1 /* Copyright (C) 2014 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_SILHOUETTERENDERER
19 #define INCLUDED_SILHOUETTERENDERER
21 #include "graphics/Overlay.h"
22 #include "maths/BoundingBoxAligned.h"
29 class SilhouetteRenderer
34 void AddOccluder(CPatch
* patch
);
35 void AddOccluder(CModel
* model
);
36 void AddCaster(CModel
* model
);
38 void ComputeSubmissions(const CCamera
& camera
);
39 void RenderSubmitOverlays(SceneCollector
& collector
);
40 void RenderSubmitOccluders(SceneCollector
& collector
);
41 void RenderSubmitCasters(SceneCollector
& collector
);
43 void RenderDebugOverlays(const CCamera
& camera
);
50 std::vector
<CPatch
*> m_SubmittedPatchOccluders
;
51 std::vector
<CModel
*> m_SubmittedModelOccluders
;
52 std::vector
<CModel
*> m_SubmittedModelCasters
;
54 std::vector
<CPatch
*> m_VisiblePatchOccluders
;
55 std::vector
<CModel
*> m_VisibleModelOccluders
;
56 std::vector
<CModel
*> m_VisibleModelCasters
;
61 CBoundingBoxAligned bounds
;
70 std::vector
<DebugBounds
> m_DebugBounds
;
71 std::vector
<DebugRect
> m_DebugRects
;
73 std::vector
<SOverlaySphere
> m_DebugSpheres
;
76 #endif // INCLUDED_SILHOUETTERENDERER