1 /* Copyright (C) 2011 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
21 * Description : This file contains default implementations and utilities
22 * : to be used together with the Scene interface and related
25 * @note This file would fit just as well into the graphics/ subdirectory.
28 #include "precompiled.h"
30 #include "graphics/Model.h"
31 #include "graphics/ParticleEmitter.h"
32 #include "renderer/Scene.h"
34 ///////////////////////////////////////////////////////////
35 // Default implementation traverses the model recursively and uses
36 // SubmitNonRecursive for the actual work.
37 void SceneCollector::SubmitRecursive(CModelAbstract
* model
)
39 if (model
->ToCModel())
41 SubmitNonRecursive(model
->ToCModel());
43 const std::vector
<CModel::Prop
>& props
= model
->ToCModel()->GetProps();
44 for (size_t i
= 0; i
< props
.size(); i
++)
46 if (!props
[i
].m_Hidden
)
47 SubmitRecursive(props
[i
].m_Model
);
50 else if (model
->ToCModelDecal())
52 Submit(model
->ToCModelDecal());
54 else if (model
->ToCModelParticleEmitter())
56 Submit(model
->ToCModelParticleEmitter()->m_Emitter
.get());
59 debug_warn(L
"unknown model type");