1 /* Copyright (C) 2013 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_PARTICLERENDERER
19 #define INCLUDED_PARTICLERENDERER
21 class CParticleEmitter
;
23 struct ParticleRendererInternals
;
25 #include "graphics/ShaderProgramPtr.h"
30 class ParticleRenderer
32 NONCOPYABLE(ParticleRenderer
);
39 * Add an emitter for rendering in this frame.
41 void Submit(int cullGroup
, CParticleEmitter
* emitter
);
44 * Prepare internal data structures for rendering.
45 * Must be called after all Submit calls for a frame, and before
46 * any rendering calls.
48 void PrepareForRendering(const CShaderDefines
& context
);
51 * Reset the list of submitted overlays.
56 * Render all the submitted particles.
58 void RenderParticles(int cullGroup
, bool solidColor
= false);
61 * Render bounding boxes for all the submitted emitters.
63 void RenderBounds(int cullGroup
, CShaderProgramPtr
& shader
);
66 ParticleRendererInternals
* m
;
69 #endif // INCLUDED_PARTICLERENDERER