1 /* Copyright (C) 2012 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
19 * ModelVertexRenderer that transforms models on the CPU but performs
20 * lighting in a vertex shader.
23 #ifndef INCLUDED_HWLIGHTINGMODELRENDERER
24 #define INCLUDED_HWLIGHTINGMODELRENDERER
26 #include "renderer/ModelVertexRenderer.h"
28 struct ShaderModelRendererInternals
;
31 * Render animated models using a ShaderRenderModifier.
32 * This computes and binds per-vertex data; the modifier is responsible
33 * for setting any shader uniforms etc.
35 class ShaderModelVertexRenderer
: public ModelVertexRenderer
38 ShaderModelVertexRenderer(bool cpuLighting
);
39 ~ShaderModelVertexRenderer();
42 CModelRData
* CreateModelData(const void* key
, CModel
* model
);
43 void UpdateModelData(CModel
* model
, CModelRData
* data
, int updateflags
);
45 void BeginPass(int streamflags
);
46 void EndPass(int streamflags
);
47 void PrepareModelDef(const CShaderProgramPtr
& shader
, int streamflags
, const CModelDef
& def
);
48 void RenderModel(const CShaderProgramPtr
& shader
, int streamflags
, CModel
* model
, CModelRData
* data
);
51 ShaderModelRendererInternals
* m
;
55 #endif // INCLUDED_HWLIGHTINGMODELRENDERER