Merge 'remotes/trunk'
[0ad.git] / source / renderer / DecalRData.h
blobc2b979e75d127e1f5ef8d12ad126b149e82c44b8
1 /* Copyright (C) 2015 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_DECALRDATA
19 #define INCLUDED_DECALRDATA
21 #include "graphics/Camera.h"
22 #include "graphics/RenderableObject.h"
23 #include "graphics/ShaderProgramPtr.h"
24 #include "renderer/VertexArray.h"
26 class CModelDecal;
27 class CShaderDefines;
28 class CSimulation2;
29 class ShadowMap;
31 class CDecalRData : public CRenderData
33 public:
34 CDecalRData(CModelDecal* decal, CSimulation2* simulation);
35 ~CDecalRData();
37 void Update(CSimulation2* simulation);
39 static void RenderDecals(std::vector<CDecalRData*>& decals, const CShaderDefines& context,
40 ShadowMap* shadow, bool isDummyShader=false, const CShaderProgramPtr& dummy=CShaderProgramPtr());
42 CModelDecal* GetDecal() { return m_Decal; }
44 private:
45 void BuildArrays();
47 VertexIndexArray m_IndexArray;
49 VertexArray m_Array;
50 VertexArray::Attribute m_Position;
51 VertexArray::Attribute m_Normal;
52 VertexArray::Attribute m_DiffuseColor;
53 VertexArray::Attribute m_UV;
55 CModelDecal* m_Decal;
57 CSimulation2* m_Simulation;
60 #endif // INCLUDED_DECALRDATA