1 /* Copyright (C) 2015 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_DECALRDATA
19 #define INCLUDED_DECALRDATA
21 #include "graphics/Camera.h"
22 #include "graphics/RenderableObject.h"
23 #include "graphics/ShaderProgramPtr.h"
24 #include "renderer/VertexArray.h"
31 class CDecalRData
: public CRenderData
34 CDecalRData(CModelDecal
* decal
, CSimulation2
* simulation
);
37 void Update(CSimulation2
* simulation
);
39 static void RenderDecals(std::vector
<CDecalRData
*>& decals
, const CShaderDefines
& context
,
40 ShadowMap
* shadow
, bool isDummyShader
=false, const CShaderProgramPtr
& dummy
=CShaderProgramPtr());
42 CModelDecal
* GetDecal() { return m_Decal
; }
47 VertexIndexArray m_IndexArray
;
50 VertexArray::Attribute m_Position
;
51 VertexArray::Attribute m_Normal
;
52 VertexArray::Attribute m_DiffuseColor
;
53 VertexArray::Attribute m_UV
;
57 CSimulation2
* m_Simulation
;
60 #endif // INCLUDED_DECALRDATA