1 /* Copyright (C) 2021 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_GUITOOLTIP
19 #define INCLUDED_GUITOOLTIP
24 #include "maths/Vector2D.h"
30 NONCOPYABLE(GUITooltip
);
33 void Update(IGUIObject
* Nearest
, const CVector2D
& MousePos
, CGUI
& GUI
);
37 void ShowTooltip(IGUIObject
* obj
, const CVector2D
& pos
, const CStr
& style
, CGUI
& pGUI
);
38 void HideTooltip(const CStr
& style
, CGUI
& pGUI
);
39 bool GetTooltip(IGUIObject
* obj
, CStr
& style
);
43 IGUIObject
* m_PreviousObject
;
44 CStr m_PreviousTooltipName
;
45 CVector2D m_PreviousMousePos
;
49 #endif // INCLUDED_GUITOOLTIP