1 /* Copyright (C) 2011 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
19 * Allocate and destroy CVertexBuffers
22 #include "precompiled.h"
24 #include "VertexBufferManager.h"
27 #include "ps/CLogger.h"
29 #define DUMP_VB_STATS 0 // for debugging
31 CVertexBufferManager g_VBMan
;
33 ///////////////////////////////////////////////////////////////////////////////
34 // Explicit shutdown of the vertex buffer subsystem.
35 // This avoids the ordering issues that arise when using destructors of
37 void CVertexBufferManager::Shutdown()
39 typedef std::list
<CVertexBuffer
*>::iterator Iter
;
40 for (Iter iter
= m_Buffers
.begin(); iter
!= m_Buffers
.end(); ++iter
)
46 ///////////////////////////////////////////////////////////////////////////////
47 // Allocate: try to allocate a buffer of given number of vertices (each of
48 // given size), with the given type, and using the given texture - return null
49 // if no free chunks available
50 CVertexBuffer::VBChunk
* CVertexBufferManager::Allocate(size_t vertexSize
, size_t numVertices
, GLenum usage
, GLenum target
, void* backingStore
)
52 CVertexBuffer::VBChunk
* result
=0;
54 ENSURE(usage
== GL_STREAM_DRAW
|| usage
== GL_STATIC_DRAW
|| usage
== GL_DYNAMIC_DRAW
);
56 ENSURE(target
== GL_ARRAY_BUFFER
|| target
== GL_ELEMENT_ARRAY_BUFFER
);
58 if (CVertexBuffer::UseStreaming(usage
))
59 ENSURE(backingStore
!= NULL
);
61 // TODO, RC - run some sanity checks on allocation request
63 typedef std::list
<CVertexBuffer
*>::iterator Iter
;
66 debug_printf("\n============================\n# allocate vsize=%d nverts=%d\n\n", vertexSize
, numVertices
);
67 for (Iter iter
= m_Buffers
.begin(); iter
!= m_Buffers
.end(); ++iter
) {
68 CVertexBuffer
* buffer
= *iter
;
69 if (buffer
->CompatibleVertexType(vertexSize
, usage
, target
))
71 debug_printf("%p\n", buffer
);
77 // iterate through all existing buffers testing for one that'll
78 // satisfy the allocation
79 for (Iter iter
= m_Buffers
.begin(); iter
!= m_Buffers
.end(); ++iter
) {
80 CVertexBuffer
* buffer
= *iter
;
81 result
= buffer
->Allocate(vertexSize
, numVertices
, usage
, target
, backingStore
);
86 // got this far; need to allocate a new buffer
87 CVertexBuffer
* buffer
= new CVertexBuffer(vertexSize
, usage
, target
);
88 m_Buffers
.push_front(buffer
);
89 result
= buffer
->Allocate(vertexSize
, numVertices
, usage
, target
, backingStore
);
93 LOGERROR("Failed to create VBOs (%lu*%lu)", (unsigned long)vertexSize
, (unsigned long)numVertices
);
99 ///////////////////////////////////////////////////////////////////////////////
100 // Release: return given chunk to its owner
101 void CVertexBufferManager::Release(CVertexBuffer::VBChunk
* chunk
)
105 debug_printf("\n============================\n# release %p nverts=%d\n\n", chunk
, chunk
->m_Count
);
107 chunk
->m_Owner
->Release(chunk
);
111 size_t CVertexBufferManager::GetBytesReserved()
115 typedef std::list
<CVertexBuffer
*>::iterator Iter
;
116 for (Iter iter
= m_Buffers
.begin(); iter
!= m_Buffers
.end(); ++iter
)
117 total
+= (*iter
)->GetBytesReserved();
122 size_t CVertexBufferManager::GetBytesAllocated()
126 typedef std::list
<CVertexBuffer
*>::iterator Iter
;
127 for (Iter iter
= m_Buffers
.begin(); iter
!= m_Buffers
.end(); ++iter
)
128 total
+= (*iter
)->GetBytesAllocated();