1 /* Copyright (C) 2018 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_JSI_NETWORK
19 #define INCLUDED_JSI_NETWORK
21 #include "lib/types.h"
23 #include "scriptinterface/ScriptInterface.h"
27 u16
GetDefaultPort(ScriptInterface::CxPrivate
* pCxPrivate
);
28 bool HasNetServer(ScriptInterface::CxPrivate
* pCxPrivate
);
29 bool HasNetClient(ScriptInterface::CxPrivate
* pCxPrivate
);
30 void StartNetworkGame(ScriptInterface::CxPrivate
* pCxPrivate
);
31 void SetNetworkGameAttributes(ScriptInterface::CxPrivate
* pCxPrivate
, JS::HandleValue attribs1
);
32 void StartNetworkHost(ScriptInterface::CxPrivate
* pCxPrivate
, const CStrW
& playerName
, const u16 serverPort
, const CStr
& hostLobbyName
);
33 void StartNetworkJoin(ScriptInterface::CxPrivate
* pCxPrivate
, const CStrW
& playerName
, const CStr
& serverAddress
, u16 serverPort
, bool useSTUN
, const CStr
& hostJID
);
34 JS::Value
FindStunEndpoint(ScriptInterface::CxPrivate
* pCxPrivate
, int port
);
35 void DisconnectNetworkGame(ScriptInterface::CxPrivate
* pCxPrivate
);
36 JS::Value
PollNetworkClient(ScriptInterface::CxPrivate
* pCxPrivate
);
37 CStr
GetPlayerGUID(ScriptInterface::CxPrivate
* pCxPrivate
);
38 void KickPlayer(ScriptInterface::CxPrivate
* pCxPrivate
, const CStrW
& playerName
, bool ban
);
39 void AssignNetworkPlayer(ScriptInterface::CxPrivate
* pCxPrivate
, int playerID
, const CStr
& guid
);
40 void ClearAllPlayerReady (ScriptInterface::CxPrivate
* pCxPrivate
);
41 void SendNetworkChat(ScriptInterface::CxPrivate
* pCxPrivate
, const CStrW
& message
);
42 void SendNetworkReady(ScriptInterface::CxPrivate
* pCxPrivate
, int message
);
43 void SetTurnLength(ScriptInterface::CxPrivate
* pCxPrivate
, int length
);
45 void RegisterScriptFunctions(const ScriptInterface
& scriptInterface
);
48 #endif // INCLUDED_JSI_NETWORK