1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2017-12-27 09:05+0100\n"
10 "PO-Revision-Date: 2017-12-27 15:57+0000\n"
11 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
12 "Language-Team: Uzbek (http://www.transifex.com/wildfire-games/0ad/language/uz/)\n"
14 "Content-Type: text/plain; charset=UTF-8\n"
15 "Content-Transfer-Encoding: 8bit\n"
17 "Plural-Forms: nplurals=1; plural=0;\n"
19 #: simulation/data/technologies/advanced_unit_bonus.jsontooltip
21 "Units promoted to the advanced class gain a lot of quality: 20% extra "
22 "health, 1 extra armor level of every type, 20% extra attack for melee units,"
23 " 4m extra range and 5% better precision for ranged units, faster movement "
24 "speeds and extra heal speed and range for healers."
27 #: simulation/data/technologies/armor_cav_01.jsondescription
28 #: simulation/data/technologies/armor_cav_chamfron.jsondescription
29 msgid "Metal armor for a horse's face."
32 #: simulation/data/technologies/armor_cav_01.jsontooltip
33 #: simulation/data/technologies/armor_cav_02.jsontooltip
35 "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor "
39 #: simulation/data/technologies/armor_cav_01.jsongenericName
40 #: simulation/data/technologies/armor_cav_02.jsongenericName
41 #: simulation/data/technologies/armor_cav_chamfron.jsongenericName
45 #: simulation/data/technologies/armor_cav_01.jsonrequirementsTooltip
46 #: simulation/data/technologies/armor_cav_chamfron.jsonrequirementsTooltip
47 #: simulation/data/technologies/armor_infantry_01.jsonrequirementsTooltip
48 #: simulation/data/technologies/armor_infantry_hack_01.jsonrequirementsTooltip
49 #: simulation/data/technologies/armor_infantry_hack_02.jsonrequirementsTooltip
50 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonrequirementsTooltip
51 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonrequirementsTooltip
52 #: simulation/data/technologies/armor_ship_hypozomata.jsonrequirementsTooltip
53 #: simulation/data/technologies/attack_cav_lance.jsonrequirementsTooltip
54 #: simulation/data/technologies/attack_cavalry_melee_01.jsonrequirementsTooltip
55 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonrequirementsTooltip
56 #: simulation/data/technologies/attack_infantry_melee_01.jsonrequirementsTooltip
57 #: simulation/data/technologies/attack_infantry_ranged_01.jsonrequirementsTooltip
58 #: simulation/data/technologies/buildtime_walls_rubble.jsonrequirementsTooltip
59 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
60 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
61 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
62 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
63 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
64 #: simulation/data/technologies/heal_barracks.jsonrequirementsTooltip
65 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
66 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
67 #: simulation/data/technologies/health_walls_geometric_masonry.jsonrequirementsTooltip
68 #: simulation/data/technologies/melee_inf_sidearms.jsonrequirementsTooltip
69 #: simulation/data/technologies/pop_civic_01.jsonrequirementsTooltip
70 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
71 #: simulation/data/technologies/ranged_inf_irregulars.jsonrequirementsTooltip
72 #: simulation/data/technologies/speed_cavalry_01.jsonrequirementsTooltip
73 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
74 #: simulation/data/technologies/tower_decay.jsonrequirementsTooltip
75 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
76 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
77 #: simulation/data/technologies/trade_convoys_speed.jsonrequirementsTooltip
78 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
79 #: simulation/data/technologies/training_levy_cavalry.jsonrequirementsTooltip
80 #: simulation/data/technologies/training_levy_infantry.jsonrequirementsTooltip
81 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsonrequirementsTooltip
82 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonrequirementsTooltip
83 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsonrequirementsTooltip
84 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsonrequirementsTooltip
85 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsonrequirementsTooltip
86 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsonrequirementsTooltip
87 #: simulation/data/technologies/carthaginians/special_colonisation.jsonrequirementsTooltip
88 #: simulation/data/technologies/carthaginians/special_exploration.jsonrequirementsTooltip
89 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsonrequirementsTooltip
90 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsonrequirementsTooltip
91 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsonrequirementsTooltip
92 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsonrequirementsTooltip
93 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsonrequirementsTooltip
94 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsonrequirementsTooltip
95 #: simulation/data/technologies/persians/training_levy_cavalry.jsonrequirementsTooltip
96 #: simulation/data/technologies/persians/training_levy_infantry.jsonrequirementsTooltip
97 msgid "Unlocked in Town Phase."
100 #: simulation/data/technologies/armor_cav_01.jsonspecificName.sele
101 #: simulation/data/technologies/armor_cav_01.jsonspecificName.mace
102 #: simulation/data/technologies/armor_cav_01.jsonspecificName.ptol
103 #: simulation/data/technologies/armor_cav_01.jsonspecificName.spart
104 #: simulation/data/technologies/armor_cav_01.jsonspecificName.athen
105 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.sele
106 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.mace
107 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.ptol
108 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.spart
109 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.athen
110 msgid "Prometōpídion"
113 #: simulation/data/technologies/armor_cav_02.jsondescription
114 msgid "Metal armor for a horse's body."
117 #: simulation/data/technologies/armor_cav_02.jsonrequirementsTooltip
118 #: simulation/data/technologies/armor_hero_01.jsonrequirementsTooltip
119 #: simulation/data/technologies/armor_infantry_02.jsonrequirementsTooltip
120 #: simulation/data/technologies/armor_infantry_hack_03.jsonrequirementsTooltip
121 #: simulation/data/technologies/armor_infantry_hack_04.jsonrequirementsTooltip
122 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonrequirementsTooltip
123 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonrequirementsTooltip
124 #: simulation/data/technologies/armor_ship_hullsheathing.jsonrequirementsTooltip
125 #: simulation/data/technologies/attack_cavalry_melee_02.jsonrequirementsTooltip
126 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonrequirementsTooltip
127 #: simulation/data/technologies/attack_champions_elite.jsonrequirementsTooltip
128 #: simulation/data/technologies/attack_infantry_melee_02.jsonrequirementsTooltip
129 #: simulation/data/technologies/attack_infantry_ranged_02.jsonrequirementsTooltip
130 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
131 #: simulation/data/technologies/attack_steel_working.jsonrequirementsTooltip
132 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
133 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
134 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
135 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
136 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
137 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
138 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
139 #: simulation/data/technologies/heal_temple.jsonrequirementsTooltip
140 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
141 #: simulation/data/technologies/melee_inf_spearheads.jsonrequirementsTooltip
142 #: simulation/data/technologies/pop_civic_02.jsonrequirementsTooltip
143 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
144 #: simulation/data/technologies/pop_wonder.jsonrequirementsTooltip
145 #: simulation/data/technologies/ranged_inf_skirmishers.jsonrequirementsTooltip
146 #: simulation/data/technologies/siege_armor.jsonrequirementsTooltip
147 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
148 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
149 #: simulation/data/technologies/siege_cost_metal.jsonrequirementsTooltip
150 #: simulation/data/technologies/siege_cost_wood.jsonrequirementsTooltip
151 #: simulation/data/technologies/siege_packing.jsonrequirementsTooltip
152 #: simulation/data/technologies/speed_cavalry_02.jsonrequirementsTooltip
153 #: simulation/data/technologies/tower_armour.jsonrequirementsTooltip
154 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
155 #: simulation/data/technologies/trade_convoys_armor.jsonrequirementsTooltip
156 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
157 #: simulation/data/technologies/training_conscription.jsonrequirementsTooltip
158 #: simulation/data/technologies/training_naval_architects.jsonrequirementsTooltip
159 #: simulation/data/technologies/unlock_champion_units.jsonrequirementsTooltip
160 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsonrequirementsTooltip
161 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonrequirementsTooltip
162 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsonrequirementsTooltip
163 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsonrequirementsTooltip
164 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsonrequirementsTooltip
165 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsonrequirementsTooltip
166 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsonrequirementsTooltip
167 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsonrequirementsTooltip
168 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsonrequirementsTooltip
169 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsonrequirementsTooltip
170 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsonrequirementsTooltip
171 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsonrequirementsTooltip
172 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonrequirementsTooltip
173 #: simulation/data/technologies/hellenes/spartans_agoge.jsonrequirementsTooltip
174 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsonrequirementsTooltip
175 #: simulation/data/technologies/hellenes/special_long_walls.jsonrequirementsTooltip
176 #: simulation/data/technologies/persians/immortals.jsonrequirementsTooltip
177 #: simulation/data/technologies/persians/special_equine_transports.jsonrequirementsTooltip
178 #: simulation/data/technologies/persians/training_conscription_cavalry.jsonrequirementsTooltip
179 #: simulation/data/technologies/persians/training_conscription_infantry.jsonrequirementsTooltip
180 #: simulation/data/technologies/romans/decay_logistics.jsonrequirementsTooltip
181 #: simulation/data/technologies/romans/vision_sibylline.jsonrequirementsTooltip
182 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsonrequirementsTooltip
183 #: simulation/data/technologies/successors/special_parade_of_daphne.jsonrequirementsTooltip
184 #: simulation/data/technologies/successors/special_war_horses.jsonrequirementsTooltip
185 #: simulation/data/technologies/successors/unlock_reform_army.jsonrequirementsTooltip
186 #: simulation/data/technologies/successors/unlock_traditional_army.jsonrequirementsTooltip
187 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsonrequirementsTooltip
188 msgid "Unlocked in City Phase."
191 #: simulation/data/technologies/armor_cav_chamfron.jsontooltip
192 msgid "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level."
195 #: simulation/data/technologies/armor_hero_01.jsondescription
197 "Body armor fashioned completely of iron, the hardest workable metal known to"
201 #: simulation/data/technologies/armor_hero_01.jsontooltip
203 "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 "
207 #: simulation/data/technologies/armor_hero_01.jsongenericName
208 msgid "Iron Hero Armor"
211 #: simulation/data/technologies/armor_hero_01.jsonspecificName.ptol
212 #: simulation/data/technologies/armor_hero_01.jsonspecificName.spart
213 #: simulation/data/technologies/armor_hero_01.jsonspecificName.sele
214 #: simulation/data/technologies/armor_hero_01.jsonspecificName.athen
215 #: simulation/data/technologies/armor_hero_01.jsonspecificName.mace
216 msgid "Sidḗrea Panoplía"
219 #: simulation/data/technologies/armor_hero_01.jsonspecificName.rome
220 msgid "Lorica Ferrea"
223 #: simulation/data/technologies/armor_infantry_01.jsondescription
224 #: simulation/data/technologies/armor_infantry_hack_01.jsondescription
225 msgid "Quilted linen or leather body armor for infantrymen."
228 #: simulation/data/technologies/armor_infantry_01.jsontooltip
229 #: simulation/data/technologies/armor_infantry_02.jsontooltip
230 msgid "All Infantry +1 Hack and Pierce Armor Level."
233 #: simulation/data/technologies/armor_infantry_01.jsongenericName
234 #: simulation/data/technologies/armor_infantry_hack_01.jsongenericName
235 msgid "Quilted Body Armor"
238 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.maur
239 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.spart
240 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.generic
241 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.athen
242 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.cart
243 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.brit
244 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.pers
245 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.mace
246 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.rome
247 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.gaul
248 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.iber
249 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.maur
250 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.spart
251 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.generic
252 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.athen
253 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.cart
254 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.brit
255 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.pers
256 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.mace
257 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.rome
258 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.gaul
259 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.iber
263 #: simulation/data/technologies/armor_infantry_02.jsondescription
264 #: simulation/data/technologies/armor_infantry_hack_02.jsondescription
265 msgid "Laminated linen body armor for infantrymen."
268 #: simulation/data/technologies/armor_infantry_02.jsongenericName
269 #: simulation/data/technologies/armor_infantry_hack_02.jsongenericName
270 msgid "Laminated Linen Body Armor"
273 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.ptol
274 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.spart
275 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.sele
276 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.athen
277 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.cart
278 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.pers
279 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.mace
280 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.rome
281 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.ptol
282 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.spart
283 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.sele
284 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.athen
285 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.cart
286 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.pers
287 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.mace
288 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.rome
292 #: simulation/data/technologies/armor_infantry_hack_01.jsontooltip
293 #: simulation/data/technologies/armor_infantry_hack_02.jsontooltip
294 #: simulation/data/technologies/armor_infantry_hack_03.jsontooltip
295 msgid "All Infantry +1 Hack Armor Level."
298 #: simulation/data/technologies/armor_infantry_hack_03.jsondescription
299 msgid "Body armor reinforced with bronze scales."
302 #: simulation/data/technologies/armor_infantry_hack_03.jsongenericName
303 msgid "Scale Body Armor"
306 #: simulation/data/technologies/armor_infantry_hack_03.jsonspecificName.rome
307 msgid "Lorica Squamata"
310 #: simulation/data/technologies/armor_infantry_hack_04.jsondescription
312 "Body armor fashioned completely of bronze. Only the best soldiers were "
313 "equipped with such body armor, as it was very expensive and time-consuming "
317 #: simulation/data/technologies/armor_infantry_hack_04.jsontooltip
318 msgid "Champions +2 Hack Armor Levels, but also +10 Metal Cost."
321 #: simulation/data/technologies/armor_infantry_hack_04.jsongenericName
322 msgid "Bronze Cuirass Body Armor"
325 #: simulation/data/technologies/armor_infantry_hack_04.jsonspecificName.rome
326 msgid "Lorica Musculata"
329 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsondescription
330 msgid "Plywood construction for large shields."
333 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsontooltip
334 msgid "Infantry Spearmen +2 Pierce Armor Levels."
337 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsongenericName
338 msgid "Plywood Shield Construction"
341 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.sele
342 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.ptol
343 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.mace
344 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.spart
345 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.athen
349 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsondescription
351 "The best shields have reinforcements either on the corners (Roman scutum) or"
352 " around the rim (Greek aspis)."
355 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsontooltip
356 msgid "Infantry Spearmen +1 Pierce Armor Levels."
359 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsongenericName
360 msgid "Reinforced Shield"
363 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.sele
364 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.ptol
365 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.mace
366 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.spart
367 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.athen
371 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsondescription
372 msgid "A bronze skin hammered over the face of the shield."
375 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsontooltip
376 msgid "Infantry Spearmen +1 Pierce Armor Level."
379 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsongenericName
380 msgid "Bronze Shield Facing"
383 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.sele
384 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.ptol
385 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.spart
386 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.athen
390 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.mace
394 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsondescription
396 "Only the most celebrated soldiers had shields faced with silver, as did the "
397 "famous 'Silver Shields' regiment in Alexander the Great's army."
400 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsontooltip
401 msgid "Champions +2 Pierce Armor Levels, but also +10 Metal Cost."
404 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsongenericName
405 msgid "Silver Shields"
408 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.sele
409 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.ptol
410 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.mace
411 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.spart
412 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.athen
416 #: simulation/data/technologies/armor_ship_hullsheathing.jsondescription
417 msgid "Lead sheathing protects ship hulls."
420 #: simulation/data/technologies/armor_ship_hullsheathing.jsontooltip
421 msgid "Lead sheathing protects ship hulls. +2 levels to all ship armor types."
424 #: simulation/data/technologies/armor_ship_hullsheathing.jsongenericName
425 msgid "Lead hull sheathing"
428 #: simulation/data/technologies/armor_ship_hypozomata.jsondescription
429 msgid "The hypozomata braces the structure of a ship."
432 #: simulation/data/technologies/armor_ship_hypozomata.jsontooltip
434 "The hypozomata braces the ship's structure. +2 levels to all ship armor "
438 #: simulation/data/technologies/armor_ship_hypozomata.jsongenericName
439 msgid "Hypozomata undergirding"
442 #: simulation/data/technologies/armor_ship_reinforcedhull.jsondescription
443 msgid "Wooden reinforcement beams for ship hulls."
446 #: simulation/data/technologies/armor_ship_reinforcedhull.jsontooltip
448 "Wooden reinforcement beams for hulls. +2 levels to all ship armor types."
451 #: simulation/data/technologies/armor_ship_reinforcedhull.jsongenericName
452 msgid "Reinforced hull"
455 #: simulation/data/technologies/armor_ship_reinforcedhull.jsonrequirementsTooltip
456 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
457 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
458 #: simulation/data/technologies/gather_fishing_net.jsonrequirementsTooltip
459 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
460 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
461 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
462 #: simulation/data/technologies/mauryans/special_archery_tradition.jsonrequirementsTooltip
463 #: simulation/data/technologies/persians/special_archery_tradition.jsonrequirementsTooltip
464 msgid "Unlocked in Village Phase."
467 #: simulation/data/technologies/attack_cav_lance.jsondescription
468 msgid "A long spear made specifically for cavalry."
471 #: simulation/data/technologies/attack_cav_lance.jsontooltip
473 "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack."
476 #: simulation/data/technologies/attack_cav_lance.jsongenericName
477 msgid "Cavalry Lance"
480 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.ptol
481 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.spart
482 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.sele
483 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.athen
484 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.mace
488 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.rome
489 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.rome
490 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.rome
491 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.rome
492 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.rome
496 #: simulation/data/technologies/attack_cavalry_melee_01.jsondescription
497 msgid "Training increases melee attack."
500 #: simulation/data/technologies/attack_cavalry_melee_01.jsontooltip
501 msgid "+20% melee cavalry attack."
504 #: simulation/data/technologies/attack_cavalry_melee_01.jsongenericName
505 msgid "Close Combat Cavalry Training"
508 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.ptol
509 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.spart
510 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.sele
511 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.athen
512 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.mace
513 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.ptol
514 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.spart
515 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.sele
516 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.athen
517 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.mace
518 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.ptol
519 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.spart
520 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.sele
521 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.athen
522 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.mace
523 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.ptol
524 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.spart
525 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.sele
526 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.athen
527 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.mace
531 #: simulation/data/technologies/attack_cavalry_melee_02.jsondescription
532 #: simulation/data/technologies/attack_cavalry_ranged_02.jsondescription
533 msgid "Replaces bronze weapons with iron."
536 #: simulation/data/technologies/attack_cavalry_melee_02.jsontooltip
538 "Equip your melee cavalry with better weapons. +20% melee cavalry attack."
541 #: simulation/data/technologies/attack_cavalry_melee_02.jsongenericName
542 #: simulation/data/technologies/attack_cavalry_ranged_02.jsongenericName
543 #: simulation/data/technologies/attack_infantry_melee_02.jsongenericName
547 #: simulation/data/technologies/attack_cavalry_ranged_01.jsondescription
548 msgid "Training increases ranged attack."
551 #: simulation/data/technologies/attack_cavalry_ranged_01.jsontooltip
552 msgid "+20% ranged cavalry attack."
555 #: simulation/data/technologies/attack_cavalry_ranged_01.jsongenericName
556 msgid "Ranged Combat Cavalry Training"
559 #: simulation/data/technologies/attack_cavalry_ranged_02.jsontooltip
561 "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack."
564 #: simulation/data/technologies/attack_champions_elite.jsondescription
565 msgid "Guard units have uncommon bravery and valor in battle."
568 #: simulation/data/technologies/attack_champions_elite.jsontooltip
570 "Guard units have uncommon courage and valor in battle. Champions +2 attack."
573 #: simulation/data/technologies/attack_champions_elite.jsongenericName
577 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.ptol
578 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.spart
579 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.sele
580 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.athen
581 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.mace
585 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.rome
589 #: simulation/data/technologies/attack_infantry_melee_01.jsondescription
590 #: simulation/data/technologies/melee_inf_sidearms.jsondescription
592 "Often, an infantryman would carry a secondary weapon in addition to his "
593 "primary weapon of choice, to be drawn when the primary weapon has failed or "
597 #: simulation/data/technologies/attack_infantry_melee_01.jsontooltip
598 #: simulation/data/technologies/attack_infantry_melee_02.jsontooltip
599 msgid "+20% melee infantry attack."
602 #: simulation/data/technologies/attack_infantry_melee_01.jsongenericName
603 #: simulation/data/technologies/melee_inf_sidearms.jsongenericName
607 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.ptol
608 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.spart
609 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.sele
610 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.athen
611 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.mace
612 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.ptol
613 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.spart
614 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.sele
615 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.athen
616 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.mace
620 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.rome
621 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.rome
625 #: simulation/data/technologies/attack_infantry_melee_02.jsondescription
626 msgid "Using iron instead of bronze gave weapons additional power."
629 #: simulation/data/technologies/attack_infantry_ranged_01.jsondescription
630 #: simulation/data/technologies/attack_infantry_ranged_02.jsondescription
631 #: simulation/data/technologies/ranged_inf_irregulars.jsondescription
632 msgid "Training increases damage of ranged infantry units."
635 #: simulation/data/technologies/attack_infantry_ranged_01.jsontooltip
636 #: simulation/data/technologies/attack_infantry_ranged_02.jsontooltip
637 #: simulation/data/technologies/ranged_inf_irregulars.jsontooltip
638 msgid "+20% ranged infantry attack."
641 #: simulation/data/technologies/attack_infantry_ranged_01.jsongenericName
642 #: simulation/data/technologies/ranged_inf_irregulars.jsongenericName
643 msgid "Ranged Infantry Irregulars"
646 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.sele
647 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.mace
648 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.ptol
649 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.spart
650 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.athen
651 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.sele
652 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.mace
653 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.ptol
654 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.spart
655 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.athen
656 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.sele
657 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.mace
658 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.ptol
659 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.spart
660 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.athen
664 #: simulation/data/technologies/attack_infantry_ranged_02.jsongenericName
665 msgid "Ranged Infantry Masterclass"
668 #: simulation/data/technologies/attack_soldiers_will.jsondescription
669 msgid "The will to fight is crucial to victory."
672 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
674 "Inspire your troops with higher pay. All land and naval army +25% attack."
677 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
678 msgid "Will to fight"
681 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
682 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
683 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
684 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
685 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
689 #: simulation/data/technologies/attack_steel_working.jsondescription
691 "Secret steel working techniques give sword blades distinctive and beautiful "
692 "markings. Not only that, but the steel's hardness is unparalleled."
695 #: simulation/data/technologies/attack_steel_working.jsontooltip
696 msgid "+20% Hack attack for all swordsmen and macemen."
699 #: simulation/data/technologies/attack_steel_working.jsongenericName
700 msgid "Steel Working"
703 #: simulation/data/technologies/attack_steel_working.jsonspecificName.maur
707 #: simulation/data/technologies/attack_steel_working.jsonspecificName.iber
711 #: simulation/data/technologies/buildtime_walls_rubble.jsondescription
712 msgid "Using rubble materials reduces the costs and build times of walls."
715 #: simulation/data/technologies/buildtime_walls_rubble.jsontooltip
716 msgid "City walls -20% build time, but -1 crush armor level."
719 #: simulation/data/technologies/buildtime_walls_rubble.jsongenericName
720 msgid "Rubble Materials"
723 #: simulation/data/technologies/elite_unit_bonus.jsontooltip
725 "Units trained to the elite class gain a lot of quality: 20% extra health, 1 "
726 "extra armor level of every type, 20% extra attack for melee units, extra "
727 "range and better precision for ranged units, faster movement speeds and "
728 "extra heal speed and range for healers."
731 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
732 msgid "Breeding livestock for food."
735 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
736 msgid "Breed time -25% for domestic animals (sheep, goats, cattle, etc.)."
739 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
740 msgid "Stockbreeding"
743 #: simulation/data/technologies/gather_capacity_basket.jsondescription
744 #: simulation/data/technologies/gather_capacity_carts.jsondescription
745 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
746 msgid "Increases shuttling capacity for all resources."
749 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
750 msgid "Workers use baskets. +5 shuttle capacity for all resources."
753 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
757 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
758 msgid "Workers use horse-drawn carts. +10 shuttle capacity for all resources."
761 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
762 msgid "Horse-drawn Carts"
765 #: simulation/data/technologies/gather_capacity_fishing.jsondescription
766 msgid "Salting allows to preserve fish longer."
769 #: simulation/data/technologies/gather_capacity_fishing.jsontooltip
770 msgid "Fishing Boats +20 food capacity."
773 #: simulation/data/technologies/gather_capacity_fishing.jsongenericName
777 #: simulation/data/technologies/gather_capacity_fishing.jsonrequirementsTooltip
778 msgid "Unlocked in Town Phase. Requires Fishing Net."
781 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
782 msgid "Workers use wheelbarrows. +5 shuttle capacity for all resources."
785 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
789 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
790 msgid "Extra nutrients for farms."
793 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
794 msgid "Workers +25% farming rate."
797 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
801 #: simulation/data/technologies/gather_farming_plows.jsondescription
802 msgid "A horse drawn instrument to turn the sod."
805 #: simulation/data/technologies/gather_farming_plows.jsontooltip
806 msgid "Equip your workers with iron plows. +15% farming rate."
809 #: simulation/data/technologies/gather_farming_plows.jsongenericName
813 #: simulation/data/technologies/gather_farming_training.jsondescription
814 msgid "Training for workers to increase farm gathering speed."
817 #: simulation/data/technologies/gather_farming_training.jsontooltip
818 msgid "Workers +15% farming rate."
821 #: simulation/data/technologies/gather_farming_training.jsongenericName
822 msgid "Gather Training"
825 #: simulation/data/technologies/gather_fishing_net.jsondescription
826 msgid "Nets improve the fishing productivity."
829 #: simulation/data/technologies/gather_fishing_net.jsontooltip
831 "Use nets on your Fishing Boats. +30% fishing rate. Unlocks Salting Fish."
834 #: simulation/data/technologies/gather_fishing_net.jsongenericName
838 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
839 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
840 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
841 msgid "Increases wood gathering rates for trees."
844 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
845 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
846 msgid "Workers +15% lumbering rate for trees."
849 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
850 msgid "Iron Ax Heads"
853 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
854 msgid "Workers +50% lumbering rate for trees."
857 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
858 msgid "Sharp Ax Heads"
861 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
865 #: simulation/data/technologies/gather_mining_serfs.jsondescription
866 #: simulation/data/technologies/gather_mining_servants.jsondescription
867 #: simulation/data/technologies/gather_mining_slaves.jsondescription
868 msgid "Increases stone gathering rates."
871 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
873 "Compel serfs to help your workers mine stone. +15% stone gathering rate."
876 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
880 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.mace
881 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
882 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.athen
886 #: simulation/data/technologies/gather_mining_servants.jsontooltip
887 msgid "Hire servants to help mine stone. +15% stone gathering rate."
890 #: simulation/data/technologies/gather_mining_servants.jsongenericName
894 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
895 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
896 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
900 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
901 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
902 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
903 msgid "Increases metal gathering rates."
906 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
907 msgid "Develop shaft mining. +15% metal gathering rate."
910 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
914 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
915 msgid "Strike a vein of precious silver. +50% metal gathering rate."
918 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
919 msgid "Silver Mining"
922 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
923 msgid "Mines of Krenides"
926 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
927 msgid "Mines of Laureion"
930 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
932 "Buy slaves to help your workers mine for stone. +50% stone gathering rate."
935 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
939 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
940 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
941 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
945 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
946 msgid "Equip your workers with helpful tools. +15% metal gathering rate."
949 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
950 msgid "Wedge and Mallet"
953 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
954 msgid "Baskets for foraging."
957 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
958 msgid "Equip your foragers with wicker baskets. +50% fruit foraging rate."
961 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
962 msgid "Wicker Baskets"
965 #: simulation/data/technologies/heal_barracks.jsondescription
966 msgid "Units garrisoned in barracks heal over time."
969 #: simulation/data/technologies/heal_barracks.jsontooltip
970 msgid "Units gain health over time while garrisoned in barracks."
973 #: simulation/data/technologies/heal_barracks.jsongenericName
974 msgid "Living Conditions"
977 #: simulation/data/technologies/heal_range.jsondescription
978 #: simulation/data/technologies/heal_range_2.jsondescription
979 msgid "Increases the healing and vision range of all healers."
982 #: simulation/data/technologies/heal_range.jsontooltip
983 #: simulation/data/technologies/heal_range_2.jsontooltip
984 msgid "Healers +5 Healing and Vision Range."
987 #: simulation/data/technologies/heal_range.jsongenericName
988 msgid "Healing Range"
991 #: simulation/data/technologies/heal_range.jsonspecificName.mace
992 #: simulation/data/technologies/heal_range.jsonspecificName.spart
993 #: simulation/data/technologies/heal_range.jsonspecificName.athen
994 msgid "Olympic Pantheon"
997 #: simulation/data/technologies/heal_range_2.jsongenericName
998 msgid "Healing Range 2"
1001 #: simulation/data/technologies/heal_range_2.jsonspecificName.mace
1002 #: simulation/data/technologies/heal_range_2.jsonspecificName.spart
1003 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1007 #: simulation/data/technologies/heal_rate.jsondescription
1008 #: simulation/data/technologies/heal_rate_2.jsondescription
1009 msgid "Increases the Healing Rate of all healers."
1012 #: simulation/data/technologies/heal_rate.jsontooltip
1013 #: simulation/data/technologies/heal_rate_2.jsontooltip
1014 msgid "Healers +25% healing rate."
1017 #: simulation/data/technologies/heal_rate.jsongenericName
1018 msgid "Healing Rate"
1021 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1022 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1023 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1027 #: simulation/data/technologies/heal_rate_2.jsongenericName
1028 msgid "Healing Rate 2"
1031 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1032 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1033 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1034 msgid "Hippocratic Oath"
1037 #: simulation/data/technologies/heal_temple.jsondescription
1038 msgid "Units garrisoned in a temple are healed faster."
1041 #: simulation/data/technologies/heal_temple.jsontooltip
1042 msgid "Temples +50% garrisoned healing rate."
1045 #: simulation/data/technologies/heal_temple.jsongenericName
1046 msgid "Divine Offerings"
1049 #: simulation/data/technologies/heal_temple.jsonspecificName.mace
1050 #: simulation/data/technologies/heal_temple.jsonspecificName.spart
1051 msgid "Olympic Games"
1054 #: simulation/data/technologies/heal_temple.jsonspecificName.athen
1055 msgid "Eleusian Mysteries"
1058 #: simulation/data/technologies/health_females_01.jsondescription
1060 "The loom allowed the creation of finer clothing for settlers. Women of the "
1061 "household were taught from a young age how to weave on the loom, and "
1062 "subsequently spent a large share of their lives working with it."
1065 #: simulation/data/technologies/health_females_01.jsontooltip
1066 msgid "Female Citizens +50% Health."
1069 #: simulation/data/technologies/health_females_01.jsongenericName
1073 #: simulation/data/technologies/health_regen_units.jsondescription
1074 msgid "Unlock health regeneration for your units."
1077 #: simulation/data/technologies/health_regen_units.jsontooltip
1078 msgid "Organic units will slowly regenerate health over time when idle."
1081 #: simulation/data/technologies/health_regen_units.jsongenericName
1082 msgid "Battlefield Medicine"
1085 #: simulation/data/technologies/health_walls_geometric_masonry.jsondescription
1086 msgid "Using geometric masonry increases the sturdiness of defensive walls."
1089 #: simulation/data/technologies/health_walls_geometric_masonry.jsontooltip
1090 msgid "City walls +2 crush armor levels, but +10% build time."
1093 #: simulation/data/technologies/health_walls_geometric_masonry.jsongenericName
1094 msgid "Geometric Masonry"
1097 #: simulation/data/technologies/melee_inf_sidearms.jsontooltip
1098 msgid "Melee infantry +1 hack attack."
1101 #: simulation/data/technologies/melee_inf_spearheads.jsondescription
1102 msgid "Using iron instead of bronze gave spears additional piercing power."
1105 #: simulation/data/technologies/melee_inf_spearheads.jsontooltip
1106 msgid "All Spear units +2 hack attack."
1109 #: simulation/data/technologies/melee_inf_spearheads.jsongenericName
1110 msgid "Iron Spearheads"
1113 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.sele
1114 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.ptol
1115 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.mace
1116 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.spart
1117 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.athen
1118 msgid "Sidḗreai Aikhmaí"
1121 #: simulation/data/technologies/pair_cav_01.jsongenericName
1122 msgid "Lance vs. Chamfron"
1125 #: simulation/data/technologies/pair_champ_02.jsongenericName
1126 msgid "Champions vs. Part-timers"
1129 #: simulation/data/technologies/pair_gather_01.jsongenericName
1130 msgid "Servants vs. Wedge and Mallet"
1133 #: simulation/data/technologies/pair_gather_02.jsongenericName
1134 msgid "Serfs vs. Shaft Mining"
1137 #: simulation/data/technologies/pair_gather_03.jsongenericName
1138 msgid "Slaves vs. Silver Mining"
1141 #: simulation/data/technologies/pair_gather_wood_01.jsongenericName
1142 msgid "Iron Axes vs. Wheelbarrow"
1145 #: simulation/data/technologies/pair_heal_01.jsongenericName
1146 msgid "Heal Range and Rate"
1149 #: simulation/data/technologies/pair_heal_02.jsongenericName
1150 msgid "Heal Range and Rate #2"
1153 #: simulation/data/technologies/pair_heal_03.jsongenericName
1154 msgid "Garrison Healing vs. Self-Healing"
1157 #: simulation/data/technologies/pair_house_01.jsongenericName
1158 #: simulation/data/technologies/pair_house_02.jsongenericName
1159 msgid "Females vs. Population"
1162 #: simulation/data/technologies/pair_inf_01.jsongenericName
1163 msgid "Side Arms vs. Irregulars"
1166 #: simulation/data/technologies/pair_inf_02.jsongenericName
1167 msgid "Spear Fighting vs. Skirmishing"
1170 #: simulation/data/technologies/pair_inf_armor_01.jsongenericName
1171 #: simulation/data/technologies/pair_inf_armor_02.jsongenericName
1172 #: simulation/data/technologies/pair_inf_armor_03.jsongenericName
1173 #: simulation/data/technologies/pair_inf_armor_04.jsongenericName
1174 msgid "Infantry Hack Armor vs. Spearmen Pierce Armor"
1177 #: simulation/data/technologies/pair_levy_01.jsongenericName
1178 msgid "Levy Infantry vs. Levy Cavalry"
1181 #: simulation/data/technologies/pair_siege_attack_cost.jsongenericName
1182 msgid "Attack vs. Cost"
1185 #: simulation/data/technologies/pair_siege_attack_pack.jsongenericName
1186 msgid "Attack vs. Packing"
1189 #: simulation/data/technologies/pair_siege_cost_armor.jsongenericName
1190 msgid "Cost vs. Armor"
1193 #: simulation/data/technologies/pair_tower_01.jsongenericName
1194 msgid "Night's Watch vs. Crenellations"
1197 #: simulation/data/technologies/pair_walls_01.jsongenericName
1198 msgid "Walls build time vs. Health"
1201 #: simulation/data/technologies/phase_city.jsongenericName
1202 #: simulation/data/technologies/phase_city_athen.jsongenericName
1203 #: simulation/data/technologies/phase_city_generic.jsongenericName
1207 #: simulation/data/technologies/phase_city.jsondescription
1209 "Dummy technology for use in templates requirements, replaced by "
1210 "phase_city_generic or phase_city_{civ}."
1213 #: simulation/data/technologies/phase_city_athen.jsondescription
1215 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1216 " of modern technology. This is the Athenian city phase, where metal "
1217 "gathering rates are boosted because of the 'Silver Owls' bonus."
1220 #: simulation/data/technologies/phase_city_athen.jsontooltip
1222 "Advance to City Phase, which unlocks more structures and units. Territory "
1223 "radius for Civic Centers increased by another +50%. Silver Owls civ bonus "
1224 "grants an extra +10% metal gather rate to all workers. Citizen soldiers max "
1225 "health increased by +10%. All structures +9 garrisoned regeneration rate."
1228 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1229 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1230 msgid "Requires 4 new Town Phase structures (except Walls and Civic Centers)."
1233 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1234 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1235 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1239 #: simulation/data/technologies/phase_city_generic.jsondescription
1241 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1242 " of modern technology."
1245 #: simulation/data/technologies/phase_city_generic.jsontooltip
1247 "Advance to City Phase, which unlocks more structures and units. Territory "
1248 "radius for Civic Centers increased by another +50%. Citizen soldiers max "
1249 "health increased by +10%. All structures +9 garrisoned regeneration rate."
1252 #: simulation/data/technologies/phase_town.jsongenericName
1253 #: simulation/data/technologies/phase_town_athen.jsongenericName
1254 #: simulation/data/technologies/phase_town_generic.jsongenericName
1258 #: simulation/data/technologies/phase_town.jsondescription
1260 "Dummy technology for use in templates requirements, replaced by "
1261 "phase_town_generic or phase_town_{civ}."
1264 #: simulation/data/technologies/phase_town_athen.jsondescription
1266 "Advances from a small village to a bustling town, ready to expand rapidly. "
1267 "This is the Athenian town phase, where metal gathering rates are boosted "
1268 "because of the 'Silver Owls' bonus."
1271 #: simulation/data/technologies/phase_town_athen.jsontooltip
1273 "Advance to Town Phase, which unlocks more structures and units. Territory "
1274 "radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants "
1275 "an extra +10% metal gather rate to all workers. Citizen soldiers max health "
1276 "increased by +20%. All structures +7 garrisoned regeneration rate."
1279 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1280 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1282 "Requires 5 Village Phase structures (except Palisades and Farm Fields)."
1285 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1286 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1287 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1291 #: simulation/data/technologies/phase_town_generic.jsondescription
1293 "Advances from a small village to a bustling town, ready to expand rapidly."
1296 #: simulation/data/technologies/phase_town_generic.jsontooltip
1298 "Advance to Town Phase, which unlocks more structures and units. Territory "
1299 "radius for Civic Centers increased by +30%. Citizen soldiers max health "
1300 "increased by +20%. All structures +7 garrisoned regeneration rate."
1303 #: simulation/data/technologies/phase_village.jsongenericName
1304 msgid "Village Phase"
1307 #: simulation/data/technologies/pop_civic_01.jsondescription
1309 "The state or tribe would often construct a dining hall for public feasts or "
1310 "to receive foreign emissaries."
1313 #: simulation/data/technologies/pop_civic_01.jsontooltip
1314 #: simulation/data/technologies/pop_civic_02.jsontooltip
1315 msgid "Civic Centers +5 population cap bonus."
1318 #: simulation/data/technologies/pop_civic_01.jsongenericName
1322 #: simulation/data/technologies/pop_civic_01.jsonspecificName.athen
1326 #: simulation/data/technologies/pop_civic_02.jsondescription
1328 "Public assembly places were often the center of civic life for ancient "
1329 "societies. Athens had the Ekklesia, the citizens' assembly which met on the "
1330 "Pnyx Hill near the agora in full view of the Acropolis. The Romans had an "
1331 "open-aired assembly place in the great Forum Romanum called the Comitium. "
1332 "Here citizens could air grievances and present petitions to the patrician "
1333 "politicians who ruled their city in the Senate."
1336 #: simulation/data/technologies/pop_civic_02.jsongenericName
1337 msgid "Public Assembly"
1340 #: simulation/data/technologies/pop_civic_02.jsonspecificName.rome
1344 #: simulation/data/technologies/pop_civic_02.jsonspecificName.athen
1348 #: simulation/data/technologies/pop_house_01.jsondescription
1350 "Home gardens ranged from simple fenced-in areas to large manicured and "
1351 "colonnaded enclosures."
1354 #: simulation/data/technologies/pop_house_01.jsontooltip
1355 #: simulation/data/technologies/pop_house_02.jsontooltip
1356 msgid "Houses +20% population cap bonus."
1359 #: simulation/data/technologies/pop_house_01.jsongenericName
1363 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1364 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1365 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1366 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1367 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1368 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1369 #: simulation/data/technologies/pop_wonder.jsonspecificName.ptol
1370 #: simulation/data/technologies/pop_wonder.jsonspecificName.spart
1371 #: simulation/data/technologies/pop_wonder.jsonspecificName.sele
1372 #: simulation/data/technologies/pop_wonder.jsonspecificName.athen
1373 #: simulation/data/technologies/pop_wonder.jsonspecificName.mace
1374 #: simulation/data/technologies/pop_wonder.jsonspecificName.rome
1378 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1379 #: simulation/data/technologies/pop_wonder.jsonspecificName.pers
1383 #: simulation/data/technologies/pop_house_02.jsondescription
1385 "Homes tended to expand as the wealth and population of a settlement grew."
1388 #: simulation/data/technologies/pop_house_02.jsongenericName
1392 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1396 #: simulation/data/technologies/pop_wonder.jsondescription
1397 msgid "The wonder attracts many more people to your civilization."
1400 #: simulation/data/technologies/pop_wonder.jsontooltip
1402 "Enable Glorious Expansion. Further increase the population limit by 40 per "
1406 #: simulation/data/technologies/pop_wonder.jsongenericName
1407 msgid "Glorious Expansion"
1410 #: simulation/data/technologies/ranged_inf_skirmishers.jsondescription
1412 "The javelin thong (the Greeks also called them loops, or bronkhos) increased"
1413 " the fulcrum action of the throwing arm mid-throw, increasing speed and "
1414 "range of the javelin."
1417 #: simulation/data/technologies/ranged_inf_skirmishers.jsontooltip
1418 msgid "All Javelin units +2 pierce attack and +4 range."
1421 #: simulation/data/technologies/ranged_inf_skirmishers.jsongenericName
1422 msgid "Javelin Thong"
1425 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.ptol
1426 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.spart
1427 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.sele
1428 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.athen
1429 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.mace
1433 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.rome
1437 #: simulation/data/technologies/siege_armor.jsondescription
1438 msgid "Increased armor on siege weapons"
1441 #: simulation/data/technologies/siege_armor.jsontooltip
1442 msgid "All Siege weapons +2 Hack armor levels."
1445 #: simulation/data/technologies/siege_armor.jsongenericName
1446 msgid "Armor plating"
1449 #: simulation/data/technologies/siege_attack.jsondescription
1450 msgid "Advanced technologies improve siege efficiency"
1453 #: simulation/data/technologies/siege_attack.jsontooltip
1454 msgid "All siege weapons +25% Crush damage."
1457 #: simulation/data/technologies/siege_attack.jsongenericName
1458 msgid "Advanced Siege"
1461 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1462 msgid "Improvement to projectile accuracy"
1465 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1466 msgid "Bolt shooter accuracy increased 25%."
1469 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1470 msgid "Bolt Accuracy"
1473 #: simulation/data/technologies/siege_cost_metal.jsondescription
1474 msgid "Siege weapons require less metal resource"
1477 #: simulation/data/technologies/siege_cost_metal.jsontooltip
1478 msgid "Siege weapons cost 20% less metal"
1481 #: simulation/data/technologies/siege_cost_metal.jsongenericName
1485 #: simulation/data/technologies/siege_cost_wood.jsondescription
1486 msgid "Siege weapons cost less wood"
1489 #: simulation/data/technologies/siege_cost_wood.jsontooltip
1490 msgid "Siege weapons cost 20% less wood"
1493 #: simulation/data/technologies/siege_cost_wood.jsongenericName
1494 msgid "Artillery Instructors"
1497 #: simulation/data/technologies/siege_packing.jsondescription
1498 msgid "Immobile siege weapons are assembled and disassembled faster"
1501 #: simulation/data/technologies/siege_packing.jsontooltip
1502 msgid "-25% pack and unpack time for immobile siege weapons."
1505 #: simulation/data/technologies/siege_packing.jsongenericName
1506 msgid "Military Engineers"
1509 #: simulation/data/technologies/speed_cavalry_01.jsondescription
1510 msgid "Breed the fastest horses."
1513 #: simulation/data/technologies/speed_cavalry_01.jsontooltip
1514 #: simulation/data/technologies/speed_cavalry_02.jsontooltip
1515 msgid "+10% cavalry walk speed."
1518 #: simulation/data/technologies/speed_cavalry_01.jsongenericName
1519 msgid "Cavalry Breeding"
1522 #: simulation/data/technologies/speed_cavalry_02.jsondescription
1523 msgid "Train your horses to move faster."
1526 #: simulation/data/technologies/speed_cavalry_02.jsongenericName
1527 msgid "Cavalry Speed Training"
1530 #: simulation/data/technologies/spy_counter.jsondescription
1531 msgid "Recruit a network of informants to watch over your people."
1534 #: simulation/data/technologies/spy_counter.jsontooltip
1535 msgid "Make your units 50% more expensive to bribe."
1538 #: simulation/data/technologies/spy_counter.jsongenericName
1539 msgid "Counterintelligence"
1542 #: simulation/data/technologies/tower_armour.jsondescription
1543 msgid "Reinforce the foundations in preparation of an attack."
1546 #: simulation/data/technologies/tower_armour.jsontooltip
1547 msgid "Increases armor of defensive towers by 2 levels."
1550 #: simulation/data/technologies/tower_armour.jsongenericName
1551 msgid "Sturdy Foundations"
1554 #: simulation/data/technologies/tower_crenellations.jsondescription
1556 "Crenellations on the battlements allow soldiers wider range of fire in "
1560 #: simulation/data/technologies/tower_crenellations.jsontooltip
1562 "Install crenellations and murder holes to have 40% more arrows fired per "
1563 "garrisoned soldier."
1566 #: simulation/data/technologies/tower_crenellations.jsongenericName
1567 msgid "Crenellations"
1570 #: simulation/data/technologies/tower_decay.jsondescription
1571 msgid "Outposts survive twice as long in neutral territory."
1574 #: simulation/data/technologies/tower_decay.jsontooltip
1575 msgid "Outposts -50% territory decay rate."
1578 #: simulation/data/technologies/tower_decay.jsongenericName
1579 msgid "Stone Foundations"
1582 #: simulation/data/technologies/tower_murderholes.jsondescription
1583 msgid "Murder holes allow hitting enemies at the foot of the tower."
1586 #: simulation/data/technologies/tower_murderholes.jsontooltip
1587 msgid "Removes defensive towers' minimum range."
1590 #: simulation/data/technologies/tower_murderholes.jsongenericName
1591 msgid "Murder Holes"
1594 #: simulation/data/technologies/tower_range.jsondescription
1595 msgid "Arrow shooters increase the maximum range of the fire arrows."
1598 #: simulation/data/technologies/tower_range.jsontooltip
1599 msgid "Increases defensive towers' maximum range by 8 meters."
1602 #: simulation/data/technologies/tower_range.jsongenericName
1603 msgid "Arrow Shooters"
1606 #: simulation/data/technologies/tower_vision.jsondescription
1607 msgid "Outposts gain longer vision for scouting."
1610 #: simulation/data/technologies/tower_vision.jsontooltip
1611 msgid "Outposts +50% vision range."
1614 #: simulation/data/technologies/tower_vision.jsongenericName
1615 msgid "Carrier Pigeons"
1618 #: simulation/data/technologies/tower_watch.jsondescription
1619 msgid "A night's watch increases vigilance."
1622 #: simulation/data/technologies/tower_watch.jsontooltip
1623 msgid "Post sentries to add one arrow to defensive towers."
1626 #: simulation/data/technologies/tower_watch.jsongenericName
1630 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1631 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1632 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1633 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1634 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1635 msgid "Nyktophýlakes"
1638 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1642 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1643 msgid "Improve the international trading profit."
1646 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1647 msgid "Market +10% International Bonus."
1650 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1651 msgid "Commercial Treaty"
1654 #: simulation/data/technologies/trade_convoys_armor.jsondescription
1655 msgid "Increases defensive capability of traders."
1658 #: simulation/data/technologies/trade_convoys_armor.jsontooltip
1659 msgid "Traders +2 Hack and Pierce armor levels."
1662 #: simulation/data/technologies/trade_convoys_armor.jsongenericName
1663 #: simulation/data/technologies/trade_convoys_speed.jsongenericName
1664 msgid "Trade Convoys"
1667 #: simulation/data/technologies/trade_convoys_speed.jsondescription
1669 "Increases movement rate of traders, which in turn increases trade income."
1672 #: simulation/data/technologies/trade_convoys_speed.jsontooltip
1673 msgid "Traders +25% Walk Speed, which quickly increases trade income."
1676 #: simulation/data/technologies/trade_gain_01.jsondescription
1677 #: simulation/data/technologies/trade_gain_02.jsondescription
1678 msgid "The progress in handicraft improves the trading profit."
1681 #: simulation/data/technologies/trade_gain_01.jsontooltip
1682 msgid "Traders +10% gain."
1685 #: simulation/data/technologies/trade_gain_01.jsongenericName
1689 #: simulation/data/technologies/trade_gain_02.jsontooltip
1690 msgid "Traders +15% gain."
1693 #: simulation/data/technologies/trade_gain_02.jsongenericName
1694 msgid "Advanced Handicraft"
1697 #: simulation/data/technologies/training_conscription.jsondescription
1698 #: simulation/data/technologies/persians/training_conscription_infantry.jsondescription
1700 "Significantly increase training speed of soldiers at the barracks by "
1701 "training them in large batches or battalions."
1704 #: simulation/data/technologies/training_conscription.jsontooltip
1705 #: simulation/data/technologies/persians/training_conscription_infantry.jsontooltip
1706 msgid "Faster batch training speed for the Barracks."
1709 #: simulation/data/technologies/training_conscription.jsongenericName
1710 msgid "Conscription"
1713 #: simulation/data/technologies/training_levy_cavalry.jsondescription
1714 #: simulation/data/technologies/persians/training_levy_cavalry.jsondescription
1716 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
1720 #: simulation/data/technologies/training_levy_cavalry.jsontooltip
1722 "All cavalry -20% train time, but also -10 health. Unlocks Conscription."
1725 #: simulation/data/technologies/training_levy_cavalry.jsongenericName
1726 #: simulation/data/technologies/persians/training_levy_cavalry.jsongenericName
1727 msgid "Levy Cavalry"
1730 #: simulation/data/technologies/training_levy_infantry.jsondescription
1731 #: simulation/data/technologies/persians/training_levy_infantry.jsondescription
1733 "Calling up infantry levies in time of war helps bolster the ranks of a "
1737 #: simulation/data/technologies/training_levy_infantry.jsontooltip
1739 "All infantry -10% train time, but also -5 health. Unlocks Conscription."
1742 #: simulation/data/technologies/training_levy_infantry.jsongenericName
1743 #: simulation/data/technologies/persians/training_levy_infantry.jsongenericName
1744 msgid "Levy Infantry"
1747 #: simulation/data/technologies/training_naval_architects.jsondescription
1748 msgid "Significantly increase build speed of batches of ships at the Dock."
1751 #: simulation/data/technologies/training_naval_architects.jsontooltip
1752 msgid "Docks increased batch construction speed bonus."
1755 #: simulation/data/technologies/training_naval_architects.jsongenericName
1756 msgid "Naval Architects"
1759 #: simulation/data/technologies/unlock_champion_units.jsondescription
1761 "Guard units (Champions) are professionals who wield the best weapons and "
1762 "have the best training."
1765 #: simulation/data/technologies/unlock_champion_units.jsontooltip
1766 msgid "Unlock the ability to train Champions at the barracks."
1769 #: simulation/data/technologies/unlock_champion_units.jsongenericName
1770 msgid "Unlock Champion Units"
1773 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.mace
1774 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.spart
1775 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.athen
1779 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.rome
1780 msgid "Regio Cohors"
1783 #: simulation/data/technologies/unlock_females_house.jsondescription
1784 msgid "A festival attended by women-only, to celebrate female fertility."
1787 #: simulation/data/technologies/unlock_females_house.jsontooltip
1788 msgid "Unlock the ability to train women from houses."
1791 #: simulation/data/technologies/unlock_females_house.jsongenericName
1792 msgid "Fertility Festival"
1795 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1796 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1797 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1798 msgid "Thesmophória"
1801 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1805 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1807 "The extension of trade leads to the permanent establishment of storekeepers "
1808 "and their families in foreign countries, allowing them to exploit the wealth"
1809 " of these countries."
1812 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1813 msgid "Allows using allied dropsites."
1816 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1820 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1821 msgid "Requires 3 Traders"
1824 #: simulation/data/technologies/unlock_shared_los.jsondescription
1826 "By means of trading and travelling people explored beyond the boundaries of "
1827 "their lands and drew maps of it in order to share and memorize their "
1831 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1833 "See what your allies see, browse their summary and check their resources and"
1834 " population count in the top panel."
1837 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1841 #: simulation/data/technologies/unlock_spies.jsondescription
1843 "Merchants' first goal was trading, but they also gathered information about "
1844 "the countries they crossed."
1847 #: simulation/data/technologies/unlock_spies.jsontooltip
1849 "Allows bribing the units of other players in order to share their vision."
1852 #: simulation/data/technologies/unlock_spies.jsongenericName
1856 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsondescription
1857 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsondescription
1858 msgid "Promote all of your citizen-soldier cavalrymen to Advanced rank."
1861 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsontooltip
1863 "Promote all of your citizen-soldier cavalrymen to Advanced rank. This "
1864 "increases their military prowess, but decreases their meat gathering rates "
1865 "-25%. Unlocks Elite Citizen-Cavalry technology."
1868 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsongenericName
1869 msgid "Advanced Citizen-Cavalry"
1872 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsondescription
1873 msgid "Upgrade all of your citizen-soldier infantrymen to Advanced rank."
1876 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsontooltip
1878 "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This "
1879 "increases their military prowess, but decreases their resource gathering "
1880 "rates -25%. Unlocks Elite Citizen-Infantry technology."
1883 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsongenericName
1884 msgid "Advanced Citizen-Infantry"
1887 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.mace
1888 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.spart
1889 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.athen
1893 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1894 msgid "Hire professional mercenaries to fight in your army."
1897 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1899 "Mercenaries are promoted to advanced rank but require +20% training time."
1902 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1903 msgid "Expertise In War"
1906 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsontooltip
1908 "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases"
1909 " their military prowess, but decreases their meat gathering rates another "
1913 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsongenericName
1914 msgid "Elite Citizen-Cavalry"
1917 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsondescription
1918 msgid "Upgrade all of your citizen-soldier infantrymen to Elite rank."
1921 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsontooltip
1923 "Upgrade all of your citizen-soldier infantrymen to Elite rank. This "
1924 "increases their military prowess, but decreases their resource gathering "
1925 "rates another -25%."
1928 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsongenericName
1929 msgid "Elite Citizen-Infantry"
1932 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.mace
1933 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.spart
1934 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.athen
1935 msgid "Pentakosiomédimnoi"
1938 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsondescription
1940 "Carthaginians built their city walls in three concentric circuits. These "
1941 "walls were never breached. Even when the city was taken by the Romans, it "
1942 "was via the city's harbor, not by storming its walls."
1945 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsontooltip
1947 "Carthaginian walls, gates, and wall towers have 3x the health of a standard "
1948 "wall, but also cost twice as much and take twice as long to build."
1951 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsongenericName
1952 msgid "Triple Walls"
1955 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsondescription
1956 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsondescription
1957 msgid "Celtic mercenaries have their metal cost decreased."
1960 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsontooltip
1962 "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic "
1966 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsongenericName
1967 msgid "Celtic Mercenary Captain"
1970 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsontooltip
1972 "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic "
1976 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsongenericName
1977 msgid "Gallic Mercenary General"
1980 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsondescription
1981 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsondescription
1982 msgid "Iberian mercenaries have their metal cost decreased."
1985 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsontooltip
1987 "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian "
1991 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsongenericName
1992 msgid "Lusitanian Mercenary Captain"
1995 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsontooltip
1997 "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian "
2001 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsongenericName
2002 msgid "Celtiberian Mercenary General"
2005 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsondescription
2006 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsondescription
2007 msgid "Italian mercenaries have their metal cost decreased."
2010 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsontooltip
2012 "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian "
2016 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsongenericName
2017 msgid "Italiote Mercenary Captain"
2020 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsontooltip
2022 "Hire an Italiote mercenary general to reduce cost -20 metal for Italian "
2026 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsongenericName
2027 msgid "Italiote Mercenary General"
2030 #: simulation/data/technologies/carthaginians/pair_celt_mercs_1.jsongenericName
2031 msgid "Celtic merc cost vs. recruit time #1"
2034 #: simulation/data/technologies/carthaginians/pair_celt_mercs_2.jsongenericName
2035 msgid "Celtic merc cost vs. recruit time #2"
2038 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_1.jsongenericName
2039 msgid "Iberian merc cost vs. recruit time #1"
2042 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_2.jsongenericName
2043 msgid "Iberian merc cost vs. recruit time #2"
2046 #: simulation/data/technologies/carthaginians/pair_italian_mercs_1.jsongenericName
2047 msgid "Italian merc cost vs. recruit time #1"
2050 #: simulation/data/technologies/carthaginians/pair_italian_mercs_2.jsongenericName
2051 msgid "Italian merc cost vs. recruit time #2"
2054 #: simulation/data/technologies/carthaginians/special_colonisation.jsondescription
2056 "Carthaginians established many trading centers as colonies and ultimately "
2057 "held dominion over 300 cities and towns in North Africa alone."
2060 #: simulation/data/technologies/carthaginians/special_colonisation.jsontooltip
2062 "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build"
2066 #: simulation/data/technologies/carthaginians/special_colonisation.jsongenericName
2067 msgid "Colonization"
2070 #: simulation/data/technologies/carthaginians/special_exploration.jsondescription
2072 "Nobody knew better than the Carthaginians where in the ancient world they "
2073 "were going and going to go; their merchant traders had missions to "
2077 #: simulation/data/technologies/carthaginians/special_exploration.jsontooltip
2078 msgid "Carthaginians were explorers. All Traders and Ships +25% vision range."
2081 #: simulation/data/technologies/carthaginians/special_exploration.jsongenericName
2085 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsondescription
2087 "Significantly increase build speed of batches of ships at the Shipyard."
2090 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsontooltip
2091 msgid "Shipyard increased batch construction speed bonus."
2094 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsongenericName
2095 msgid "Phoenician Naval Architects"
2098 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsondescription
2099 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsondescription
2100 msgid "Celtic mercenaries have their train time decreased."
2103 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsontooltip
2105 "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries."
2108 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsongenericName
2109 msgid "Celtic Alliance"
2112 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsontooltip
2114 "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries."
2117 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsongenericName
2118 msgid "Gallic Hegemony"
2121 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsondescription
2122 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsondescription
2123 msgid "Iberian mercenaries have their train time decreased."
2126 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsontooltip
2128 "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries."
2131 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsongenericName
2132 msgid "Iberian Alliance"
2135 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsontooltip
2137 "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries."
2140 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsongenericName
2141 msgid "Iberian Hegemony"
2144 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsondescription
2145 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsondescription
2146 msgid "Italian mercenaries have their train time decreased."
2149 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsontooltip
2151 "Ally with Italiote towns to reduce recruit time -20% for Italian "
2155 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsongenericName
2156 msgid "Italiote Alliance"
2159 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsontooltip
2161 "Subjugate Italiote towns to reduce recruit time -20% for Italian "
2165 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsongenericName
2166 msgid "Italiote Hegemony"
2169 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsondescription
2170 msgid "Upgrade all of your Celtic mercenaries to Advanced rank."
2173 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsontooltip
2175 "Upgrade all of your Celtic mercenaries to Advanced rank. This increases "
2176 "their military prowess, but decreases their resource gathering rates -25%. "
2177 "Unlocks Elite Celtic Mercenaries technology."
2180 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsongenericName
2181 msgid "Advanced Celtic Mercenaries"
2184 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsondescription
2185 msgid "Upgrade all of your Iberian mercenaries to Advanced rank."
2188 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsontooltip
2190 "Upgrade all of your Iberian mercenaries to Advanced rank. This increases "
2191 "their military prowess, but decreases their resource gathering rates -25%. "
2192 "Unlocks Elite Iberian Mercenaries technology."
2195 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsongenericName
2196 msgid "Advanced Iberian Mercenaries"
2199 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsondescription
2200 msgid "Upgrade all of your Italiote mercenaries to Advanced rank."
2203 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsontooltip
2205 "Upgrade all of your Italiote mercenaries to Advanced rank. This increases "
2206 "their military prowess, but decreases their resource gathering rates -25%. "
2207 "Unlocks Elite Italiote Mercenaries technology."
2210 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsongenericName
2211 msgid "Advanced Italiote Mercenaries"
2214 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsondescription
2215 msgid "Upgrade all of your Celtic Mercenaries to Elite rank."
2218 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsontooltip
2220 "Upgrade all of your Celtic mercenaries to Elite rank. This increases their "
2221 "military prowess, but decreases their resource gathering rates another -25%."
2224 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsongenericName
2225 msgid "Elite Celtic Mercenaries"
2228 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsondescription
2229 msgid "Upgrade all of your Iberian Mercenaries to Elite rank."
2232 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsontooltip
2234 "Upgrade all of your Iberian mercenaries to Elite rank. This increases their "
2235 "military prowess, but decreases their resource gathering rates another -25%."
2238 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsongenericName
2239 msgid "Elite Iberian Mercenaries"
2242 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsondescription
2243 msgid "Upgrade all of your Italiote Mercenaries to Elite rank."
2246 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsontooltip
2248 "Upgrade all of your Italiote mercenaries to Elite rank. This increases their"
2249 " military prowess, but decreases their resource gathering rates another "
2253 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsongenericName
2254 msgid "Elite Italiote Mercenaries"
2257 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsondescription
2258 msgid "Celtic structures were mostly made of wood with rubble foundations."
2261 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsontooltip
2263 "Celtic buildings have 20% less health, but are also 20% cheaper and faster "
2267 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsongenericName
2268 msgid "Wooden Construction"
2271 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsondescription
2272 msgid "Spear fighting training increases damage of infantry spear units."
2275 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsontooltip
2276 msgid "Spearmen +2 hack attack."
2279 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsongenericName
2280 msgid "Infantry Spear Fighting"
2283 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.mace
2284 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.spart
2285 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.athen
2289 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsondescription
2290 msgid "The Greeks used stone construction from early Mycenaean times."
2293 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsontooltip
2295 "All structures have 10% more health and capture points, but also take 10% "
2299 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsongenericName
2300 msgid "Hellenic Architecture"
2303 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsondescription
2305 "The Spartans did not have the largest army in the world, but they did have "
2306 "the best army in the world for their time. What they didn't have in "
2307 "quantity, they made up with quality. It was said that Sparta did not need "
2308 "strong city walls, for its men were its walls."
2311 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsontooltip
2312 msgid "Spartans have 10% less maximum population."
2315 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsongenericName
2319 #: simulation/data/technologies/hellenes/spartans_agoge.jsondescription
2321 "Spartans were housed and trained from a young age to be superlative warriors"
2322 " and to endure any hardship a military life can give them."
2325 #: simulation/data/technologies/hellenes/spartans_agoge.jsontooltip
2326 msgid "+25% health for spear infantry, but also +10% train time."
2329 #: simulation/data/technologies/hellenes/spartans_agoge.jsongenericName
2333 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsondescription
2335 "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan "
2336 "Mercenary Archers (Toxotes Kretikos)."
2339 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsontooltip
2340 msgid "Athenian triremes can train Marines and Cretan Mercenary Archers."
2343 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsongenericName
2344 msgid "Iphicratean Reforms"
2347 #: simulation/data/technologies/hellenes/special_long_walls.jsondescription
2349 "The Long Walls of Athens were constructed under the auspices of the wily "
2350 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
2351 "secured the city's sea supply routes and prevented an enemy from starving "
2352 "out the city during a siege."
2355 #: simulation/data/technologies/hellenes/special_long_walls.jsontooltip
2356 msgid "Build stone walls in neutral territory."
2359 #: simulation/data/technologies/hellenes/special_long_walls.jsongenericName
2360 msgid "Athenian Long Walls"
2363 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsondescription
2365 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
2366 "an area of 5 million square kilometers, with a population of close to 60 "
2367 "million people. The Mauryan regents held the title Emperor of Emperors and "
2368 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
2369 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
2373 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsontooltip
2374 msgid "Mauryans have a 10% higher maximum population limit."
2377 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsongenericName
2378 msgid "Emperor of Emperors"
2381 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsonspecificName.maur
2382 msgid "Chakravarti Samrāt"
2385 #: simulation/data/technologies/mauryans/special_archery_tradition.jsondescription
2387 "The Indians had a tradition of fine archery and a penchant for using massed "
2388 "archers in battle."
2391 #: simulation/data/technologies/mauryans/special_archery_tradition.jsontooltip
2392 #: simulation/data/technologies/persians/special_archery_tradition.jsontooltip
2394 "Range +10 meters for bow-wielding units. Archer units train time -20%, but "
2398 #: simulation/data/technologies/mauryans/special_archery_tradition.jsongenericName
2399 #: simulation/data/technologies/persians/special_archery_tradition.jsongenericName
2400 msgid "Archery Tradition"
2403 #: simulation/data/technologies/mauryans/wooden_walls.jsondescription
2405 "The Mauryans built their city walls out of wood, an abundant natural "
2406 "resource in India."
2409 #: simulation/data/technologies/mauryans/wooden_walls.jsontooltip
2410 msgid "Mauryan city walls have -20% less health and -20% less build time."
2413 #: simulation/data/technologies/mauryans/wooden_walls.jsongenericName
2414 msgid "Wooden Walls"
2417 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsondescription
2419 "The Persians could and did levy a large number of infantry during wartime "
2420 "due to the sheer size of the Achaemenid Empire and the way in which it was "
2421 "set-up. In general the Persian infantry was well trained and fought with "
2422 "great tenacity. However while this was true the infantry were poor hand-to-"
2423 "hand, close combat fighters. Also, with the exception of the elite "
2424 "regiments, the Persian infantry was not a standing professional force."
2427 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsontooltip
2428 msgid "Persians have a 10% higher maximum population limit."
2431 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsongenericName
2432 msgid "Great King's Levy"
2435 #: simulation/data/technologies/persians/immortals.jsondescription
2437 "The Anusiya champion infantry train twice as fast, but lose a little max "
2441 #: simulation/data/technologies/persians/immortals.jsontooltip
2442 msgid "Anusiya Champion Infantry -50% train time, but also -10% health."
2445 #: simulation/data/technologies/persians/immortals.jsongenericName
2449 #: simulation/data/technologies/persians/persian_architecture.jsondescription
2451 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
2452 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
2453 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
2454 "Elamite capital of Susa."
2457 #: simulation/data/technologies/persians/persian_architecture.jsontooltip
2459 "All Persian structures +25% health and capture points, but also +20% build "
2463 #: simulation/data/technologies/persians/persian_architecture.jsongenericName
2464 msgid "Persian Architecture"
2467 #: simulation/data/technologies/persians/special_archery_tradition.jsondescription
2469 "The Persians had a tradition of fine archery and a penchant for using massed"
2470 " archers in battle."
2473 #: simulation/data/technologies/persians/special_equine_transports.jsondescription
2475 "Early Achaemenid rulers acted towards making Persia the first great Asian "
2476 "empire to rule the seas. The Great King behaved favourably towards the "
2477 "various sea peoples in order to secure their services, but also carried out "
2478 "various marine initiatives. During the reign of Darius the Great, for "
2479 "example, a canal was built in Egypt and a Persian navy was sent exploring "
2480 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
2481 "were retrofitted to carry horses and their riders."
2484 #: simulation/data/technologies/persians/special_equine_transports.jsontooltip
2485 msgid "Phoenician Triremes gain the ability to train cavalry units."
2488 #: simulation/data/technologies/persians/special_equine_transports.jsongenericName
2489 msgid "Equine Transports"
2492 #: simulation/data/technologies/persians/training_conscription_cavalry.jsondescription
2494 "Significantly increase training speed of cavalry at the stables by training "
2495 "them in large batches or battalions."
2498 #: simulation/data/technologies/persians/training_conscription_cavalry.jsontooltip
2499 msgid "Faster batch training speed for the Stables."
2502 #: simulation/data/technologies/persians/training_conscription_cavalry.jsongenericName
2503 msgid "Cavalry Conscription"
2506 #: simulation/data/technologies/persians/training_conscription_infantry.jsongenericName
2507 msgid "Infantry Conscription"
2510 #: simulation/data/technologies/persians/training_levy_cavalry.jsontooltip
2512 "All cavalry -20% train time, but also -5% health. Unlocks Cavalry "
2516 #: simulation/data/technologies/persians/training_levy_infantry.jsontooltip
2518 "All infantry -20% train time, but also -5% health. Unlocks Infantry "
2522 #: simulation/data/technologies/romans/decay_logistics.jsondescription
2523 msgid "The Romans were masters of the logistics of warfare."
2526 #: simulation/data/technologies/romans/decay_logistics.jsontooltip
2527 msgid "Entrenched Camps and Siege Walls decay 50% slower."
2530 #: simulation/data/technologies/romans/decay_logistics.jsongenericName
2531 msgid "Roman Logistics"
2534 #: simulation/data/technologies/romans/vision_sibylline.jsondescription
2536 "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular "
2537 "utterances, set out in Greek hexameters, purchased from a sibyl by the last "
2538 "king of Rome, Tarquinius Superbus, and consulted at momentous crises through"
2539 " the history of the Republic and the Empire."
2542 #: simulation/data/technologies/romans/vision_sibylline.jsontooltip
2543 msgid "+25% Vision range for all units."
2546 #: simulation/data/technologies/romans/vision_sibylline.jsongenericName
2547 msgid "Sibylline Books"
2550 #: simulation/data/technologies/romans/vision_sibylline.jsonspecificName
2551 msgid "Libri Sibyllini"
2554 #: simulation/data/technologies/successors/pair_unlock_champions.jsongenericName
2555 msgid "Traditional Army vs. Reform Army"
2558 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsondescription
2560 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
2561 "throughout their empires, where Greek culture and art blended with local "
2562 "customs to create the motley Hellenistic civilization."
2565 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsontooltip
2566 msgid "Civic centers +100% health and capture points, double default arrows."
2569 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsongenericName
2570 msgid "Hellenistic Metropolis"
2573 #: simulation/data/technologies/successors/special_parade_of_daphne.jsondescription
2575 "Significantly increase training speed of champions and siege weapons at the "
2576 "fortress by training them in large batches or battalions."
2579 #: simulation/data/technologies/successors/special_parade_of_daphne.jsontooltip
2580 msgid "Faster batch training speed for the Fortress."
2583 #: simulation/data/technologies/successors/special_parade_of_daphne.jsongenericName
2584 msgid "Parade of Daphne"
2587 #: simulation/data/technologies/successors/special_war_horses.jsondescription
2589 "The now-extinct Nisian breed of horse was one of the largest and robust "
2590 "horses of ancient times. They were highly sought after by the Seleucids and "
2591 "Persians as both rider and mount gained heavier armor as time progressed."
2594 #: simulation/data/technologies/successors/special_war_horses.jsontooltip
2595 msgid "All cavalry +20% health."
2598 #: simulation/data/technologies/successors/special_war_horses.jsongenericName
2599 msgid "Nisean War Horses"
2602 #: simulation/data/technologies/successors/special_war_horses.jsonspecificName.sele
2606 #: simulation/data/technologies/successors/unlock_reform_army.jsondescription
2607 msgid "The reform army of the Seleucids."
2610 #: simulation/data/technologies/successors/unlock_reform_army.jsontooltip
2611 msgid "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract."
2614 #: simulation/data/technologies/successors/unlock_reform_army.jsongenericName
2618 #: simulation/data/technologies/successors/unlock_traditional_army.jsondescription
2619 msgid "The traditional army of the Seleucids."
2622 #: simulation/data/technologies/successors/unlock_traditional_army.jsontooltip
2623 msgid "Unlock the Silver Shield Pikeman and Scythed Chariot."
2626 #: simulation/data/technologies/successors/unlock_traditional_army.jsongenericName
2627 msgid "Traditional Army"
2630 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsondescription
2632 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
2633 "the Macedonian army."
2636 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsontooltip
2638 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater "
2642 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsongenericName
2643 msgid "Silver Shields Regiment"