1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
7 "Project-Id-Version: 0 A.D. — Empires Ascendant\n"
8 "POT-Creation-Date: 2017-12-31 21:35+0100\n"
9 "PO-Revision-Date: 2017-12-31 21:35+0100\n"
11 "Content-Type: text/plain; charset=utf-8\n"
12 "Content-Transfer-Encoding: 8bit\n"
13 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
15 #: gui/manual/manual.xml:(caption):13
19 #: gui/manual/manual.xml:(caption):21
23 #: gui/manual/manual.xml:(caption):25
27 #: gui/manual/intro.txt:1
28 msgid "[font=\"sans-bold-18\"]0 A.D. in-game manual"
31 #: gui/manual/intro.txt:2
32 msgid "[font=\"sans-14\"]"
35 #: gui/manual/intro.txt:3
37 "Thank you for installing 0 A.D.! This page will give a brief overview of the "
38 "features available in this incomplete, under-development, alpha version of "
42 #: gui/manual/intro.txt:5
43 msgid "[font=\"sans-bold-16\"]Graphics settings"
46 #: gui/manual/intro.txt:6
48 "[font=\"sans-14\"]You can switch between fullscreen and windowed mode by "
49 "pressing Alt + Enter. In windowed mode, you can resize the window. If the "
50 "game runs too slowly, you can change some settings in the options window: "
51 "try disabling the \"HQ Water Effects\" and \"Shadows\" options."
54 #: gui/manual/intro.txt:8
55 msgid "[font=\"sans-bold-16\"]Playing the game"
58 #: gui/manual/intro.txt:9
60 "[font=\"sans-14\"]The controls and gameplay should be familiar to players of "
61 "traditional RTS games. There are currently a lot of missing features and "
62 "poorly-balanced stats – you will probably have to wait until a beta release "
63 "for it to work well."
66 #: gui/manual/intro.txt:11
67 msgid "Basic controls:"
70 #: gui/manual/intro.txt:12
71 msgid "• Left-click to select units."
74 #: gui/manual/intro.txt:13
75 msgid "• Left-click-and-drag to select groups of units."
78 #: gui/manual/intro.txt:14
79 msgid "• Right-click to order units to the target."
82 #: gui/manual/intro.txt:15
83 msgid "• Arrow keys or WASD keys to move the camera."
86 #: gui/manual/intro.txt:16
87 msgid "• Ctrl + arrow keys, or shift + mouse wheel, to rotate the camera."
90 #: gui/manual/intro.txt:17
91 msgid "• Mouse wheel, or \"+\" and \"-\" keys, to zoom."
94 #: gui/manual/intro.txt:19
95 msgid "[font=\"sans-bold-16\"]Modes"
98 #: gui/manual/intro.txt:20
99 msgid "[font=\"sans-14\"]The main menu gives access to two game modes:"
102 #: gui/manual/intro.txt:22
104 "• [font=\"sans-bold-14\"]Single-player[font=\"sans-14\"] — play a sandbox "
105 "game or against one or more AI opponents. The AI/AIs are under development "
106 "and may not always be up to date on the new features, but you can test "
107 "playing the game against an actual opponent if you aren't able to play with "
111 #: gui/manual/intro.txt:24
113 "• [font=\"sans-bold-14\"]Multiplayer[font=\"sans-14\"] — play against human "
114 "opponents over the internet."
117 #: gui/manual/intro.txt:26
119 "To set up a multiplayer game, one player must select the \"Host game\" "
120 "option. The game uses UDP port 20595, so the host must configure their NAT/"
121 "firewall/etc to allow this. Other players can then select \"Join game\" and "
122 "enter the host's IP address."
125 #: gui/manual/intro.txt:28
126 msgid "[font=\"sans-bold-16\"]Game setup"
129 #: gui/manual/intro.txt:29
131 "[font=\"sans-14\"]In a multiplayer game, only the host can alter the game "
135 #: gui/manual/intro.txt:31
136 msgid "First, select what type of map you want to play:"
139 #: gui/manual/intro.txt:32
141 "• [font=\"sans-bold-14\"]Random map[font=\"sans-14\"] — A map created "
142 "automatically from a script"
145 #: gui/manual/intro.txt:33
147 "• [font=\"sans-bold-14\"]Scenario map[font=\"sans-14\"] — A map created by "
148 "map designers and with fixed civilisations"
151 #: gui/manual/intro.txt:34
153 "• [font=\"sans-bold-14\"]Skirmish map[font=\"sans-14\"] — A map created by "
154 "map designers but where the civilisations can be chosen"
157 #: gui/manual/intro.txt:36
159 "Then the maps can be further filtered. The default maps are generally "
160 "playable maps. Naval maps are maps where not all opponents can be reached "
161 "over land and demo maps are maps used for testing purposes (generally not "
162 "useful to play on). The \"All Maps\" filter shows all maps together in one "
166 #: gui/manual/intro.txt:38
168 "Finally change the settings. For random maps this includes the number of "
169 "players, the size of a map, etc. For scenarios you can only select who "
170 "controls which player (decides where you start on the map etc). The options "
171 "are either a human player, an AI or no player at all (the opponent will just "
175 #: gui/manual/intro.txt:40
176 msgid "When you are ready to start, click the \"Start game\" button."
179 #: gui/manual/intro.txt:42
180 msgid "[font=\"sans-bold-16\"]Hotkeys:"
183 #: gui/manual/intro.txt:43
184 msgid "[font=\"sans-bold-14\"]Program-wide"
187 #: gui/manual/intro.txt:44
188 msgid "[font=\"sans-14\"]Alt + F4: Close the game, without confirmation"
191 #: gui/manual/intro.txt:45
192 msgid "Alt + Enter: Toggle between fullscreen and windowed"
195 #: gui/manual/intro.txt:46
196 msgid "~ or F9: Show/hide console"
199 #: gui/manual/intro.txt:47
200 msgid "Alt + F: Show/hide frame counter (FPS)"
203 #: gui/manual/intro.txt:48
205 "F11: Enable/disable real-time profiler (toggles through the displays of "
209 #: gui/manual/intro.txt:49
210 msgid "Shift + F11: Save current profiler data to \"logs/profile.txt\""
213 #: gui/manual/intro.txt:50
215 "F2: Take screenshot (in .png format, location is displayed in the top left "
216 "of the GUI after the file has been saved, and can also be seen in the "
217 "console/logs if you miss it there)"
220 #: gui/manual/intro.txt:51
222 "Shift + F2: Take huge screenshot (6400px*4800px, in .bmp format, location is "
223 "displayed in the top left of the GUI after the file has been saved, and can "
224 "also be seen in the console/logs if you miss it there)"
227 #: gui/manual/intro.txt:52
228 msgid "Alt + S: Switch to the next tab."
231 #: gui/manual/intro.txt:53
232 msgid "Alt + W: Switch to the previous tab."
235 #: gui/manual/intro.txt:55
236 msgid "[font=\"sans-bold-14\"]In Game"
239 #: gui/manual/intro.txt:56
241 "[font=\"sans-14\"]Double Left Click \\[on unit]: Select all of your units of "
242 "the same kind on the screen (even if they're different ranks)"
245 #: gui/manual/intro.txt:57
247 "Triple Left Click \\[on unit]: Select all of your units of the same kind and "
248 "the same rank on the screen"
251 #: gui/manual/intro.txt:58
253 "Alt + Double Left Click \\[on unit]: Select all your units of the same kind "
254 "on the entire map (even if they have different ranks)"
257 #: gui/manual/intro.txt:59
259 "Alt + Triple Left Click \\[on unit]: Select all your units of the same kind "
260 "and rank on the entire map"
263 #: gui/manual/intro.txt:60
264 msgid "Shift + F5: Quicksave"
267 #: gui/manual/intro.txt:61
268 msgid "Shift + F8: Quickload"
271 #: gui/manual/intro.txt:62
272 msgid "F10: Open/close menu"
275 #: gui/manual/intro.txt:63
276 msgid "F12: Show/hide time elapsed counter"
279 #: gui/manual/intro.txt:64
280 msgid "ESC: Close all dialogs (chat, menu) or clear selected units"
283 #: gui/manual/intro.txt:65
284 msgid "Enter/return: Open/send chat"
287 #: gui/manual/intro.txt:66
288 msgid "T: Send team chat"
291 #: gui/manual/intro.txt:67
292 msgid "L: Chat with the previously selected private chat partner"
295 #: gui/manual/intro.txt:68
296 msgid "Pause: Pause/resume the game"
299 #: gui/manual/intro.txt:69
300 msgid "Delete: Delete currently selected units/buildings"
303 #: gui/manual/intro.txt:70
305 "Shift + Delete: Delete currently selected units/buildings without "
309 #: gui/manual/intro.txt:71
310 msgid "/ (ForwardSlash): Select idle fighter"
313 #: gui/manual/intro.txt:72
314 msgid "Shift + /: Add idle fighter to selection"
317 #: gui/manual/intro.txt:73
318 msgid "Alt + /: Select all idle fighters"
321 #: gui/manual/intro.txt:74
322 msgid ". (Period): Select idle worker (including citizen soldiers)"
325 #: gui/manual/intro.txt:75
326 msgid "Shift + .: Add idle worker to selection (including citizen soldiers)"
329 #: gui/manual/intro.txt:76
330 msgid "Alt + .: Select all idle workers (including citizen soldiers)"
333 #: gui/manual/intro.txt:77
334 msgid "\\ (BackSlash): Select idle unit"
337 #: gui/manual/intro.txt:78
338 msgid "Shift + \\: Add idle unit to selection"
341 #: gui/manual/intro.txt:79
342 msgid "Alt + \\: Select all idle units"
345 #: gui/manual/intro.txt:80
346 msgid "H: Stop (halt) the currently selected units."
349 #: gui/manual/intro.txt:81
350 msgid "Y: The unit will go back to work"
353 #: gui/manual/intro.txt:82
354 msgid "U: Unload the garrisoned units of the selected buildings"
357 #: gui/manual/intro.txt:83
359 "Ctrl + 1 (and so on up to Ctrl + 0): Create control group 1 (to 0) from the "
360 "selected units/buildings"
363 #: gui/manual/intro.txt:84
365 "1 (and so on up to 0): Select the units/buildings in control group 1 (to 0)"
368 #: gui/manual/intro.txt:85
370 "Shift + 1 (to 0): Add control group 1 (to 0) to the selected units/buildings"
373 #: gui/manual/intro.txt:86
375 "Ctrl + F5 (and so on up to F8): Mark the current camera position, for "
376 "jumping back to later."
379 #: gui/manual/intro.txt:87
381 "F5, F6, F7, and F8: Move the camera to a marked position. Jump back to the "
382 "last location if the camera is already over the marked position."
385 #: gui/manual/intro.txt:88
387 "Z, X, C, V, B, N, M: With training buildings selected. Add the 1st, 2nd, ... "
388 "unit shown to the training queue for all the selected buildings."
391 #: gui/manual/intro.txt:89
393 "PageUp with units selected: Highlights the units/buildings guarded by the "
397 #: gui/manual/intro.txt:90
399 "PageDown with units/buildings selected: Highlights the units guarding the "
403 #: gui/manual/intro.txt:91
404 msgid "Tab: See all status bars (which would also show the building progress)"
407 #: gui/manual/intro.txt:92
408 msgid "Ctrl + Tab: Toggle summary window."
411 #: gui/manual/intro.txt:93
412 msgid "Ctrl + B: Toggle in-game barter/trade page."
415 #: gui/manual/intro.txt:94
416 msgid "Ctrl + P: Toggle in-game tutorial panel."
419 #: gui/manual/intro.txt:96
420 msgid "[font=\"sans-bold-14\"]Modify mouse action"
423 #: gui/manual/intro.txt:97
424 msgid "[font=\"sans-14\"]Ctrl + Right Click on building: Garrison"
427 #: gui/manual/intro.txt:98
428 msgid "J + Right Click on building: Repair"
431 #: gui/manual/intro.txt:99
432 msgid "P + Right Click: Patrol"
435 #: gui/manual/intro.txt:100
436 msgid "Shift + Right Click: Queue the move/build/gather/etc order"
439 #: gui/manual/intro.txt:101
441 "Alt + Right Click: Order one unit from the current selection to move/build/"
442 "gather/etc and unselect it. Used to quickly dispatch units with specific "
446 #: gui/manual/intro.txt:102
448 "Shift + Left Click when training units: Add units in batches (the batch size "
449 "is 5 by default and can be changed in the options)"
452 #: gui/manual/intro.txt:103
453 msgid "Shift + Left Click or Left Drag over unit on map: Add unit to selection"
456 #: gui/manual/intro.txt:104
458 "Ctrl + Left Click or Left Drag over unit on map: Remove unit from selection"
461 #: gui/manual/intro.txt:105
462 msgid "Alt + Left Drag over units on map: Only select military units"
465 #: gui/manual/intro.txt:106
466 msgid "Alt + Y + Left Drag over units on map: Only select non-military units"
469 #: gui/manual/intro.txt:107
470 msgid "I + Left Drag over units on map: Only select idle units"
473 #: gui/manual/intro.txt:108
474 msgid "O + Left Drag over units on map: Only select wounded units"
477 #: gui/manual/intro.txt:109
479 "Ctrl + Left Click on unit/group icon with multiple units selected: Deselect"
482 #: gui/manual/intro.txt:110
484 "Right Click with a building/buildings selected: sets a rally point for units "
485 "created/ungarrisoned from that building."
488 #: gui/manual/intro.txt:111
489 msgid "Ctrl + Right Click with units selected:"
492 #: gui/manual/intro.txt:112
493 msgid " - If the cursor is over an allied structure: Garrison"
496 #: gui/manual/intro.txt:113
498 " - If the cursor is over a non-allied unit or building: Attack (instead "
499 "of capture or gather)"
502 #: gui/manual/intro.txt:114
504 " - Otherwise: Attack move (by default all enemy units and structures "
505 "along the way are targeted, use Ctrl + Q + Right Click to target only "
509 #: gui/manual/intro.txt:116
510 msgid "[font=\"sans-bold-14\"]Overlays"
513 #: gui/manual/intro.txt:117
514 msgid "[font=\"sans-14\"]Alt + G: Hide/show the GUI"
517 #: gui/manual/intro.txt:118
518 msgid "Alt + D: Show/hide developer overlay (with developer options)"
521 #: gui/manual/intro.txt:119
523 "Alt + Shift + W: Toggle wireframe mode (press once to get wireframes "
524 "overlaid over the textured models, twice to get just the wireframes colored "
525 "by the textures, thrice to get back to normal textured mode)"
528 #: gui/manual/intro.txt:120
530 "Alt + Shift + S: Toggle unit silhouettes (might give a small performance "
534 #: gui/manual/intro.txt:121
535 msgid "Alt + Z: Toggle sky"
538 #: gui/manual/intro.txt:122
540 "Alt + C: Toggle attack range visualizations of selected defensive structures"
543 #: gui/manual/intro.txt:123
545 "Alt + V: Toggle aura range visualizations of selected units and structures"
548 #: gui/manual/intro.txt:124
549 msgid "Alt + B: Toggle heal range visualizations of selected units"
552 #: gui/manual/intro.txt:126
553 msgid "[font=\"sans-bold-14\"]Camera manipulation"
556 #: gui/manual/intro.txt:127
557 msgid "[font=\"sans-14\"]W or \\[up]: Pan screen up"
560 #: gui/manual/intro.txt:128
561 msgid "S or \\[down]: Pan screen down"
564 #: gui/manual/intro.txt:129
565 msgid "A or \\[left]: Pan screen left"
568 #: gui/manual/intro.txt:130
569 msgid "D or \\[right]: Pan screen right"
572 #: gui/manual/intro.txt:131
573 msgid "Ctrl + W or \\[up]: Rotate camera to look upward"
576 #: gui/manual/intro.txt:132
577 msgid "Ctrl + S or \\[down]: Rotate camera to look downward"
580 #: gui/manual/intro.txt:133
581 msgid "Ctrl + A or \\[left]: Rotate camera clockwise around terrain"
584 #: gui/manual/intro.txt:134
585 msgid "Ctrl + D or \\[right]: Rotate camera anticlockwise around terrain"
588 #: gui/manual/intro.txt:135
589 msgid "Q: Rotate camera clockwise around terrain"
592 #: gui/manual/intro.txt:136
593 msgid "E: Rotate camera anticlockwise around terrain"
596 #: gui/manual/intro.txt:137
597 msgid "Shift + Mouse Wheel Rotate Up: Rotate camera clockwise around terrain"
600 #: gui/manual/intro.txt:138
602 "Shift + Mouse Wheel Rotate Down: Rotate camera anticlockwise around terrain"
605 #: gui/manual/intro.txt:139
607 "F: Follow the selected unit (move the camera to stop it from following the "
611 #: gui/manual/intro.txt:140
612 msgid "R: Reset camera zoom/orientation"
615 #: gui/manual/intro.txt:141
616 msgid "+: Zoom in (keep pressed for continuous zoom)"
619 #: gui/manual/intro.txt:142
620 msgid "-: Zoom out (keep pressed for continuous zoom)"
623 #: gui/manual/intro.txt:143
624 msgid "Alt + W: Toggle through wireframe modes"
627 #: gui/manual/intro.txt:144
628 msgid "Middle Mouse Button: Keep pressed and move the mouse to pan"
631 #: gui/manual/intro.txt:146
632 msgid "[font=\"sans-bold-14\"]During Building Placement"
635 #: gui/manual/intro.txt:147
636 msgid "[font=\"sans-14\"]\\[: Rotate building 15 degrees counter-clockwise"
639 #: gui/manual/intro.txt:148
640 msgid "]: Rotate building 15 degrees clockwise"
643 #: gui/manual/intro.txt:149
645 "Left Drag: Rotate building using mouse (foundation will be placed on mouse "
649 #: gui/manual/intro.txt:151
650 msgid "[font=\"sans-bold-14\"]When loading a saved game"
653 #: gui/manual/intro.txt:152
655 "[font=\"sans-14\"]Delete: delete the selected saved game asking confirmation"
658 #: gui/manual/intro.txt:153
659 msgid "Shift: do not ask confirmation when deleting a saved game"
662 #: gui/manual/userreport.txt:1
664 "As a free, open source game, we don't have the resources to test on a wide "
665 "range of systems, but we want to provide the best quality experience to as "
666 "many players as possible. When you enable automatic feedback, we'll receive "
667 "data to help us understand the hardware we should focus on supporting, and "
668 "to identify performance problems we should fix."
671 #: gui/manual/userreport.txt:3
672 msgid "The following data will be sent to our server:"
675 #: gui/manual/userreport.txt:5
677 "• A random user ID (stored in %APPDATA%\\0ad\\config\\user.cfg on Windows, "
678 "~/.config/0ad/config/user.cfg on Unix), to let us detect repeated reports "
679 "from the same user."
682 #: gui/manual/userreport.txt:6
684 "• Game version number and basic build settings (optimisation mode, CPU "
685 "architecture, timestamp, compiler version)."
688 #: gui/manual/userreport.txt:7
690 "• Hardware details: OS version, graphics driver version, OpenGL "
691 "capabilities, screen size, CPU details, RAM size."
694 #: gui/manual/userreport.txt:8
696 "• Performance details: a snapshot of timing data a few seconds after you "
697 "start a match or change graphics settings."
700 #: gui/manual/userreport.txt:10
702 "The data will only be a few kilobytes each time you run the game, so "
703 "bandwidth usage is minimal."
706 #: gui/manual/userreport.txt:12
708 "We will store the submitted data on our server, and may publish statistics "
709 "or non-user-identifiable details to help other game developers with similar "
710 "questions. We will store the IP address that submitted the data, to help "
711 "detect abuse of the service, but will not publish it. The published data can "
712 "be seen at http://feedback.wildfiregames.com/"