1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2017-12-29 09:06+0100\n"
10 "PO-Revision-Date: 2017-12-29 15:30+0000\n"
11 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
12 "Language-Team: Karelian (http://www.transifex.com/wildfire-games/0ad/language/krl/)\n"
14 "Content-Type: text/plain; charset=UTF-8\n"
15 "Content-Transfer-Encoding: 8bit\n"
17 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
19 #: globalscripts/DamageTypes.js:6
24 #: globalscripts/DamageTypes.js:7
29 #: globalscripts/DamageTypes.js:8
34 #: gui/civinfo/civinfo.js:95
36 msgid "%(civilization)s Gameplay"
39 #: gui/civinfo/civinfo.js:98
40 msgid "Civilization Bonus"
41 msgid_plural "Civilization Bonuses"
45 #: gui/civinfo/civinfo.js:103
47 msgid_plural "Team Bonuses"
51 #: gui/civinfo/civinfo.js:110
52 msgid "Special Technologies"
55 #: gui/civinfo/civinfo.js:116
56 msgid "Special Building"
57 msgid_plural "Special Buildings"
61 #: gui/civinfo/civinfo.js:123 gui/summary/layout.js:67
65 #: gui/civinfo/civinfo.js:133
67 msgid "History of the %(civilization)s"
70 #: gui/common/color.js:162
72 msgid "Press %(hotkey)s to autocomplete playernames."
75 #: gui/common/color.js:164
80 #: gui/common/functions_global_object.js:57
84 " in default web browser. Please wait..."
87 #: gui/common/functions_global_object.js:60
92 #: gui/common/functions_global_object.js:70
97 #: gui/common/functions_global_object.js:139
98 msgid "Loading Aborted"
101 #: gui/common/functions_utility.js:20
105 #: gui/common/functions_utility.js:96
106 msgctxt "map selection"
110 #: gui/common/functions_utility.js:107
114 #: gui/common/functions_utility.js:107
118 #: gui/common/functions_utility_loadsave.js:15
119 msgid "yyyy-MM-dd HH:mm:ss"
122 #: gui/common/functions_utility_loadsave.js:23
124 msgid "%(dateString)s %(map)s - %(description)s"
127 #: gui/common/functions_utility_loadsave.js:24
129 msgid "%(dateString)s %(map)s"
132 #: gui/common/functions_utility_loadsave.js:85
134 msgid "\"%(label)s\""
137 #: gui/common/functions_utility_loadsave.js:87
138 msgid "Saved game will be permanently deleted, are you sure?"
141 #: gui/common/functions_utility_loadsave.js:88
145 #: gui/common/functions_utility_loadsave.js:89 gui/common/tooltips.js:287
146 #: gui/options/options.js:263 gui/options/options.js:316
147 #: gui/options/options.js:342 gui/pregame/mainmenu.js:252
148 #: gui/replaymenu/replay_actions.js:171 gui/summary/summary.js:428
152 #: gui/common/functions_utility_loadsave.js:89 gui/common/tooltips.js:287
153 #: gui/options/options.js:263 gui/options/options.js:316
154 #: gui/options/options.js:342 gui/pregame/mainmenu.js:252
155 #: gui/replaymenu/replay_actions.js:171 gui/summary/summary.js:428
159 #: gui/common/functions_utility_loadsave.js:106
161 msgid "Delete the selected entry using %(hotkey)s."
164 #: gui/common/functions_utility_loadsave.js:111
166 msgid "Hold %(hotkey)s to delete without confirmation."
169 #: gui/common/gamedescription.js:44
170 msgid "A randomly selected map."
173 #: gui/common/gamedescription.js:51 gui/common/gamedescription.js:342
174 msgid "Sorry, no description available."
177 #. Translation: Describe a player in a selected game, f.e. in the replay- or
179 #: gui/common/gamedescription.js:101
181 msgid "%(playerName)s (%(civ)s, %(AIdescription)s)"
184 #. Translation: Describe a player in a selected game, f.e. in the replay- or
186 #: gui/common/gamedescription.js:104
188 msgid "%(playerName)s (%(civ)s, %(AIdescription)s, %(state)s)"
191 #. Translation: Describe a player in a selected game, f.e. in the replay- or
193 #: gui/common/gamedescription.js:110
195 msgid "%(playerName)s (%(AIdescription)s)"
198 #. Translation: Describe a player in a selected game, f.e. in the replay- or
200 #: gui/common/gamedescription.js:113
202 msgid "%(playerName)s (%(AIdescription)s, %(state)s)"
205 #. Translation: Describe a player in a selected game, f.e. in the replay- or
207 #: gui/common/gamedescription.js:123
209 msgid "%(playerName)s (OFFLINE)"
212 #. Translation: Describe a player in a selected game, f.e. in the replay- or
214 #: gui/common/gamedescription.js:126
216 msgid "%(playerName)s (OFFLINE, %(state)s)"
219 #. Translation: Describe a player in a selected game, f.e. in the replay- or
221 #: gui/common/gamedescription.js:133
223 msgid "%(playerName)s (%(civ)s)"
226 #. Translation: Describe a player in a selected game, f.e. in the replay- or
228 #: gui/common/gamedescription.js:136
230 msgid "%(playerName)s (%(civ)s, %(state)s)"
233 #. Translation: Describe a player in a selected game, f.e. in the replay- or
235 #: gui/common/gamedescription.js:140
237 msgid "%(playerName)s"
240 #. Translation: Describe a player in a selected game, f.e. in the replay- or
242 #: gui/common/gamedescription.js:143
244 msgid "%(playerName)s (%(state)s)"
247 #: gui/common/gamedescription.js:163
248 msgid "Unknown Civilization"
251 #: gui/common/gamedescription.js:170
252 msgctxt "playerstate"
256 #: gui/common/gamedescription.js:171
257 msgctxt "playerstate"
261 #: gui/common/gamedescription.js:192
265 #: gui/common/gamedescription.js:193
267 msgid "Team %(team)s"
270 #. Translation: Describe players of one team in a selected game, f.e. in the
271 #. replay- or savegame menu or lobby
272 #: gui/common/gamedescription.js:196 gui/common/gamedescription.js:203
276 "%(playerDescriptions)s"
279 #: gui/common/gamedescription.js:204
281 msgid_plural "Observers"
285 #: gui/common/gamedescription.js:226
287 msgctxt "victory condition"
288 msgid "Wonder (%(min)s minute)"
289 msgid_plural "Wonder (%(min)s minutes)"
293 #: gui/common/gamedescription.js:238
295 msgctxt "victory condition"
296 msgid "Capture the Relic (%(min)s minute)"
297 msgid_plural "Capture the Relic (%(min)s minutes)"
301 #: gui/common/gamedescription.js:254
305 #: gui/common/gamedescription.js:261
306 msgid "Hero Garrison"
309 #: gui/common/gamedescription.js:262
310 msgid "Heroes can be garrisoned."
313 #: gui/common/gamedescription.js:266
314 msgid "Exposed Heroes"
317 #: gui/common/gamedescription.js:267
318 msgid "Heroes cannot be garrisoned, and they are vulnerable to raids."
321 #: gui/common/gamedescription.js:274
325 #: gui/common/gamedescription.js:275
327 "When the winner of this match is determined, the lobby score will be "
331 #: gui/common/gamedescription.js:280
335 #: gui/common/gamedescription.js:281
336 msgid "Players can't change the initial teams."
339 #: gui/common/gamedescription.js:285
343 #: gui/common/gamedescription.js:286
344 msgid "Players can make alliances and declare war on allies."
347 #: gui/common/gamedescription.js:291
348 msgid "Last Man Standing"
351 #: gui/common/gamedescription.js:292
353 "Only one player can win the game. If the remaining players are allies, the "
354 "game continues until only one remains."
357 #: gui/common/gamedescription.js:296
358 msgid "Allied Victory"
361 #: gui/common/gamedescription.js:297
363 "If one player wins, his or her allies win too. If one group of allies "
367 #: gui/common/gamedescription.js:303
371 #: gui/common/gamedescription.js:306 gui/pregame/mainmenu.js:86
375 #: gui/common/gamedescription.js:307
376 msgid "For the first minute, other players will stay neutral."
377 msgid_plural "For the first %(min)s minutes, other players will stay neutral."
381 #: gui/common/gamedescription.js:315
385 #: gui/common/gamedescription.js:320
389 #: gui/common/gamedescription.js:329
393 #: gui/common/gamedescription.js:336
394 msgid "Map Description"
397 #: gui/common/gamedescription.js:339
398 msgid "Randomly selects a map from the list"
401 #: gui/common/gamedescription.js:349
405 #: gui/common/gamedescription.js:350
410 #: gui/common/gamedescription.js:357
411 msgid "Starting Resources"
414 #: gui/common/gamedescription.js:358
416 msgid "%(startingResourcesTitle)s (%(amount)s)"
419 #: gui/common/gamedescription.js:368
420 msgid "Population Limit"
423 #: gui/common/gamedescription.js:376
427 #: gui/common/gamedescription.js:378
432 #: gui/common/gamedescription.js:379
434 msgid "As defined by the map."
437 #: gui/common/gamedescription.js:383
441 #: gui/common/gamedescription.js:388
445 #: gui/common/gamedescription.js:393
449 #: gui/common/gamedescription.js:398 gui/common/tooltips.js:126
450 #: gui/common/tooltips.js:181 gui/common/tooltips.js:222
451 #: gui/common/tooltips.js:447 gui/common/tooltips.js:468
452 #: gui/common/tooltips.js:758
454 msgid "%(label)s %(details)s"
457 #: gui/common/gamedescription.js:401
458 msgctxt "gamesetup option"
462 #: gui/common/gamedescription.js:402
463 msgctxt "gamesetup option"
467 #: gui/common/gamedescription.js:418
471 #: gui/common/gamedescription.js:423
475 #: gui/common/gamedescription.js:432
477 msgid "%(AIdifficulty)s %(AIbehavior)s %(AIname)s"
480 #: gui/common/network.js:17
482 msgid "Losing connection to server (%(seconds)ss)"
485 #: gui/common/network.js:22
487 msgid "%(player)s losing connection (%(seconds)ss)"
490 #: gui/common/network.js:28
492 msgid "Bad connection to server (%(milliseconds)sms)"
495 #: gui/common/network.js:33
497 msgid "Bad connection to %(player)s (%(milliseconds)sms)"
500 #: gui/common/network.js:66
501 msgctxt "network disconnect"
502 msgid "Unknown reason"
505 #: gui/common/network.js:67
507 "This is often caused by UDP port 20595 not being forwarded on the host side,"
508 " by a firewall, or anti-virus software"
511 #: gui/common/network.js:68
512 msgid "The host has ended the game"
515 #: gui/common/network.js:69
516 msgid "Incorrect network protocol version"
519 #: gui/common/network.js:70
520 msgid "Game is loading, please try again later"
523 #: gui/common/network.js:71
524 msgid "Game has already started, no observers allowed"
527 #: gui/common/network.js:72
528 msgid "You have been kicked"
531 #: gui/common/network.js:73
532 msgid "You have been banned"
535 #: gui/common/network.js:74
536 msgid "Playername in use. If you were disconnected, retry in few seconds"
539 #: gui/common/network.js:75
543 #: gui/common/network.js:78
545 msgid "\\[Invalid value %(id)s]"
548 #. Translation: States the reason why the client disconnected from the server.
549 #: gui/common/network.js:90
551 msgid "Reason: %(reason)s."
554 #: gui/common/network.js:95
555 msgid "Lost connection to the server."
558 #: gui/common/network.js:96
559 msgid "Failed to connect to the server."
562 #: gui/common/network.js:98
566 #: gui/common/network.js:106
567 msgid "Only the host can kick clients!"
570 #. Translation: Number of currently connected players/observers and their
572 #: gui/common/network.js:160
574 msgid "Users (%(num)s): %(users)s"
577 #: gui/common/network.js:161 gui/common/tooltips.js:80
578 #: gui/common/tooltips.js:194 gui/common/tooltips.js:208
579 #: gui/common/tooltips.js:286 gui/common/tooltips.js:319
580 #: gui/common/tooltips.js:352 gui/common/tooltips.js:623
581 #: gui/common/tooltips.js:657 gui/common/tooltips.js:723
582 #: gui/replaymenu/replay_actions.js:93 gui/replaymenu/replay_actions.js:94
586 #: gui/common/settings.js:116
591 #: gui/common/settings.js:120
596 #: gui/common/settings.js:124
601 #: gui/common/settings.js:128
606 #: gui/common/settings.js:133
611 #: gui/common/settings.js:137
616 #: gui/common/settings.js:147
621 #: gui/common/settings.js:152
626 #: gui/common/settings.js:156
631 #: gui/common/settings.js:160
636 #: gui/common/settings.js:182
638 msgctxt "victory duration"
639 msgid "%(min)s minute"
640 msgid_plural "%(min)s minutes"
644 #: gui/common/settings.js:204
649 #: gui/common/settings.js:205
652 msgid "%(minutes)s minute"
653 msgid_plural "%(minutes)s minutes"
657 #: gui/common/settings.js:219
662 #: gui/common/settings.js:220
664 "A map with a predefined landscape and number of players. Freely select the "
665 "other gamesettings."
668 #: gui/common/settings.js:225
673 #: gui/common/settings.js:226
675 "Create a unique map with a different resource distribution each time. Freely"
676 " select the number of players and teams."
679 #: gui/common/settings.js:230
684 #: gui/common/settings.js:231
685 msgid "A map with a predefined landscape and matchsettings."
688 #: gui/common/settings.js:274
689 msgctxt "victory condition"
693 #: gui/common/settings.js:275
694 msgid "Endless game."
697 #: gui/common/settings.js:316
701 #: gui/common/settings.js:369
706 #: gui/common/settings.js:380
707 msgctxt "AI difficulty"
711 #: gui/common/settings.js:391
712 msgctxt "AI behavior"
716 #: gui/common/settings.js:403
721 #: gui/common/settings.js:415
726 #: gui/common/settings.js:427
727 msgctxt "population capacity"
731 #: gui/common/settings.js:439
732 msgctxt "victory condition"
736 #: gui/common/tooltips.js:9
737 msgid "Melee Attack:"
740 #: gui/common/tooltips.js:10
741 msgid "Ranged Attack:"
744 #: gui/common/tooltips.js:11
745 msgid "Capture Attack:"
748 #: gui/common/tooltips.js:17
749 msgid "Circular Splash Damage"
752 #: gui/common/tooltips.js:18
753 msgid "Linear Splash Damage"
756 #. Translation: For example: Ranged Attack: 12.0 Pierce, Range: 2 to 10 (+2)
757 #. meters, Interval: 3 arrows / 2 seconds
758 #: gui/common/tooltips.js:24
761 "%(attackLabel)s %(damageTypes)s, %(rangeLabel)s %(minRange)s to %(maxRange)s"
762 " (%(relativeRange)s) %(rangeUnit)s, %(rate)s"
765 #. Translation: For example: Ranged Attack: 12.0 Pierce, Range: 10 (+2)
766 #. meters, Interval: 3 arrows / 2 seconds
767 #: gui/common/tooltips.js:26
770 "%(attackLabel)s %(damageTypes)s, %(rangeLabel)s %(maxRange)s "
771 "(%(relativeRange)s) %(rangeUnit)s, %(rate)s"
774 #. Translation: For example: Ranged Attack: 12.0 Pierce, Range: 2 to 10
775 #. meters, Interval: 3 arrows / 2 seconds
776 #: gui/common/tooltips.js:30
779 "%(attackLabel)s %(damageTypes)s, %(rangeLabel)s %(minRange)s to %(maxRange)s"
780 " %(rangeUnit)s, %(rate)s"
783 #. Translation: For example: Ranged Attack: 12.0 Pierce, Range: 10 meters,
784 #. Interval: 3 arrows / 2 seconds
785 #: gui/common/tooltips.js:32
788 "%(attackLabel)s %(damageTypes)s, %(rangeLabel)s %(maxRange)s %(rangeUnit)s, "
792 #: gui/common/tooltips.js:69
794 msgid "%(amount)s %(resourceType)s"
797 #: gui/common/tooltips.js:78
799 msgid "%(previousAmounts)s and %(lastAmount)s"
802 #: gui/common/tooltips.js:107
804 msgid "%(time)s %(second)s"
805 msgid_plural "%(time)s %(second)s"
809 #: gui/common/tooltips.js:109 gui/common/tooltips.js:315
810 #: gui/common/tooltips.js:364 gui/common/tooltips.js:378
811 #: gui/common/tooltips.js:655
813 msgid_plural "seconds"
817 #: gui/common/tooltips.js:127 gui/common/tooltips.js:138
821 #: gui/common/tooltips.js:137
823 msgid "%(healthLabel)s %(current)s / %(max)s"
826 #: gui/common/tooltips.js:155
828 msgid "%(arrowcount)s %(arrows)s"
829 msgid_plural "%(arrowcount)s %(arrows)s"
833 #: gui/common/tooltips.js:157
835 msgid_plural "arrows"
839 #: gui/common/tooltips.js:160
841 msgid "%(arrowString)s / %(timeString)s"
844 #: gui/common/tooltips.js:171
846 msgid "%(percentage)s%%"
849 #: gui/common/tooltips.js:182
853 #: gui/common/tooltips.js:185
855 msgid "%(damage)s %(damageType)s %(armorPercentage)s"
858 #: gui/common/tooltips.js:190
860 msgid "(%(armorPercentage)s)"
863 #: gui/common/tooltips.js:201
867 #: gui/common/tooltips.js:205
869 msgid "%(damage)s %(damageType)s"
872 #: gui/common/tooltips.js:226
876 #: gui/common/tooltips.js:227 gui/common/tooltips.js:653
880 #: gui/common/tooltips.js:234
882 msgid "%(attackLabel)s %(details)s, %(rate)s"
885 #: gui/common/tooltips.js:253 gui/common/tooltips.js:648
889 #: gui/common/tooltips.js:256
894 #. Translation: For example "0.5 to 1 meters", "1 (+1) meters" or "1 to 2 (+3)
896 #: gui/common/tooltips.js:260
900 #: gui/common/tooltips.js:261 gui/common/tooltips.js:650
901 #: gui/common/tooltips.js:680
903 msgid_plural "meters"
907 #: gui/common/tooltips.js:280 gui/common/tooltips.js:338
908 #: gui/common/tooltips.js:343 gui/common/tooltips.js:348
910 msgid "%(label)s: %(value)s"
913 #: gui/common/tooltips.js:286
915 msgid "Friendly Fire: %(enabled)s"
918 #: gui/common/tooltips.js:303
920 msgid "%(label)s: %(garrisonLimit)s"
923 #: gui/common/tooltips.js:304
924 msgid "Garrison Limit"
927 #: gui/common/tooltips.js:311
929 msgid "%(healRateLabel)s %(value)s %(health)s / %(second)s"
932 #: gui/common/tooltips.js:312 gui/common/tooltips.js:642
936 #: gui/common/tooltips.js:314 gui/common/tooltips.js:363
937 #: gui/common/tooltips.js:377
941 #: gui/common/tooltips.js:339
942 msgid "Projectile Limit"
945 #: gui/common/tooltips.js:344
946 msgctxt "projectiles"
950 #: gui/common/tooltips.js:349
951 msgctxt "projectiles"
955 #: gui/common/tooltips.js:360
957 msgid "%(repairRateLabel)s %(value)s %(health)s / %(second)s / %(worker)s"
960 #: gui/common/tooltips.js:361
964 #: gui/common/tooltips.js:365 gui/common/tooltips.js:379
965 #: gui/summary/layout.js:64
969 #: gui/common/tooltips.js:374
971 msgid "%(buildRateLabel)s %(value)s %(health)s / %(second)s / %(worker)s"
974 #: gui/common/tooltips.js:375
978 #: gui/common/tooltips.js:412 gui/common/tooltips.js:595
980 msgid "%(component)s %(cost)s"
983 #: gui/common/tooltips.js:448
984 msgid "Gather Rates:"
987 #: gui/common/tooltips.js:451 gui/common/tooltips.js:473
989 msgid "%(resourceIcon)s %(rate)s"
992 #: gui/common/tooltips.js:469
993 msgid "Resource Trickle:"
996 #: gui/common/tooltips.js:470
998 msgid "%(resources)s / %(time)s"
1001 #. Translation: This string is part of the resources cost string on
1002 #. the tooltip for wall structures.
1003 #: gui/common/tooltips.js:522
1004 #, javascript-format
1005 msgid "%(resourceIcon)s %(minimum)s to %(resourceIcon)s %(maximum)s"
1008 #: gui/common/tooltips.js:551
1009 #, javascript-format
1010 msgid "Walls: %(costs)s"
1013 #: gui/common/tooltips.js:552
1014 #, javascript-format
1015 msgid "Towers: %(costs)s"
1018 #: gui/common/tooltips.js:566
1019 #, javascript-format
1020 msgid "Requires %(technology)s"
1023 #: gui/common/tooltips.js:578
1024 #, javascript-format
1025 msgid "%(label)s %(populationBonus)s"
1028 #: gui/common/tooltips.js:579
1029 msgid "Population Bonus:"
1032 #: gui/common/tooltips.js:600
1033 msgid "Insufficient resources:"
1036 #: gui/common/tooltips.js:616
1037 #, javascript-format
1038 msgid "%(label)s %(speeds)s"
1041 #: gui/common/tooltips.js:617
1045 #: gui/common/tooltips.js:619 gui/common/tooltips.js:624
1046 #, javascript-format
1047 msgid "%(speed)s %(movementType)s"
1050 #: gui/common/tooltips.js:621
1054 #: gui/common/tooltips.js:626
1058 #: gui/common/tooltips.js:641 gui/common/tooltips.js:647
1059 #: gui/common/tooltips.js:652 gui/common/tooltips.js:677
1060 #, javascript-format
1061 msgid "%(label)s %(val)s %(unit)s"
1062 msgid_plural "%(label)s %(val)s %(unit)s"
1066 #. Translation: Short for hit points (or health points) that are healed in one
1068 #: gui/common/tooltips.js:645
1074 #: gui/common/tooltips.js:669
1075 #, javascript-format
1076 msgid "%(auralabel)s %(aurainfo)s"
1079 #: gui/common/tooltips.js:670
1080 #, javascript-format
1081 msgid "%(auraname)s:"
1084 #: gui/common/tooltips.js:678
1089 #: gui/common/tooltips.js:695
1090 #, javascript-format
1091 msgid "%(specificName)s (%(genericName)s)"
1094 #. Translation: Example: "Epibátēs Athēnaîos [font="sans-bold-16"](Athenian
1096 #: gui/common/tooltips.js:707
1097 #, javascript-format
1098 msgid "%(specificName)s %(fontStart)s(%(genericName)s)%(fontEnd)s"
1101 #: gui/common/tooltips.js:722
1105 #. Translation: %(component) will be the icon for the loot type and %(loot)
1106 #. will be the value.
1107 #: gui/common/tooltips.js:749
1108 #, javascript-format
1109 msgid "%(component)s %(loot)s"
1112 #: gui/common/tooltips.js:759
1116 #: gui/credits/credits.js:69
1117 #, javascript-format
1118 msgid "%(nick)s - %(name)s"
1121 #: gui/msgbox/msgbox.js:25 gui/pregame/mainmenu.js:156
1122 #: gui/splashscreen/splashscreen.xml:(caption):29
1126 #: gui/options/options.js:92
1127 #, javascript-format
1128 msgctxt "option number"
1129 msgid "Min: %(min)s, Max: %(max)s"
1132 #: gui/options/options.js:94
1133 #, javascript-format
1134 msgctxt "option number"
1135 msgid "Min: %(min)s"
1138 #: gui/options/options.js:96
1139 #, javascript-format
1140 msgctxt "option number"
1141 msgid "Max: %(max)s"
1144 #: gui/options/options.js:129
1145 #, javascript-format
1146 msgctxt "slider number"
1147 msgid "Value: %(val)s (min: %(min)s, max: %(max)s)"
1150 #: gui/options/options.js:261
1152 "Resetting the options will erase your saved settings. Do you want to "
1156 #: gui/options/options.js:262 gui/options/options.js:315
1157 #: gui/options/options.js:341
1161 #: gui/options/options.js:314
1162 msgid "Some setting values are invalid! Are you sure to save them?"
1165 #: gui/options/options.js:340
1166 msgid "You have unsaved changes, do you want to close this window?"
1169 #: gui/pregame/mainmenu.js:89
1170 msgid "connecting to server"
1173 #: gui/pregame/mainmenu.js:92
1174 #, javascript-format
1175 msgid "uploading (%f%%)"
1178 #: gui/pregame/mainmenu.js:98
1179 msgid "upload succeeded"
1182 #: gui/pregame/mainmenu.js:99
1183 #, javascript-format
1184 msgid "upload failed (%(errorCode)s)"
1187 #: gui/pregame/mainmenu.js:103
1188 #, javascript-format
1189 msgid "upload failed (%(errorMessage)s)"
1192 #: gui/pregame/mainmenu.js:105
1196 #: gui/pregame/mainmenu.js:120
1197 msgid "Thank you for helping improve 0 A.D.!"
1200 #: gui/pregame/mainmenu.js:121
1201 msgid "Anonymous feedback is currently enabled."
1204 #: gui/pregame/mainmenu.js:122
1205 #, javascript-format
1206 msgid "Status: %(status)s."
1209 #: gui/pregame/mainmenu.js:146
1210 #, javascript-format
1212 "%(warning)s You appear to be using non-shader (fixed function) graphics. "
1213 "This option will be removed in a future 0 A.D. release, to allow for more "
1214 "advanced graphics features. We advise upgrading your graphics card to a more"
1215 " recent, shader-compatible model."
1218 #. Translation: This is the second paragraph of a warning. The
1219 #. warning explains that the user is using “non-shader“ graphics,
1220 #. and that in the future this will not be supported by the game, so
1221 #. the user will need a better graphics card.
1222 #: gui/pregame/mainmenu.js:154
1223 msgid "Please press \"Read More\" for more information or \"OK\" to continue."
1226 #: gui/pregame/mainmenu.js:155
1230 #: gui/pregame/mainmenu.js:156
1234 #: gui/pregame/mainmenu.js:238
1235 #, javascript-format
1236 msgid "Build: %(buildDate)s (%(revision)s)"
1239 #: gui/pregame/mainmenu.js:250
1240 msgid "Are you sure you want to quit 0 A.D.?"
1243 #: gui/pregame/mainmenu.js:251 gui/summary/summary.js:427
1244 msgid "Confirmation"
1247 #: gui/pregame/mainmenu.js:266
1249 "The scenario editor is not available or failed to load. See the game logs "
1250 "for additional information."
1253 #: gui/pregame/mainmenu.js:267 gui/replaymenu/replay_actions.js:120
1257 #: gui/pregame/mainmenu.js:273
1258 msgid "Launch the multiplayer lobby. \\[DISABLED BY BUILD]"
1261 #: gui/pregame/mainmenu.js:278 gui/pregame/mainmenu.xml:(caption):68
1262 #: gui/pregame/mainmenu.xml:(caption):95
1263 msgid "Technical Details"
1266 #: gui/pregame/mainmenu.js:283 gui/pregame/mainmenu.xml:(caption):146
1270 #: gui/reference/common/load.js:267
1271 #, javascript-format
1272 msgid "%(health_min)s to %(health_max)s"
1275 #: gui/replaymenu/replay_actions.js:92
1276 msgid "You don't have the same mods active as the replay does."
1279 #: gui/replaymenu/replay_actions.js:93
1280 #, javascript-format
1281 msgid "Required: %(mods)s"
1284 #: gui/replaymenu/replay_actions.js:94
1285 #, javascript-format
1286 msgid "Active: %(mods)s"
1289 #: gui/replaymenu/replay_actions.js:98
1290 msgid "This replay is not compatible with your version of the game!"
1293 #: gui/replaymenu/replay_actions.js:99
1294 #, javascript-format
1295 msgid "Your version: %(version)s"
1298 #: gui/replaymenu/replay_actions.js:100
1299 #, javascript-format
1300 msgid "Required version: %(version)s"
1303 #: gui/replaymenu/replay_actions.js:103
1304 msgid "Incompatible replay"
1307 #: gui/replaymenu/replay_actions.js:120
1308 msgid "No summary data available."
1311 #: gui/replaymenu/replay_actions.js:168
1312 msgid "Are you sure you want to delete this replay permanently?"
1315 #: gui/replaymenu/replay_actions.js:170
1316 msgid "Delete replay"
1319 #: gui/replaymenu/replay_filters.js:50
1324 #: gui/replaymenu/replay_filters.js:66
1329 #: gui/replaymenu/replay_filters.js:82
1334 #: gui/replaymenu/replay_filters.js:98
1335 msgctxt "population capacity"
1339 #: gui/replaymenu/replay_filters.js:117
1344 #. Translation: Shorter duration than max minutes.
1345 #: gui/replaymenu/replay_filters.js:121
1346 #, javascript-format
1347 msgctxt "duration filter"
1348 msgid "< %(max)s min"
1349 msgid_plural "< %(max)s min"
1353 #. Translation: Longer duration than min minutes.
1354 #: gui/replaymenu/replay_filters.js:125
1355 #, javascript-format
1356 msgctxt "duration filter"
1357 msgid "> %(min)s min"
1358 msgid_plural "> %(min)s min"
1362 #. Translation: Duration between min and max minutes.
1363 #: gui/replaymenu/replay_filters.js:128
1364 #, javascript-format
1365 msgctxt "duration filter"
1366 msgid "%(min)s - %(max)s min"
1369 #: gui/replaymenu/replay_filters.js:142
1370 msgid "Single- and multiplayer"
1373 #: gui/replaymenu/replay_filters.js:142 gui/pregame/mainmenu.xml:(caption):464
1374 msgid "Single Player"
1377 #: gui/replaymenu/replay_filters.js:142 gui/pregame/mainmenu.xml:(caption):479
1381 #: gui/replaymenu/replay_filters.js:155
1382 msgctxt "victory condition"
1383 msgid "Any gametype"
1386 #: gui/replaymenu/replay_filters.js:168
1387 msgid "Rated and unrated games"
1390 #: gui/replaymenu/replay_filters.js:168
1394 #: gui/replaymenu/replay_filters.js:168
1395 msgid "Unrated games"
1398 #: gui/replaymenu/replay_menu.js:201
1399 msgid "Filter replays by typing one or more, partial or complete playernames."
1402 #: gui/replaymenu/replay_menu.js:280
1403 #, javascript-format
1404 msgid "Players: %(numberOfPlayers)s"
1407 #: gui/replaymenu/replay_menu.js:307
1408 msgid "yyyy-MM-dd HH:mm"
1411 #: gui/replaymenu/replay_menu.js:337
1415 #: gui/summary/layout.js:3 gui/summary/summary.xml:(caption):73
1419 #: gui/summary/layout.js:5 gui/summary/layout.js:23 gui/summary/layout.js:61
1420 #: gui/summary/layout.js:101 gui/summary/layout.js:151
1421 #: gui/summary/layout.js:183 gui/summary/summary.xml:(caption):122
1425 #: gui/summary/layout.js:6
1429 #: gui/summary/layout.js:7
1430 msgid "Economy score"
1433 #: gui/summary/layout.js:8
1434 msgid "Military score"
1437 #: gui/summary/layout.js:9
1438 msgid "Exploration score"
1441 #: gui/summary/layout.js:21 gui/summary/summary.xml:(caption):80
1445 #: gui/summary/layout.js:24 gui/summary/layout.js:62 gui/summary/layout.js:102
1449 #: gui/summary/layout.js:25
1453 #: gui/summary/layout.js:26
1457 #: gui/summary/layout.js:27
1461 #: gui/summary/layout.js:28
1465 #: gui/summary/layout.js:29
1469 #: gui/summary/layout.js:30
1473 #: gui/summary/layout.js:31
1477 #: gui/summary/layout.js:35
1478 #, javascript-format
1480 "Buildings Statistics (%(constructed)s / %(destroyed)s / %(captured)s / "
1484 #: gui/summary/layout.js:59 gui/summary/summary.xml:(caption):87
1488 #: gui/summary/layout.js:63
1492 #: gui/summary/layout.js:65
1496 #: gui/summary/layout.js:66
1500 #: gui/summary/layout.js:68
1504 #: gui/summary/layout.js:69
1508 #: gui/summary/layout.js:70
1512 #: gui/summary/layout.js:74
1513 #, javascript-format
1514 msgid "Units Statistics (%(trained)s / %(killed)s / %(captured)s / %(lost)s)"
1517 #: gui/summary/layout.js:99 gui/summary/summary.xml:(caption):94
1521 #: gui/summary/layout.js:111
1522 #, javascript-format
1525 "(%(sent)s / %(received)s)"
1528 #: gui/summary/layout.js:119
1529 msgid "Treasures collected"
1532 #: gui/summary/layout.js:120
1536 #: gui/summary/layout.js:121
1537 msgid "Livestock bred"
1540 #: gui/summary/layout.js:125
1541 #, javascript-format
1542 msgid "Resource Statistics (%(gathered)s / %(used)s)"
1545 #: gui/summary/layout.js:149 gui/summary/summary.xml:(caption):101
1549 #: gui/summary/layout.js:152
1550 msgid "Trade income"
1553 #: gui/summary/layout.js:153
1554 msgid "Barter efficiency"
1557 #. Translation: use %(resourceWithinSentence)s if needed
1558 #: gui/summary/layout.js:159
1559 #, javascript-format
1560 msgid "%(resourceFirstWord)s exchanged"
1563 #: gui/summary/layout.js:181 gui/summary/summary.xml:(caption):108
1564 #: gui/credits/texts/misc.jsonTitle
1565 msgid "Miscellaneous"
1568 #: gui/summary/layout.js:184
1569 msgid "Kill / Death ratio"
1572 #: gui/summary/layout.js:185
1573 msgid "Map control (peak)"
1576 #: gui/summary/layout.js:186
1577 msgid "Map control (finish)"
1580 #: gui/summary/layout.js:187
1581 msgid "Map exploration"
1584 #: gui/summary/layout.js:188
1585 msgid "Vegetarian ratio"
1588 #: gui/summary/layout.js:189
1589 msgid "Feminization"
1592 #: gui/summary/layout.js:192
1593 #, javascript-format
1596 "(%(succeeded)s / %(failed)s)"
1599 #: gui/summary/layout.js:355
1603 #: gui/summary/summary.js:30
1607 #: gui/summary/summary.js:35
1611 #: gui/summary/summary.js:40
1615 #: gui/summary/summary.js:45
1619 #: gui/summary/summary.js:50
1623 #: gui/summary/summary.js:55
1627 #: gui/summary/summary.js:60
1631 #: gui/summary/summary.js:65
1635 #: gui/summary/summary.js:70
1639 #: gui/summary/summary.js:75
1643 #: gui/summary/summary.js:80
1647 #: gui/summary/summary.js:85
1651 #: gui/summary/summary.js:90
1655 #: gui/summary/summary.js:95
1659 #: gui/summary/summary.js:100
1663 #: gui/summary/summary.js:105
1667 #. Translation: Unicode encoded infinity symbol indicating a division by zero
1668 #. in the summary screen.
1669 #: gui/summary/summary.js:111
1673 #: gui/summary/summary.js:426
1674 msgid "Are you sure you want to quit the lobby?"
1677 #: gui/summary/summary.js:489
1678 msgid "Current Scores"
1681 #: gui/summary/summary.js:491
1682 msgid "Scores at the end of the game."
1685 #: gui/summary/summary.js:493
1686 msgid "You have been disconnected."
1689 #: gui/summary/summary.js:495
1690 msgid "You have left the game."
1693 #: gui/summary/summary.js:497
1694 msgid "You have won the battle!"
1697 #: gui/summary/summary.js:499
1698 msgid "You have been defeated..."
1701 #: gui/summary/summary.js:500
1702 msgid "You have abandoned the game."
1705 #: gui/summary/summary.js:503
1706 #, javascript-format
1707 msgid "Game time elapsed: %(time)s"
1710 #: gui/summary/summary.js:511
1711 #, javascript-format
1712 msgid "%(mapName)s - %(mapType)s"
1715 #: gui/civinfo/civinfo.xml:(caption):14
1716 msgid "Civilizations"
1719 #: gui/civinfo/civinfo.xml:(caption):26
1720 msgid "Civilization Selection"
1723 #: gui/civinfo/civinfo.xml:(caption):117 gui/credits/credits.xml:(caption):32
1724 #: gui/options/options.xml:(caption):56
1725 #: gui/reference/structree/structree.xml:(caption):119
1729 #: gui/credits/credits.xml:(caption):19
1730 msgid "0 A.D. Credits"
1733 #: gui/locale/locale.xml:(caption):14 gui/pregame/mainmenu.xml:(caption):338
1737 #: gui/locale/locale.xml:(caption):17
1741 #. A locale is a set of parameters that defines the user’s language, country
1742 #. and any special variant preferences that the user wants to see in their
1743 #. user interface. Here, “Locale” refers to the code that identifies those
1744 #. settings, such as ‘en_US’.
1745 #: gui/locale/locale.xml:(caption):31
1749 #: gui/locale/locale.xml:(caption):36
1753 #: gui/locale/locale.xml:(caption):41
1757 #: gui/locale/locale.xml:(caption):46
1761 #: gui/options/options.xml:(caption):15
1762 msgid "Game Options"
1765 #: gui/options/options.xml:(caption):38
1769 #: gui/options/options.xml:(caption):44
1773 #: gui/options/options.xml:(caption):50
1777 #: gui/options/options.xml:(tooltip):39
1778 msgid "Resets user settings to their game default"
1781 #: gui/options/options.xml:(tooltip):45
1782 msgid "Reverts to previous saved settings"
1785 #: gui/options/options.xml:(tooltip):51
1786 msgid "Saves changes"
1789 #: gui/options/options.xml:(tooltip):57
1790 msgid "Unsaved changes affect this session only"
1793 #: gui/pregame/mainmenu.xml:58
1794 msgid "Help improve 0 A.D.!"
1797 #: gui/pregame/mainmenu.xml:60
1799 "You can automatically send us anonymous feedback that will help us fix bugs,"
1800 " and improve performance and compatibility."
1803 #: gui/pregame/mainmenu.xml:532
1804 msgid "Alpha XXIII: Ken Wood"
1807 #: gui/pregame/mainmenu.xml:534
1809 "WARNING: This is an early development version of the game. Many features "
1810 "have not been added yet."
1813 #: gui/pregame/mainmenu.xml:(caption):64
1814 msgid "Enable Feedback"
1817 #: gui/pregame/mainmenu.xml:(caption):91
1818 msgid "Disable Feedback"
1821 #: gui/pregame/mainmenu.xml:(caption):165
1825 #: gui/pregame/mainmenu.xml:(caption):179
1826 #: gui/reference/structree/structree.xml:(caption):13
1827 msgid "Structure Tree"
1830 #: gui/pregame/mainmenu.xml:(caption):194
1834 #: gui/pregame/mainmenu.xml:(caption):217
1838 #: gui/pregame/mainmenu.xml:(caption):231
1842 #: gui/pregame/mainmenu.xml:(caption):244
1846 #. Join a game by specifying the host's IP address.
1847 #: gui/pregame/mainmenu.xml:(caption):267
1851 #: gui/pregame/mainmenu.xml:(caption):281
1855 #: gui/pregame/mainmenu.xml:(caption):295
1859 #: gui/pregame/mainmenu.xml:(caption):324
1863 #: gui/pregame/mainmenu.xml:(caption):352
1867 #: gui/pregame/mainmenu.xml:(caption):366
1868 msgid "Scenario Editor"
1871 #: gui/pregame/mainmenu.xml:(caption):379
1872 msgid "Welcome Screen"
1875 #: gui/pregame/mainmenu.xml:(caption):395
1876 msgid "Mod Selection"
1879 #: gui/pregame/mainmenu.xml:(caption):449
1880 msgid "Learn to Play"
1883 #: gui/pregame/mainmenu.xml:(caption):494
1884 msgid "Tools & Options"
1887 #: gui/pregame/mainmenu.xml:(caption):509
1891 #: gui/pregame/mainmenu.xml:(caption):544
1895 #: gui/pregame/mainmenu.xml:(caption):556
1899 #: gui/pregame/mainmenu.xml:(caption):568
1900 msgid "Report a Bug"
1903 #: gui/pregame/mainmenu.xml:(caption):580
1904 msgid "Translate the Game"
1907 #: gui/pregame/mainmenu.xml:(caption):592
1911 #: gui/pregame/mainmenu.xml:(caption):621
1912 msgid "WILDFIRE GAMES"
1915 #: gui/pregame/mainmenu.xml:(tooltip):147
1916 msgid "Open the 0 A.D. Game Manual."
1919 #: gui/pregame/mainmenu.xml:(tooltip):166
1920 msgid "Start the economic tutorial."
1923 #: gui/pregame/mainmenu.xml:(tooltip):180
1924 msgid "View the structure tree of civilizations featured in 0 A.D."
1927 #: gui/pregame/mainmenu.xml:(tooltip):195
1928 msgid "Learn about the many civilizations featured in 0 A.D."
1931 #: gui/pregame/mainmenu.xml:(tooltip):218
1932 msgid "Click here to start a new single player game."
1935 #: gui/pregame/mainmenu.xml:(tooltip):232
1937 "Relive history through historical military campaigns. \\[NOT YET "
1941 #: gui/pregame/mainmenu.xml:(tooltip):245
1942 msgid "Click here to load a saved game."
1945 #: gui/pregame/mainmenu.xml:(tooltip):268
1946 msgid "Joining an existing multiplayer game."
1949 #: gui/pregame/mainmenu.xml:(tooltip):282
1950 msgid "Host a multiplayer game.\\n\\nRequires UDP port 20595 to be open."
1953 #: gui/pregame/mainmenu.xml:(tooltip):296
1954 msgid "Launch the multiplayer lobby."
1957 #: gui/pregame/mainmenu.xml:(tooltip):325
1958 msgid "Adjust game settings."
1961 #: gui/pregame/mainmenu.xml:(tooltip):339
1962 msgid "Choose the language of the game."
1965 #: gui/pregame/mainmenu.xml:(tooltip):353
1966 msgid "Playback previous games."
1969 #: gui/pregame/mainmenu.xml:(tooltip):367
1971 "Open the Atlas Scenario Editor in a new window. You can run this more "
1972 "reliably by starting the game with the command-line argument \"-editor\"."
1975 #: gui/pregame/mainmenu.xml:(tooltip):380
1976 msgid "Show the Welcome Screen. Useful if you hid it by mistake."
1979 #: gui/pregame/mainmenu.xml:(tooltip):396
1980 msgid "Select mods to use."
1983 #: gui/pregame/mainmenu.xml:(tooltip):450
1985 "Learn how to play, start the tutorial, discover the technology trees, and "
1986 "the history behind the civilizations"
1989 #: gui/pregame/mainmenu.xml:(tooltip):465
1990 msgid "Challenge the computer player to a single player match."
1993 #: gui/pregame/mainmenu.xml:(tooltip):480
1994 msgid "Fight against one or more human players in a multiplayer game."
1997 #: gui/pregame/mainmenu.xml:(tooltip):495
1998 msgid "Game options and scenario design tools."
2001 #: gui/pregame/mainmenu.xml:(tooltip):510
2002 msgid "Exits the game."
2005 #: gui/pregame/mainmenu.xml:(tooltip):545
2006 msgid "Click to open play0ad.com in your web browser."
2009 #: gui/pregame/mainmenu.xml:(tooltip):557
2011 "Click to open the 0 A.D. IRC chat in your browser. (#0ad on "
2012 "webchat.quakenet.org)"
2015 #: gui/pregame/mainmenu.xml:(tooltip):569
2016 msgid "Click to visit 0 A.D. Trac to report a bug, crash, or error."
2019 #: gui/pregame/mainmenu.xml:(tooltip):581
2020 msgid "Click to open the 0 A.D. translate page in your browser."
2023 #: gui/pregame/mainmenu.xml:(tooltip):593
2024 msgid "Click to see the 0 A.D. credits."
2027 #: gui/reference/structree/structree.xml:(caption):25
2028 msgid "Civilization:"
2031 #: gui/reference/structree/structree.xml:(caption):92
2032 msgid "Trainer Units"
2035 #: gui/replaymenu/replay_menu.xml:(caption):13
2036 msgid "Replay Games"
2039 #: gui/replaymenu/replay_menu.xml:(caption):108
2040 msgid "Filter compatible replays"
2043 #: gui/replaymenu/replay_menu.xml:(caption):149
2047 #: gui/replaymenu/replay_menu.xml:(caption):164
2051 #: gui/replaymenu/replay_menu.xml:(caption):179
2055 #: gui/replaymenu/replay_menu.xml:(caption):212
2059 #: gui/replaymenu/replay_menu.xml:(caption):224
2063 #: gui/replaymenu/replay_menu.xml:(caption):230
2067 #: gui/replaymenu/replay_menu.xml:(caption):236
2068 msgid "Reload Cache"
2071 #: gui/replaymenu/replay_menu.xml:(caption):243
2072 #: gui/summary/summary.xml:(caption):33
2076 #: gui/replaymenu/replay_menu.xml:(caption):249
2077 msgid "Start Replay"
2080 #: gui/replaymenu/replay_menu.xml:(heading):68
2085 #: gui/replaymenu/replay_menu.xml:(heading):72
2090 #: gui/replaymenu/replay_menu.xml:(heading):76
2095 #: gui/replaymenu/replay_menu.xml:(heading):80
2100 #: gui/replaymenu/replay_menu.xml:(heading):84
2105 #: gui/replaymenu/replay_menu.xml:(heading):88
2110 #: gui/replaymenu/replay_menu.xml:(tooltip):237
2111 msgid "Rebuild the replay cache from scratch. Potentially slow!"
2114 #: gui/splashscreen/splashscreen.xml:(caption):13
2118 #: gui/splashscreen/splashscreen.xml:(caption):18
2119 msgid "Show this message in the future"
2122 #: gui/splashscreen/splashscreen.xml:(caption):23
2123 msgid "Known Issues (web)"
2126 #: gui/summary/summary.xml:(caption):115
2130 #: gui/summary/summary.xml:(caption):172
2131 msgctxt "summary chart"
2135 #: gui/summary/summary.xml:(caption):182
2136 msgctxt "summary chart"
2140 #: gui/summary/summary.xml:(caption):192
2141 msgctxt "summary chart"
2145 #: gui/summary/summary.xml:(caption):211
2149 #: gui/summary/summary.xml:(caption):216
2153 #: gui/summary/summary.xml:(tooltip):178
2154 msgctxt "summary chart"
2158 #: gui/summary/summary.xml:(tooltip):188
2159 msgctxt "summary chart"
2163 #: gui/summary/summary.xml:(tooltip):199
2164 msgctxt "summary chart"
2168 #: mod.jsondescription
2169 msgid "A free, open-source, historical RTS game."
2173 msgid "0 A.D. Empires Ascendant"
2176 #: gui/credits/texts/art.jsonContent[0].Content[0].Subtitle
2180 #: gui/credits/texts/art.jsonContent[0].Content[1].Subtitle
2181 msgid "Sound Manager"
2184 #: gui/credits/texts/art.jsonContent[0].Content[2].Subtitle
2188 #: gui/credits/texts/art.jsonContent[0].Title
2189 msgid "Artistic managers"
2192 #: gui/credits/texts/art.jsonContent[1].Title
2196 #: gui/credits/texts/art.jsonContent[2].Title
2197 msgid "Random Map Scripts"
2200 #: gui/credits/texts/art.jsonContent[3].Title
2204 #: gui/credits/texts/art.jsonContent[4].Title
2208 #: gui/credits/texts/art.jsonContent[5].Content[1].Subtitle
2209 msgid "Additional music, percussion, djembe, sampling"
2212 #: gui/credits/texts/art.jsonContent[5].Content[2].Subtitle
2213 msgid "Additional music"
2216 #: gui/credits/texts/art.jsonContent[5].Content[3].Subtitle
2220 #: gui/credits/texts/art.jsonContent[5].Content[4].Subtitle
2224 #: gui/credits/texts/art.jsonContent[5].Content[5].Subtitle
2225 msgid "Frame drum, darbuka, riq, toms"
2228 #: gui/credits/texts/art.jsonContent[5].Content[6].Subtitle
2232 #: gui/credits/texts/art.jsonContent[5].Content[7].Subtitle
2236 #: gui/credits/texts/art.jsonContent[5].Content[8].Subtitle
2240 #: gui/credits/texts/art.jsonContent[5].Content[9].Subtitle
2241 msgid "Tin whistles"
2244 #: gui/credits/texts/art.jsonContent[5].Content[10].Subtitle
2245 msgid "Viola, violin"
2248 #: gui/credits/texts/art.jsonContent[5].Title
2252 #: gui/credits/texts/art.jsonContent[6].Title
2253 #: gui/options/options.json[2].label
2257 #: gui/credits/texts/art.jsonContent[7].Content[0].Subtitle
2261 #: gui/credits/texts/art.jsonContent[7].Content[1].Subtitle
2265 #: gui/credits/texts/art.jsonContent[7].Title
2269 #: gui/credits/texts/art.jsonTitle
2273 #: gui/credits/texts/donators.jsonContent[0].Title
2274 msgid "Pledgie Drive 1"
2277 #: gui/credits/texts/donators.jsonContent[1].Title
2278 msgid "Pledgie Drive 2"
2281 #: gui/credits/texts/donators.jsonContent[2].Title
2283 "Indiegogo 2013 campaign\n"
2284 "More than 1000 donators (!), including:"
2287 #: gui/credits/texts/donators.jsonTitle
2291 #: gui/credits/texts/misc.jsonContent[0].Content[0].Subtitle
2295 #: gui/credits/texts/misc.jsonContent[0].Title
2296 msgid "History References"
2299 #: gui/credits/texts/misc.jsonContent[1].Title
2300 msgid "Community and Management"
2303 #: gui/credits/texts/programming.jsonContent[0].Title
2304 msgid "Programming managers"
2307 #: gui/credits/texts/programming.jsonContent[1].Subtitle
2308 msgid "Special thanks to"
2311 #: gui/credits/texts/programming.jsonTitle
2315 #: gui/credits/texts/special.jsonContent[0].Title
2319 #: gui/credits/texts/special.jsonContent[1].Content[0].Subtitle
2320 msgid "0 A.D. Founder"
2323 #: gui/credits/texts/special.jsonContent[1].Content[1].Subtitle
2324 msgid "Project Leaders"
2327 #: gui/credits/texts/special.jsonContent[1].Content[2].Subtitle
2328 msgid "Co-Lead Designers"
2331 #: gui/credits/texts/special.jsonContent[1].Title
2332 msgid "Special thanks to:"
2335 #: gui/credits/texts/special.jsonContent[2].Title
2336 msgid "And thanks to the entire community for making 0 A.D. possible."
2339 #: gui/credits/texts/special.jsonContent[3].Title
2340 msgid "No historians were harmed during the development of this project."
2343 #: gui/credits/texts/special.jsonTitle
2344 msgid "Special Credits"
2347 #: gui/credits/texts/translators.jsonTitle
2351 #: gui/options/options.json[0].options[0].tooltip
2352 msgid "How you want to be addressed in Single Player matches."
2355 #: gui/options/options.json[0].options[0].label
2356 msgid "Playername (Single Player)"
2359 #: gui/options/options.json[0].options[1].tooltip
2360 msgid "How you want to be addressed in Multiplayer matches (except lobby)."
2363 #: gui/options/options.json[0].options[1].label
2364 msgid "Playername (Multiplayer)"
2367 #: gui/options/options.json[0].options[2].tooltip
2368 msgid "Start 0 A.D. in a window"
2371 #: gui/options/options.json[0].options[2].label
2372 msgid "Windowed Mode"
2375 #: gui/options/options.json[0].options[3].tooltip
2376 msgid "Pause single player games when window loses focus"
2379 #: gui/options/options.json[0].options[3].label
2380 msgid "Background Pause"
2383 #: gui/options/options.json[0].options[4].tooltip
2385 "If you disable it, the welcome screen will still appear once, each time a "
2386 "new version is available. You can always launch it from the main menu."
2389 #: gui/options/options.json[0].options[4].label
2390 msgid "Enable Welcome Screen"
2393 #: gui/options/options.json[0].options[5].tooltip
2395 "Show detailed tooltips for trainable units in unit-producing buildings."
2398 #: gui/options/options.json[0].options[5].label
2399 msgid "Detailed Tooltips"
2402 #: gui/options/options.json[0].options[6].tooltip
2403 msgid "Show which player has a bad connection in multiplayer games."
2406 #: gui/options/options.json[0].options[6].label
2407 msgid "Network Warnings"
2410 #: gui/options/options.json[0].options[7].tooltip
2411 msgid "Show frames per second in top right corner."
2414 #: gui/options/options.json[0].options[7].label
2418 #: gui/options/options.json[0].options[8].tooltip
2419 msgid "Show current system time in top right corner."
2422 #: gui/options/options.json[0].options[8].label
2423 msgid "Realtime Overlay"
2426 #: gui/options/options.json[0].options[9].tooltip
2427 msgid "Show current simulation time in top right corner."
2430 #: gui/options/options.json[0].options[9].label
2431 msgid "Gametime Overlay"
2434 #: gui/options/options.json[0].options[10].tooltip
2435 msgid "Always show the remaining ceasefire time."
2438 #: gui/options/options.json[0].options[10].label
2439 msgid "Ceasefire Time Overlay"
2442 #: gui/options/options.json[0].options[11].list[0].label
2443 #: gui/options/options.json[3].options[4].list[0].label
2447 #: gui/options/options.json[0].options[11].list[1].label
2448 #: gui/options/options.json[3].options[4].list[1].label
2452 #: gui/options/options.json[0].options[11].list[2].label
2453 #: gui/options/options.json[3].options[4].list[2].label
2457 #: gui/options/options.json[0].options[11].tooltip
2459 "Allow everybody or buddies only to join the game as observer after it "
2463 #: gui/options/options.json[0].options[11].label
2464 msgid "Late Observer Joins"
2467 #: gui/options/options.json[0].options[12].tooltip
2468 msgid "Prevent further observers from joining if the limit is reached"
2471 #: gui/options/options.json[0].options[12].label
2472 msgid "Observer Limit"
2475 #: gui/options/options.json[0].options[13].tooltip
2476 msgid "Number of units trained per batch"
2479 #: gui/options/options.json[0].options[13].label
2480 msgid "Batch Training Size"
2483 #: gui/options/options.json[0].options[14].tooltip
2485 "The wounded unit hotkey considers the selected units as wounded if their "
2486 "health percentage falls below this number"
2489 #: gui/options/options.json[0].options[14].label
2490 msgid "Wounded Unit Health"
2493 #: gui/options/options.json[0].options[15].tooltip
2495 "Show time that messages are posted in the lobby, gamesetup and ingame chat."
2498 #: gui/options/options.json[0].options[15].label
2499 msgid "Chat Timestamp"
2502 #: gui/options/options.json[0].options[16].tooltip
2504 "Display the attack range of selected defensive structures (can also be "
2505 "toggled in-game with the hotkey)."
2508 #: gui/options/options.json[0].options[16].label
2509 msgid "Attack Range Visualization"
2512 #: gui/options/options.json[0].options[17].tooltip
2514 "Display the range of auras of selected units and structures (can also be "
2515 "toggled in-game with the hotkey)."
2518 #: gui/options/options.json[0].options[17].label
2519 msgid "Aura Range Visualization"
2522 #: gui/options/options.json[0].options[18].tooltip
2524 "Display the healing range of selected units (can also be toggled in-game "
2528 #: gui/options/options.json[0].options[18].label
2529 msgid "Heal Range Visualization"
2532 #: gui/options/options.json[0].label
2536 #: gui/options/options.json[1].options[0].tooltip
2537 msgid "Use OpenGL 2.0 shaders (recommended)"
2540 #: gui/options/options.json[1].options[0].label
2544 #: gui/options/options.json[1].options[1].tooltip
2548 #: gui/options/options.json[1].options[1].label
2552 #: gui/options/options.json[1].options[2].tooltip
2553 msgid "Use screen-space postprocessing filters (HDR, Bloom, DOF, etc)"
2556 #: gui/options/options.json[1].options[2].label
2557 msgid "Post Processing"
2560 #: gui/options/options.json[1].options[3].tooltip
2561 msgid "Number of shader effects. REQUIRES GAME RESTART"
2564 #: gui/options/options.json[1].options[3].label
2565 msgid "Shader Effects"
2568 #: gui/options/options.json[1].options[4].tooltip
2569 msgid "Enable shadows"
2572 #: gui/options/options.json[1].options[4].label
2576 #: gui/options/options.json[1].options[5].list[0].label
2580 #: gui/options/options.json[1].options[5].list[1].label
2584 #: gui/options/options.json[1].options[5].list[2].label
2585 #: gui/options/options.json[3].options[2].list[3].label
2589 #: gui/options/options.json[1].options[5].list[3].label
2593 #: gui/options/options.json[1].options[5].list[4].label
2597 #: gui/options/options.json[1].options[5].tooltip
2599 "Shadow map resolution. High values can crash the game when using a graphics "
2600 "card with low memory!"
2603 #: gui/options/options.json[1].options[5].label
2604 msgid "Shadow Quality"
2607 #: gui/options/options.json[1].options[6].tooltip
2608 msgid "Smooth shadows"
2611 #: gui/options/options.json[1].options[6].label
2612 msgid "Shadow Filtering"
2615 #: gui/options/options.json[1].options[7].tooltip
2616 msgid "Show outlines of units behind buildings"
2619 #: gui/options/options.json[1].options[7].label
2620 msgid "Unit Silhouettes"
2623 #: gui/options/options.json[1].options[8].tooltip
2624 msgid "Enable particles"
2627 #: gui/options/options.json[1].options[8].label
2631 #: gui/options/options.json[1].options[9].tooltip
2633 "When OFF, use the lowest settings possible to render water. This makes other"
2634 " settings irrelevant."
2637 #: gui/options/options.json[1].options[9].label
2638 msgid "Water Effects"
2641 #: gui/options/options.json[1].options[10].tooltip
2643 "Use higher-quality effects for water, rendering coastal waves, shore foam, "
2647 #: gui/options/options.json[1].options[10].label
2648 msgid "HQ Water Effects"
2651 #: gui/options/options.json[1].options[11].tooltip
2652 msgid "Use actual water depth in rendering calculations"
2655 #: gui/options/options.json[1].options[11].label
2656 msgid "Real Water Depth"
2659 #: gui/options/options.json[1].options[12].tooltip
2660 msgid "Allow water to reflect a mirror image"
2663 #: gui/options/options.json[1].options[12].label
2664 msgid "Water Reflections"
2667 #: gui/options/options.json[1].options[13].tooltip
2668 msgid "Use a real water refraction map and not transparency"
2671 #: gui/options/options.json[1].options[13].label
2672 msgid "Water Refraction"
2675 #: gui/options/options.json[1].options[14].tooltip
2676 msgid "Cast shadows on water"
2679 #: gui/options/options.json[1].options[14].label
2680 msgid "Shadows on Water"
2683 #: gui/options/options.json[1].options[15].tooltip
2684 msgid "Lift darkness and fog-of-war smoothly"
2687 #: gui/options/options.json[1].options[15].label
2691 #: gui/options/options.json[1].options[16].tooltip
2695 #: gui/options/options.json[1].options[16].label
2699 #: gui/options/options.json[1].options[17].tooltip
2700 msgid "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART"
2703 #: gui/options/options.json[1].options[17].label
2707 #: gui/options/options.json[1].options[18].tooltip
2709 "To save CPU workload, throttle render frequency in all menus. Set to maximum"
2710 " to disable throttling."
2713 #: gui/options/options.json[1].options[18].label
2714 msgid "FPS Throttling in Menus"
2717 #: gui/options/options.json[1].options[19].tooltip
2719 "To save CPU workload, throttle render frequency in running games. Set to "
2720 "maximum to disable throttling."
2723 #: gui/options/options.json[1].options[19].label
2724 msgid "FPS Throttling in Games"
2727 #: gui/options/options.json[1].tooltip
2728 msgid "Set the balance between performance and visual appearance."
2731 #: gui/options/options.json[1].label
2735 #: gui/options/options.json[2].options[0].tooltip
2736 msgid "Master audio gain"
2739 #: gui/options/options.json[2].options[0].label
2740 msgid "Master Volume"
2743 #: gui/options/options.json[2].options[1].tooltip
2744 msgid "In game music gain"
2747 #: gui/options/options.json[2].options[1].label
2748 msgid "Music Volume"
2751 #: gui/options/options.json[2].options[2].tooltip
2752 msgid "In game ambient sound gain"
2755 #: gui/options/options.json[2].options[2].label
2756 msgid "Ambient Volume"
2759 #: gui/options/options.json[2].options[3].tooltip
2760 msgid "In game unit action sound gain"
2763 #: gui/options/options.json[2].options[3].label
2764 msgid "Action Volume"
2767 #: gui/options/options.json[2].options[4].tooltip
2768 msgid "UI sound gain"
2771 #: gui/options/options.json[2].options[4].label
2775 #: gui/options/options.json[2].options[5].tooltip
2776 msgid "Receive audio notification when someone types your nick"
2779 #: gui/options/options.json[2].options[5].label
2780 msgid "Nick Notification"
2783 #: gui/options/options.json[3].options[0].tooltip
2784 msgid "Show tips when setting up a game."
2787 #: gui/options/options.json[3].options[0].label
2788 msgid "Enable Game Setting Tips"
2791 #: gui/options/options.json[3].options[1].tooltip
2793 "Save and restore match settings for quick reuse when hosting another game"
2796 #: gui/options/options.json[3].options[1].label
2797 msgid "Persist Match Settings"
2800 #: gui/options/options.json[3].options[2].list[0].label
2804 #: gui/options/options.json[3].options[2].list[1].label
2808 #: gui/options/options.json[3].options[2].list[2].label
2812 #: gui/options/options.json[3].options[2].list[4].label
2816 #: gui/options/options.json[3].options[2].list[5].label
2820 #: gui/options/options.json[3].options[2].tooltip
2821 msgid "Default difficulty of the AI."
2824 #: gui/options/options.json[3].options[2].label
2825 msgid "Default AI Difficulty"
2828 #: gui/options/options.json[3].options[3].list[0].label
2832 #: gui/options/options.json[3].options[3].list[1].label
2836 #: gui/options/options.json[3].options[3].list[2].label
2840 #: gui/options/options.json[3].options[3].list[3].label
2844 #: gui/options/options.json[3].options[3].tooltip
2845 msgid "Default behavior of the AI."
2848 #: gui/options/options.json[3].options[3].label
2849 msgid "Default AI Behavior"
2852 #: gui/options/options.json[3].options[4].tooltip
2854 "Automatically assign joining clients to free player slots during the match "
2858 #: gui/options/options.json[3].options[4].label
2859 msgid "Assign Players"
2862 #: gui/options/options.json[3].label
2866 #: gui/options/options.json[4].options[0].tooltip
2867 msgid "Number of backlogged messages to load when joining the lobby"
2870 #: gui/options/options.json[4].options[0].label
2871 msgid "Chat Backlog"
2874 #: gui/options/options.json[4].options[1].tooltip
2876 "Show the average rating of the participating players in a column of the "
2880 #: gui/options/options.json[4].options[1].label
2881 msgid "Game Rating Column"
2884 #: gui/options/options.json[4].tooltip
2885 msgid "These settings only affect the multiplayer."
2888 #: gui/options/options.json[4].label
2892 #: gui/options/options.json[5].options[0].tooltip
2893 msgid "Show a chat notification if you are attacked by another player"
2896 #: gui/options/options.json[5].options[0].label
2900 #: gui/options/options.json[5].options[1].tooltip
2902 "Show a chat notification if an ally tributes resources to another team "
2903 "member if teams are locked, and all tributes in observer mode"
2906 #: gui/options/options.json[5].options[1].label
2910 #: gui/options/options.json[5].options[2].tooltip
2911 msgid "Show a chat notification to observers when a player bartered resources"
2914 #: gui/options/options.json[5].options[2].label
2918 #: gui/options/options.json[5].options[3].list[0].label
2922 #: gui/options/options.json[5].options[3].list[1].label
2926 #: gui/options/options.json[5].options[3].list[2].label
2927 msgid "All displayed"
2930 #: gui/options/options.json[5].options[3].tooltip
2932 "Show a chat notification if you or an ally have started, aborted or "
2933 "completed a new phase, and phases of all players in observer mode"
2936 #: gui/options/options.json[5].options[3].label
2940 #: gui/options/options.json[5].tooltip
2941 msgid "Regulate the verbosity of chat notifications."
2944 #: gui/options/options.json[5].label
2945 msgid "Chat Notifications"
2948 #: simulation/data/resources/food.jsondescription
2949 msgid "Harvest from animals, berry bushes, fish, or fields."
2952 #: simulation/data/resources/metal.jsondescription
2953 msgid "Mine from metal mines or quarries."
2956 #: simulation/data/resources/stone.jsondescription
2957 msgid "Mine from rocks, stone quarries or ruins."
2960 #: simulation/data/resources/wood.jsondescription
2961 msgid "Cut down from trees or groves."
2964 #. Translation: Word as used at the beginning of a sentence or as a single-
2966 #: simulation/data/resources/food.jsonname
2971 #. Translation: Word as used in the middle of a sentence (which may require
2972 #. using lowercase for your language).
2973 #: simulation/data/resources/food.jsonname
2974 msgctxt "withinSentence"
2978 #. Translation: Word as used at the beginning of a sentence or as a single-
2980 #: simulation/data/resources/food.jsonsubtypes.fish
2985 #. Translation: Word as used in the middle of a sentence (which may require
2986 #. using lowercase for your language).
2987 #: simulation/data/resources/food.jsonsubtypes.fish
2988 msgctxt "withinSentence"
2992 #. Translation: Word as used at the beginning of a sentence or as a single-
2994 #: simulation/data/resources/food.jsonsubtypes.fruit
2999 #. Translation: Word as used in the middle of a sentence (which may require
3000 #. using lowercase for your language).
3001 #: simulation/data/resources/food.jsonsubtypes.fruit
3002 msgctxt "withinSentence"
3006 #. Translation: Word as used at the beginning of a sentence or as a single-
3008 #: simulation/data/resources/food.jsonsubtypes.grain
3013 #. Translation: Word as used in the middle of a sentence (which may require
3014 #. using lowercase for your language).
3015 #: simulation/data/resources/food.jsonsubtypes.grain
3016 msgctxt "withinSentence"
3020 #. Translation: Word as used at the beginning of a sentence or as a single-
3022 #: simulation/data/resources/food.jsonsubtypes.meat
3027 #. Translation: Word as used in the middle of a sentence (which may require
3028 #. using lowercase for your language).
3029 #: simulation/data/resources/food.jsonsubtypes.meat
3030 msgctxt "withinSentence"
3034 #. Translation: Word as used at the beginning of a sentence or as a single-
3036 #: simulation/data/resources/metal.jsonname
3041 #. Translation: Word as used in the middle of a sentence (which may require
3042 #. using lowercase for your language).
3043 #: simulation/data/resources/metal.jsonname
3044 msgctxt "withinSentence"
3048 #. Translation: Word as used at the beginning of a sentence or as a single-
3050 #: simulation/data/resources/metal.jsonsubtypes.ore
3055 #. Translation: Word as used in the middle of a sentence (which may require
3056 #. using lowercase for your language).
3057 #: simulation/data/resources/metal.jsonsubtypes.ore
3058 msgctxt "withinSentence"
3062 #. Translation: Word as used at the beginning of a sentence or as a single-
3064 #: simulation/data/resources/stone.jsonname
3069 #. Translation: Word as used in the middle of a sentence (which may require
3070 #. using lowercase for your language).
3071 #: simulation/data/resources/stone.jsonname
3072 msgctxt "withinSentence"
3076 #. Translation: Word as used at the beginning of a sentence or as a single-
3078 #: simulation/data/resources/stone.jsonsubtypes.ruins
3079 #: simulation/data/resources/wood.jsonsubtypes.ruins
3084 #. Translation: Word as used in the middle of a sentence (which may require
3085 #. using lowercase for your language).
3086 #: simulation/data/resources/stone.jsonsubtypes.ruins
3087 #: simulation/data/resources/wood.jsonsubtypes.ruins
3088 msgctxt "withinSentence"
3092 #. Translation: Word as used at the beginning of a sentence or as a single-
3094 #: simulation/data/resources/stone.jsonsubtypes.rock
3099 #. Translation: Word as used in the middle of a sentence (which may require
3100 #. using lowercase for your language).
3101 #: simulation/data/resources/stone.jsonsubtypes.rock
3102 msgctxt "withinSentence"
3106 #. Translation: Word as used at the beginning of a sentence or as a single-
3108 #: simulation/data/resources/wood.jsonname
3113 #. Translation: Word as used in the middle of a sentence (which may require
3114 #. using lowercase for your language).
3115 #: simulation/data/resources/wood.jsonname
3116 msgctxt "withinSentence"
3120 #. Translation: Word as used at the beginning of a sentence or as a single-
3122 #: simulation/data/resources/wood.jsonsubtypes.tree
3127 #. Translation: Word as used in the middle of a sentence (which may require
3128 #. using lowercase for your language).
3129 #: simulation/data/resources/wood.jsonsubtypes.tree
3130 msgctxt "withinSentence"
3134 #: gui/gamesetup/ai.txt:1
3136 "Although reasonably easy for an experienced player, the default AI level is "
3137 "quite challenging for new players yet to master the basic mechanisms of the "
3138 "game. Beginners are advised to start by playing against a lower level AI "
3139 "(Sandbox or Very Easy). Change the AI level by clicking the gear icon next "
3140 "to the player you want to modify in the selection panel above."
3143 #: gui/splashscreen/splashscreen.txt:2
3145 "[font=\"sans-bold-20\"] Thank you for installing 0 A.D. Empires Ascendant!"
3148 #: gui/splashscreen/splashscreen.txt:3
3149 msgid "[font=\"sans-16\"]"
3152 #: gui/splashscreen/splashscreen.txt:4
3154 "[imgleft=\"constructionIcon\"]This game is still in development. Features "
3155 "are missing and it contains bugs."
3158 #: gui/splashscreen/splashscreen.txt:6
3160 "[imgleft=\"iconLag\"]The game can have performance problems, especially with"
3161 " large maps and a great number of units."
3164 #: gui/splashscreen/splashscreen.txt:8
3166 "[imgleft=\"iconFormation\"]Formations are a work in progress, but you can "
3167 "toggle forming and disbanding formations as desired."
3170 #: gui/text/tips/army_camp.txt:1
3171 msgid "ROMAN ARMY CAMP"
3174 #: gui/text/tips/army_camp.txt:2
3176 "- Build anywhere on the map, even in enemy territory. Good for building a "
3177 "secret base behind enemy lines or to consolidate gains within enemy "
3181 #: gui/text/tips/army_camp.txt:4
3182 msgid "- Decays to the territory owner when built in non-allied territory"
3185 #: gui/text/tips/army_camp.txt:6
3186 msgid "- Construct siege weapons and train citizen-soldiers."
3189 #: gui/text/tips/army_camp.txt:8
3191 "- Garrison up to 40 units to slowly heal the units and protect the army camp"
3192 " from attacks and decay."
3195 #: gui/text/tips/barracks.txt:1
3199 #: gui/text/tips/barracks.txt:2
3201 "- Train all citizen-soldiers. Some factions can unlock the training of "
3202 "champions as well."
3205 #: gui/text/tips/barracks.txt:4
3206 msgid "- Research military technologies unique to each faction."
3209 #: gui/text/tips/barracks.txt:6
3211 "- Build one early to train citizen-soldiers while you phase up your "
3215 #: gui/text/tips/barracks.txt:8
3216 msgid "- Build in a forward base to resupply your assault with fresh troops."
3219 #: gui/text/tips/blacksmith.txt:1
3223 #: gui/text/tips/blacksmith.txt:2
3224 msgid "- Research structure for all factions."
3227 #: gui/text/tips/blacksmith.txt:4
3228 msgid "- Research weapon and armor upgrades for your units."
3231 #: gui/text/tips/blacksmith.txt:6
3233 "- Garrison a citizen-soldier inside to research faster (NOT IMPLEMENTED "
3237 #: gui/text/tips/carth_sacred_band.txt:1
3238 msgid "CARTHAGINIAN SACRED BAND"
3241 #: gui/text/tips/carth_sacred_band.txt:2
3242 msgid "- Champion Spearmen and Champion Cavalry Spearmen for Carthage."
3245 #: gui/text/tips/carth_sacred_band.txt:4
3247 "- Both are trainable from the Temple, instead of the Fortress like most "
3251 #: gui/text/tips/carth_sacred_band.txt:6
3253 "- Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as "
3254 "heavy shock against siege weapons and skirmishers."
3257 #: gui/text/tips/catapults.txt:1
3261 #: gui/text/tips/catapults.txt:2
3262 msgid "- Ranged siege engines that are good against buildings."
3265 #: gui/text/tips/catapults.txt:4
3267 "- May upgrade to flaming projectiles for extra effectiveness against "
3268 "buildings and units."
3271 #: gui/text/tips/catapults.txt:6
3272 msgid "- Expensive and slow."
3275 #: gui/text/tips/catapults.txt:8
3277 "- Pack up into carts for movement, and unpack into stationary engines for "
3281 #: gui/text/tips/celtic_war_barge.txt:1
3282 msgid "CELTIC WAR BARGE"
3285 #: gui/text/tips/celtic_war_barge.txt:2
3286 msgid "- A medium \"trireme\"-class warship."
3289 #: gui/text/tips/celtic_war_barge.txt:4
3290 msgid "- Available to the Celtic Factions (Britons, Gauls)."
3293 #: gui/text/tips/celtic_war_barge.txt:6
3294 msgid "- Can transport up to 40 units across the waters."
3297 #: gui/text/tips/celtic_war_barge.txt:8
3298 msgid "- Increases firepower with garrisoned infantry."
3301 #: gui/text/tips/celtic_war_barge.txt:10
3302 msgid "- Cannot ram, like other triremes, but has greater health and armor."
3305 #: gui/text/tips/civic_centres.txt:1
3306 msgid "CIVIC CENTERS"
3309 #: gui/text/tips/civic_centres.txt:2
3310 msgid "- The \"foundation\" of your new colony."
3313 #: gui/text/tips/civic_centres.txt:4
3314 msgid "- Claim large tracts of territory."
3317 #: gui/text/tips/civic_centres.txt:6
3318 msgid "- Can be built in friendly and neutral territory."
3321 #: gui/text/tips/civic_centres.txt:8
3322 msgid "- Train Female Citizens and basic Citizen-Soldiers."
3325 #: gui/text/tips/embassies.txt:1
3329 #: gui/text/tips/embassies.txt:2
3330 msgid "- Special \"Barracks\" available to the Carthage faction."
3333 #: gui/text/tips/embassies.txt:4
3334 msgid "- Train mercenaries from each of the ethnically-themed embassies."
3337 #: gui/text/tips/embassies.txt:6
3339 "- Mercenary \"citizen-soldiers\" have their normal Food cost converted to "
3343 #: gui/text/tips/fishing.txt:1
3347 #: gui/text/tips/fishing.txt:2
3348 msgid "- Fish the seas for a bountiful harvest."
3351 #: gui/text/tips/fishing.txt:4
3352 msgid "- Fishing boats carry a large amount of food per trip."
3355 #: gui/text/tips/fishing.txt:6
3356 msgid "- Fishing is faster than gathering food on fields."
3359 #: gui/text/tips/fishing.txt:8
3360 msgid "- Careful! Fish are not an infinite resource!"
3363 #: gui/text/tips/fortress.txt:1
3367 #: gui/text/tips/fortress.txt:2
3368 msgid "- The Fortress is usually each faction's strongest building."
3371 #: gui/text/tips/fortress.txt:4
3372 msgid "- Trains strong units like Champions, Heroes, and Siege Weapons."
3375 #: gui/text/tips/fortress.txt:6
3376 msgid "- Gives a population boost."
3379 #: gui/text/tips/fortress.txt:8
3380 msgid "- Garrison soldiers inside to add more firepower to its defense."
3383 #: gui/text/tips/gathering.txt:1
3384 msgid "RESOURCE GATHERING"
3387 #: gui/text/tips/gathering.txt:2
3388 msgid "- Use Citizen-Soldiers and Female Citizens to gather resources."
3391 #: gui/text/tips/gathering.txt:4
3392 msgid "- Female Citizens are bonused with Farming and Foraging."
3395 #: gui/text/tips/gathering.txt:6
3396 msgid "- Citizen-Soldiers are bonused with Mining."
3399 #: gui/text/tips/gathering.txt:8
3400 msgid "- Cavalry Citizen-Soldiers are bonused with Hunting."
3403 #: gui/text/tips/gathering.txt:10
3405 "- The higher the level of Citizen-Soldier (Advanced, Elite), the better he "
3406 "fights, but the less efficient he is at gathering."
3409 #: gui/text/tips/iphicrates.txt:1
3413 #: gui/text/tips/iphicrates.txt:2
3415 "- The Athenian general who reformed the Athenian army to be faster and more "
3419 #: gui/text/tips/iphicrates.txt:4
3420 msgid "- Units in his formation are faster and stronger."
3423 #: gui/text/tips/iphicrates.txt:6
3424 msgid "- Skirmishers move faster while he lives."
3427 #: gui/text/tips/outposts.txt:1
3431 #: gui/text/tips/outposts.txt:2
3432 msgid "- Build in neutral territory for a large scouting range."
3435 #: gui/text/tips/outposts.txt:4
3436 msgid "- Cheap, at 80 Wood."
3439 #: gui/text/tips/outposts.txt:6
3440 msgid "- They construct quickly, but are weak."
3443 #: gui/text/tips/outposts.txt:8
3445 "- Garrison a unit in it to stop them from decaying in neutral territory."
3448 #: gui/text/tips/palisades.txt:1
3449 msgid "PALISADE WALLS"
3452 #: gui/text/tips/palisades.txt:2
3453 msgid "- A quick, cheap wooden wall available to all factions."
3456 #: gui/text/tips/palisades.txt:4
3457 msgid "- Most factions have access to them in Village Phase."
3460 #: gui/text/tips/palisades.txt:6
3462 "- Attackable by enemy soldiers, unlike City Walls, which are only attackable"
3463 " by siege weapons."
3466 #: gui/text/tips/pericles.txt:1
3470 #: gui/text/tips/pericles.txt:2
3471 msgid "- The foremost Athenian politician of the 5th century BCE."
3474 #: gui/text/tips/pericles.txt:4
3475 msgid "- Buildings construct faster within his range."
3478 #: gui/text/tips/pericles.txt:6
3479 msgid "- Temples are cheaper while he lives."
3482 #: gui/text/tips/persian_architecture.txt:1
3483 msgid "PERSIAN ARCHITECTURE"
3486 #: gui/text/tips/persian_architecture.txt:2
3487 msgid "- Special Technology for the Persians."
3490 #: gui/text/tips/persian_architecture.txt:4
3491 msgid "- All Persian buildings +25% stronger."
3494 #: gui/text/tips/persian_architecture.txt:6
3495 msgid "- Build time lengthened by +20% as a consequence."
3498 #: gui/text/tips/persian_architecture.txt:8
3500 "- Persians also have access to a great number of structural & defensive "
3504 #: gui/text/tips/pikemen.txt:1
3508 #: gui/text/tips/pikemen.txt:2
3509 msgid "- Heavily armored and slow. Low attack."
3512 #: gui/text/tips/pikemen.txt:4
3514 "- Used against cavalry or against other melee infantry to pin them in place."
3517 #: gui/text/tips/pikemen.txt:6
3518 msgid "- Available to: Macedonians, Seleucids, and Ptolemies."
3521 #: gui/text/tips/quinquereme.txt:1
3522 msgid "HEAVY WARSHIP"
3525 #: gui/text/tips/quinquereme.txt:2
3527 "- The heaviest standard warship. Available to: Rome, Carthage, Ptolemies, "
3531 #: gui/text/tips/quinquereme.txt:4
3532 msgid "- Transports up to 50 units."
3535 #: gui/text/tips/quinquereme.txt:6
3536 msgid "- Increases firepower with garrisoned catapults."
3539 #: gui/text/tips/quinquereme.txt:8
3540 msgid "- Has a ramming attack that sinks enemy ships (NOT IMPLEMENTED YET)."
3543 #: gui/text/tips/savanna_biome.txt:1
3544 msgid "SAVANNA BIOME"
3547 #: gui/text/tips/savanna_biome.txt:2
3548 msgid "- Generally flat, with a few watering holes and rocky outcrops."
3551 #: gui/text/tips/savanna_biome.txt:4
3552 msgid "- Chock full of herd animals for plentiful hunting."
3555 #: gui/text/tips/savanna_biome.txt:6
3556 msgid "- Rich in all types of mining."
3559 #: gui/text/tips/savanna_biome.txt:8
3560 msgid "- Wood tends to be sparse, but consists of high-yield Baobab trees."
3563 #: gui/text/tips/scout_towers.txt:1
3564 msgid "DEFENSE TOWERS"
3567 #: gui/text/tips/scout_towers.txt:2
3568 msgid "- Free-standing towers good for defending large areas of countryside."
3571 #: gui/text/tips/scout_towers.txt:4
3573 "- They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 300 "
3574 "Stone (because they're stronger)."
3577 #: gui/text/tips/scout_towers.txt:6
3578 msgid "- Has a ranged attack that increases for each garrisoned unit."
3581 #: gui/text/tips/spartan_hoplites.txt:1
3585 #: gui/text/tips/spartan_hoplites.txt:2
3586 msgid "- Strongest infantry unit in the game."
3589 #: gui/text/tips/spartan_hoplites.txt:4
3590 msgid "- Champion Infantry available to the Spartans faction."
3593 #: gui/text/tips/spartan_hoplites.txt:6
3595 "- Use them to slaughter enemy cavalry or as a shock force to support your "
3599 #: gui/text/tips/spartan_hoplites.txt:8
3600 msgid "- Use the 'Phalanx' formation for extra armor bonuses."
3603 #: gui/text/tips/spearmen.txt:1
3607 #: gui/text/tips/spearmen.txt:2
3608 msgid "- The basic melee infantry for every faction in the game."
3611 #: gui/text/tips/spearmen.txt:4
3612 msgid "- Used against cavalry for an attack bonus."
3615 #: gui/text/tips/spearmen.txt:6
3616 msgid "- Decent hack attack make them good front line troops."
3619 #: gui/text/tips/spearmen.txt:8
3621 "- They are countered by ranged units and swordsmen, so support your spearmen"
3622 " with slingers or cavalry."
3625 #: gui/text/tips/stoa.txt:1
3629 #: gui/text/tips/stoa.txt:2
3630 msgid "- A special structure for Greek factions."
3633 #: gui/text/tips/stoa.txt:4
3634 msgid "- Trains Heavy Skirmishers and Sword Infantry Champions."
3637 #: gui/text/tips/stoa.txt:6
3638 msgid "- Grants +10 Population."
3641 #: gui/text/tips/storehouses.txt:1
3645 #: gui/text/tips/storehouses.txt:2
3646 msgid "- A cheap dropsite for non-food resources (wood, stone, metal)."
3649 #: gui/text/tips/storehouses.txt:4
3651 "- Research technologies to improve the gathering capabilities of your "
3655 #: gui/text/tips/syntagma.txt:1
3656 msgid "SYNTAGMA FORMATION"
3659 #: gui/text/tips/syntagma.txt:2
3660 msgid "- A formation for 'pikeman' style infantry."
3663 #: gui/text/tips/syntagma.txt:4
3664 msgid "- Formation is slow and cumbersome."
3667 #: gui/text/tips/syntagma.txt:6
3668 msgid "- Nearly invulnerable from the front."
3671 #: gui/text/tips/syntagma.txt:8
3672 msgid "- Vulnerable to attacks from the rear."
3675 #: gui/text/tips/temples.txt:1
3679 #: gui/text/tips/temples.txt:2
3680 msgid "- Town Phase structure."
3683 #: gui/text/tips/temples.txt:4
3684 msgid "- Recruit Healers to heal your troops on the battlefield."
3687 #: gui/text/tips/temples.txt:6
3688 msgid "- Research healing, religious devotion, and cultural technologies."
3691 #: gui/text/tips/temples.txt:8
3692 msgid "- Its \"aura\" heals nearby units."
3695 #: gui/text/tips/temples.txt:10
3696 msgid "- Garrison damaged units inside for quicker healing."
3699 #: gui/text/tips/territory_decay.txt:1
3700 msgid "TERRITORY DECAY"
3703 #: gui/text/tips/territory_decay.txt:3
3705 "- Decay happens when buildings are not connected to an allied Civil Center."
3708 #: gui/text/tips/territory_decay.txt:5
3710 "- The decay process can be slowed down or reversed by garrisoning some units"
3711 " in the structure."
3714 #: gui/text/tips/territory_decay.txt:7
3716 "- When the decay is completed, the building will be given to the most "
3717 "influential neighbor."
3720 #: gui/text/tips/themistocles.txt:1
3721 msgid "THEMISTOCLES"
3724 #: gui/text/tips/themistocles.txt:2
3726 "- Athenian hero who commanded the Greeks at the great naval battles of "
3727 "Artemisium and Salamis."
3730 #: gui/text/tips/themistocles.txt:4
3731 msgid "- All ships are built faster while he lives."
3734 #: gui/text/tips/themistocles.txt:6
3735 msgid "- The ship he is garrisoned inside sails much faster."
3738 #: gui/text/tips/triremes.txt:1
3742 #: gui/text/tips/triremes.txt:2
3743 msgid "- The Medium Warship."
3746 #: gui/text/tips/triremes.txt:4
3748 "- Available to the Romans, Carthaginians, Hellenic factions, and Persians."
3751 #: gui/text/tips/triremes.txt:6
3752 msgid "- Good for transporting or fighting."
3755 #: gui/text/tips/triremes.txt:8
3756 msgid "- Garrison troops aboard to increase fire power."
3759 #: gui/text/tips/triremes.txt:10
3761 "- Garrison a catapult aboard for a long-range siege attack (NOT IMPLEMENTED "
3765 #: gui/text/tips/triremes.txt:12
3767 "- Capable of a devastating ship-to-ship ramming attack that must recharge "
3768 "between each use (NOT IMPLEMENTED YET)."
3771 #: gui/text/tips/viriato.txt:1
3775 #: gui/text/tips/viriato.txt:2
3776 msgid "- Iberian hero of the Lusitani tribe."
3779 #: gui/text/tips/viriato.txt:4
3781 "- At least 7 campaigns against the Romans during the 'Lusitani Wars' from "
3785 #: gui/text/tips/viriato.txt:6
3786 msgid "- Fast moving and can switch between sword and flaming javelin."
3789 #: gui/text/tips/viriato.txt:8
3791 "- His \"aura\" is the \"Tactica Guerilla\" that allows nearby Iberian units "
3792 "to ambush their opponents."
3795 #: gui/text/tips/war_elephants.txt:1
3796 msgid "WAR ELEPHANTS"
3799 #: gui/text/tips/war_elephants.txt:2
3800 msgid "- Huge beasts from Africa and India, trained for war."
3803 #: gui/text/tips/war_elephants.txt:4
3805 "- High Food and Metal cost, but very powerful. Strongest against Structures "
3809 #: gui/text/tips/war_elephants.txt:6
3810 msgid "- Vulnerable to infantry skirmishers."
3813 #: gui/text/tips/war_elephants.txt:8
3814 msgid "- Available to: Mauryans, Ptolemies, Seleucids, and Carthaginians."
3817 #: gui/text/tips/whales.txt:1
3821 #: gui/text/tips/whales.txt:2
3822 msgid "- An oceanic resource."
3825 #: gui/text/tips/whales.txt:4
3826 msgid "- 2000 Food."
3829 #: gui/text/tips/whales.txt:6
3830 msgid "- Gatherable by Fishing Boats after the whale is killed."
3833 #: gui/text/tips/whales.txt:8
3834 msgid "- Roam around the oceans of the game and flee when attacked."