1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Gu Hong Min <placidmoon1@gmail.com>, 2015
7 # Hong Won Gi <timmy0807@naver.com>, 2016
8 # jjj <triplej03@nate.com>, 2014
9 # Gu Hong Min <placidmoon1@gmail.com>, 2015
10 # jjj <triplej03@nate.com>, 2014
13 "Project-Id-Version: 0 A.D.\n"
14 "POT-Creation-Date: 2017-12-27 09:05+0100\n"
15 "PO-Revision-Date: 2017-12-27 15:57+0000\n"
16 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
17 "Language-Team: Korean (http://www.transifex.com/wildfire-games/0ad/language/ko/)\n"
19 "Content-Type: text/plain; charset=UTF-8\n"
20 "Content-Transfer-Encoding: 8bit\n"
22 "Plural-Forms: nplurals=1; plural=0;\n"
24 #: simulation/data/technologies/advanced_unit_bonus.jsontooltip
26 "Units promoted to the advanced class gain a lot of quality: 20% extra "
27 "health, 1 extra armor level of every type, 20% extra attack for melee units,"
28 " 4m extra range and 5% better precision for ranged units, faster movement "
29 "speeds and extra heal speed and range for healers."
32 #: simulation/data/technologies/armor_cav_01.jsondescription
33 #: simulation/data/technologies/armor_cav_chamfron.jsondescription
34 msgid "Metal armor for a horse's face."
35 msgstr "말의 얼굴을 위한 금속갑옷"
37 #: simulation/data/technologies/armor_cav_01.jsontooltip
38 #: simulation/data/technologies/armor_cav_02.jsontooltip
40 "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor "
44 #: simulation/data/technologies/armor_cav_01.jsongenericName
45 #: simulation/data/technologies/armor_cav_02.jsongenericName
46 #: simulation/data/technologies/armor_cav_chamfron.jsongenericName
50 #: simulation/data/technologies/armor_cav_01.jsonrequirementsTooltip
51 #: simulation/data/technologies/armor_cav_chamfron.jsonrequirementsTooltip
52 #: simulation/data/technologies/armor_infantry_01.jsonrequirementsTooltip
53 #: simulation/data/technologies/armor_infantry_hack_01.jsonrequirementsTooltip
54 #: simulation/data/technologies/armor_infantry_hack_02.jsonrequirementsTooltip
55 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonrequirementsTooltip
56 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonrequirementsTooltip
57 #: simulation/data/technologies/armor_ship_hypozomata.jsonrequirementsTooltip
58 #: simulation/data/technologies/attack_cav_lance.jsonrequirementsTooltip
59 #: simulation/data/technologies/attack_cavalry_melee_01.jsonrequirementsTooltip
60 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonrequirementsTooltip
61 #: simulation/data/technologies/attack_infantry_melee_01.jsonrequirementsTooltip
62 #: simulation/data/technologies/attack_infantry_ranged_01.jsonrequirementsTooltip
63 #: simulation/data/technologies/buildtime_walls_rubble.jsonrequirementsTooltip
64 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
65 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
66 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
67 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
68 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
69 #: simulation/data/technologies/heal_barracks.jsonrequirementsTooltip
70 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
71 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
72 #: simulation/data/technologies/health_walls_geometric_masonry.jsonrequirementsTooltip
73 #: simulation/data/technologies/melee_inf_sidearms.jsonrequirementsTooltip
74 #: simulation/data/technologies/pop_civic_01.jsonrequirementsTooltip
75 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
76 #: simulation/data/technologies/ranged_inf_irregulars.jsonrequirementsTooltip
77 #: simulation/data/technologies/speed_cavalry_01.jsonrequirementsTooltip
78 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
79 #: simulation/data/technologies/tower_decay.jsonrequirementsTooltip
80 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
81 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
82 #: simulation/data/technologies/trade_convoys_speed.jsonrequirementsTooltip
83 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
84 #: simulation/data/technologies/training_levy_cavalry.jsonrequirementsTooltip
85 #: simulation/data/technologies/training_levy_infantry.jsonrequirementsTooltip
86 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsonrequirementsTooltip
87 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonrequirementsTooltip
88 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsonrequirementsTooltip
89 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsonrequirementsTooltip
90 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsonrequirementsTooltip
91 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsonrequirementsTooltip
92 #: simulation/data/technologies/carthaginians/special_colonisation.jsonrequirementsTooltip
93 #: simulation/data/technologies/carthaginians/special_exploration.jsonrequirementsTooltip
94 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsonrequirementsTooltip
95 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsonrequirementsTooltip
96 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsonrequirementsTooltip
97 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsonrequirementsTooltip
98 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsonrequirementsTooltip
99 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsonrequirementsTooltip
100 #: simulation/data/technologies/persians/training_levy_cavalry.jsonrequirementsTooltip
101 #: simulation/data/technologies/persians/training_levy_infantry.jsonrequirementsTooltip
102 msgid "Unlocked in Town Phase."
105 #: simulation/data/technologies/armor_cav_01.jsonspecificName.sele
106 #: simulation/data/technologies/armor_cav_01.jsonspecificName.mace
107 #: simulation/data/technologies/armor_cav_01.jsonspecificName.ptol
108 #: simulation/data/technologies/armor_cav_01.jsonspecificName.spart
109 #: simulation/data/technologies/armor_cav_01.jsonspecificName.athen
110 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.sele
111 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.mace
112 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.ptol
113 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.spart
114 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.athen
115 msgid "Prometōpídion"
118 #: simulation/data/technologies/armor_cav_02.jsondescription
119 msgid "Metal armor for a horse's body."
122 #: simulation/data/technologies/armor_cav_02.jsonrequirementsTooltip
123 #: simulation/data/technologies/armor_hero_01.jsonrequirementsTooltip
124 #: simulation/data/technologies/armor_infantry_02.jsonrequirementsTooltip
125 #: simulation/data/technologies/armor_infantry_hack_03.jsonrequirementsTooltip
126 #: simulation/data/technologies/armor_infantry_hack_04.jsonrequirementsTooltip
127 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonrequirementsTooltip
128 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonrequirementsTooltip
129 #: simulation/data/technologies/armor_ship_hullsheathing.jsonrequirementsTooltip
130 #: simulation/data/technologies/attack_cavalry_melee_02.jsonrequirementsTooltip
131 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonrequirementsTooltip
132 #: simulation/data/technologies/attack_champions_elite.jsonrequirementsTooltip
133 #: simulation/data/technologies/attack_infantry_melee_02.jsonrequirementsTooltip
134 #: simulation/data/technologies/attack_infantry_ranged_02.jsonrequirementsTooltip
135 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
136 #: simulation/data/technologies/attack_steel_working.jsonrequirementsTooltip
137 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
138 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
139 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
140 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
141 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
142 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
143 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
144 #: simulation/data/technologies/heal_temple.jsonrequirementsTooltip
145 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
146 #: simulation/data/technologies/melee_inf_spearheads.jsonrequirementsTooltip
147 #: simulation/data/technologies/pop_civic_02.jsonrequirementsTooltip
148 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
149 #: simulation/data/technologies/pop_wonder.jsonrequirementsTooltip
150 #: simulation/data/technologies/ranged_inf_skirmishers.jsonrequirementsTooltip
151 #: simulation/data/technologies/siege_armor.jsonrequirementsTooltip
152 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
153 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
154 #: simulation/data/technologies/siege_cost_metal.jsonrequirementsTooltip
155 #: simulation/data/technologies/siege_cost_wood.jsonrequirementsTooltip
156 #: simulation/data/technologies/siege_packing.jsonrequirementsTooltip
157 #: simulation/data/technologies/speed_cavalry_02.jsonrequirementsTooltip
158 #: simulation/data/technologies/tower_armour.jsonrequirementsTooltip
159 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
160 #: simulation/data/technologies/trade_convoys_armor.jsonrequirementsTooltip
161 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
162 #: simulation/data/technologies/training_conscription.jsonrequirementsTooltip
163 #: simulation/data/technologies/training_naval_architects.jsonrequirementsTooltip
164 #: simulation/data/technologies/unlock_champion_units.jsonrequirementsTooltip
165 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsonrequirementsTooltip
166 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonrequirementsTooltip
167 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsonrequirementsTooltip
168 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsonrequirementsTooltip
169 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsonrequirementsTooltip
170 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsonrequirementsTooltip
171 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsonrequirementsTooltip
172 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsonrequirementsTooltip
173 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsonrequirementsTooltip
174 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsonrequirementsTooltip
175 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsonrequirementsTooltip
176 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsonrequirementsTooltip
177 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonrequirementsTooltip
178 #: simulation/data/technologies/hellenes/spartans_agoge.jsonrequirementsTooltip
179 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsonrequirementsTooltip
180 #: simulation/data/technologies/hellenes/special_long_walls.jsonrequirementsTooltip
181 #: simulation/data/technologies/persians/immortals.jsonrequirementsTooltip
182 #: simulation/data/technologies/persians/special_equine_transports.jsonrequirementsTooltip
183 #: simulation/data/technologies/persians/training_conscription_cavalry.jsonrequirementsTooltip
184 #: simulation/data/technologies/persians/training_conscription_infantry.jsonrequirementsTooltip
185 #: simulation/data/technologies/romans/decay_logistics.jsonrequirementsTooltip
186 #: simulation/data/technologies/romans/vision_sibylline.jsonrequirementsTooltip
187 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsonrequirementsTooltip
188 #: simulation/data/technologies/successors/special_parade_of_daphne.jsonrequirementsTooltip
189 #: simulation/data/technologies/successors/special_war_horses.jsonrequirementsTooltip
190 #: simulation/data/technologies/successors/unlock_reform_army.jsonrequirementsTooltip
191 #: simulation/data/technologies/successors/unlock_traditional_army.jsonrequirementsTooltip
192 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsonrequirementsTooltip
193 msgid "Unlocked in City Phase."
196 #: simulation/data/technologies/armor_cav_chamfron.jsontooltip
197 msgid "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level."
200 #: simulation/data/technologies/armor_hero_01.jsondescription
202 "Body armor fashioned completely of iron, the hardest workable metal known to"
206 #: simulation/data/technologies/armor_hero_01.jsontooltip
208 "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 "
212 #: simulation/data/technologies/armor_hero_01.jsongenericName
213 msgid "Iron Hero Armor"
216 #: simulation/data/technologies/armor_hero_01.jsonspecificName.ptol
217 #: simulation/data/technologies/armor_hero_01.jsonspecificName.spart
218 #: simulation/data/technologies/armor_hero_01.jsonspecificName.sele
219 #: simulation/data/technologies/armor_hero_01.jsonspecificName.athen
220 #: simulation/data/technologies/armor_hero_01.jsonspecificName.mace
221 msgid "Sidḗrea Panoplía"
224 #: simulation/data/technologies/armor_hero_01.jsonspecificName.rome
225 msgid "Lorica Ferrea"
228 #: simulation/data/technologies/armor_infantry_01.jsondescription
229 #: simulation/data/technologies/armor_infantry_hack_01.jsondescription
230 msgid "Quilted linen or leather body armor for infantrymen."
233 #: simulation/data/technologies/armor_infantry_01.jsontooltip
234 #: simulation/data/technologies/armor_infantry_02.jsontooltip
235 msgid "All Infantry +1 Hack and Pierce Armor Level."
238 #: simulation/data/technologies/armor_infantry_01.jsongenericName
239 #: simulation/data/technologies/armor_infantry_hack_01.jsongenericName
240 msgid "Quilted Body Armor"
243 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.maur
244 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.spart
245 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.generic
246 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.athen
247 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.cart
248 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.brit
249 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.pers
250 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.mace
251 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.rome
252 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.gaul
253 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.iber
254 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.maur
255 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.spart
256 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.generic
257 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.athen
258 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.cart
259 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.brit
260 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.pers
261 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.mace
262 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.rome
263 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.gaul
264 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.iber
268 #: simulation/data/technologies/armor_infantry_02.jsondescription
269 #: simulation/data/technologies/armor_infantry_hack_02.jsondescription
270 msgid "Laminated linen body armor for infantrymen."
273 #: simulation/data/technologies/armor_infantry_02.jsongenericName
274 #: simulation/data/technologies/armor_infantry_hack_02.jsongenericName
275 msgid "Laminated Linen Body Armor"
278 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.ptol
279 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.spart
280 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.sele
281 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.athen
282 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.cart
283 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.pers
284 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.mace
285 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.rome
286 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.ptol
287 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.spart
288 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.sele
289 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.athen
290 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.cart
291 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.pers
292 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.mace
293 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.rome
297 #: simulation/data/technologies/armor_infantry_hack_01.jsontooltip
298 #: simulation/data/technologies/armor_infantry_hack_02.jsontooltip
299 #: simulation/data/technologies/armor_infantry_hack_03.jsontooltip
300 msgid "All Infantry +1 Hack Armor Level."
303 #: simulation/data/technologies/armor_infantry_hack_03.jsondescription
304 msgid "Body armor reinforced with bronze scales."
307 #: simulation/data/technologies/armor_infantry_hack_03.jsongenericName
308 msgid "Scale Body Armor"
311 #: simulation/data/technologies/armor_infantry_hack_03.jsonspecificName.rome
312 msgid "Lorica Squamata"
315 #: simulation/data/technologies/armor_infantry_hack_04.jsondescription
317 "Body armor fashioned completely of bronze. Only the best soldiers were "
318 "equipped with such body armor, as it was very expensive and time-consuming "
322 #: simulation/data/technologies/armor_infantry_hack_04.jsontooltip
323 msgid "Champions +2 Hack Armor Levels, but also +10 Metal Cost."
326 #: simulation/data/technologies/armor_infantry_hack_04.jsongenericName
327 msgid "Bronze Cuirass Body Armor"
330 #: simulation/data/technologies/armor_infantry_hack_04.jsonspecificName.rome
331 msgid "Lorica Musculata"
334 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsondescription
335 msgid "Plywood construction for large shields."
338 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsontooltip
339 msgid "Infantry Spearmen +2 Pierce Armor Levels."
342 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsongenericName
343 msgid "Plywood Shield Construction"
346 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.sele
347 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.ptol
348 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.mace
349 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.spart
350 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.athen
354 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsondescription
356 "The best shields have reinforcements either on the corners (Roman scutum) or"
357 " around the rim (Greek aspis)."
360 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsontooltip
361 msgid "Infantry Spearmen +1 Pierce Armor Levels."
364 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsongenericName
365 msgid "Reinforced Shield"
368 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.sele
369 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.ptol
370 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.mace
371 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.spart
372 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.athen
376 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsondescription
377 msgid "A bronze skin hammered over the face of the shield."
380 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsontooltip
381 msgid "Infantry Spearmen +1 Pierce Armor Level."
384 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsongenericName
385 msgid "Bronze Shield Facing"
388 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.sele
389 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.ptol
390 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.spart
391 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.athen
395 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.mace
399 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsondescription
401 "Only the most celebrated soldiers had shields faced with silver, as did the "
402 "famous 'Silver Shields' regiment in Alexander the Great's army."
405 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsontooltip
406 msgid "Champions +2 Pierce Armor Levels, but also +10 Metal Cost."
409 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsongenericName
410 msgid "Silver Shields"
413 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.sele
414 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.ptol
415 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.mace
416 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.spart
417 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.athen
421 #: simulation/data/technologies/armor_ship_hullsheathing.jsondescription
422 msgid "Lead sheathing protects ship hulls."
425 #: simulation/data/technologies/armor_ship_hullsheathing.jsontooltip
426 msgid "Lead sheathing protects ship hulls. +2 levels to all ship armor types."
429 #: simulation/data/technologies/armor_ship_hullsheathing.jsongenericName
430 msgid "Lead hull sheathing"
433 #: simulation/data/technologies/armor_ship_hypozomata.jsondescription
434 msgid "The hypozomata braces the structure of a ship."
437 #: simulation/data/technologies/armor_ship_hypozomata.jsontooltip
439 "The hypozomata braces the ship's structure. +2 levels to all ship armor "
443 #: simulation/data/technologies/armor_ship_hypozomata.jsongenericName
444 msgid "Hypozomata undergirding"
447 #: simulation/data/technologies/armor_ship_reinforcedhull.jsondescription
448 msgid "Wooden reinforcement beams for ship hulls."
451 #: simulation/data/technologies/armor_ship_reinforcedhull.jsontooltip
453 "Wooden reinforcement beams for hulls. +2 levels to all ship armor types."
456 #: simulation/data/technologies/armor_ship_reinforcedhull.jsongenericName
457 msgid "Reinforced hull"
460 #: simulation/data/technologies/armor_ship_reinforcedhull.jsonrequirementsTooltip
461 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
462 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
463 #: simulation/data/technologies/gather_fishing_net.jsonrequirementsTooltip
464 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
465 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
466 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
467 #: simulation/data/technologies/mauryans/special_archery_tradition.jsonrequirementsTooltip
468 #: simulation/data/technologies/persians/special_archery_tradition.jsonrequirementsTooltip
469 msgid "Unlocked in Village Phase."
472 #: simulation/data/technologies/attack_cav_lance.jsondescription
473 msgid "A long spear made specifically for cavalry."
476 #: simulation/data/technologies/attack_cav_lance.jsontooltip
478 "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack."
481 #: simulation/data/technologies/attack_cav_lance.jsongenericName
482 msgid "Cavalry Lance"
485 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.ptol
486 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.spart
487 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.sele
488 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.athen
489 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.mace
493 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.rome
494 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.rome
495 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.rome
496 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.rome
497 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.rome
501 #: simulation/data/technologies/attack_cavalry_melee_01.jsondescription
502 msgid "Training increases melee attack."
505 #: simulation/data/technologies/attack_cavalry_melee_01.jsontooltip
506 msgid "+20% melee cavalry attack."
509 #: simulation/data/technologies/attack_cavalry_melee_01.jsongenericName
510 msgid "Close Combat Cavalry Training"
513 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.ptol
514 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.spart
515 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.sele
516 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.athen
517 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.mace
518 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.ptol
519 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.spart
520 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.sele
521 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.athen
522 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.mace
523 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.ptol
524 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.spart
525 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.sele
526 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.athen
527 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.mace
528 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.ptol
529 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.spart
530 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.sele
531 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.athen
532 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.mace
536 #: simulation/data/technologies/attack_cavalry_melee_02.jsondescription
537 #: simulation/data/technologies/attack_cavalry_ranged_02.jsondescription
538 msgid "Replaces bronze weapons with iron."
541 #: simulation/data/technologies/attack_cavalry_melee_02.jsontooltip
543 "Equip your melee cavalry with better weapons. +20% melee cavalry attack."
546 #: simulation/data/technologies/attack_cavalry_melee_02.jsongenericName
547 #: simulation/data/technologies/attack_cavalry_ranged_02.jsongenericName
548 #: simulation/data/technologies/attack_infantry_melee_02.jsongenericName
552 #: simulation/data/technologies/attack_cavalry_ranged_01.jsondescription
553 msgid "Training increases ranged attack."
556 #: simulation/data/technologies/attack_cavalry_ranged_01.jsontooltip
557 msgid "+20% ranged cavalry attack."
560 #: simulation/data/technologies/attack_cavalry_ranged_01.jsongenericName
561 msgid "Ranged Combat Cavalry Training"
564 #: simulation/data/technologies/attack_cavalry_ranged_02.jsontooltip
566 "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack."
569 #: simulation/data/technologies/attack_champions_elite.jsondescription
570 msgid "Guard units have uncommon bravery and valor in battle."
573 #: simulation/data/technologies/attack_champions_elite.jsontooltip
575 "Guard units have uncommon courage and valor in battle. Champions +2 attack."
578 #: simulation/data/technologies/attack_champions_elite.jsongenericName
582 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.ptol
583 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.spart
584 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.sele
585 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.athen
586 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.mace
590 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.rome
594 #: simulation/data/technologies/attack_infantry_melee_01.jsondescription
595 #: simulation/data/technologies/melee_inf_sidearms.jsondescription
597 "Often, an infantryman would carry a secondary weapon in addition to his "
598 "primary weapon of choice, to be drawn when the primary weapon has failed or "
602 #: simulation/data/technologies/attack_infantry_melee_01.jsontooltip
603 #: simulation/data/technologies/attack_infantry_melee_02.jsontooltip
604 msgid "+20% melee infantry attack."
607 #: simulation/data/technologies/attack_infantry_melee_01.jsongenericName
608 #: simulation/data/technologies/melee_inf_sidearms.jsongenericName
612 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.ptol
613 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.spart
614 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.sele
615 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.athen
616 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.mace
617 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.ptol
618 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.spart
619 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.sele
620 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.athen
621 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.mace
625 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.rome
626 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.rome
630 #: simulation/data/technologies/attack_infantry_melee_02.jsondescription
631 msgid "Using iron instead of bronze gave weapons additional power."
634 #: simulation/data/technologies/attack_infantry_ranged_01.jsondescription
635 #: simulation/data/technologies/attack_infantry_ranged_02.jsondescription
636 #: simulation/data/technologies/ranged_inf_irregulars.jsondescription
637 msgid "Training increases damage of ranged infantry units."
640 #: simulation/data/technologies/attack_infantry_ranged_01.jsontooltip
641 #: simulation/data/technologies/attack_infantry_ranged_02.jsontooltip
642 #: simulation/data/technologies/ranged_inf_irregulars.jsontooltip
643 msgid "+20% ranged infantry attack."
646 #: simulation/data/technologies/attack_infantry_ranged_01.jsongenericName
647 #: simulation/data/technologies/ranged_inf_irregulars.jsongenericName
648 msgid "Ranged Infantry Irregulars"
651 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.sele
652 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.mace
653 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.ptol
654 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.spart
655 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.athen
656 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.sele
657 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.mace
658 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.ptol
659 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.spart
660 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.athen
661 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.sele
662 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.mace
663 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.ptol
664 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.spart
665 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.athen
669 #: simulation/data/technologies/attack_infantry_ranged_02.jsongenericName
670 msgid "Ranged Infantry Masterclass"
673 #: simulation/data/technologies/attack_soldiers_will.jsondescription
674 msgid "The will to fight is crucial to victory."
677 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
679 "Inspire your troops with higher pay. All land and naval army +25% attack."
682 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
683 msgid "Will to fight"
686 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
687 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
688 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
689 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
690 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
694 #: simulation/data/technologies/attack_steel_working.jsondescription
696 "Secret steel working techniques give sword blades distinctive and beautiful "
697 "markings. Not only that, but the steel's hardness is unparalleled."
700 #: simulation/data/technologies/attack_steel_working.jsontooltip
701 msgid "+20% Hack attack for all swordsmen and macemen."
704 #: simulation/data/technologies/attack_steel_working.jsongenericName
705 msgid "Steel Working"
708 #: simulation/data/technologies/attack_steel_working.jsonspecificName.maur
712 #: simulation/data/technologies/attack_steel_working.jsonspecificName.iber
716 #: simulation/data/technologies/buildtime_walls_rubble.jsondescription
717 msgid "Using rubble materials reduces the costs and build times of walls."
720 #: simulation/data/technologies/buildtime_walls_rubble.jsontooltip
721 msgid "City walls -20% build time, but -1 crush armor level."
724 #: simulation/data/technologies/buildtime_walls_rubble.jsongenericName
725 msgid "Rubble Materials"
728 #: simulation/data/technologies/elite_unit_bonus.jsontooltip
730 "Units trained to the elite class gain a lot of quality: 20% extra health, 1 "
731 "extra armor level of every type, 20% extra attack for melee units, extra "
732 "range and better precision for ranged units, faster movement speeds and "
733 "extra heal speed and range for healers."
736 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
737 msgid "Breeding livestock for food."
740 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
741 msgid "Breed time -25% for domestic animals (sheep, goats, cattle, etc.)."
744 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
745 msgid "Stockbreeding"
748 #: simulation/data/technologies/gather_capacity_basket.jsondescription
749 #: simulation/data/technologies/gather_capacity_carts.jsondescription
750 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
751 msgid "Increases shuttling capacity for all resources."
754 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
755 msgid "Workers use baskets. +5 shuttle capacity for all resources."
758 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
762 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
763 msgid "Workers use horse-drawn carts. +10 shuttle capacity for all resources."
766 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
767 msgid "Horse-drawn Carts"
770 #: simulation/data/technologies/gather_capacity_fishing.jsondescription
771 msgid "Salting allows to preserve fish longer."
774 #: simulation/data/technologies/gather_capacity_fishing.jsontooltip
775 msgid "Fishing Boats +20 food capacity."
778 #: simulation/data/technologies/gather_capacity_fishing.jsongenericName
782 #: simulation/data/technologies/gather_capacity_fishing.jsonrequirementsTooltip
783 msgid "Unlocked in Town Phase. Requires Fishing Net."
786 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
787 msgid "Workers use wheelbarrows. +5 shuttle capacity for all resources."
790 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
794 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
795 msgid "Extra nutrients for farms."
798 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
799 msgid "Workers +25% farming rate."
802 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
806 #: simulation/data/technologies/gather_farming_plows.jsondescription
807 msgid "A horse drawn instrument to turn the sod."
810 #: simulation/data/technologies/gather_farming_plows.jsontooltip
811 msgid "Equip your workers with iron plows. +15% farming rate."
814 #: simulation/data/technologies/gather_farming_plows.jsongenericName
818 #: simulation/data/technologies/gather_farming_training.jsondescription
819 msgid "Training for workers to increase farm gathering speed."
822 #: simulation/data/technologies/gather_farming_training.jsontooltip
823 msgid "Workers +15% farming rate."
826 #: simulation/data/technologies/gather_farming_training.jsongenericName
827 msgid "Gather Training"
830 #: simulation/data/technologies/gather_fishing_net.jsondescription
831 msgid "Nets improve the fishing productivity."
834 #: simulation/data/technologies/gather_fishing_net.jsontooltip
836 "Use nets on your Fishing Boats. +30% fishing rate. Unlocks Salting Fish."
839 #: simulation/data/technologies/gather_fishing_net.jsongenericName
843 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
844 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
845 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
846 msgid "Increases wood gathering rates for trees."
849 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
850 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
851 msgid "Workers +15% lumbering rate for trees."
854 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
855 msgid "Iron Ax Heads"
858 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
859 msgid "Workers +50% lumbering rate for trees."
862 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
863 msgid "Sharp Ax Heads"
866 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
870 #: simulation/data/technologies/gather_mining_serfs.jsondescription
871 #: simulation/data/technologies/gather_mining_servants.jsondescription
872 #: simulation/data/technologies/gather_mining_slaves.jsondescription
873 msgid "Increases stone gathering rates."
876 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
878 "Compel serfs to help your workers mine stone. +15% stone gathering rate."
881 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
885 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.mace
886 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
887 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.athen
891 #: simulation/data/technologies/gather_mining_servants.jsontooltip
892 msgid "Hire servants to help mine stone. +15% stone gathering rate."
895 #: simulation/data/technologies/gather_mining_servants.jsongenericName
899 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
900 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
901 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
905 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
906 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
907 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
908 msgid "Increases metal gathering rates."
909 msgstr "금속 채집률을 상승시키다."
911 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
912 msgid "Develop shaft mining. +15% metal gathering rate."
915 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
919 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
920 msgid "Strike a vein of precious silver. +50% metal gathering rate."
923 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
924 msgid "Silver Mining"
927 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
928 msgid "Mines of Krenides"
931 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
932 msgid "Mines of Laureion"
935 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
937 "Buy slaves to help your workers mine for stone. +50% stone gathering rate."
940 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
944 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
945 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
946 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
950 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
951 msgid "Equip your workers with helpful tools. +15% metal gathering rate."
954 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
955 msgid "Wedge and Mallet"
958 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
959 msgid "Baskets for foraging."
962 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
963 msgid "Equip your foragers with wicker baskets. +50% fruit foraging rate."
966 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
967 msgid "Wicker Baskets"
970 #: simulation/data/technologies/heal_barracks.jsondescription
971 msgid "Units garrisoned in barracks heal over time."
974 #: simulation/data/technologies/heal_barracks.jsontooltip
975 msgid "Units gain health over time while garrisoned in barracks."
978 #: simulation/data/technologies/heal_barracks.jsongenericName
979 msgid "Living Conditions"
982 #: simulation/data/technologies/heal_range.jsondescription
983 #: simulation/data/technologies/heal_range_2.jsondescription
984 msgid "Increases the healing and vision range of all healers."
987 #: simulation/data/technologies/heal_range.jsontooltip
988 #: simulation/data/technologies/heal_range_2.jsontooltip
989 msgid "Healers +5 Healing and Vision Range."
992 #: simulation/data/technologies/heal_range.jsongenericName
993 msgid "Healing Range"
996 #: simulation/data/technologies/heal_range.jsonspecificName.mace
997 #: simulation/data/technologies/heal_range.jsonspecificName.spart
998 #: simulation/data/technologies/heal_range.jsonspecificName.athen
999 msgid "Olympic Pantheon"
1002 #: simulation/data/technologies/heal_range_2.jsongenericName
1003 msgid "Healing Range 2"
1006 #: simulation/data/technologies/heal_range_2.jsonspecificName.mace
1007 #: simulation/data/technologies/heal_range_2.jsonspecificName.spart
1008 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1012 #: simulation/data/technologies/heal_rate.jsondescription
1013 #: simulation/data/technologies/heal_rate_2.jsondescription
1014 msgid "Increases the Healing Rate of all healers."
1017 #: simulation/data/technologies/heal_rate.jsontooltip
1018 #: simulation/data/technologies/heal_rate_2.jsontooltip
1019 msgid "Healers +25% healing rate."
1020 msgstr "힐러들은 +25% 치유 속도를 갖습니다."
1022 #: simulation/data/technologies/heal_rate.jsongenericName
1023 msgid "Healing Rate"
1026 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1027 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1028 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1032 #: simulation/data/technologies/heal_rate_2.jsongenericName
1033 msgid "Healing Rate 2"
1036 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1037 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1038 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1039 msgid "Hippocratic Oath"
1042 #: simulation/data/technologies/heal_temple.jsondescription
1043 msgid "Units garrisoned in a temple are healed faster."
1046 #: simulation/data/technologies/heal_temple.jsontooltip
1047 msgid "Temples +50% garrisoned healing rate."
1050 #: simulation/data/technologies/heal_temple.jsongenericName
1051 msgid "Divine Offerings"
1054 #: simulation/data/technologies/heal_temple.jsonspecificName.mace
1055 #: simulation/data/technologies/heal_temple.jsonspecificName.spart
1056 msgid "Olympic Games"
1059 #: simulation/data/technologies/heal_temple.jsonspecificName.athen
1060 msgid "Eleusian Mysteries"
1063 #: simulation/data/technologies/health_females_01.jsondescription
1065 "The loom allowed the creation of finer clothing for settlers. Women of the "
1066 "household were taught from a young age how to weave on the loom, and "
1067 "subsequently spent a large share of their lives working with it."
1070 #: simulation/data/technologies/health_females_01.jsontooltip
1071 msgid "Female Citizens +50% Health."
1074 #: simulation/data/technologies/health_females_01.jsongenericName
1078 #: simulation/data/technologies/health_regen_units.jsondescription
1079 msgid "Unlock health regeneration for your units."
1082 #: simulation/data/technologies/health_regen_units.jsontooltip
1083 msgid "Organic units will slowly regenerate health over time when idle."
1086 #: simulation/data/technologies/health_regen_units.jsongenericName
1087 msgid "Battlefield Medicine"
1090 #: simulation/data/technologies/health_walls_geometric_masonry.jsondescription
1091 msgid "Using geometric masonry increases the sturdiness of defensive walls."
1094 #: simulation/data/technologies/health_walls_geometric_masonry.jsontooltip
1095 msgid "City walls +2 crush armor levels, but +10% build time."
1098 #: simulation/data/technologies/health_walls_geometric_masonry.jsongenericName
1099 msgid "Geometric Masonry"
1102 #: simulation/data/technologies/melee_inf_sidearms.jsontooltip
1103 msgid "Melee infantry +1 hack attack."
1106 #: simulation/data/technologies/melee_inf_spearheads.jsondescription
1107 msgid "Using iron instead of bronze gave spears additional piercing power."
1110 #: simulation/data/technologies/melee_inf_spearheads.jsontooltip
1111 msgid "All Spear units +2 hack attack."
1114 #: simulation/data/technologies/melee_inf_spearheads.jsongenericName
1115 msgid "Iron Spearheads"
1118 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.sele
1119 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.ptol
1120 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.mace
1121 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.spart
1122 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.athen
1123 msgid "Sidḗreai Aikhmaí"
1126 #: simulation/data/technologies/pair_cav_01.jsongenericName
1127 msgid "Lance vs. Chamfron"
1130 #: simulation/data/technologies/pair_champ_02.jsongenericName
1131 msgid "Champions vs. Part-timers"
1134 #: simulation/data/technologies/pair_gather_01.jsongenericName
1135 msgid "Servants vs. Wedge and Mallet"
1138 #: simulation/data/technologies/pair_gather_02.jsongenericName
1139 msgid "Serfs vs. Shaft Mining"
1142 #: simulation/data/technologies/pair_gather_03.jsongenericName
1143 msgid "Slaves vs. Silver Mining"
1144 msgstr "노예 vs. 은 채굴"
1146 #: simulation/data/technologies/pair_gather_wood_01.jsongenericName
1147 msgid "Iron Axes vs. Wheelbarrow"
1150 #: simulation/data/technologies/pair_heal_01.jsongenericName
1151 msgid "Heal Range and Rate"
1154 #: simulation/data/technologies/pair_heal_02.jsongenericName
1155 msgid "Heal Range and Rate #2"
1158 #: simulation/data/technologies/pair_heal_03.jsongenericName
1159 msgid "Garrison Healing vs. Self-Healing"
1160 msgstr "Garrison Healing vs. 자기치료"
1162 #: simulation/data/technologies/pair_house_01.jsongenericName
1163 #: simulation/data/technologies/pair_house_02.jsongenericName
1164 msgid "Females vs. Population"
1165 msgstr "여성들 vs. 인구수"
1167 #: simulation/data/technologies/pair_inf_01.jsongenericName
1168 msgid "Side Arms vs. Irregulars"
1169 msgstr "보조무기 vs. 비정규군"
1171 #: simulation/data/technologies/pair_inf_02.jsongenericName
1172 msgid "Spear Fighting vs. Skirmishing"
1175 #: simulation/data/technologies/pair_inf_armor_01.jsongenericName
1176 #: simulation/data/technologies/pair_inf_armor_02.jsongenericName
1177 #: simulation/data/technologies/pair_inf_armor_03.jsongenericName
1178 #: simulation/data/technologies/pair_inf_armor_04.jsongenericName
1179 msgid "Infantry Hack Armor vs. Spearmen Pierce Armor"
1182 #: simulation/data/technologies/pair_levy_01.jsongenericName
1183 msgid "Levy Infantry vs. Levy Cavalry"
1186 #: simulation/data/technologies/pair_siege_attack_cost.jsongenericName
1187 msgid "Attack vs. Cost"
1190 #: simulation/data/technologies/pair_siege_attack_pack.jsongenericName
1191 msgid "Attack vs. Packing"
1194 #: simulation/data/technologies/pair_siege_cost_armor.jsongenericName
1195 msgid "Cost vs. Armor"
1198 #: simulation/data/technologies/pair_tower_01.jsongenericName
1199 msgid "Night's Watch vs. Crenellations"
1202 #: simulation/data/technologies/pair_walls_01.jsongenericName
1203 msgid "Walls build time vs. Health"
1206 #: simulation/data/technologies/phase_city.jsongenericName
1207 #: simulation/data/technologies/phase_city_athen.jsongenericName
1208 #: simulation/data/technologies/phase_city_generic.jsongenericName
1212 #: simulation/data/technologies/phase_city.jsondescription
1214 "Dummy technology for use in templates requirements, replaced by "
1215 "phase_city_generic or phase_city_{civ}."
1218 #: simulation/data/technologies/phase_city_athen.jsondescription
1220 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1221 " of modern technology. This is the Athenian city phase, where metal "
1222 "gathering rates are boosted because of the 'Silver Owls' bonus."
1225 #: simulation/data/technologies/phase_city_athen.jsontooltip
1227 "Advance to City Phase, which unlocks more structures and units. Territory "
1228 "radius for Civic Centers increased by another +50%. Silver Owls civ bonus "
1229 "grants an extra +10% metal gather rate to all workers. Citizen soldiers max "
1230 "health increased by +10%. All structures +9 garrisoned regeneration rate."
1233 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1234 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1235 msgid "Requires 4 new Town Phase structures (except Walls and Civic Centers)."
1238 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1239 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1240 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1244 #: simulation/data/technologies/phase_city_generic.jsondescription
1246 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1247 " of modern technology."
1250 #: simulation/data/technologies/phase_city_generic.jsontooltip
1252 "Advance to City Phase, which unlocks more structures and units. Territory "
1253 "radius for Civic Centers increased by another +50%. Citizen soldiers max "
1254 "health increased by +10%. All structures +9 garrisoned regeneration rate."
1257 #: simulation/data/technologies/phase_town.jsongenericName
1258 #: simulation/data/technologies/phase_town_athen.jsongenericName
1259 #: simulation/data/technologies/phase_town_generic.jsongenericName
1263 #: simulation/data/technologies/phase_town.jsondescription
1265 "Dummy technology for use in templates requirements, replaced by "
1266 "phase_town_generic or phase_town_{civ}."
1269 #: simulation/data/technologies/phase_town_athen.jsondescription
1271 "Advances from a small village to a bustling town, ready to expand rapidly. "
1272 "This is the Athenian town phase, where metal gathering rates are boosted "
1273 "because of the 'Silver Owls' bonus."
1276 #: simulation/data/technologies/phase_town_athen.jsontooltip
1278 "Advance to Town Phase, which unlocks more structures and units. Territory "
1279 "radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants "
1280 "an extra +10% metal gather rate to all workers. Citizen soldiers max health "
1281 "increased by +20%. All structures +7 garrisoned regeneration rate."
1284 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1285 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1287 "Requires 5 Village Phase structures (except Palisades and Farm Fields)."
1290 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1291 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1292 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1296 #: simulation/data/technologies/phase_town_generic.jsondescription
1298 "Advances from a small village to a bustling town, ready to expand rapidly."
1301 #: simulation/data/technologies/phase_town_generic.jsontooltip
1303 "Advance to Town Phase, which unlocks more structures and units. Territory "
1304 "radius for Civic Centers increased by +30%. Citizen soldiers max health "
1305 "increased by +20%. All structures +7 garrisoned regeneration rate."
1308 #: simulation/data/technologies/phase_village.jsongenericName
1309 msgid "Village Phase"
1312 #: simulation/data/technologies/pop_civic_01.jsondescription
1314 "The state or tribe would often construct a dining hall for public feasts or "
1315 "to receive foreign emissaries."
1318 #: simulation/data/technologies/pop_civic_01.jsontooltip
1319 #: simulation/data/technologies/pop_civic_02.jsontooltip
1320 msgid "Civic Centers +5 population cap bonus."
1323 #: simulation/data/technologies/pop_civic_01.jsongenericName
1327 #: simulation/data/technologies/pop_civic_01.jsonspecificName.athen
1331 #: simulation/data/technologies/pop_civic_02.jsondescription
1333 "Public assembly places were often the center of civic life for ancient "
1334 "societies. Athens had the Ekklesia, the citizens' assembly which met on the "
1335 "Pnyx Hill near the agora in full view of the Acropolis. The Romans had an "
1336 "open-aired assembly place in the great Forum Romanum called the Comitium. "
1337 "Here citizens could air grievances and present petitions to the patrician "
1338 "politicians who ruled their city in the Senate."
1341 #: simulation/data/technologies/pop_civic_02.jsongenericName
1342 msgid "Public Assembly"
1345 #: simulation/data/technologies/pop_civic_02.jsonspecificName.rome
1349 #: simulation/data/technologies/pop_civic_02.jsonspecificName.athen
1353 #: simulation/data/technologies/pop_house_01.jsondescription
1355 "Home gardens ranged from simple fenced-in areas to large manicured and "
1356 "colonnaded enclosures."
1359 #: simulation/data/technologies/pop_house_01.jsontooltip
1360 #: simulation/data/technologies/pop_house_02.jsontooltip
1361 msgid "Houses +20% population cap bonus."
1364 #: simulation/data/technologies/pop_house_01.jsongenericName
1368 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1369 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1370 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1371 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1372 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1373 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1374 #: simulation/data/technologies/pop_wonder.jsonspecificName.ptol
1375 #: simulation/data/technologies/pop_wonder.jsonspecificName.spart
1376 #: simulation/data/technologies/pop_wonder.jsonspecificName.sele
1377 #: simulation/data/technologies/pop_wonder.jsonspecificName.athen
1378 #: simulation/data/technologies/pop_wonder.jsonspecificName.mace
1379 #: simulation/data/technologies/pop_wonder.jsonspecificName.rome
1383 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1384 #: simulation/data/technologies/pop_wonder.jsonspecificName.pers
1388 #: simulation/data/technologies/pop_house_02.jsondescription
1390 "Homes tended to expand as the wealth and population of a settlement grew."
1393 #: simulation/data/technologies/pop_house_02.jsongenericName
1397 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1401 #: simulation/data/technologies/pop_wonder.jsondescription
1402 msgid "The wonder attracts many more people to your civilization."
1405 #: simulation/data/technologies/pop_wonder.jsontooltip
1407 "Enable Glorious Expansion. Further increase the population limit by 40 per "
1411 #: simulation/data/technologies/pop_wonder.jsongenericName
1412 msgid "Glorious Expansion"
1415 #: simulation/data/technologies/ranged_inf_skirmishers.jsondescription
1417 "The javelin thong (the Greeks also called them loops, or bronkhos) increased"
1418 " the fulcrum action of the throwing arm mid-throw, increasing speed and "
1419 "range of the javelin."
1422 #: simulation/data/technologies/ranged_inf_skirmishers.jsontooltip
1423 msgid "All Javelin units +2 pierce attack and +4 range."
1426 #: simulation/data/technologies/ranged_inf_skirmishers.jsongenericName
1427 msgid "Javelin Thong"
1430 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.ptol
1431 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.spart
1432 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.sele
1433 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.athen
1434 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.mace
1438 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.rome
1442 #: simulation/data/technologies/siege_armor.jsondescription
1443 msgid "Increased armor on siege weapons"
1446 #: simulation/data/technologies/siege_armor.jsontooltip
1447 msgid "All Siege weapons +2 Hack armor levels."
1450 #: simulation/data/technologies/siege_armor.jsongenericName
1451 msgid "Armor plating"
1454 #: simulation/data/technologies/siege_attack.jsondescription
1455 msgid "Advanced technologies improve siege efficiency"
1458 #: simulation/data/technologies/siege_attack.jsontooltip
1459 msgid "All siege weapons +25% Crush damage."
1462 #: simulation/data/technologies/siege_attack.jsongenericName
1463 msgid "Advanced Siege"
1466 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1467 msgid "Improvement to projectile accuracy"
1470 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1471 msgid "Bolt shooter accuracy increased 25%."
1474 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1475 msgid "Bolt Accuracy"
1478 #: simulation/data/technologies/siege_cost_metal.jsondescription
1479 msgid "Siege weapons require less metal resource"
1482 #: simulation/data/technologies/siege_cost_metal.jsontooltip
1483 msgid "Siege weapons cost 20% less metal"
1486 #: simulation/data/technologies/siege_cost_metal.jsongenericName
1490 #: simulation/data/technologies/siege_cost_wood.jsondescription
1491 msgid "Siege weapons cost less wood"
1494 #: simulation/data/technologies/siege_cost_wood.jsontooltip
1495 msgid "Siege weapons cost 20% less wood"
1498 #: simulation/data/technologies/siege_cost_wood.jsongenericName
1499 msgid "Artillery Instructors"
1502 #: simulation/data/technologies/siege_packing.jsondescription
1503 msgid "Immobile siege weapons are assembled and disassembled faster"
1506 #: simulation/data/technologies/siege_packing.jsontooltip
1507 msgid "-25% pack and unpack time for immobile siege weapons."
1510 #: simulation/data/technologies/siege_packing.jsongenericName
1511 msgid "Military Engineers"
1514 #: simulation/data/technologies/speed_cavalry_01.jsondescription
1515 msgid "Breed the fastest horses."
1518 #: simulation/data/technologies/speed_cavalry_01.jsontooltip
1519 #: simulation/data/technologies/speed_cavalry_02.jsontooltip
1520 msgid "+10% cavalry walk speed."
1523 #: simulation/data/technologies/speed_cavalry_01.jsongenericName
1524 msgid "Cavalry Breeding"
1527 #: simulation/data/technologies/speed_cavalry_02.jsondescription
1528 msgid "Train your horses to move faster."
1531 #: simulation/data/technologies/speed_cavalry_02.jsongenericName
1532 msgid "Cavalry Speed Training"
1535 #: simulation/data/technologies/spy_counter.jsondescription
1536 msgid "Recruit a network of informants to watch over your people."
1539 #: simulation/data/technologies/spy_counter.jsontooltip
1540 msgid "Make your units 50% more expensive to bribe."
1543 #: simulation/data/technologies/spy_counter.jsongenericName
1544 msgid "Counterintelligence"
1547 #: simulation/data/technologies/tower_armour.jsondescription
1548 msgid "Reinforce the foundations in preparation of an attack."
1551 #: simulation/data/technologies/tower_armour.jsontooltip
1552 msgid "Increases armor of defensive towers by 2 levels."
1555 #: simulation/data/technologies/tower_armour.jsongenericName
1556 msgid "Sturdy Foundations"
1559 #: simulation/data/technologies/tower_crenellations.jsondescription
1561 "Crenellations on the battlements allow soldiers wider range of fire in "
1565 #: simulation/data/technologies/tower_crenellations.jsontooltip
1567 "Install crenellations and murder holes to have 40% more arrows fired per "
1568 "garrisoned soldier."
1571 #: simulation/data/technologies/tower_crenellations.jsongenericName
1572 msgid "Crenellations"
1575 #: simulation/data/technologies/tower_decay.jsondescription
1576 msgid "Outposts survive twice as long in neutral territory."
1579 #: simulation/data/technologies/tower_decay.jsontooltip
1580 msgid "Outposts -50% territory decay rate."
1583 #: simulation/data/technologies/tower_decay.jsongenericName
1584 msgid "Stone Foundations"
1587 #: simulation/data/technologies/tower_murderholes.jsondescription
1588 msgid "Murder holes allow hitting enemies at the foot of the tower."
1591 #: simulation/data/technologies/tower_murderholes.jsontooltip
1592 msgid "Removes defensive towers' minimum range."
1595 #: simulation/data/technologies/tower_murderholes.jsongenericName
1596 msgid "Murder Holes"
1599 #: simulation/data/technologies/tower_range.jsondescription
1600 msgid "Arrow shooters increase the maximum range of the fire arrows."
1603 #: simulation/data/technologies/tower_range.jsontooltip
1604 msgid "Increases defensive towers' maximum range by 8 meters."
1607 #: simulation/data/technologies/tower_range.jsongenericName
1608 msgid "Arrow Shooters"
1611 #: simulation/data/technologies/tower_vision.jsondescription
1612 msgid "Outposts gain longer vision for scouting."
1615 #: simulation/data/technologies/tower_vision.jsontooltip
1616 msgid "Outposts +50% vision range."
1619 #: simulation/data/technologies/tower_vision.jsongenericName
1620 msgid "Carrier Pigeons"
1623 #: simulation/data/technologies/tower_watch.jsondescription
1624 msgid "A night's watch increases vigilance."
1627 #: simulation/data/technologies/tower_watch.jsontooltip
1628 msgid "Post sentries to add one arrow to defensive towers."
1631 #: simulation/data/technologies/tower_watch.jsongenericName
1635 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1636 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1637 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1638 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1639 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1640 msgid "Nyktophýlakes"
1643 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1647 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1648 msgid "Improve the international trading profit."
1651 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1652 msgid "Market +10% International Bonus."
1655 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1656 msgid "Commercial Treaty"
1659 #: simulation/data/technologies/trade_convoys_armor.jsondescription
1660 msgid "Increases defensive capability of traders."
1663 #: simulation/data/technologies/trade_convoys_armor.jsontooltip
1664 msgid "Traders +2 Hack and Pierce armor levels."
1667 #: simulation/data/technologies/trade_convoys_armor.jsongenericName
1668 #: simulation/data/technologies/trade_convoys_speed.jsongenericName
1669 msgid "Trade Convoys"
1672 #: simulation/data/technologies/trade_convoys_speed.jsondescription
1674 "Increases movement rate of traders, which in turn increases trade income."
1677 #: simulation/data/technologies/trade_convoys_speed.jsontooltip
1678 msgid "Traders +25% Walk Speed, which quickly increases trade income."
1681 #: simulation/data/technologies/trade_gain_01.jsondescription
1682 #: simulation/data/technologies/trade_gain_02.jsondescription
1683 msgid "The progress in handicraft improves the trading profit."
1686 #: simulation/data/technologies/trade_gain_01.jsontooltip
1687 msgid "Traders +10% gain."
1690 #: simulation/data/technologies/trade_gain_01.jsongenericName
1694 #: simulation/data/technologies/trade_gain_02.jsontooltip
1695 msgid "Traders +15% gain."
1698 #: simulation/data/technologies/trade_gain_02.jsongenericName
1699 msgid "Advanced Handicraft"
1702 #: simulation/data/technologies/training_conscription.jsondescription
1703 #: simulation/data/technologies/persians/training_conscription_infantry.jsondescription
1705 "Significantly increase training speed of soldiers at the barracks by "
1706 "training them in large batches or battalions."
1709 #: simulation/data/technologies/training_conscription.jsontooltip
1710 #: simulation/data/technologies/persians/training_conscription_infantry.jsontooltip
1711 msgid "Faster batch training speed for the Barracks."
1714 #: simulation/data/technologies/training_conscription.jsongenericName
1715 msgid "Conscription"
1718 #: simulation/data/technologies/training_levy_cavalry.jsondescription
1719 #: simulation/data/technologies/persians/training_levy_cavalry.jsondescription
1721 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
1725 #: simulation/data/technologies/training_levy_cavalry.jsontooltip
1727 "All cavalry -20% train time, but also -10 health. Unlocks Conscription."
1730 #: simulation/data/technologies/training_levy_cavalry.jsongenericName
1731 #: simulation/data/technologies/persians/training_levy_cavalry.jsongenericName
1732 msgid "Levy Cavalry"
1735 #: simulation/data/technologies/training_levy_infantry.jsondescription
1736 #: simulation/data/technologies/persians/training_levy_infantry.jsondescription
1738 "Calling up infantry levies in time of war helps bolster the ranks of a "
1742 #: simulation/data/technologies/training_levy_infantry.jsontooltip
1744 "All infantry -10% train time, but also -5 health. Unlocks Conscription."
1747 #: simulation/data/technologies/training_levy_infantry.jsongenericName
1748 #: simulation/data/technologies/persians/training_levy_infantry.jsongenericName
1749 msgid "Levy Infantry"
1752 #: simulation/data/technologies/training_naval_architects.jsondescription
1753 msgid "Significantly increase build speed of batches of ships at the Dock."
1756 #: simulation/data/technologies/training_naval_architects.jsontooltip
1757 msgid "Docks increased batch construction speed bonus."
1760 #: simulation/data/technologies/training_naval_architects.jsongenericName
1761 msgid "Naval Architects"
1764 #: simulation/data/technologies/unlock_champion_units.jsondescription
1766 "Guard units (Champions) are professionals who wield the best weapons and "
1767 "have the best training."
1770 #: simulation/data/technologies/unlock_champion_units.jsontooltip
1771 msgid "Unlock the ability to train Champions at the barracks."
1774 #: simulation/data/technologies/unlock_champion_units.jsongenericName
1775 msgid "Unlock Champion Units"
1778 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.mace
1779 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.spart
1780 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.athen
1784 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.rome
1785 msgid "Regio Cohors"
1788 #: simulation/data/technologies/unlock_females_house.jsondescription
1789 msgid "A festival attended by women-only, to celebrate female fertility."
1792 #: simulation/data/technologies/unlock_females_house.jsontooltip
1793 msgid "Unlock the ability to train women from houses."
1796 #: simulation/data/technologies/unlock_females_house.jsongenericName
1797 msgid "Fertility Festival"
1800 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1801 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1802 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1803 msgid "Thesmophória"
1806 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1810 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1812 "The extension of trade leads to the permanent establishment of storekeepers "
1813 "and their families in foreign countries, allowing them to exploit the wealth"
1814 " of these countries."
1817 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1818 msgid "Allows using allied dropsites."
1821 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1825 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1826 msgid "Requires 3 Traders"
1829 #: simulation/data/technologies/unlock_shared_los.jsondescription
1831 "By means of trading and travelling people explored beyond the boundaries of "
1832 "their lands and drew maps of it in order to share and memorize their "
1836 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1838 "See what your allies see, browse their summary and check their resources and"
1839 " population count in the top panel."
1842 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1846 #: simulation/data/technologies/unlock_spies.jsondescription
1848 "Merchants' first goal was trading, but they also gathered information about "
1849 "the countries they crossed."
1852 #: simulation/data/technologies/unlock_spies.jsontooltip
1854 "Allows bribing the units of other players in order to share their vision."
1857 #: simulation/data/technologies/unlock_spies.jsongenericName
1861 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsondescription
1862 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsondescription
1863 msgid "Promote all of your citizen-soldier cavalrymen to Advanced rank."
1866 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsontooltip
1868 "Promote all of your citizen-soldier cavalrymen to Advanced rank. This "
1869 "increases their military prowess, but decreases their meat gathering rates "
1870 "-25%. Unlocks Elite Citizen-Cavalry technology."
1873 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsongenericName
1874 msgid "Advanced Citizen-Cavalry"
1877 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsondescription
1878 msgid "Upgrade all of your citizen-soldier infantrymen to Advanced rank."
1881 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsontooltip
1883 "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This "
1884 "increases their military prowess, but decreases their resource gathering "
1885 "rates -25%. Unlocks Elite Citizen-Infantry technology."
1888 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsongenericName
1889 msgid "Advanced Citizen-Infantry"
1892 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.mace
1893 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.spart
1894 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.athen
1898 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1899 msgid "Hire professional mercenaries to fight in your army."
1902 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1904 "Mercenaries are promoted to advanced rank but require +20% training time."
1907 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1908 msgid "Expertise In War"
1911 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsontooltip
1913 "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases"
1914 " their military prowess, but decreases their meat gathering rates another "
1918 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsongenericName
1919 msgid "Elite Citizen-Cavalry"
1922 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsondescription
1923 msgid "Upgrade all of your citizen-soldier infantrymen to Elite rank."
1926 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsontooltip
1928 "Upgrade all of your citizen-soldier infantrymen to Elite rank. This "
1929 "increases their military prowess, but decreases their resource gathering "
1930 "rates another -25%."
1933 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsongenericName
1934 msgid "Elite Citizen-Infantry"
1937 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.mace
1938 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.spart
1939 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.athen
1940 msgid "Pentakosiomédimnoi"
1943 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsondescription
1945 "Carthaginians built their city walls in three concentric circuits. These "
1946 "walls were never breached. Even when the city was taken by the Romans, it "
1947 "was via the city's harbor, not by storming its walls."
1950 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsontooltip
1952 "Carthaginian walls, gates, and wall towers have 3x the health of a standard "
1953 "wall, but also cost twice as much and take twice as long to build."
1956 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsongenericName
1957 msgid "Triple Walls"
1960 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsondescription
1961 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsondescription
1962 msgid "Celtic mercenaries have their metal cost decreased."
1965 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsontooltip
1967 "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic "
1971 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsongenericName
1972 msgid "Celtic Mercenary Captain"
1975 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsontooltip
1977 "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic "
1981 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsongenericName
1982 msgid "Gallic Mercenary General"
1985 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsondescription
1986 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsondescription
1987 msgid "Iberian mercenaries have their metal cost decreased."
1990 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsontooltip
1992 "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian "
1996 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsongenericName
1997 msgid "Lusitanian Mercenary Captain"
2000 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsontooltip
2002 "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian "
2006 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsongenericName
2007 msgid "Celtiberian Mercenary General"
2010 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsondescription
2011 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsondescription
2012 msgid "Italian mercenaries have their metal cost decreased."
2015 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsontooltip
2017 "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian "
2021 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsongenericName
2022 msgid "Italiote Mercenary Captain"
2025 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsontooltip
2027 "Hire an Italiote mercenary general to reduce cost -20 metal for Italian "
2031 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsongenericName
2032 msgid "Italiote Mercenary General"
2035 #: simulation/data/technologies/carthaginians/pair_celt_mercs_1.jsongenericName
2036 msgid "Celtic merc cost vs. recruit time #1"
2039 #: simulation/data/technologies/carthaginians/pair_celt_mercs_2.jsongenericName
2040 msgid "Celtic merc cost vs. recruit time #2"
2043 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_1.jsongenericName
2044 msgid "Iberian merc cost vs. recruit time #1"
2047 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_2.jsongenericName
2048 msgid "Iberian merc cost vs. recruit time #2"
2051 #: simulation/data/technologies/carthaginians/pair_italian_mercs_1.jsongenericName
2052 msgid "Italian merc cost vs. recruit time #1"
2055 #: simulation/data/technologies/carthaginians/pair_italian_mercs_2.jsongenericName
2056 msgid "Italian merc cost vs. recruit time #2"
2059 #: simulation/data/technologies/carthaginians/special_colonisation.jsondescription
2061 "Carthaginians established many trading centers as colonies and ultimately "
2062 "held dominion over 300 cities and towns in North Africa alone."
2063 msgstr "카르타고는 많은 교역소를 식민지로 설립하고 마침내는 북아프리카에만 300 개 이상의 도시와 마을을 지배하기에 이르렀습니다."
2065 #: simulation/data/technologies/carthaginians/special_colonisation.jsontooltip
2067 "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build"
2071 #: simulation/data/technologies/carthaginians/special_colonisation.jsongenericName
2072 msgid "Colonization"
2075 #: simulation/data/technologies/carthaginians/special_exploration.jsondescription
2077 "Nobody knew better than the Carthaginians where in the ancient world they "
2078 "were going and going to go; their merchant traders had missions to "
2080 msgstr "고대 세계에서 그들이가는 곳에 또한 가고자하는 곳 모두 카르타고 이상의 상인은 모릅니다. 카르타고 상인은 어디든지 교역 나갑니다.??"
2082 #: simulation/data/technologies/carthaginians/special_exploration.jsontooltip
2083 msgid "Carthaginians were explorers. All Traders and Ships +25% vision range."
2086 #: simulation/data/technologies/carthaginians/special_exploration.jsongenericName
2090 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsondescription
2092 "Significantly increase build speed of batches of ships at the Shipyard."
2095 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsontooltip
2096 msgid "Shipyard increased batch construction speed bonus."
2099 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsongenericName
2100 msgid "Phoenician Naval Architects"
2103 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsondescription
2104 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsondescription
2105 msgid "Celtic mercenaries have their train time decreased."
2108 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsontooltip
2110 "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries."
2113 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsongenericName
2114 msgid "Celtic Alliance"
2117 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsontooltip
2119 "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries."
2122 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsongenericName
2123 msgid "Gallic Hegemony"
2126 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsondescription
2127 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsondescription
2128 msgid "Iberian mercenaries have their train time decreased."
2131 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsontooltip
2133 "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries."
2136 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsongenericName
2137 msgid "Iberian Alliance"
2140 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsontooltip
2142 "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries."
2145 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsongenericName
2146 msgid "Iberian Hegemony"
2149 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsondescription
2150 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsondescription
2151 msgid "Italian mercenaries have their train time decreased."
2154 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsontooltip
2156 "Ally with Italiote towns to reduce recruit time -20% for Italian "
2160 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsongenericName
2161 msgid "Italiote Alliance"
2164 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsontooltip
2166 "Subjugate Italiote towns to reduce recruit time -20% for Italian "
2170 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsongenericName
2171 msgid "Italiote Hegemony"
2174 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsondescription
2175 msgid "Upgrade all of your Celtic mercenaries to Advanced rank."
2178 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsontooltip
2180 "Upgrade all of your Celtic mercenaries to Advanced rank. This increases "
2181 "their military prowess, but decreases their resource gathering rates -25%. "
2182 "Unlocks Elite Celtic Mercenaries technology."
2185 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsongenericName
2186 msgid "Advanced Celtic Mercenaries"
2189 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsondescription
2190 msgid "Upgrade all of your Iberian mercenaries to Advanced rank."
2193 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsontooltip
2195 "Upgrade all of your Iberian mercenaries to Advanced rank. This increases "
2196 "their military prowess, but decreases their resource gathering rates -25%. "
2197 "Unlocks Elite Iberian Mercenaries technology."
2200 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsongenericName
2201 msgid "Advanced Iberian Mercenaries"
2204 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsondescription
2205 msgid "Upgrade all of your Italiote mercenaries to Advanced rank."
2208 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsontooltip
2210 "Upgrade all of your Italiote mercenaries to Advanced rank. This increases "
2211 "their military prowess, but decreases their resource gathering rates -25%. "
2212 "Unlocks Elite Italiote Mercenaries technology."
2215 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsongenericName
2216 msgid "Advanced Italiote Mercenaries"
2219 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsondescription
2220 msgid "Upgrade all of your Celtic Mercenaries to Elite rank."
2223 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsontooltip
2225 "Upgrade all of your Celtic mercenaries to Elite rank. This increases their "
2226 "military prowess, but decreases their resource gathering rates another -25%."
2229 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsongenericName
2230 msgid "Elite Celtic Mercenaries"
2233 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsondescription
2234 msgid "Upgrade all of your Iberian Mercenaries to Elite rank."
2237 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsontooltip
2239 "Upgrade all of your Iberian mercenaries to Elite rank. This increases their "
2240 "military prowess, but decreases their resource gathering rates another -25%."
2243 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsongenericName
2244 msgid "Elite Iberian Mercenaries"
2247 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsondescription
2248 msgid "Upgrade all of your Italiote Mercenaries to Elite rank."
2251 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsontooltip
2253 "Upgrade all of your Italiote mercenaries to Elite rank. This increases their"
2254 " military prowess, but decreases their resource gathering rates another "
2258 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsongenericName
2259 msgid "Elite Italiote Mercenaries"
2262 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsondescription
2263 msgid "Celtic structures were mostly made of wood with rubble foundations."
2266 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsontooltip
2268 "Celtic buildings have 20% less health, but are also 20% cheaper and faster "
2272 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsongenericName
2273 msgid "Wooden Construction"
2276 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsondescription
2277 msgid "Spear fighting training increases damage of infantry spear units."
2280 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsontooltip
2281 msgid "Spearmen +2 hack attack."
2284 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsongenericName
2285 msgid "Infantry Spear Fighting"
2288 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.mace
2289 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.spart
2290 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.athen
2294 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsondescription
2295 msgid "The Greeks used stone construction from early Mycenaean times."
2298 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsontooltip
2300 "All structures have 10% more health and capture points, but also take 10% "
2304 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsongenericName
2305 msgid "Hellenic Architecture"
2308 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsondescription
2310 "The Spartans did not have the largest army in the world, but they did have "
2311 "the best army in the world for their time. What they didn't have in "
2312 "quantity, they made up with quality. It was said that Sparta did not need "
2313 "strong city walls, for its men were its walls."
2316 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsontooltip
2317 msgid "Spartans have 10% less maximum population."
2320 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsongenericName
2324 #: simulation/data/technologies/hellenes/spartans_agoge.jsondescription
2326 "Spartans were housed and trained from a young age to be superlative warriors"
2327 " and to endure any hardship a military life can give them."
2330 #: simulation/data/technologies/hellenes/spartans_agoge.jsontooltip
2331 msgid "+25% health for spear infantry, but also +10% train time."
2334 #: simulation/data/technologies/hellenes/spartans_agoge.jsongenericName
2338 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsondescription
2340 "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan "
2341 "Mercenary Archers (Toxotes Kretikos)."
2344 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsontooltip
2345 msgid "Athenian triremes can train Marines and Cretan Mercenary Archers."
2348 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsongenericName
2349 msgid "Iphicratean Reforms"
2352 #: simulation/data/technologies/hellenes/special_long_walls.jsondescription
2354 "The Long Walls of Athens were constructed under the auspices of the wily "
2355 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
2356 "secured the city's sea supply routes and prevented an enemy from starving "
2357 "out the city during a siege."
2358 msgstr "아테네의 장성은 만만찮은 테미스토클레스의 후원하에 지어졌으며 도시에서 피레우스 항구까지 6km가 확장되었습니다. 이것은 도시의 보급로를 확보하고 적의 포위 공격 중에도 도시가 굶어 죽지 못하도록 막았습니다."
2360 #: simulation/data/technologies/hellenes/special_long_walls.jsontooltip
2361 msgid "Build stone walls in neutral territory."
2364 #: simulation/data/technologies/hellenes/special_long_walls.jsongenericName
2365 msgid "Athenian Long Walls"
2368 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsondescription
2370 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
2371 "an area of 5 million square kilometers, with a population of close to 60 "
2372 "million people. The Mauryan regents held the title Emperor of Emperors and "
2373 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
2374 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
2378 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsontooltip
2379 msgid "Mauryans have a 10% higher maximum population limit."
2382 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsongenericName
2383 msgid "Emperor of Emperors"
2386 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsonspecificName.maur
2387 msgid "Chakravarti Samrāt"
2390 #: simulation/data/technologies/mauryans/special_archery_tradition.jsondescription
2392 "The Indians had a tradition of fine archery and a penchant for using massed "
2393 "archers in battle."
2396 #: simulation/data/technologies/mauryans/special_archery_tradition.jsontooltip
2397 #: simulation/data/technologies/persians/special_archery_tradition.jsontooltip
2399 "Range +10 meters for bow-wielding units. Archer units train time -20%, but "
2403 #: simulation/data/technologies/mauryans/special_archery_tradition.jsongenericName
2404 #: simulation/data/technologies/persians/special_archery_tradition.jsongenericName
2405 msgid "Archery Tradition"
2408 #: simulation/data/technologies/mauryans/wooden_walls.jsondescription
2410 "The Mauryans built their city walls out of wood, an abundant natural "
2411 "resource in India."
2414 #: simulation/data/technologies/mauryans/wooden_walls.jsontooltip
2415 msgid "Mauryan city walls have -20% less health and -20% less build time."
2418 #: simulation/data/technologies/mauryans/wooden_walls.jsongenericName
2419 msgid "Wooden Walls"
2422 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsondescription
2424 "The Persians could and did levy a large number of infantry during wartime "
2425 "due to the sheer size of the Achaemenid Empire and the way in which it was "
2426 "set-up. In general the Persian infantry was well trained and fought with "
2427 "great tenacity. However while this was true the infantry were poor hand-to-"
2428 "hand, close combat fighters. Also, with the exception of the elite "
2429 "regiments, the Persian infantry was not a standing professional force."
2432 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsontooltip
2433 msgid "Persians have a 10% higher maximum population limit."
2436 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsongenericName
2437 msgid "Great King's Levy"
2440 #: simulation/data/technologies/persians/immortals.jsondescription
2442 "The Anusiya champion infantry train twice as fast, but lose a little max "
2446 #: simulation/data/technologies/persians/immortals.jsontooltip
2447 msgid "Anusiya Champion Infantry -50% train time, but also -10% health."
2450 #: simulation/data/technologies/persians/immortals.jsongenericName
2454 #: simulation/data/technologies/persians/persian_architecture.jsondescription
2456 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
2457 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
2458 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
2459 "Elamite capital of Susa."
2462 #: simulation/data/technologies/persians/persian_architecture.jsontooltip
2464 "All Persian structures +25% health and capture points, but also +20% build "
2468 #: simulation/data/technologies/persians/persian_architecture.jsongenericName
2469 msgid "Persian Architecture"
2472 #: simulation/data/technologies/persians/special_archery_tradition.jsondescription
2474 "The Persians had a tradition of fine archery and a penchant for using massed"
2475 " archers in battle."
2478 #: simulation/data/technologies/persians/special_equine_transports.jsondescription
2480 "Early Achaemenid rulers acted towards making Persia the first great Asian "
2481 "empire to rule the seas. The Great King behaved favourably towards the "
2482 "various sea peoples in order to secure their services, but also carried out "
2483 "various marine initiatives. During the reign of Darius the Great, for "
2484 "example, a canal was built in Egypt and a Persian navy was sent exploring "
2485 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
2486 "were retrofitted to carry horses and their riders."
2489 #: simulation/data/technologies/persians/special_equine_transports.jsontooltip
2490 msgid "Phoenician Triremes gain the ability to train cavalry units."
2493 #: simulation/data/technologies/persians/special_equine_transports.jsongenericName
2494 msgid "Equine Transports"
2497 #: simulation/data/technologies/persians/training_conscription_cavalry.jsondescription
2499 "Significantly increase training speed of cavalry at the stables by training "
2500 "them in large batches or battalions."
2503 #: simulation/data/technologies/persians/training_conscription_cavalry.jsontooltip
2504 msgid "Faster batch training speed for the Stables."
2507 #: simulation/data/technologies/persians/training_conscription_cavalry.jsongenericName
2508 msgid "Cavalry Conscription"
2511 #: simulation/data/technologies/persians/training_conscription_infantry.jsongenericName
2512 msgid "Infantry Conscription"
2515 #: simulation/data/technologies/persians/training_levy_cavalry.jsontooltip
2517 "All cavalry -20% train time, but also -5% health. Unlocks Cavalry "
2521 #: simulation/data/technologies/persians/training_levy_infantry.jsontooltip
2523 "All infantry -20% train time, but also -5% health. Unlocks Infantry "
2527 #: simulation/data/technologies/romans/decay_logistics.jsondescription
2528 msgid "The Romans were masters of the logistics of warfare."
2531 #: simulation/data/technologies/romans/decay_logistics.jsontooltip
2532 msgid "Entrenched Camps and Siege Walls decay 50% slower."
2535 #: simulation/data/technologies/romans/decay_logistics.jsongenericName
2536 msgid "Roman Logistics"
2539 #: simulation/data/technologies/romans/vision_sibylline.jsondescription
2541 "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular "
2542 "utterances, set out in Greek hexameters, purchased from a sibyl by the last "
2543 "king of Rome, Tarquinius Superbus, and consulted at momentous crises through"
2544 " the history of the Republic and the Empire."
2547 #: simulation/data/technologies/romans/vision_sibylline.jsontooltip
2548 msgid "+25% Vision range for all units."
2551 #: simulation/data/technologies/romans/vision_sibylline.jsongenericName
2552 msgid "Sibylline Books"
2555 #: simulation/data/technologies/romans/vision_sibylline.jsonspecificName
2556 msgid "Libri Sibyllini"
2559 #: simulation/data/technologies/successors/pair_unlock_champions.jsongenericName
2560 msgid "Traditional Army vs. Reform Army"
2563 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsondescription
2565 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
2566 "throughout their empires, where Greek culture and art blended with local "
2567 "customs to create the motley Hellenistic civilization."
2570 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsontooltip
2571 msgid "Civic centers +100% health and capture points, double default arrows."
2574 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsongenericName
2575 msgid "Hellenistic Metropolis"
2578 #: simulation/data/technologies/successors/special_parade_of_daphne.jsondescription
2580 "Significantly increase training speed of champions and siege weapons at the "
2581 "fortress by training them in large batches or battalions."
2584 #: simulation/data/technologies/successors/special_parade_of_daphne.jsontooltip
2585 msgid "Faster batch training speed for the Fortress."
2588 #: simulation/data/technologies/successors/special_parade_of_daphne.jsongenericName
2589 msgid "Parade of Daphne"
2592 #: simulation/data/technologies/successors/special_war_horses.jsondescription
2594 "The now-extinct Nisian breed of horse was one of the largest and robust "
2595 "horses of ancient times. They were highly sought after by the Seleucids and "
2596 "Persians as both rider and mount gained heavier armor as time progressed."
2599 #: simulation/data/technologies/successors/special_war_horses.jsontooltip
2600 msgid "All cavalry +20% health."
2603 #: simulation/data/technologies/successors/special_war_horses.jsongenericName
2604 msgid "Nisean War Horses"
2607 #: simulation/data/technologies/successors/special_war_horses.jsonspecificName.sele
2611 #: simulation/data/technologies/successors/unlock_reform_army.jsondescription
2612 msgid "The reform army of the Seleucids."
2615 #: simulation/data/technologies/successors/unlock_reform_army.jsontooltip
2616 msgid "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract."
2619 #: simulation/data/technologies/successors/unlock_reform_army.jsongenericName
2623 #: simulation/data/technologies/successors/unlock_traditional_army.jsondescription
2624 msgid "The traditional army of the Seleucids."
2627 #: simulation/data/technologies/successors/unlock_traditional_army.jsontooltip
2628 msgid "Unlock the Silver Shield Pikeman and Scythed Chariot."
2631 #: simulation/data/technologies/successors/unlock_traditional_army.jsongenericName
2632 msgid "Traditional Army"
2635 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsondescription
2637 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
2638 "the Macedonian army."
2641 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsontooltip
2643 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater "
2647 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsongenericName
2648 msgid "Silver Shields Regiment"