1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # hamed farri <hamed.farri@gmail.com>, 2016
7 # mohammad khodadadi <asmanp2012@gmail.com>, 2017
10 "Project-Id-Version: 0 A.D.\n"
11 "POT-Creation-Date: 2017-12-27 09:05+0100\n"
12 "PO-Revision-Date: 2017-12-27 15:57+0000\n"
13 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
14 "Language-Team: Persian (http://www.transifex.com/wildfire-games/0ad/language/fa/)\n"
16 "Content-Type: text/plain; charset=UTF-8\n"
17 "Content-Transfer-Encoding: 8bit\n"
19 "Plural-Forms: nplurals=1; plural=0;\n"
21 #: simulation/data/technologies/advanced_unit_bonus.jsontooltip
23 "Units promoted to the advanced class gain a lot of quality: 20% extra "
24 "health, 1 extra armor level of every type, 20% extra attack for melee units,"
25 " 4m extra range and 5% better precision for ranged units, faster movement "
26 "speeds and extra heal speed and range for healers."
29 #: simulation/data/technologies/armor_cav_01.jsondescription
30 #: simulation/data/technologies/armor_cav_chamfron.jsondescription
31 msgid "Metal armor for a horse's face."
32 msgstr "زره فلزی برای صورت اسبها"
34 #: simulation/data/technologies/armor_cav_01.jsontooltip
35 #: simulation/data/technologies/armor_cav_02.jsontooltip
37 "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor "
39 msgstr "سواره نظام کوهستان خود را با زره تجهیز کنید . تمامی سواره نظام مثبت 1 هک و یک زره غیرقابل نفوذ دریافت میکنند ."
41 #: simulation/data/technologies/armor_cav_01.jsongenericName
42 #: simulation/data/technologies/armor_cav_02.jsongenericName
43 #: simulation/data/technologies/armor_cav_chamfron.jsongenericName
47 #: simulation/data/technologies/armor_cav_01.jsonrequirementsTooltip
48 #: simulation/data/technologies/armor_cav_chamfron.jsonrequirementsTooltip
49 #: simulation/data/technologies/armor_infantry_01.jsonrequirementsTooltip
50 #: simulation/data/technologies/armor_infantry_hack_01.jsonrequirementsTooltip
51 #: simulation/data/technologies/armor_infantry_hack_02.jsonrequirementsTooltip
52 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonrequirementsTooltip
53 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonrequirementsTooltip
54 #: simulation/data/technologies/armor_ship_hypozomata.jsonrequirementsTooltip
55 #: simulation/data/technologies/attack_cav_lance.jsonrequirementsTooltip
56 #: simulation/data/technologies/attack_cavalry_melee_01.jsonrequirementsTooltip
57 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonrequirementsTooltip
58 #: simulation/data/technologies/attack_infantry_melee_01.jsonrequirementsTooltip
59 #: simulation/data/technologies/attack_infantry_ranged_01.jsonrequirementsTooltip
60 #: simulation/data/technologies/buildtime_walls_rubble.jsonrequirementsTooltip
61 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
62 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
63 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
64 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
65 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
66 #: simulation/data/technologies/heal_barracks.jsonrequirementsTooltip
67 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
68 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
69 #: simulation/data/technologies/health_walls_geometric_masonry.jsonrequirementsTooltip
70 #: simulation/data/technologies/melee_inf_sidearms.jsonrequirementsTooltip
71 #: simulation/data/technologies/pop_civic_01.jsonrequirementsTooltip
72 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
73 #: simulation/data/technologies/ranged_inf_irregulars.jsonrequirementsTooltip
74 #: simulation/data/technologies/speed_cavalry_01.jsonrequirementsTooltip
75 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
76 #: simulation/data/technologies/tower_decay.jsonrequirementsTooltip
77 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
78 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
79 #: simulation/data/technologies/trade_convoys_speed.jsonrequirementsTooltip
80 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
81 #: simulation/data/technologies/training_levy_cavalry.jsonrequirementsTooltip
82 #: simulation/data/technologies/training_levy_infantry.jsonrequirementsTooltip
83 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsonrequirementsTooltip
84 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonrequirementsTooltip
85 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsonrequirementsTooltip
86 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsonrequirementsTooltip
87 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsonrequirementsTooltip
88 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsonrequirementsTooltip
89 #: simulation/data/technologies/carthaginians/special_colonisation.jsonrequirementsTooltip
90 #: simulation/data/technologies/carthaginians/special_exploration.jsonrequirementsTooltip
91 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsonrequirementsTooltip
92 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsonrequirementsTooltip
93 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsonrequirementsTooltip
94 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsonrequirementsTooltip
95 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsonrequirementsTooltip
96 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsonrequirementsTooltip
97 #: simulation/data/technologies/persians/training_levy_cavalry.jsonrequirementsTooltip
98 #: simulation/data/technologies/persians/training_levy_infantry.jsonrequirementsTooltip
99 msgid "Unlocked in Town Phase."
100 msgstr "در فاز شهرک باز می شود."
102 #: simulation/data/technologies/armor_cav_01.jsonspecificName.sele
103 #: simulation/data/technologies/armor_cav_01.jsonspecificName.mace
104 #: simulation/data/technologies/armor_cav_01.jsonspecificName.ptol
105 #: simulation/data/technologies/armor_cav_01.jsonspecificName.spart
106 #: simulation/data/technologies/armor_cav_01.jsonspecificName.athen
107 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.sele
108 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.mace
109 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.ptol
110 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.spart
111 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.athen
112 msgid "Prometōpídion"
115 #: simulation/data/technologies/armor_cav_02.jsondescription
116 msgid "Metal armor for a horse's body."
117 msgstr "زره فلزی برای بدن اسبها"
119 #: simulation/data/technologies/armor_cav_02.jsonrequirementsTooltip
120 #: simulation/data/technologies/armor_hero_01.jsonrequirementsTooltip
121 #: simulation/data/technologies/armor_infantry_02.jsonrequirementsTooltip
122 #: simulation/data/technologies/armor_infantry_hack_03.jsonrequirementsTooltip
123 #: simulation/data/technologies/armor_infantry_hack_04.jsonrequirementsTooltip
124 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonrequirementsTooltip
125 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonrequirementsTooltip
126 #: simulation/data/technologies/armor_ship_hullsheathing.jsonrequirementsTooltip
127 #: simulation/data/technologies/attack_cavalry_melee_02.jsonrequirementsTooltip
128 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonrequirementsTooltip
129 #: simulation/data/technologies/attack_champions_elite.jsonrequirementsTooltip
130 #: simulation/data/technologies/attack_infantry_melee_02.jsonrequirementsTooltip
131 #: simulation/data/technologies/attack_infantry_ranged_02.jsonrequirementsTooltip
132 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
133 #: simulation/data/technologies/attack_steel_working.jsonrequirementsTooltip
134 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
135 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
136 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
137 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
138 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
139 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
140 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
141 #: simulation/data/technologies/heal_temple.jsonrequirementsTooltip
142 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
143 #: simulation/data/technologies/melee_inf_spearheads.jsonrequirementsTooltip
144 #: simulation/data/technologies/pop_civic_02.jsonrequirementsTooltip
145 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
146 #: simulation/data/technologies/pop_wonder.jsonrequirementsTooltip
147 #: simulation/data/technologies/ranged_inf_skirmishers.jsonrequirementsTooltip
148 #: simulation/data/technologies/siege_armor.jsonrequirementsTooltip
149 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
150 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
151 #: simulation/data/technologies/siege_cost_metal.jsonrequirementsTooltip
152 #: simulation/data/technologies/siege_cost_wood.jsonrequirementsTooltip
153 #: simulation/data/technologies/siege_packing.jsonrequirementsTooltip
154 #: simulation/data/technologies/speed_cavalry_02.jsonrequirementsTooltip
155 #: simulation/data/technologies/tower_armour.jsonrequirementsTooltip
156 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
157 #: simulation/data/technologies/trade_convoys_armor.jsonrequirementsTooltip
158 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
159 #: simulation/data/technologies/training_conscription.jsonrequirementsTooltip
160 #: simulation/data/technologies/training_naval_architects.jsonrequirementsTooltip
161 #: simulation/data/technologies/unlock_champion_units.jsonrequirementsTooltip
162 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsonrequirementsTooltip
163 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonrequirementsTooltip
164 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsonrequirementsTooltip
165 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsonrequirementsTooltip
166 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsonrequirementsTooltip
167 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsonrequirementsTooltip
168 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsonrequirementsTooltip
169 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsonrequirementsTooltip
170 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsonrequirementsTooltip
171 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsonrequirementsTooltip
172 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsonrequirementsTooltip
173 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsonrequirementsTooltip
174 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonrequirementsTooltip
175 #: simulation/data/technologies/hellenes/spartans_agoge.jsonrequirementsTooltip
176 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsonrequirementsTooltip
177 #: simulation/data/technologies/hellenes/special_long_walls.jsonrequirementsTooltip
178 #: simulation/data/technologies/persians/immortals.jsonrequirementsTooltip
179 #: simulation/data/technologies/persians/special_equine_transports.jsonrequirementsTooltip
180 #: simulation/data/technologies/persians/training_conscription_cavalry.jsonrequirementsTooltip
181 #: simulation/data/technologies/persians/training_conscription_infantry.jsonrequirementsTooltip
182 #: simulation/data/technologies/romans/decay_logistics.jsonrequirementsTooltip
183 #: simulation/data/technologies/romans/vision_sibylline.jsonrequirementsTooltip
184 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsonrequirementsTooltip
185 #: simulation/data/technologies/successors/special_parade_of_daphne.jsonrequirementsTooltip
186 #: simulation/data/technologies/successors/special_war_horses.jsonrequirementsTooltip
187 #: simulation/data/technologies/successors/unlock_reform_army.jsonrequirementsTooltip
188 #: simulation/data/technologies/successors/unlock_traditional_army.jsonrequirementsTooltip
189 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsonrequirementsTooltip
190 msgid "Unlocked in City Phase."
191 msgstr "در فاز شهری آزاد می شود."
193 #: simulation/data/technologies/armor_cav_chamfron.jsontooltip
194 msgid "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level."
195 msgstr "بر روی اسب های سواران خود زره ببندید. تمام سواران +1 دفاع برشی."
197 #: simulation/data/technologies/armor_hero_01.jsondescription
199 "Body armor fashioned completely of iron, the hardest workable metal known to"
203 #: simulation/data/technologies/armor_hero_01.jsontooltip
205 "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 "
209 #: simulation/data/technologies/armor_hero_01.jsongenericName
210 msgid "Iron Hero Armor"
211 msgstr "زره آهنی قهرمانان"
213 #: simulation/data/technologies/armor_hero_01.jsonspecificName.ptol
214 #: simulation/data/technologies/armor_hero_01.jsonspecificName.spart
215 #: simulation/data/technologies/armor_hero_01.jsonspecificName.sele
216 #: simulation/data/technologies/armor_hero_01.jsonspecificName.athen
217 #: simulation/data/technologies/armor_hero_01.jsonspecificName.mace
218 msgid "Sidḗrea Panoplía"
221 #: simulation/data/technologies/armor_hero_01.jsonspecificName.rome
222 msgid "Lorica Ferrea"
225 #: simulation/data/technologies/armor_infantry_01.jsondescription
226 #: simulation/data/technologies/armor_infantry_hack_01.jsondescription
227 msgid "Quilted linen or leather body armor for infantrymen."
228 msgstr "زره دوخته شده از چرم یا کتان برای پیاده نظام."
230 #: simulation/data/technologies/armor_infantry_01.jsontooltip
231 #: simulation/data/technologies/armor_infantry_02.jsontooltip
232 msgid "All Infantry +1 Hack and Pierce Armor Level."
235 #: simulation/data/technologies/armor_infantry_01.jsongenericName
236 #: simulation/data/technologies/armor_infantry_hack_01.jsongenericName
237 msgid "Quilted Body Armor"
238 msgstr "زره دوخته شده"
240 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.maur
241 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.spart
242 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.generic
243 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.athen
244 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.cart
245 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.brit
246 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.pers
247 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.mace
248 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.rome
249 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.gaul
250 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.iber
251 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.maur
252 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.spart
253 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.generic
254 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.athen
255 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.cart
256 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.brit
257 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.pers
258 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.mace
259 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.rome
260 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.gaul
261 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.iber
265 #: simulation/data/technologies/armor_infantry_02.jsondescription
266 #: simulation/data/technologies/armor_infantry_hack_02.jsondescription
267 msgid "Laminated linen body armor for infantrymen."
268 msgstr "زره کتانی ورقه ورقه برای پیاده نظام."
270 #: simulation/data/technologies/armor_infantry_02.jsongenericName
271 #: simulation/data/technologies/armor_infantry_hack_02.jsongenericName
272 msgid "Laminated Linen Body Armor"
273 msgstr "زره طبقه طبقه کتانی"
275 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.ptol
276 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.spart
277 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.sele
278 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.athen
279 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.cart
280 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.pers
281 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.mace
282 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.rome
283 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.ptol
284 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.spart
285 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.sele
286 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.athen
287 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.cart
288 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.pers
289 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.mace
290 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.rome
292 msgstr "Linothorakes"
294 #: simulation/data/technologies/armor_infantry_hack_01.jsontooltip
295 #: simulation/data/technologies/armor_infantry_hack_02.jsontooltip
296 #: simulation/data/technologies/armor_infantry_hack_03.jsontooltip
297 msgid "All Infantry +1 Hack Armor Level."
298 msgstr "تمام سربازان پیاده +1 زره برشی."
300 #: simulation/data/technologies/armor_infantry_hack_03.jsondescription
301 msgid "Body armor reinforced with bronze scales."
302 msgstr "زره بدن تقویت شده با فلس های برنزی ."
304 #: simulation/data/technologies/armor_infantry_hack_03.jsongenericName
305 msgid "Scale Body Armor"
306 msgstr "زره فلس مانند"
308 #: simulation/data/technologies/armor_infantry_hack_03.jsonspecificName.rome
309 msgid "Lorica Squamata"
312 #: simulation/data/technologies/armor_infantry_hack_04.jsondescription
314 "Body armor fashioned completely of bronze. Only the best soldiers were "
315 "equipped with such body armor, as it was very expensive and time-consuming "
319 #: simulation/data/technologies/armor_infantry_hack_04.jsontooltip
320 msgid "Champions +2 Hack Armor Levels, but also +10 Metal Cost."
323 #: simulation/data/technologies/armor_infantry_hack_04.jsongenericName
324 msgid "Bronze Cuirass Body Armor"
325 msgstr "زره بالاتنه مفرغی"
327 #: simulation/data/technologies/armor_infantry_hack_04.jsonspecificName.rome
328 msgid "Lorica Musculata"
331 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsondescription
332 msgid "Plywood construction for large shields."
335 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsontooltip
336 msgid "Infantry Spearmen +2 Pierce Armor Levels."
339 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsongenericName
340 msgid "Plywood Shield Construction"
341 msgstr "سپرهای ساخته شده توسط تخته چند لایه"
343 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.sele
344 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.ptol
345 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.mace
346 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.spart
347 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.athen
351 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsondescription
353 "The best shields have reinforcements either on the corners (Roman scutum) or"
354 " around the rim (Greek aspis)."
355 msgstr "بهترین سپر ها یا در گوشه ها و یا در لبه ها تقویت شده اند."
357 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsontooltip
358 msgid "Infantry Spearmen +1 Pierce Armor Levels."
359 msgstr "پیاده نظام نیزه دار +1 زره نفوذی."
361 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsongenericName
362 msgid "Reinforced Shield"
363 msgstr "سپر های تقویت شده"
365 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.sele
366 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.ptol
367 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.mace
368 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.spart
369 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.athen
373 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsondescription
374 msgid "A bronze skin hammered over the face of the shield."
375 msgstr "یک لایه مفرغی که روی سپر چکش کاری شده."
377 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsontooltip
378 msgid "Infantry Spearmen +1 Pierce Armor Level."
381 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsongenericName
382 msgid "Bronze Shield Facing"
383 msgstr "پوسته مفرغی سپر"
385 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.sele
386 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.ptol
387 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.spart
388 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.athen
392 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.mace
396 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsondescription
398 "Only the most celebrated soldiers had shields faced with silver, as did the "
399 "famous 'Silver Shields' regiment in Alexander the Great's army."
402 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsontooltip
403 msgid "Champions +2 Pierce Armor Levels, but also +10 Metal Cost."
406 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsongenericName
407 msgid "Silver Shields"
408 msgstr "سپر های نقره ای"
410 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.sele
411 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.ptol
412 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.mace
413 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.spart
414 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.athen
418 #: simulation/data/technologies/armor_ship_hullsheathing.jsondescription
419 msgid "Lead sheathing protects ship hulls."
422 #: simulation/data/technologies/armor_ship_hullsheathing.jsontooltip
423 msgid "Lead sheathing protects ship hulls. +2 levels to all ship armor types."
426 #: simulation/data/technologies/armor_ship_hullsheathing.jsongenericName
427 msgid "Lead hull sheathing"
428 msgstr "ورقه کاری بدنه"
430 #: simulation/data/technologies/armor_ship_hypozomata.jsondescription
431 msgid "The hypozomata braces the structure of a ship."
434 #: simulation/data/technologies/armor_ship_hypozomata.jsontooltip
436 "The hypozomata braces the ship's structure. +2 levels to all ship armor "
440 #: simulation/data/technologies/armor_ship_hypozomata.jsongenericName
441 msgid "Hypozomata undergirding"
444 #: simulation/data/technologies/armor_ship_reinforcedhull.jsondescription
445 msgid "Wooden reinforcement beams for ship hulls."
446 msgstr "تیرک های تقویت شده ی چوبی برای بدنه ی کشتی ها."
448 #: simulation/data/technologies/armor_ship_reinforcedhull.jsontooltip
450 "Wooden reinforcement beams for hulls. +2 levels to all ship armor types."
451 msgstr "تیرک های تقویت شده ی چوبی برای بدنه ی کشتی ها. به تمام انواع زره کشتی ها +2 اضافه می شود."
453 #: simulation/data/technologies/armor_ship_reinforcedhull.jsongenericName
454 msgid "Reinforced hull"
455 msgstr "بدنه ی تقویت شده"
457 #: simulation/data/technologies/armor_ship_reinforcedhull.jsonrequirementsTooltip
458 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
459 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
460 #: simulation/data/technologies/gather_fishing_net.jsonrequirementsTooltip
461 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
462 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
463 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
464 #: simulation/data/technologies/mauryans/special_archery_tradition.jsonrequirementsTooltip
465 #: simulation/data/technologies/persians/special_archery_tradition.jsonrequirementsTooltip
466 msgid "Unlocked in Village Phase."
469 #: simulation/data/technologies/attack_cav_lance.jsondescription
470 msgid "A long spear made specifically for cavalry."
473 #: simulation/data/technologies/attack_cav_lance.jsontooltip
475 "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack."
478 #: simulation/data/technologies/attack_cav_lance.jsongenericName
479 msgid "Cavalry Lance"
480 msgstr "نیزه ی سواره نظام"
482 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.ptol
483 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.spart
484 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.sele
485 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.athen
486 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.mace
490 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.rome
491 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.rome
492 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.rome
493 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.rome
494 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.rome
498 #: simulation/data/technologies/attack_cavalry_melee_01.jsondescription
499 msgid "Training increases melee attack."
502 #: simulation/data/technologies/attack_cavalry_melee_01.jsontooltip
503 msgid "+20% melee cavalry attack."
506 #: simulation/data/technologies/attack_cavalry_melee_01.jsongenericName
507 msgid "Close Combat Cavalry Training"
510 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.ptol
511 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.spart
512 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.sele
513 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.athen
514 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.mace
515 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.ptol
516 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.spart
517 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.sele
518 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.athen
519 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.mace
520 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.ptol
521 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.spart
522 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.sele
523 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.athen
524 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.mace
525 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.ptol
526 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.spart
527 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.sele
528 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.athen
529 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.mace
533 #: simulation/data/technologies/attack_cavalry_melee_02.jsondescription
534 #: simulation/data/technologies/attack_cavalry_ranged_02.jsondescription
535 msgid "Replaces bronze weapons with iron."
538 #: simulation/data/technologies/attack_cavalry_melee_02.jsontooltip
540 "Equip your melee cavalry with better weapons. +20% melee cavalry attack."
543 #: simulation/data/technologies/attack_cavalry_melee_02.jsongenericName
544 #: simulation/data/technologies/attack_cavalry_ranged_02.jsongenericName
545 #: simulation/data/technologies/attack_infantry_melee_02.jsongenericName
549 #: simulation/data/technologies/attack_cavalry_ranged_01.jsondescription
550 msgid "Training increases ranged attack."
553 #: simulation/data/technologies/attack_cavalry_ranged_01.jsontooltip
554 msgid "+20% ranged cavalry attack."
557 #: simulation/data/technologies/attack_cavalry_ranged_01.jsongenericName
558 msgid "Ranged Combat Cavalry Training"
561 #: simulation/data/technologies/attack_cavalry_ranged_02.jsontooltip
563 "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack."
566 #: simulation/data/technologies/attack_champions_elite.jsondescription
567 msgid "Guard units have uncommon bravery and valor in battle."
570 #: simulation/data/technologies/attack_champions_elite.jsontooltip
572 "Guard units have uncommon courage and valor in battle. Champions +2 attack."
575 #: simulation/data/technologies/attack_champions_elite.jsongenericName
579 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.ptol
580 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.spart
581 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.sele
582 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.athen
583 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.mace
587 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.rome
591 #: simulation/data/technologies/attack_infantry_melee_01.jsondescription
592 #: simulation/data/technologies/melee_inf_sidearms.jsondescription
594 "Often, an infantryman would carry a secondary weapon in addition to his "
595 "primary weapon of choice, to be drawn when the primary weapon has failed or "
599 #: simulation/data/technologies/attack_infantry_melee_01.jsontooltip
600 #: simulation/data/technologies/attack_infantry_melee_02.jsontooltip
601 msgid "+20% melee infantry attack."
604 #: simulation/data/technologies/attack_infantry_melee_01.jsongenericName
605 #: simulation/data/technologies/melee_inf_sidearms.jsongenericName
609 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.ptol
610 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.spart
611 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.sele
612 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.athen
613 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.mace
614 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.ptol
615 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.spart
616 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.sele
617 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.athen
618 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.mace
622 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.rome
623 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.rome
627 #: simulation/data/technologies/attack_infantry_melee_02.jsondescription
628 msgid "Using iron instead of bronze gave weapons additional power."
631 #: simulation/data/technologies/attack_infantry_ranged_01.jsondescription
632 #: simulation/data/technologies/attack_infantry_ranged_02.jsondescription
633 #: simulation/data/technologies/ranged_inf_irregulars.jsondescription
634 msgid "Training increases damage of ranged infantry units."
635 msgstr "آموزش بیشتر باعث افزایش ضربه ی پیاده نظام دور پرتاب می شود."
637 #: simulation/data/technologies/attack_infantry_ranged_01.jsontooltip
638 #: simulation/data/technologies/attack_infantry_ranged_02.jsontooltip
639 #: simulation/data/technologies/ranged_inf_irregulars.jsontooltip
640 msgid "+20% ranged infantry attack."
643 #: simulation/data/technologies/attack_infantry_ranged_01.jsongenericName
644 #: simulation/data/technologies/ranged_inf_irregulars.jsongenericName
645 msgid "Ranged Infantry Irregulars"
646 msgstr "پیاده نظام دور پرتاب بزن در رو"
648 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.sele
649 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.mace
650 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.ptol
651 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.spart
652 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.athen
653 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.sele
654 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.mace
655 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.ptol
656 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.spart
657 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.athen
658 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.sele
659 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.mace
660 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.ptol
661 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.spart
662 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.athen
666 #: simulation/data/technologies/attack_infantry_ranged_02.jsongenericName
667 msgid "Ranged Infantry Masterclass"
670 #: simulation/data/technologies/attack_soldiers_will.jsondescription
671 msgid "The will to fight is crucial to victory."
672 msgstr "اراده برای جنگ برای پیروزی حیاتی است."
674 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
676 "Inspire your troops with higher pay. All land and naval army +25% attack."
679 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
680 msgid "Will to fight"
681 msgstr "اراده ی جنگیدن"
683 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
684 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
685 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
686 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
687 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
691 #: simulation/data/technologies/attack_steel_working.jsondescription
693 "Secret steel working techniques give sword blades distinctive and beautiful "
694 "markings. Not only that, but the steel's hardness is unparalleled."
695 msgstr "روش های سری کار با فولاد باعث ایجاد نقش و نگار های زیبا و بدیعی بر روی آن می شود. مهمتر این که سختی این فولاد بی رقیب است."
697 #: simulation/data/technologies/attack_steel_working.jsontooltip
698 msgid "+20% Hack attack for all swordsmen and macemen."
701 #: simulation/data/technologies/attack_steel_working.jsongenericName
702 msgid "Steel Working"
703 msgstr "کار با فولاد"
705 #: simulation/data/technologies/attack_steel_working.jsonspecificName.maur
709 #: simulation/data/technologies/attack_steel_working.jsonspecificName.iber
713 #: simulation/data/technologies/buildtime_walls_rubble.jsondescription
714 msgid "Using rubble materials reduces the costs and build times of walls."
717 #: simulation/data/technologies/buildtime_walls_rubble.jsontooltip
718 msgid "City walls -20% build time, but -1 crush armor level."
721 #: simulation/data/technologies/buildtime_walls_rubble.jsongenericName
722 msgid "Rubble Materials"
723 msgstr "مصالح خرابه ها"
725 #: simulation/data/technologies/elite_unit_bonus.jsontooltip
727 "Units trained to the elite class gain a lot of quality: 20% extra health, 1 "
728 "extra armor level of every type, 20% extra attack for melee units, extra "
729 "range and better precision for ranged units, faster movement speeds and "
730 "extra heal speed and range for healers."
733 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
734 msgid "Breeding livestock for food."
735 msgstr "پرورش دام برای غذا."
737 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
738 msgid "Breed time -25% for domestic animals (sheep, goats, cattle, etc.)."
741 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
742 msgid "Stockbreeding"
745 #: simulation/data/technologies/gather_capacity_basket.jsondescription
746 #: simulation/data/technologies/gather_capacity_carts.jsondescription
747 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
748 msgid "Increases shuttling capacity for all resources."
749 msgstr "میزان منابع قابل حمل را افزایش می دهد."
751 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
752 msgid "Workers use baskets. +5 shuttle capacity for all resources."
755 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
759 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
760 msgid "Workers use horse-drawn carts. +10 shuttle capacity for all resources."
763 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
764 msgid "Horse-drawn Carts"
767 #: simulation/data/technologies/gather_capacity_fishing.jsondescription
768 msgid "Salting allows to preserve fish longer."
771 #: simulation/data/technologies/gather_capacity_fishing.jsontooltip
772 msgid "Fishing Boats +20 food capacity."
775 #: simulation/data/technologies/gather_capacity_fishing.jsongenericName
779 #: simulation/data/technologies/gather_capacity_fishing.jsonrequirementsTooltip
780 msgid "Unlocked in Town Phase. Requires Fishing Net."
783 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
784 msgid "Workers use wheelbarrows. +5 shuttle capacity for all resources."
785 msgstr "کارگران از چرخ دستی استفاده می کنند. +5 میزان منابع قابل حمل."
787 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
791 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
792 msgid "Extra nutrients for farms."
795 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
796 msgid "Workers +25% farming rate."
799 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
803 #: simulation/data/technologies/gather_farming_plows.jsondescription
804 msgid "A horse drawn instrument to turn the sod."
805 msgstr "یک وسیله ی کشیده شده توسط اسب برای شخم زدن خاک."
807 #: simulation/data/technologies/gather_farming_plows.jsontooltip
808 msgid "Equip your workers with iron plows. +15% farming rate."
811 #: simulation/data/technologies/gather_farming_plows.jsongenericName
815 #: simulation/data/technologies/gather_farming_training.jsondescription
816 msgid "Training for workers to increase farm gathering speed."
819 #: simulation/data/technologies/gather_farming_training.jsontooltip
820 msgid "Workers +15% farming rate."
823 #: simulation/data/technologies/gather_farming_training.jsongenericName
824 msgid "Gather Training"
827 #: simulation/data/technologies/gather_fishing_net.jsondescription
828 msgid "Nets improve the fishing productivity."
831 #: simulation/data/technologies/gather_fishing_net.jsontooltip
833 "Use nets on your Fishing Boats. +30% fishing rate. Unlocks Salting Fish."
836 #: simulation/data/technologies/gather_fishing_net.jsongenericName
840 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
841 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
842 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
843 msgid "Increases wood gathering rates for trees."
846 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
847 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
848 msgid "Workers +15% lumbering rate for trees."
851 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
852 msgid "Iron Ax Heads"
853 msgstr "سرتبر های آهنی"
855 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
856 msgid "Workers +50% lumbering rate for trees."
859 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
860 msgid "Sharp Ax Heads"
863 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
867 #: simulation/data/technologies/gather_mining_serfs.jsondescription
868 #: simulation/data/technologies/gather_mining_servants.jsondescription
869 #: simulation/data/technologies/gather_mining_slaves.jsondescription
870 msgid "Increases stone gathering rates."
873 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
875 "Compel serfs to help your workers mine stone. +15% stone gathering rate."
878 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
882 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.mace
883 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
884 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.athen
888 #: simulation/data/technologies/gather_mining_servants.jsontooltip
889 msgid "Hire servants to help mine stone. +15% stone gathering rate."
892 #: simulation/data/technologies/gather_mining_servants.jsongenericName
896 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
897 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
898 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
902 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
903 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
904 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
905 msgid "Increases metal gathering rates."
908 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
909 msgid "Develop shaft mining. +15% metal gathering rate."
912 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
914 msgstr "تیرک های سقف"
916 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
917 msgid "Strike a vein of precious silver. +50% metal gathering rate."
920 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
921 msgid "Silver Mining"
922 msgstr "معدن کاری نقره"
924 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
925 msgid "Mines of Krenides"
926 msgstr "معادن کرنیدس"
928 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
929 msgid "Mines of Laureion"
930 msgstr "معادن لوریون"
932 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
934 "Buy slaves to help your workers mine for stone. +50% stone gathering rate."
937 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
941 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
942 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
943 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
947 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
948 msgid "Equip your workers with helpful tools. +15% metal gathering rate."
951 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
952 msgid "Wedge and Mallet"
955 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
956 msgid "Baskets for foraging."
959 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
960 msgid "Equip your foragers with wicker baskets. +50% fruit foraging rate."
961 msgstr "میوه جمع کن های خود را به سبد های حصیری مجهز کنید. +50% f سرعت جمع آوری میوه."
963 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
964 msgid "Wicker Baskets"
965 msgstr "سبد های حصیری"
967 #: simulation/data/technologies/heal_barracks.jsondescription
968 msgid "Units garrisoned in barracks heal over time."
971 #: simulation/data/technologies/heal_barracks.jsontooltip
972 msgid "Units gain health over time while garrisoned in barracks."
975 #: simulation/data/technologies/heal_barracks.jsongenericName
976 msgid "Living Conditions"
979 #: simulation/data/technologies/heal_range.jsondescription
980 #: simulation/data/technologies/heal_range_2.jsondescription
981 msgid "Increases the healing and vision range of all healers."
984 #: simulation/data/technologies/heal_range.jsontooltip
985 #: simulation/data/technologies/heal_range_2.jsontooltip
986 msgid "Healers +5 Healing and Vision Range."
989 #: simulation/data/technologies/heal_range.jsongenericName
990 msgid "Healing Range"
993 #: simulation/data/technologies/heal_range.jsonspecificName.mace
994 #: simulation/data/technologies/heal_range.jsonspecificName.spart
995 #: simulation/data/technologies/heal_range.jsonspecificName.athen
996 msgid "Olympic Pantheon"
997 msgstr "زیارتگاه المپ"
999 #: simulation/data/technologies/heal_range_2.jsongenericName
1000 msgid "Healing Range 2"
1001 msgstr "برد شفابخشی 2"
1003 #: simulation/data/technologies/heal_range_2.jsonspecificName.mace
1004 #: simulation/data/technologies/heal_range_2.jsonspecificName.spart
1005 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1009 #: simulation/data/technologies/heal_rate.jsondescription
1010 #: simulation/data/technologies/heal_rate_2.jsondescription
1011 msgid "Increases the Healing Rate of all healers."
1012 msgstr "سرعت شفابخشی همه ی شفابخشان را افزایش می دهد."
1014 #: simulation/data/technologies/heal_rate.jsontooltip
1015 #: simulation/data/technologies/heal_rate_2.jsontooltip
1016 msgid "Healers +25% healing rate."
1017 msgstr "شفابخشان +25% سرعت شفابخشی."
1019 #: simulation/data/technologies/heal_rate.jsongenericName
1020 msgid "Healing Rate"
1021 msgstr "سرعت شفابخشی"
1023 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1024 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1025 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1029 #: simulation/data/technologies/heal_rate_2.jsongenericName
1030 msgid "Healing Rate 2"
1031 msgstr "سرعت شفابخشی 2"
1033 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1034 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1035 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1036 msgid "Hippocratic Oath"
1037 msgstr "سوگند بقراطی"
1039 #: simulation/data/technologies/heal_temple.jsondescription
1040 msgid "Units garrisoned in a temple are healed faster."
1041 msgstr "واحد های مستقر شده در معبد سریع تر شفا می یابند."
1043 #: simulation/data/technologies/heal_temple.jsontooltip
1044 msgid "Temples +50% garrisoned healing rate."
1045 msgstr "افزایش سرعت شفای واحد های مستقر در معابد +50% g"
1047 #: simulation/data/technologies/heal_temple.jsongenericName
1048 msgid "Divine Offerings"
1049 msgstr "پیشکش های الهی"
1051 #: simulation/data/technologies/heal_temple.jsonspecificName.mace
1052 #: simulation/data/technologies/heal_temple.jsonspecificName.spart
1053 msgid "Olympic Games"
1054 msgstr "بازی های المپیک"
1056 #: simulation/data/technologies/heal_temple.jsonspecificName.athen
1057 msgid "Eleusian Mysteries"
1058 msgstr "راز های الوسیایی"
1060 #: simulation/data/technologies/health_females_01.jsondescription
1062 "The loom allowed the creation of finer clothing for settlers. Women of the "
1063 "household were taught from a young age how to weave on the loom, and "
1064 "subsequently spent a large share of their lives working with it."
1067 #: simulation/data/technologies/health_females_01.jsontooltip
1068 msgid "Female Citizens +50% Health."
1071 #: simulation/data/technologies/health_females_01.jsongenericName
1075 #: simulation/data/technologies/health_regen_units.jsondescription
1076 msgid "Unlock health regeneration for your units."
1079 #: simulation/data/technologies/health_regen_units.jsontooltip
1080 msgid "Organic units will slowly regenerate health over time when idle."
1083 #: simulation/data/technologies/health_regen_units.jsongenericName
1084 msgid "Battlefield Medicine"
1087 #: simulation/data/technologies/health_walls_geometric_masonry.jsondescription
1088 msgid "Using geometric masonry increases the sturdiness of defensive walls."
1089 msgstr "استفاده از بنایی مهندسی برای افزایش قدرت دیواره ای دفاعی."
1091 #: simulation/data/technologies/health_walls_geometric_masonry.jsontooltip
1092 msgid "City walls +2 crush armor levels, but +10% build time."
1093 msgstr "دیوار ها +2 زره خرد شدنی، اما +10% زمان ساخت طولانی تر."
1095 #: simulation/data/technologies/health_walls_geometric_masonry.jsongenericName
1096 msgid "Geometric Masonry"
1097 msgstr "بنایی مهندسی"
1099 #: simulation/data/technologies/melee_inf_sidearms.jsontooltip
1100 msgid "Melee infantry +1 hack attack."
1103 #: simulation/data/technologies/melee_inf_spearheads.jsondescription
1104 msgid "Using iron instead of bronze gave spears additional piercing power."
1107 #: simulation/data/technologies/melee_inf_spearheads.jsontooltip
1108 msgid "All Spear units +2 hack attack."
1111 #: simulation/data/technologies/melee_inf_spearheads.jsongenericName
1112 msgid "Iron Spearheads"
1113 msgstr "سرنیزه های آهنی"
1115 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.sele
1116 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.ptol
1117 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.mace
1118 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.spart
1119 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.athen
1120 msgid "Sidḗreai Aikhmaí"
1123 #: simulation/data/technologies/pair_cav_01.jsongenericName
1124 msgid "Lance vs. Chamfron"
1127 #: simulation/data/technologies/pair_champ_02.jsongenericName
1128 msgid "Champions vs. Part-timers"
1129 msgstr "سلحشوران در مقابل سربازان وظیفه"
1131 #: simulation/data/technologies/pair_gather_01.jsongenericName
1132 msgid "Servants vs. Wedge and Mallet"
1133 msgstr "خدمتکاران در مقابل پتک و گوه"
1135 #: simulation/data/technologies/pair_gather_02.jsongenericName
1136 msgid "Serfs vs. Shaft Mining"
1139 #: simulation/data/technologies/pair_gather_03.jsongenericName
1140 msgid "Slaves vs. Silver Mining"
1141 msgstr "برده ها در مقابل معدنکاری نقره"
1143 #: simulation/data/technologies/pair_gather_wood_01.jsongenericName
1144 msgid "Iron Axes vs. Wheelbarrow"
1145 msgstr "تبر های آهنی علیه چرخ دستی"
1147 #: simulation/data/technologies/pair_heal_01.jsongenericName
1148 msgid "Heal Range and Rate"
1149 msgstr "سرعت شفابخشی در مقابل برد آن"
1151 #: simulation/data/technologies/pair_heal_02.jsongenericName
1152 msgid "Heal Range and Rate #2"
1153 msgstr "سرعت شفابخشی در مقابل برد آن #2"
1155 #: simulation/data/technologies/pair_heal_03.jsongenericName
1156 msgid "Garrison Healing vs. Self-Healing"
1159 #: simulation/data/technologies/pair_house_01.jsongenericName
1160 #: simulation/data/technologies/pair_house_02.jsongenericName
1161 msgid "Females vs. Population"
1164 #: simulation/data/technologies/pair_inf_01.jsongenericName
1165 msgid "Side Arms vs. Irregulars"
1168 #: simulation/data/technologies/pair_inf_02.jsongenericName
1169 msgid "Spear Fighting vs. Skirmishing"
1170 msgstr "جنگ با نیزه در مقابل جنگ بزن در رو"
1172 #: simulation/data/technologies/pair_inf_armor_01.jsongenericName
1173 #: simulation/data/technologies/pair_inf_armor_02.jsongenericName
1174 #: simulation/data/technologies/pair_inf_armor_03.jsongenericName
1175 #: simulation/data/technologies/pair_inf_armor_04.jsongenericName
1176 msgid "Infantry Hack Armor vs. Spearmen Pierce Armor"
1177 msgstr "زره برشی پیاده نظام در مقابل زره نفوذی نیزه دار"
1179 #: simulation/data/technologies/pair_levy_01.jsongenericName
1180 msgid "Levy Infantry vs. Levy Cavalry"
1181 msgstr "خدمت پیاده نظام در مقابل خدمت سواره نظام"
1183 #: simulation/data/technologies/pair_siege_attack_cost.jsongenericName
1184 msgid "Attack vs. Cost"
1185 msgstr "میزان حمله در مقابل هزینه"
1187 #: simulation/data/technologies/pair_siege_attack_pack.jsongenericName
1188 msgid "Attack vs. Packing"
1191 #: simulation/data/technologies/pair_siege_cost_armor.jsongenericName
1192 msgid "Cost vs. Armor"
1193 msgstr "هزینه در مقابل زره"
1195 #: simulation/data/technologies/pair_tower_01.jsongenericName
1196 msgid "Night's Watch vs. Crenellations"
1197 msgstr "دیده بان ها در مقابل کنگره ها"
1199 #: simulation/data/technologies/pair_walls_01.jsongenericName
1200 msgid "Walls build time vs. Health"
1203 #: simulation/data/technologies/phase_city.jsongenericName
1204 #: simulation/data/technologies/phase_city_athen.jsongenericName
1205 #: simulation/data/technologies/phase_city_generic.jsongenericName
1209 #: simulation/data/technologies/phase_city.jsondescription
1211 "Dummy technology for use in templates requirements, replaced by "
1212 "phase_city_generic or phase_city_{civ}."
1215 #: simulation/data/technologies/phase_city_athen.jsondescription
1217 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1218 " of modern technology. This is the Athenian city phase, where metal "
1219 "gathering rates are boosted because of the 'Silver Owls' bonus."
1220 msgstr "از یک شهرک شلوغ به یک کلانشهر حیرت انگیز پر از عجایب و تکنولوژی مدرن، ارتقا می یابد. این فاز شهر آتنی هاست و سرعت به دست آوردن فلز به خاطر قدرت \"جغد های نقره ای\"، افزایش می یابد."
1222 #: simulation/data/technologies/phase_city_athen.jsontooltip
1224 "Advance to City Phase, which unlocks more structures and units. Territory "
1225 "radius for Civic Centers increased by another +50%. Silver Owls civ bonus "
1226 "grants an extra +10% metal gather rate to all workers. Citizen soldiers max "
1227 "health increased by +10%. All structures +9 garrisoned regeneration rate."
1230 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1231 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1232 msgid "Requires 4 new Town Phase structures (except Walls and Civic Centers)."
1233 msgstr "نیاز به 4 ساختمان جدید فاز شهرک دارد. (به جز دیوار و مرکز شهر)"
1235 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1236 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1237 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1241 #: simulation/data/technologies/phase_city_generic.jsondescription
1243 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1244 " of modern technology."
1247 #: simulation/data/technologies/phase_city_generic.jsontooltip
1249 "Advance to City Phase, which unlocks more structures and units. Territory "
1250 "radius for Civic Centers increased by another +50%. Citizen soldiers max "
1251 "health increased by +10%. All structures +9 garrisoned regeneration rate."
1254 #: simulation/data/technologies/phase_town.jsongenericName
1255 #: simulation/data/technologies/phase_town_athen.jsongenericName
1256 #: simulation/data/technologies/phase_town_generic.jsongenericName
1260 #: simulation/data/technologies/phase_town.jsondescription
1262 "Dummy technology for use in templates requirements, replaced by "
1263 "phase_town_generic or phase_town_{civ}."
1266 #: simulation/data/technologies/phase_town_athen.jsondescription
1268 "Advances from a small village to a bustling town, ready to expand rapidly. "
1269 "This is the Athenian town phase, where metal gathering rates are boosted "
1270 "because of the 'Silver Owls' bonus."
1273 #: simulation/data/technologies/phase_town_athen.jsontooltip
1275 "Advance to Town Phase, which unlocks more structures and units. Territory "
1276 "radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants "
1277 "an extra +10% metal gather rate to all workers. Citizen soldiers max health "
1278 "increased by +20%. All structures +7 garrisoned regeneration rate."
1281 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1282 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1284 "Requires 5 Village Phase structures (except Palisades and Farm Fields)."
1287 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1288 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1289 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1293 #: simulation/data/technologies/phase_town_generic.jsondescription
1295 "Advances from a small village to a bustling town, ready to expand rapidly."
1296 msgstr "از یک دهکده ی کوچک به شهرکی شلوغ ارتقا می یابد که آماده ی گسترش سریع است."
1298 #: simulation/data/technologies/phase_town_generic.jsontooltip
1300 "Advance to Town Phase, which unlocks more structures and units. Territory "
1301 "radius for Civic Centers increased by +30%. Citizen soldiers max health "
1302 "increased by +20%. All structures +7 garrisoned regeneration rate."
1305 #: simulation/data/technologies/phase_village.jsongenericName
1306 msgid "Village Phase"
1309 #: simulation/data/technologies/pop_civic_01.jsondescription
1311 "The state or tribe would often construct a dining hall for public feasts or "
1312 "to receive foreign emissaries."
1315 #: simulation/data/technologies/pop_civic_01.jsontooltip
1316 #: simulation/data/technologies/pop_civic_02.jsontooltip
1317 msgid "Civic Centers +5 population cap bonus."
1320 #: simulation/data/technologies/pop_civic_01.jsongenericName
1324 #: simulation/data/technologies/pop_civic_01.jsonspecificName.athen
1328 #: simulation/data/technologies/pop_civic_02.jsondescription
1330 "Public assembly places were often the center of civic life for ancient "
1331 "societies. Athens had the Ekklesia, the citizens' assembly which met on the "
1332 "Pnyx Hill near the agora in full view of the Acropolis. The Romans had an "
1333 "open-aired assembly place in the great Forum Romanum called the Comitium. "
1334 "Here citizens could air grievances and present petitions to the patrician "
1335 "politicians who ruled their city in the Senate."
1338 #: simulation/data/technologies/pop_civic_02.jsongenericName
1339 msgid "Public Assembly"
1342 #: simulation/data/technologies/pop_civic_02.jsonspecificName.rome
1346 #: simulation/data/technologies/pop_civic_02.jsonspecificName.athen
1350 #: simulation/data/technologies/pop_house_01.jsondescription
1352 "Home gardens ranged from simple fenced-in areas to large manicured and "
1353 "colonnaded enclosures."
1356 #: simulation/data/technologies/pop_house_01.jsontooltip
1357 #: simulation/data/technologies/pop_house_02.jsontooltip
1358 msgid "Houses +20% population cap bonus."
1361 #: simulation/data/technologies/pop_house_01.jsongenericName
1365 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1366 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1367 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1368 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1369 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1370 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1371 #: simulation/data/technologies/pop_wonder.jsonspecificName.ptol
1372 #: simulation/data/technologies/pop_wonder.jsonspecificName.spart
1373 #: simulation/data/technologies/pop_wonder.jsonspecificName.sele
1374 #: simulation/data/technologies/pop_wonder.jsonspecificName.athen
1375 #: simulation/data/technologies/pop_wonder.jsonspecificName.mace
1376 #: simulation/data/technologies/pop_wonder.jsonspecificName.rome
1380 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1381 #: simulation/data/technologies/pop_wonder.jsonspecificName.pers
1385 #: simulation/data/technologies/pop_house_02.jsondescription
1387 "Homes tended to expand as the wealth and population of a settlement grew."
1390 #: simulation/data/technologies/pop_house_02.jsongenericName
1394 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1398 #: simulation/data/technologies/pop_wonder.jsondescription
1399 msgid "The wonder attracts many more people to your civilization."
1402 #: simulation/data/technologies/pop_wonder.jsontooltip
1404 "Enable Glorious Expansion. Further increase the population limit by 40 per "
1408 #: simulation/data/technologies/pop_wonder.jsongenericName
1409 msgid "Glorious Expansion"
1412 #: simulation/data/technologies/ranged_inf_skirmishers.jsondescription
1414 "The javelin thong (the Greeks also called them loops, or bronkhos) increased"
1415 " the fulcrum action of the throwing arm mid-throw, increasing speed and "
1416 "range of the javelin."
1419 #: simulation/data/technologies/ranged_inf_skirmishers.jsontooltip
1420 msgid "All Javelin units +2 pierce attack and +4 range."
1423 #: simulation/data/technologies/ranged_inf_skirmishers.jsongenericName
1424 msgid "Javelin Thong"
1427 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.ptol
1428 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.spart
1429 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.sele
1430 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.athen
1431 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.mace
1435 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.rome
1439 #: simulation/data/technologies/siege_armor.jsondescription
1440 msgid "Increased armor on siege weapons"
1443 #: simulation/data/technologies/siege_armor.jsontooltip
1444 msgid "All Siege weapons +2 Hack armor levels."
1445 msgstr "تمام ادوات محاصره +2 افزایش زره برشی."
1447 #: simulation/data/technologies/siege_armor.jsongenericName
1448 msgid "Armor plating"
1451 #: simulation/data/technologies/siege_attack.jsondescription
1452 msgid "Advanced technologies improve siege efficiency"
1455 #: simulation/data/technologies/siege_attack.jsontooltip
1456 msgid "All siege weapons +25% Crush damage."
1459 #: simulation/data/technologies/siege_attack.jsongenericName
1460 msgid "Advanced Siege"
1461 msgstr "محاصره ی پیشرفته"
1463 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1464 msgid "Improvement to projectile accuracy"
1465 msgstr "تقویت دقت پرتابه ها"
1467 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1468 msgid "Bolt shooter accuracy increased 25%."
1471 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1472 msgid "Bolt Accuracy"
1475 #: simulation/data/technologies/siege_cost_metal.jsondescription
1476 msgid "Siege weapons require less metal resource"
1477 msgstr "ادوات محاصره فلز کمتری برای ساخت نیاز خواند داشت."
1479 #: simulation/data/technologies/siege_cost_metal.jsontooltip
1480 msgid "Siege weapons cost 20% less metal"
1481 msgstr "ادوات محاصره 20% فلز کمتر برای ساخت نیاز دارند."
1483 #: simulation/data/technologies/siege_cost_metal.jsongenericName
1487 #: simulation/data/technologies/siege_cost_wood.jsondescription
1488 msgid "Siege weapons cost less wood"
1489 msgstr "ادوات محاصره چوب کمتری نیاز خواهند داشت."
1491 #: simulation/data/technologies/siege_cost_wood.jsontooltip
1492 msgid "Siege weapons cost 20% less wood"
1493 msgstr "ادوات محاصره 20% چوب کمتر نیاز خواهند داشت."
1495 #: simulation/data/technologies/siege_cost_wood.jsongenericName
1496 msgid "Artillery Instructors"
1497 msgstr "آموزش دهدگان محاصره"
1499 #: simulation/data/technologies/siege_packing.jsondescription
1500 msgid "Immobile siege weapons are assembled and disassembled faster"
1501 msgstr "ادوات محاصره ی نامتحرک زودتر سرهم و باز می شوند."
1503 #: simulation/data/technologies/siege_packing.jsontooltip
1504 msgid "-25% pack and unpack time for immobile siege weapons."
1507 #: simulation/data/technologies/siege_packing.jsongenericName
1508 msgid "Military Engineers"
1509 msgstr "مهندسان نظامی"
1511 #: simulation/data/technologies/speed_cavalry_01.jsondescription
1512 msgid "Breed the fastest horses."
1515 #: simulation/data/technologies/speed_cavalry_01.jsontooltip
1516 #: simulation/data/technologies/speed_cavalry_02.jsontooltip
1517 msgid "+10% cavalry walk speed."
1520 #: simulation/data/technologies/speed_cavalry_01.jsongenericName
1521 msgid "Cavalry Breeding"
1524 #: simulation/data/technologies/speed_cavalry_02.jsondescription
1525 msgid "Train your horses to move faster."
1528 #: simulation/data/technologies/speed_cavalry_02.jsongenericName
1529 msgid "Cavalry Speed Training"
1532 #: simulation/data/technologies/spy_counter.jsondescription
1533 msgid "Recruit a network of informants to watch over your people."
1536 #: simulation/data/technologies/spy_counter.jsontooltip
1537 msgid "Make your units 50% more expensive to bribe."
1540 #: simulation/data/technologies/spy_counter.jsongenericName
1541 msgid "Counterintelligence"
1544 #: simulation/data/technologies/tower_armour.jsondescription
1545 msgid "Reinforce the foundations in preparation of an attack."
1548 #: simulation/data/technologies/tower_armour.jsontooltip
1549 msgid "Increases armor of defensive towers by 2 levels."
1552 #: simulation/data/technologies/tower_armour.jsongenericName
1553 msgid "Sturdy Foundations"
1556 #: simulation/data/technologies/tower_crenellations.jsondescription
1558 "Crenellations on the battlements allow soldiers wider range of fire in "
1560 msgstr "کنگره هایی مستحکم به سربازان اجازه می دهد هنگام دفاع از برج، میدان آتش وسیع تری داشته باشند."
1562 #: simulation/data/technologies/tower_crenellations.jsontooltip
1564 "Install crenellations and murder holes to have 40% more arrows fired per "
1565 "garrisoned soldier."
1566 msgstr "کنگره ها ی مستحکم و پنجره های کوچکی بر روی برج ایجاد کنید تا به ازای هر سرباز مستقر در برج، 40% تیر بیشتری شلیک شود."
1568 #: simulation/data/technologies/tower_crenellations.jsongenericName
1569 msgid "Crenellations"
1572 #: simulation/data/technologies/tower_decay.jsondescription
1573 msgid "Outposts survive twice as long in neutral territory."
1574 msgstr "برج های دیده بانی دو برابر بیشتر در مناطع بی طرف دوام می آورند."
1576 #: simulation/data/technologies/tower_decay.jsontooltip
1577 msgid "Outposts -50% territory decay rate."
1580 #: simulation/data/technologies/tower_decay.jsongenericName
1581 msgid "Stone Foundations"
1584 #: simulation/data/technologies/tower_murderholes.jsondescription
1585 msgid "Murder holes allow hitting enemies at the foot of the tower."
1588 #: simulation/data/technologies/tower_murderholes.jsontooltip
1589 msgid "Removes defensive towers' minimum range."
1592 #: simulation/data/technologies/tower_murderholes.jsongenericName
1593 msgid "Murder Holes"
1596 #: simulation/data/technologies/tower_range.jsondescription
1597 msgid "Arrow shooters increase the maximum range of the fire arrows."
1600 #: simulation/data/technologies/tower_range.jsontooltip
1601 msgid "Increases defensive towers' maximum range by 8 meters."
1604 #: simulation/data/technologies/tower_range.jsongenericName
1605 msgid "Arrow Shooters"
1608 #: simulation/data/technologies/tower_vision.jsondescription
1609 msgid "Outposts gain longer vision for scouting."
1612 #: simulation/data/technologies/tower_vision.jsontooltip
1613 msgid "Outposts +50% vision range."
1616 #: simulation/data/technologies/tower_vision.jsongenericName
1617 msgid "Carrier Pigeons"
1618 msgstr "کبوتران نامه بر"
1620 #: simulation/data/technologies/tower_watch.jsondescription
1621 msgid "A night's watch increases vigilance."
1622 msgstr "افزایش آمادگی دیده بانان"
1624 #: simulation/data/technologies/tower_watch.jsontooltip
1625 msgid "Post sentries to add one arrow to defensive towers."
1628 #: simulation/data/technologies/tower_watch.jsongenericName
1632 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1633 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1634 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1635 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1636 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1637 msgid "Nyktophýlakes"
1640 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1644 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1645 msgid "Improve the international trading profit."
1648 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1649 msgid "Market +10% International Bonus."
1652 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1653 msgid "Commercial Treaty"
1656 #: simulation/data/technologies/trade_convoys_armor.jsondescription
1657 msgid "Increases defensive capability of traders."
1660 #: simulation/data/technologies/trade_convoys_armor.jsontooltip
1661 msgid "Traders +2 Hack and Pierce armor levels."
1662 msgstr "تاجران +2 زره نفوذی و برشی."
1664 #: simulation/data/technologies/trade_convoys_armor.jsongenericName
1665 #: simulation/data/technologies/trade_convoys_speed.jsongenericName
1666 msgid "Trade Convoys"
1667 msgstr "قافله های تجاری"
1669 #: simulation/data/technologies/trade_convoys_speed.jsondescription
1671 "Increases movement rate of traders, which in turn increases trade income."
1674 #: simulation/data/technologies/trade_convoys_speed.jsontooltip
1675 msgid "Traders +25% Walk Speed, which quickly increases trade income."
1678 #: simulation/data/technologies/trade_gain_01.jsondescription
1679 #: simulation/data/technologies/trade_gain_02.jsondescription
1680 msgid "The progress in handicraft improves the trading profit."
1683 #: simulation/data/technologies/trade_gain_01.jsontooltip
1684 msgid "Traders +10% gain."
1687 #: simulation/data/technologies/trade_gain_01.jsongenericName
1691 #: simulation/data/technologies/trade_gain_02.jsontooltip
1692 msgid "Traders +15% gain."
1695 #: simulation/data/technologies/trade_gain_02.jsongenericName
1696 msgid "Advanced Handicraft"
1699 #: simulation/data/technologies/training_conscription.jsondescription
1700 #: simulation/data/technologies/persians/training_conscription_infantry.jsondescription
1702 "Significantly increase training speed of soldiers at the barracks by "
1703 "training them in large batches or battalions."
1706 #: simulation/data/technologies/training_conscription.jsontooltip
1707 #: simulation/data/technologies/persians/training_conscription_infantry.jsontooltip
1708 msgid "Faster batch training speed for the Barracks."
1711 #: simulation/data/technologies/training_conscription.jsongenericName
1712 msgid "Conscription"
1713 msgstr "سربازگیری اجباری"
1715 #: simulation/data/technologies/training_levy_cavalry.jsondescription
1716 #: simulation/data/technologies/persians/training_levy_cavalry.jsondescription
1718 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
1720 msgstr "با فراخوان خدمت سواره نظام در زمان جنگ، ارتش یک پادشاه تقویت می شود."
1722 #: simulation/data/technologies/training_levy_cavalry.jsontooltip
1724 "All cavalry -20% train time, but also -10 health. Unlocks Conscription."
1727 #: simulation/data/technologies/training_levy_cavalry.jsongenericName
1728 #: simulation/data/technologies/persians/training_levy_cavalry.jsongenericName
1729 msgid "Levy Cavalry"
1730 msgstr "خدمت سواره نظام"
1732 #: simulation/data/technologies/training_levy_infantry.jsondescription
1733 #: simulation/data/technologies/persians/training_levy_infantry.jsondescription
1735 "Calling up infantry levies in time of war helps bolster the ranks of a "
1737 msgstr "با فراخوان خدمت پیاده نظام در زمان جنگ، ارتش یک پادشاه تقویت می شود."
1739 #: simulation/data/technologies/training_levy_infantry.jsontooltip
1741 "All infantry -10% train time, but also -5 health. Unlocks Conscription."
1742 msgstr "تمام سربازان پیاده -10% زمان آموزش، اما در ازای آن -5 سلامتی. سربازگیری اجباری را آزاد می کند."
1744 #: simulation/data/technologies/training_levy_infantry.jsongenericName
1745 #: simulation/data/technologies/persians/training_levy_infantry.jsongenericName
1746 msgid "Levy Infantry"
1747 msgstr "خدمت پیاده نظام"
1749 #: simulation/data/technologies/training_naval_architects.jsondescription
1750 msgid "Significantly increase build speed of batches of ships at the Dock."
1751 msgstr "به طرز قابل ملاحظه ای سرعت تولید دسته های کشتی از بندرگاه را افزایش می دهد."
1753 #: simulation/data/technologies/training_naval_architects.jsontooltip
1754 msgid "Docks increased batch construction speed bonus."
1755 msgstr "افزایش سرعت تولید دسته های کشتی در بندرگاه"
1757 #: simulation/data/technologies/training_naval_architects.jsongenericName
1758 msgid "Naval Architects"
1759 msgstr "مهندسان دریایی"
1761 #: simulation/data/technologies/unlock_champion_units.jsondescription
1763 "Guard units (Champions) are professionals who wield the best weapons and "
1764 "have the best training."
1765 msgstr "واحد های سلحشور سربازانی حرفه ای هستند که بهترین سلاح ها را در دست دارند و بیشترین آموزش را می بینند."
1767 #: simulation/data/technologies/unlock_champion_units.jsontooltip
1768 msgid "Unlock the ability to train Champions at the barracks."
1769 msgstr "اجازه می دهد که از سربازخانه، واحد های سلحشور تربیت کنید."
1771 #: simulation/data/technologies/unlock_champion_units.jsongenericName
1772 msgid "Unlock Champion Units"
1773 msgstr "باز کردن واحد های سلحشور"
1775 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.mace
1776 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.spart
1777 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.athen
1781 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.rome
1782 msgid "Regio Cohors"
1783 msgstr "Regio Cohors"
1785 #: simulation/data/technologies/unlock_females_house.jsondescription
1786 msgid "A festival attended by women-only, to celebrate female fertility."
1787 msgstr "جشنواره ای که فقط زنان در آن شرکت می کردند. هدف آن جشن گرفتن باروری زنان بوده."
1789 #: simulation/data/technologies/unlock_females_house.jsontooltip
1790 msgid "Unlock the ability to train women from houses."
1791 msgstr "اجازه ی تربین زنان از خانه ها را می دهد."
1793 #: simulation/data/technologies/unlock_females_house.jsongenericName
1794 msgid "Fertility Festival"
1795 msgstr "جشنواره باروری"
1797 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1798 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1799 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1800 msgid "Thesmophória"
1803 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1807 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1809 "The extension of trade leads to the permanent establishment of storekeepers "
1810 "and their families in foreign countries, allowing them to exploit the wealth"
1811 " of these countries."
1814 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1815 msgid "Allows using allied dropsites."
1818 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1822 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1823 msgid "Requires 3 Traders"
1826 #: simulation/data/technologies/unlock_shared_los.jsondescription
1828 "By means of trading and travelling people explored beyond the boundaries of "
1829 "their lands and drew maps of it in order to share and memorize their "
1833 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1835 "See what your allies see, browse their summary and check their resources and"
1836 " population count in the top panel."
1839 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1843 #: simulation/data/technologies/unlock_spies.jsondescription
1845 "Merchants' first goal was trading, but they also gathered information about "
1846 "the countries they crossed."
1849 #: simulation/data/technologies/unlock_spies.jsontooltip
1851 "Allows bribing the units of other players in order to share their vision."
1854 #: simulation/data/technologies/unlock_spies.jsongenericName
1858 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsondescription
1859 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsondescription
1860 msgid "Promote all of your citizen-soldier cavalrymen to Advanced rank."
1863 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsontooltip
1865 "Promote all of your citizen-soldier cavalrymen to Advanced rank. This "
1866 "increases their military prowess, but decreases their meat gathering rates "
1867 "-25%. Unlocks Elite Citizen-Cavalry technology."
1870 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsongenericName
1871 msgid "Advanced Citizen-Cavalry"
1872 msgstr "شهروند-سواران پیشرفته"
1874 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsondescription
1875 msgid "Upgrade all of your citizen-soldier infantrymen to Advanced rank."
1878 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsontooltip
1880 "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This "
1881 "increases their military prowess, but decreases their resource gathering "
1882 "rates -25%. Unlocks Elite Citizen-Infantry technology."
1885 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsongenericName
1886 msgid "Advanced Citizen-Infantry"
1887 msgstr "شهروند-سربازان پیاده پیشرفته"
1889 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.mace
1890 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.spart
1891 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.athen
1895 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1896 msgid "Hire professional mercenaries to fight in your army."
1899 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1901 "Mercenaries are promoted to advanced rank but require +20% training time."
1904 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1905 msgid "Expertise In War"
1908 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsontooltip
1910 "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases"
1911 " their military prowess, but decreases their meat gathering rates another "
1915 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsongenericName
1916 msgid "Elite Citizen-Cavalry"
1917 msgstr "شهروند-سواران برجسته"
1919 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsondescription
1920 msgid "Upgrade all of your citizen-soldier infantrymen to Elite rank."
1923 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsontooltip
1925 "Upgrade all of your citizen-soldier infantrymen to Elite rank. This "
1926 "increases their military prowess, but decreases their resource gathering "
1927 "rates another -25%."
1930 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsongenericName
1931 msgid "Elite Citizen-Infantry"
1932 msgstr "شهروند-سربازان پیاده برجسته"
1934 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.mace
1935 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.spart
1936 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.athen
1937 msgid "Pentakosiomédimnoi"
1940 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsondescription
1942 "Carthaginians built their city walls in three concentric circuits. These "
1943 "walls were never breached. Even when the city was taken by the Romans, it "
1944 "was via the city's harbor, not by storming its walls."
1947 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsontooltip
1949 "Carthaginian walls, gates, and wall towers have 3x the health of a standard "
1950 "wall, but also cost twice as much and take twice as long to build."
1953 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsongenericName
1954 msgid "Triple Walls"
1955 msgstr "دیوارهای سه لایه"
1957 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsondescription
1958 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsondescription
1959 msgid "Celtic mercenaries have their metal cost decreased."
1960 msgstr "هزینه ی فلز مزدوران کلتی را کاهش می دهد."
1962 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsontooltip
1964 "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic "
1966 msgstr "یک فرمانده کلتی را استخدام کنید تا هزینه ی فلز مزدوران کلتی را به اندازه -20 کاهش دهد."
1968 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsongenericName
1969 msgid "Celtic Mercenary Captain"
1970 msgstr "فرمانده مزدور کلتی"
1972 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsontooltip
1974 "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic "
1976 msgstr "یک ژنرال گل را استخدام کنید تا هزینه ی فلز مزدوران گل را به اندازه -20 کاهش دهد."
1978 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsongenericName
1979 msgid "Gallic Mercenary General"
1980 msgstr "ژنرال مزدور گل"
1982 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsondescription
1983 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsondescription
1984 msgid "Iberian mercenaries have their metal cost decreased."
1985 msgstr "هزینه ی فلز مزدوران ایبریایی را کاهش می دهد."
1987 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsontooltip
1989 "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian "
1991 msgstr "یک فرمانده لوسیتینیایی را استخدام کنید تا هزینه ی فلز مزدوران ایبرایی را به اندازه -20 کاهش دهد."
1993 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsongenericName
1994 msgid "Lusitanian Mercenary Captain"
1995 msgstr "فرمانده مزدور لوسیتیایی"
1997 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsontooltip
1999 "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian "
2001 msgstr "یک ژنرال کلتیبریایی را استخدام کنید تا هزینه ی فلز مزدوران ایبریایی را به اندازه -20 کاهش دهد."
2003 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsongenericName
2004 msgid "Celtiberian Mercenary General"
2005 msgstr "ژنرال مزدور کلتیبریایی"
2007 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsondescription
2008 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsondescription
2009 msgid "Italian mercenaries have their metal cost decreased."
2010 msgstr "هزینه ی فلز مزدوران ایتالیایی را کاهش می دهد."
2012 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsontooltip
2014 "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian "
2016 msgstr "یک فرمانده ایتالیایی را استخدام کنید تا هزینه ی فلز مزدوران ایتالیایی را به اندازه -20 کاهش دهد."
2018 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsongenericName
2019 msgid "Italiote Mercenary Captain"
2020 msgstr "فرمانده مزدور ایتالیایی"
2022 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsontooltip
2024 "Hire an Italiote mercenary general to reduce cost -20 metal for Italian "
2026 msgstr "یک ژنرال ایتالیایی را استخدام کنید تا هزینه ی فلز مزدوران ایتالیایی را به اندازه -20 کاهش دهد."
2028 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsongenericName
2029 msgid "Italiote Mercenary General"
2030 msgstr "ژنرال مزدور ایتالیایی"
2032 #: simulation/data/technologies/carthaginians/pair_celt_mercs_1.jsongenericName
2033 msgid "Celtic merc cost vs. recruit time #1"
2034 msgstr "هزینه ی مزدوران کلتی در مقابل زمان آموزش #1"
2036 #: simulation/data/technologies/carthaginians/pair_celt_mercs_2.jsongenericName
2037 msgid "Celtic merc cost vs. recruit time #2"
2038 msgstr "هزینه ی مزدوران کلتی در مقابل زمان آموزش #2"
2040 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_1.jsongenericName
2041 msgid "Iberian merc cost vs. recruit time #1"
2042 msgstr "هزینه ی مزدوران ایبریایی در مقابل زمان آموزش #1"
2044 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_2.jsongenericName
2045 msgid "Iberian merc cost vs. recruit time #2"
2046 msgstr "هزینه ی مزدوران ایبریایی در مقابل زمان آموزش #2"
2048 #: simulation/data/technologies/carthaginians/pair_italian_mercs_1.jsongenericName
2049 msgid "Italian merc cost vs. recruit time #1"
2050 msgstr "هزینه ی مزدوران ایتالیایی در مقابل زمان آموزش #1"
2052 #: simulation/data/technologies/carthaginians/pair_italian_mercs_2.jsongenericName
2053 msgid "Italian merc cost vs. recruit time #2"
2054 msgstr "هزینه ی مزدوران ایتالیایی در مقابل زمان آموزش #2"
2056 #: simulation/data/technologies/carthaginians/special_colonisation.jsondescription
2058 "Carthaginians established many trading centers as colonies and ultimately "
2059 "held dominion over 300 cities and towns in North Africa alone."
2062 #: simulation/data/technologies/carthaginians/special_colonisation.jsontooltip
2064 "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build"
2068 #: simulation/data/technologies/carthaginians/special_colonisation.jsongenericName
2069 msgid "Colonization"
2072 #: simulation/data/technologies/carthaginians/special_exploration.jsondescription
2074 "Nobody knew better than the Carthaginians where in the ancient world they "
2075 "were going and going to go; their merchant traders had missions to "
2079 #: simulation/data/technologies/carthaginians/special_exploration.jsontooltip
2080 msgid "Carthaginians were explorers. All Traders and Ships +25% vision range."
2083 #: simulation/data/technologies/carthaginians/special_exploration.jsongenericName
2087 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsondescription
2089 "Significantly increase build speed of batches of ships at the Shipyard."
2090 msgstr "به طرز قابل ملاحظه ای سرعت تولید دسته های ناو از کشتی سازی را افزایش می دهد."
2092 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsontooltip
2093 msgid "Shipyard increased batch construction speed bonus."
2094 msgstr "افزایش سرعت تولید دسته های ناو در کشتی سازی"
2096 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsongenericName
2097 msgid "Phoenician Naval Architects"
2098 msgstr "مهندسان دریایی فنیقی"
2100 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsondescription
2101 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsondescription
2102 msgid "Celtic mercenaries have their train time decreased."
2105 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsontooltip
2107 "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries."
2110 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsongenericName
2111 msgid "Celtic Alliance"
2112 msgstr "اتحاد با کلتی ها"
2114 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsontooltip
2116 "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries."
2117 msgstr "قبایل گل را تحت انقیاد در بیاورید تا زمان آموزش مزدوران گل -20% f کاهش یابد."
2119 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsongenericName
2120 msgid "Gallic Hegemony"
2123 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsondescription
2124 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsondescription
2125 msgid "Iberian mercenaries have their train time decreased."
2126 msgstr "زمان آموزش مزدوران ایبریایی را کاهش می دهد."
2128 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsontooltip
2130 "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries."
2131 msgstr "با شهر های ایبریایی متحد شوید تا زمان آموزش مزدوران ایبریایی -20% f کاهش یابد."
2133 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsongenericName
2134 msgid "Iberian Alliance"
2135 msgstr "اتحاد با ایبریایی ها"
2137 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsontooltip
2139 "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries."
2142 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsongenericName
2143 msgid "Iberian Hegemony"
2146 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsondescription
2147 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsondescription
2148 msgid "Italian mercenaries have their train time decreased."
2149 msgstr "زمان آموزش مزدوران ایتالیایی را کاهش می دهد."
2151 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsontooltip
2153 "Ally with Italiote towns to reduce recruit time -20% for Italian "
2155 msgstr "با شهرهای ایتالیایی متحد شوید تا زمان آموزش مزدوران ایتالیایی -20% f کاهش یابد."
2157 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsongenericName
2158 msgid "Italiote Alliance"
2159 msgstr "اتحاد با ایتالیایی ها"
2161 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsontooltip
2163 "Subjugate Italiote towns to reduce recruit time -20% for Italian "
2165 msgstr "شهر های ایتالیایی را تحت انقیاد در بیاورید تا زمان آموزش مزدوران ایتالیایی -20% f کاهش یابد."
2167 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsongenericName
2168 msgid "Italiote Hegemony"
2169 msgstr "تفوق ایتالیایی ها"
2171 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsondescription
2172 msgid "Upgrade all of your Celtic mercenaries to Advanced rank."
2175 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsontooltip
2177 "Upgrade all of your Celtic mercenaries to Advanced rank. This increases "
2178 "their military prowess, but decreases their resource gathering rates -25%. "
2179 "Unlocks Elite Celtic Mercenaries technology."
2182 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsongenericName
2183 msgid "Advanced Celtic Mercenaries"
2184 msgstr "مزدوران برجسته کلتی"
2186 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsondescription
2187 msgid "Upgrade all of your Iberian mercenaries to Advanced rank."
2190 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsontooltip
2192 "Upgrade all of your Iberian mercenaries to Advanced rank. This increases "
2193 "their military prowess, but decreases their resource gathering rates -25%. "
2194 "Unlocks Elite Iberian Mercenaries technology."
2197 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsongenericName
2198 msgid "Advanced Iberian Mercenaries"
2199 msgstr "مزدوران برجسته ایبریایی"
2201 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsondescription
2202 msgid "Upgrade all of your Italiote mercenaries to Advanced rank."
2205 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsontooltip
2207 "Upgrade all of your Italiote mercenaries to Advanced rank. This increases "
2208 "their military prowess, but decreases their resource gathering rates -25%. "
2209 "Unlocks Elite Italiote Mercenaries technology."
2212 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsongenericName
2213 msgid "Advanced Italiote Mercenaries"
2214 msgstr "مزدوران پیشرفته ایتالیایی"
2216 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsondescription
2217 msgid "Upgrade all of your Celtic Mercenaries to Elite rank."
2220 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsontooltip
2222 "Upgrade all of your Celtic mercenaries to Elite rank. This increases their "
2223 "military prowess, but decreases their resource gathering rates another -25%."
2226 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsongenericName
2227 msgid "Elite Celtic Mercenaries"
2228 msgstr "مزدوران برجسته کلتی"
2230 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsondescription
2231 msgid "Upgrade all of your Iberian Mercenaries to Elite rank."
2234 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsontooltip
2236 "Upgrade all of your Iberian mercenaries to Elite rank. This increases their "
2237 "military prowess, but decreases their resource gathering rates another -25%."
2240 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsongenericName
2241 msgid "Elite Iberian Mercenaries"
2242 msgstr "مزدوران برجسته ی ایبریایی"
2244 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsondescription
2245 msgid "Upgrade all of your Italiote Mercenaries to Elite rank."
2248 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsontooltip
2250 "Upgrade all of your Italiote mercenaries to Elite rank. This increases their"
2251 " military prowess, but decreases their resource gathering rates another "
2255 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsongenericName
2256 msgid "Elite Italiote Mercenaries"
2257 msgstr "مزدوران برجسته ی ایتالیایی"
2259 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsondescription
2260 msgid "Celtic structures were mostly made of wood with rubble foundations."
2263 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsontooltip
2265 "Celtic buildings have 20% less health, but are also 20% cheaper and faster "
2269 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsongenericName
2270 msgid "Wooden Construction"
2271 msgstr "ساختمان های چوبی"
2273 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsondescription
2274 msgid "Spear fighting training increases damage of infantry spear units."
2275 msgstr "آموزش جنگ با نیزه باعث افزایش ضربه ی پیاده نظام نیزه دار می شود."
2277 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsontooltip
2278 msgid "Spearmen +2 hack attack."
2279 msgstr "نیزه داران +2 ضربه برشی."
2281 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsongenericName
2282 msgid "Infantry Spear Fighting"
2283 msgstr "جنگ با نیزه ی پیاده نظام"
2285 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.mace
2286 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.spart
2287 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.athen
2291 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsondescription
2292 msgid "The Greeks used stone construction from early Mycenaean times."
2293 msgstr "یونانی از از ابتدای دوران میکنایی ساختمان های سنگی می ساختند."
2295 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsontooltip
2297 "All structures have 10% more health and capture points, but also take 10% "
2301 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsongenericName
2302 msgid "Hellenic Architecture"
2303 msgstr "معماری یونان"
2305 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsondescription
2307 "The Spartans did not have the largest army in the world, but they did have "
2308 "the best army in the world for their time. What they didn't have in "
2309 "quantity, they made up with quality. It was said that Sparta did not need "
2310 "strong city walls, for its men were its walls."
2313 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsontooltip
2314 msgid "Spartans have 10% less maximum population."
2317 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsongenericName
2321 #: simulation/data/technologies/hellenes/spartans_agoge.jsondescription
2323 "Spartans were housed and trained from a young age to be superlative warriors"
2324 " and to endure any hardship a military life can give them."
2327 #: simulation/data/technologies/hellenes/spartans_agoge.jsontooltip
2328 msgid "+25% health for spear infantry, but also +10% train time."
2331 #: simulation/data/technologies/hellenes/spartans_agoge.jsongenericName
2335 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsondescription
2337 "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan "
2338 "Mercenary Archers (Toxotes Kretikos)."
2341 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsontooltip
2342 msgid "Athenian triremes can train Marines and Cretan Mercenary Archers."
2345 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsongenericName
2346 msgid "Iphicratean Reforms"
2347 msgstr "اصلاحات ایفیکراتی"
2349 #: simulation/data/technologies/hellenes/special_long_walls.jsondescription
2351 "The Long Walls of Athens were constructed under the auspices of the wily "
2352 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
2353 "secured the city's sea supply routes and prevented an enemy from starving "
2354 "out the city during a siege."
2357 #: simulation/data/technologies/hellenes/special_long_walls.jsontooltip
2358 msgid "Build stone walls in neutral territory."
2359 msgstr "در سرزمین های بی طرف دیوار های سنگی بسازید."
2361 #: simulation/data/technologies/hellenes/special_long_walls.jsongenericName
2362 msgid "Athenian Long Walls"
2363 msgstr "دیواره ای بلند آتنی"
2365 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsondescription
2367 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
2368 "an area of 5 million square kilometers, with a population of close to 60 "
2369 "million people. The Mauryan regents held the title Emperor of Emperors and "
2370 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
2371 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
2375 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsontooltip
2376 msgid "Mauryans have a 10% higher maximum population limit."
2379 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsongenericName
2380 msgid "Emperor of Emperors"
2381 msgstr "امپراتور امپراتوران"
2383 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsonspecificName.maur
2384 msgid "Chakravarti Samrāt"
2385 msgstr "Chakravarti Samrāt"
2387 #: simulation/data/technologies/mauryans/special_archery_tradition.jsondescription
2389 "The Indians had a tradition of fine archery and a penchant for using massed "
2390 "archers in battle."
2393 #: simulation/data/technologies/mauryans/special_archery_tradition.jsontooltip
2394 #: simulation/data/technologies/persians/special_archery_tradition.jsontooltip
2396 "Range +10 meters for bow-wielding units. Archer units train time -20%, but "
2400 #: simulation/data/technologies/mauryans/special_archery_tradition.jsongenericName
2401 #: simulation/data/technologies/persians/special_archery_tradition.jsongenericName
2402 msgid "Archery Tradition"
2403 msgstr "سنت کمانداری"
2405 #: simulation/data/technologies/mauryans/wooden_walls.jsondescription
2407 "The Mauryans built their city walls out of wood, an abundant natural "
2408 "resource in India."
2411 #: simulation/data/technologies/mauryans/wooden_walls.jsontooltip
2412 msgid "Mauryan city walls have -20% less health and -20% less build time."
2415 #: simulation/data/technologies/mauryans/wooden_walls.jsongenericName
2416 msgid "Wooden Walls"
2417 msgstr "دیوار های چوبی"
2419 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsondescription
2421 "The Persians could and did levy a large number of infantry during wartime "
2422 "due to the sheer size of the Achaemenid Empire and the way in which it was "
2423 "set-up. In general the Persian infantry was well trained and fought with "
2424 "great tenacity. However while this was true the infantry were poor hand-to-"
2425 "hand, close combat fighters. Also, with the exception of the elite "
2426 "regiments, the Persian infantry was not a standing professional force."
2429 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsontooltip
2430 msgid "Persians have a 10% higher maximum population limit."
2433 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsongenericName
2434 msgid "Great King's Levy"
2435 msgstr "سربازگیری پادشاه بزرگ"
2437 #: simulation/data/technologies/persians/immortals.jsondescription
2439 "The Anusiya champion infantry train twice as fast, but lose a little max "
2441 msgstr "گارد جاویدان دوبرابر سریعتر آموزش می بینند، اما در عوض اندکی از سلامتی خود را از دست می دهند."
2443 #: simulation/data/technologies/persians/immortals.jsontooltip
2444 msgid "Anusiya Champion Infantry -50% train time, but also -10% health."
2447 #: simulation/data/technologies/persians/immortals.jsongenericName
2451 #: simulation/data/technologies/persians/persian_architecture.jsondescription
2453 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
2454 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
2455 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
2456 "Elamite capital of Susa."
2459 #: simulation/data/technologies/persians/persian_architecture.jsontooltip
2461 "All Persian structures +25% health and capture points, but also +20% build "
2465 #: simulation/data/technologies/persians/persian_architecture.jsongenericName
2466 msgid "Persian Architecture"
2467 msgstr "معماری پارسیان"
2469 #: simulation/data/technologies/persians/special_archery_tradition.jsondescription
2471 "The Persians had a tradition of fine archery and a penchant for using massed"
2472 " archers in battle."
2473 msgstr "پارسیان سنتی دیرینه در کمانداری دارند و علاقه ی زیادی به استفاده از انبوهی از کمانداران در نبرد داشتند."
2475 #: simulation/data/technologies/persians/special_equine_transports.jsondescription
2477 "Early Achaemenid rulers acted towards making Persia the first great Asian "
2478 "empire to rule the seas. The Great King behaved favourably towards the "
2479 "various sea peoples in order to secure their services, but also carried out "
2480 "various marine initiatives. During the reign of Darius the Great, for "
2481 "example, a canal was built in Egypt and a Persian navy was sent exploring "
2482 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
2483 "were retrofitted to carry horses and their riders."
2486 #: simulation/data/technologies/persians/special_equine_transports.jsontooltip
2487 msgid "Phoenician Triremes gain the ability to train cavalry units."
2488 msgstr "ناو های فنیقی توانایی تربیت سواران را پیدا خواهند کرد."
2490 #: simulation/data/technologies/persians/special_equine_transports.jsongenericName
2491 msgid "Equine Transports"
2494 #: simulation/data/technologies/persians/training_conscription_cavalry.jsondescription
2496 "Significantly increase training speed of cavalry at the stables by training "
2497 "them in large batches or battalions."
2498 msgstr "با آموزش دست جمعی آن ها سرعت آموزش سواره نظام را به طور قابل ملاحظه ای افزایش دهید."
2500 #: simulation/data/technologies/persians/training_conscription_cavalry.jsontooltip
2501 msgid "Faster batch training speed for the Stables."
2504 #: simulation/data/technologies/persians/training_conscription_cavalry.jsongenericName
2505 msgid "Cavalry Conscription"
2506 msgstr "سربازگیری اجباری سواره"
2508 #: simulation/data/technologies/persians/training_conscription_infantry.jsongenericName
2509 msgid "Infantry Conscription"
2510 msgstr "سربازگیری اجباری پیاده"
2512 #: simulation/data/technologies/persians/training_levy_cavalry.jsontooltip
2514 "All cavalry -20% train time, but also -5% health. Unlocks Cavalry "
2518 #: simulation/data/technologies/persians/training_levy_infantry.jsontooltip
2520 "All infantry -20% train time, but also -5% health. Unlocks Infantry "
2524 #: simulation/data/technologies/romans/decay_logistics.jsondescription
2525 msgid "The Romans were masters of the logistics of warfare."
2528 #: simulation/data/technologies/romans/decay_logistics.jsontooltip
2529 msgid "Entrenched Camps and Siege Walls decay 50% slower."
2532 #: simulation/data/technologies/romans/decay_logistics.jsongenericName
2533 msgid "Roman Logistics"
2534 msgstr "تدارکات رومی"
2536 #: simulation/data/technologies/romans/vision_sibylline.jsondescription
2538 "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular "
2539 "utterances, set out in Greek hexameters, purchased from a sibyl by the last "
2540 "king of Rome, Tarquinius Superbus, and consulted at momentous crises through"
2541 " the history of the Republic and the Empire."
2544 #: simulation/data/technologies/romans/vision_sibylline.jsontooltip
2545 msgid "+25% Vision range for all units."
2548 #: simulation/data/technologies/romans/vision_sibylline.jsongenericName
2549 msgid "Sibylline Books"
2552 #: simulation/data/technologies/romans/vision_sibylline.jsonspecificName
2553 msgid "Libri Sibyllini"
2556 #: simulation/data/technologies/successors/pair_unlock_champions.jsongenericName
2557 msgid "Traditional Army vs. Reform Army"
2560 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsondescription
2562 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
2563 "throughout their empires, where Greek culture and art blended with local "
2564 "customs to create the motley Hellenistic civilization."
2567 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsontooltip
2568 msgid "Civic centers +100% health and capture points, double default arrows."
2571 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsongenericName
2572 msgid "Hellenistic Metropolis"
2575 #: simulation/data/technologies/successors/special_parade_of_daphne.jsondescription
2577 "Significantly increase training speed of champions and siege weapons at the "
2578 "fortress by training them in large batches or battalions."
2581 #: simulation/data/technologies/successors/special_parade_of_daphne.jsontooltip
2582 msgid "Faster batch training speed for the Fortress."
2585 #: simulation/data/technologies/successors/special_parade_of_daphne.jsongenericName
2586 msgid "Parade of Daphne"
2589 #: simulation/data/technologies/successors/special_war_horses.jsondescription
2591 "The now-extinct Nisian breed of horse was one of the largest and robust "
2592 "horses of ancient times. They were highly sought after by the Seleucids and "
2593 "Persians as both rider and mount gained heavier armor as time progressed."
2596 #: simulation/data/technologies/successors/special_war_horses.jsontooltip
2597 msgid "All cavalry +20% health."
2600 #: simulation/data/technologies/successors/special_war_horses.jsongenericName
2601 msgid "Nisean War Horses"
2602 msgstr "اسب های جنگی نیسه ای"
2604 #: simulation/data/technologies/successors/special_war_horses.jsonspecificName.sele
2608 #: simulation/data/technologies/successors/unlock_reform_army.jsondescription
2609 msgid "The reform army of the Seleucids."
2610 msgstr "ارتش اصلاح شده ی سلوکیان"
2612 #: simulation/data/technologies/successors/unlock_reform_army.jsontooltip
2613 msgid "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract."
2616 #: simulation/data/technologies/successors/unlock_reform_army.jsongenericName
2618 msgstr "ارتش اصلاح شده"
2620 #: simulation/data/technologies/successors/unlock_traditional_army.jsondescription
2621 msgid "The traditional army of the Seleucids."
2622 msgstr "ارتش سنتی سلوکیان."
2624 #: simulation/data/technologies/successors/unlock_traditional_army.jsontooltip
2625 msgid "Unlock the Silver Shield Pikeman and Scythed Chariot."
2628 #: simulation/data/technologies/successors/unlock_traditional_army.jsongenericName
2629 msgid "Traditional Army"
2632 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsondescription
2634 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
2635 "the Macedonian army."
2638 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsontooltip
2640 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater "
2644 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsongenericName
2645 msgid "Silver Shields Regiment"