Fixes vertex attribute format mismatch for silhouette debug rendering.
[0ad.git] / source / maths / Plane.h
blob8c4743729adb17471e9153e958e8a6fa3061d91d
1 /* Copyright (C) 2009 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
19 * A Plane in R3 and several utility methods.
22 // Note that the format used for the plane equation is
23 // Ax + By + Cz + D = 0, where <A,B,C> is the normal vector.
25 #ifndef INCLUDED_PLANE
26 #define INCLUDED_PLANE
28 #include "Vector3D.h"
29 #include "Vector4D.h"
31 enum PLANESIDE
33 PS_FRONT,
34 PS_BACK,
35 PS_ON
38 class CPlane
40 public:
41 CPlane();
42 CPlane(const CVector4D& coeffs) : m_Norm(coeffs.X, coeffs.Y, coeffs.Z), m_Dist(coeffs.W) { }
44 //sets the plane equation from 3 points on that plane
45 void Set(const CVector3D& p1, const CVector3D& p2, const CVector3D& p3);
47 //sets the plane equation from a normal and a point on
48 //that plane
49 void Set(const CVector3D& norm, const CVector3D& point);
51 //normalizes the plane equation
52 void Normalize();
54 //returns the side of the plane on which this point lies
55 PLANESIDE ClassifyPoint(const CVector3D& point) const;
56 //returns true if this point is on the back side
57 inline bool IsPointOnBackSide(const CVector3D& point) const;
59 //solves the plane equation for a particular point
60 inline float DistanceToPlane(const CVector3D& point) const;
62 //calculates the intersection point of a line with this
63 //plane. Returns false if there is no intersection
64 bool FindLineSegIntersection(const CVector3D& start, const CVector3D& end, CVector3D* intsect) const;
65 bool FindRayIntersection(const CVector3D& start, const CVector3D& direction, CVector3D* intsect) const;
67 public:
68 CVector3D m_Norm; //normal vector of the plane
69 float m_Dist; //Plane distance (ie D in the plane eq.)
70 static const float m_EPS;
73 float CPlane::DistanceToPlane(const CVector3D& point) const
75 return m_Norm.X * point.X + m_Norm.Y * point.Y + m_Norm.Z * point.Z + m_Dist;
78 bool CPlane::IsPointOnBackSide(const CVector3D& point) const
80 return DistanceToPlane(point) < -m_EPS;
83 #endif