1 /* Copyright (C) 2022 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_MATHUTIL
19 #define INCLUDED_MATHUTIL
21 #define DEGTORAD(a) ((a) * ((float)M_PI/180.0f))
22 #define RADTODEG(a) ((a) * (180.0f/(float)M_PI))
23 #define SQR(x) ((x) * (x))
26 inline T
Interpolate(const T
& a
, const T
& b
, float t
)
28 return a
+ (b
- a
) * t
;
32 inline T
Clamp(T value
, T min
, T max
)
36 else if (value
>= max
)
42 inline T
SmoothStep(T edge0
, T edge1
, T value
)
44 value
= Clamp
<T
>((value
- edge0
) / (edge1
- edge0
), 0, 1);
45 return value
* value
* (3 - 2 * value
);
49 inline T
Sign(const T value
)
58 #endif // INCLUDED_MATHUTIL