Fix a bug with the AI after Phab:rP27636
[0ad.git] / source / maths / MathUtil.h
blobd8d981c6c7923dc5c7b9713e284c65e99d764f19
1 /* Copyright (C) 2022 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_MATHUTIL
19 #define INCLUDED_MATHUTIL
21 #define DEGTORAD(a) ((a) * ((float)M_PI/180.0f))
22 #define RADTODEG(a) ((a) * (180.0f/(float)M_PI))
23 #define SQR(x) ((x) * (x))
25 template<typename T>
26 inline T Interpolate(const T& a, const T& b, float t)
28 return a + (b - a) * t;
31 template<typename T>
32 inline T Clamp(T value, T min, T max)
34 if (value <= min)
35 return min;
36 else if (value >= max)
37 return max;
38 return value;
41 template<typename T>
42 inline T SmoothStep(T edge0, T edge1, T value)
44 value = Clamp<T>((value - edge0) / (edge1 - edge0), 0, 1);
45 return value * value * (3 - 2 * value);
48 template<typename T>
49 inline T Sign(const T value)
51 if (value > T(0))
52 return T(1);
53 if (value < T(0))
54 return T(-1);
55 return T(0);
58 #endif // INCLUDED_MATHUTIL