Unify variants a bit, boost healer idle speed.
[0ad.git] / binaries / data / mods / public / art / actors / units / romans / healer.xml
blob1ae15654d5ff3a70673b415724ffb53ffbc59333
1 <?xml version="1.0" encoding="UTF-8"?>
2 <actor version="1">
3   <castshadow/>
4   <group>
5     <variant file="biped/base_healer_male.xml">
6       <mesh>skeletal/new/m_dress.dae</mesh>
7       <props>
8         <prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
9         <prop actor="props/units/staff.xml" attachpoint="weapon_R"/>
10       </props>
11     </variant>
12   </group>
13   <group>
14     <variant frequency="1" name="healer-robe-1">
15       <props>
16         <prop actor="props/units/heads/hele_hood_priest.xml" attachpoint="helmet"/>
17       </props>
18       <textures>
19         <texture file="skeletal/rome_healer_1.png" name="baseTex"/>
20       </textures>
21     </variant>
22   </group>
23   <group>
24     <variant frequency="1" name="Idle"/>
25     <variant file="biped/death_infantry.xml"/>
26   </group>
27   <material>player_trans.xml</material>
28 </actor>