1 <?xml version="1.0" encoding="utf-8"?>
5 <variant frequency="100" name="scout tower" file="structures/defensive_building_artillery.xml">
6 <mesh>structural/hele_tower_artillery_1.dae</mesh>
8 <prop actor="props/structures/hellenes/tower_artillery_2.xml" attachpoint="root"/>
9 <prop actor="props/structures/decals/spart_1x1.xml" attachpoint="root"/>
12 <texture file="structural/hele_struct.dds" name="baseTex"/>
13 <texture file="structural/hele_struct_norm.png" name="normTex"/>
14 <texture file="structural/hele_struct_spec.png" name="specTex"/>
15 <texture file="structural/ao/hele_tower_artillery_AO.png" name="aoTex"/>
20 <variant frequency="1" name="ungarrisoned"/>
21 <variant name="garrisoned">
23 <prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
28 <variant frequency="1" name="alive"/>
29 <variant file="structures/destruction_small.xml">
31 <prop attachpoint="garrisoned"/>
32 <prop actor="props/structures/hellenes/tower_artillery_2.xml" attachpoint="root"/>
36 <material>player_trans_ao_parallax_spec.xml</material>