Remove duplicate texture hele_struct_b
[0ad.git] / binaries / data / mods / public / art / actors / structures / hellenes / tower_artillery.xml
blobabd56fc5d2c18f30f2fbe1e30010ce849b1ba1bf
1 <?xml version="1.0" encoding="utf-8"?>
2 <actor version="1">
3   <castshadow/>
4   <group>
5     <variant frequency="100" name="scout tower" file="structures/defensive_building_artillery.xml">
6       <mesh>structural/hele_tower_artillery_1.dae</mesh>
7       <props>
8         <prop actor="props/structures/hellenes/tower_artillery_2.xml" attachpoint="root"/>
9         <prop actor="props/structures/decals/spart_1x1.xml" attachpoint="root"/>
10       </props>
11       <textures>
12         <texture file="structural/hele_struct.dds" name="baseTex"/>
13         <texture file="structural/hele_struct_norm.png" name="normTex"/>
14         <texture file="structural/hele_struct_spec.png" name="specTex"/>
15         <texture file="structural/ao/hele_tower_artillery_AO.png" name="aoTex"/>
16       </textures>
17     </variant>
18   </group>
19   <group>
20     <variant frequency="1" name="ungarrisoned"/>
21     <variant name="garrisoned">
22       <props>
23         <prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
24       </props>
25     </variant>
26   </group>
27   <group>
28     <variant frequency="1" name="alive"/>
29     <variant file="structures/destruction_small.xml">
30       <props>
31         <prop attachpoint="garrisoned"/>
32         <prop actor="props/structures/hellenes/tower_artillery_2.xml" attachpoint="root"/>
33       </props>
34     </variant>
35   </group>
36   <material>player_trans_ao_parallax_spec.xml</material>
37 </actor>