1 <?xml version="1.0" encoding="utf-8"?>
5 <variant frequency="1" name="Stable">
6 <mesh>structural/hele_range.dae</mesh>
8 <prop actor="props/structures/hellenes/range_2.xml" attachpoint="root"/>
9 <prop actor="props/structures/hellenes/range_struct.xml" attachpoint="root"/>
10 <prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
11 <prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
14 <texture file="structural/hele_struct_b.png" name="baseTex"/>
15 <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
16 <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
17 <texture file="structural/ao/hele_range.png" name="aoTex"/>
22 <variant frequency="1" name="ungarrisoned"/>
23 <variant name="garrisoned">
25 <prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
30 <variant frequency="1" name="alive"/>
31 <variant file="structures/destruction_medium.xml">
33 <prop actor="props/structures/hellenes/range_2.xml" attachpoint="root"/>
34 <prop actor="props/structures/hellenes/range_struct.xml" attachpoint="root"/>
38 <material>no_trans_ao_parallax_spec.xml</material>