Remove duplicate texture hele_struct_b
[0ad.git] / binaries / data / mods / public / art / actors / structures / hellenes / range.xml
blob2f29509bd46f51829eebe796fb790b621055ea5c
1 <?xml version="1.0" encoding="utf-8"?>
2 <actor version="1">
3   <castshadow/>
4   <group>
5     <variant frequency="1" name="Stable">
6       <mesh>structural/hele_range.dae</mesh>
7       <props>
8         <prop actor="props/structures/hellenes/range_2.xml" attachpoint="root"/>
9         <prop actor="props/structures/hellenes/range_struct.xml" attachpoint="root"/>
10         <prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
11         <prop actor="props/structures/decals/celt_fortress.xml" attachpoint="root"/>
12       </props>
13       <textures>
14         <texture file="structural/hele_struct_b.png" name="baseTex"/>
15         <texture file="structural/hele_struct_b_norm.png" name="normTex"/>
16         <texture file="structural/hele_struct_b_spec.png" name="specTex"/>
17         <texture file="structural/ao/hele_range.png" name="aoTex"/>
18       </textures>
19     </variant>
20   </group>
21   <group>
22     <variant frequency="1" name="ungarrisoned"/>
23     <variant name="garrisoned">
24       <props>
25         <prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
26       </props>
27     </variant>
28   </group>
29   <group>
30     <variant frequency="1" name="alive"/>
31     <variant file="structures/destruction_medium.xml">
32       <props>
33         <prop actor="props/structures/hellenes/range_2.xml" attachpoint="root"/>
34         <prop actor="props/structures/hellenes/range_struct.xml" attachpoint="root"/>
35       </props>
36     </variant>
37   </group>
38   <material>no_trans_ao_parallax_spec.xml</material>
39 </actor>