1 <?xml version="1.0" encoding="utf-8"?>
6 <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
8 <prop actor="props/units/heads/new/head_spart_a.xml" attachpoint="head"/>
9 <prop actor="props/units/helmets/hele_pilos_crested.xml" attachpoint="helmet"/>
10 <prop actor="props/units/shields/aspis_lambda_02.xml" attachpoint="shield_arm"/>
11 <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
12 <prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_02_L"/>
15 <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
20 <variant frequency="1" name="linothorax_01_01">
22 <texture file="skeletal/athen/linothorax_01_01.png" name="baseTex"/>
25 <variant frequency="1" name="linothorax_01_02">
27 <texture file="skeletal/athen/linothorax_01_02.png" name="baseTex"/>
30 <variant frequency="1" name="linothorax_01_03">
32 <texture file="skeletal/athen/linothorax_01_03.png" name="baseTex"/>
35 <variant frequency="1" name="linothorax_01_04">
37 <texture file="skeletal/athen/linothorax_01_04.png" name="baseTex"/>
40 <variant frequency="1" name="linothorax_01_05">
42 <texture file="skeletal/athen/linothorax_01_05.png" name="baseTex"/>
45 <variant frequency="1" name="linothorax_01_06">
47 <texture file="skeletal/athen/linothorax_01_06.png" name="baseTex"/>
52 <variant frequency="1" name="Greave-11">
54 <prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
55 <prop actor="props/units/armor/greave_11_bronze_r.xml" attachpoint="leg_R"/>
58 <variant frequency="1" name="Greave-07">
60 <prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
61 <prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
64 <variant frequency="1" name="Greave-09">
66 <prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
67 <prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
72 <variant file="biped/base_hoplite.xml"/>
73 <variant file="biped/carry_food.xml"/>
74 <variant file="biped/carry_meat.xml"/>
75 <variant file="biped/carry_wood.xml"/>
76 <variant file="biped/carry_stone.xml"/>
77 <variant file="biped/carry_metal.xml"/>
78 <variant file="biped/approach_tree.xml"/>
79 <variant file="biped/approach_grain.xml"/>
80 <variant file="biped/approach_fruit.xml"/>
81 <variant file="biped/approach_meat.xml"/>
82 <variant file="biped/approach_rock.xml"/>
83 <variant file="biped/approach_ore.xml"/>
84 <variant file="biped/approach_ruins.xml"/>
85 <variant file="biped/approach_praise.xml"/>
86 <variant file="biped/formations/phalanx_front.xml"/>
87 <variant file="biped/formations/phalanx_mid.xml"/>
88 <variant file="biped/formations/phalanx_back.xml"/>
91 <variant frequency="1" name="Idle"/>
92 <variant file="biped/attack_capture.xml">
94 <prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
97 <variant file="biped/attack_slaughter.xml"/>
98 <variant file="biped/death_infantry.xml"/>
99 <variant file="biped/gather_tree.xml"/>
100 <variant file="biped/gather_grain.xml"/>
101 <variant file="biped/gather_fruit.xml"/>
102 <variant file="biped/gather_meat.xml"/>
103 <variant file="biped/gather_rock.xml"/>
104 <variant file="biped/gather_ore.xml"/>
105 <variant file="biped/gather_ruins.xml"/>
106 <variant file="biped/gather_praise.xml"/>
107 <variant file="biped/build.xml"/>
108 <variant file="biped/build_farm.xml"/>
110 <material>player_trans_spec.xml</material>