Fix perioikoi hoplites not assuming the idle phalanx stance as the champions and...
[0ad.git] / binaries / data / mods / public / art / actors / units / spartans / infantry_spearman_a.xml
blob78251e33f3ef5060f3ad559f6f494741071a32d9
1 <?xml version="1.0" encoding="utf-8"?>
2 <actor version="1">
3   <castshadow/>
4   <group>
5     <variant>
6       <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
7       <props>
8         <prop actor="props/units/heads/new/head_spart_a.xml" attachpoint="head"/>
9         <prop actor="props/units/helmets/hele_pilos_crested.xml" attachpoint="helmet"/>
10         <prop actor="props/units/shields/aspis_lambda_02.xml" attachpoint="shield_arm"/>
11         <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
12         <prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_02_L"/>
13       </props>
14       <textures>
15         <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
16       </textures>
17     </variant>
18   </group>
19   <group>
20     <variant frequency="1" name="linothorax_01_01">
21       <textures>
22         <texture file="skeletal/athen/linothorax_01_01.png" name="baseTex"/>
23       </textures>
24     </variant>
25     <variant frequency="1" name="linothorax_01_02">
26       <textures>
27         <texture file="skeletal/athen/linothorax_01_02.png" name="baseTex"/>
28       </textures>
29     </variant>
30     <variant frequency="1" name="linothorax_01_03">
31       <textures>
32         <texture file="skeletal/athen/linothorax_01_03.png" name="baseTex"/>
33       </textures>
34     </variant>
35     <variant frequency="1" name="linothorax_01_04">
36       <textures>
37         <texture file="skeletal/athen/linothorax_01_04.png" name="baseTex"/>
38       </textures>
39     </variant>
40     <variant frequency="1" name="linothorax_01_05">
41       <textures>
42         <texture file="skeletal/athen/linothorax_01_05.png" name="baseTex"/>
43       </textures>
44     </variant>
45     <variant frequency="1" name="linothorax_01_06">
46       <textures>
47         <texture file="skeletal/athen/linothorax_01_06.png" name="baseTex"/>
48       </textures>
49     </variant>
50   </group>
51   <group>
52     <variant frequency="1" name="Greave-11">
53       <props>
54         <prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
55         <prop actor="props/units/armor/greave_11_bronze_r.xml" attachpoint="leg_R"/>
56       </props>
57     </variant>
58     <variant frequency="1" name="Greave-07">
59       <props>
60         <prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
61         <prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
62       </props>
63     </variant>
64     <variant frequency="1" name="Greave-09">
65       <props>
66         <prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
67         <prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
68       </props>
69     </variant>
70   </group>
71   <group>
72     <variant file="biped/base_hoplite.xml"/>
73     <variant file="biped/carry_food.xml"/>
74     <variant file="biped/carry_meat.xml"/>
75     <variant file="biped/carry_wood.xml"/>
76     <variant file="biped/carry_stone.xml"/>
77     <variant file="biped/carry_metal.xml"/>
78     <variant file="biped/approach_tree.xml"/>
79     <variant file="biped/approach_grain.xml"/>
80     <variant file="biped/approach_fruit.xml"/>
81     <variant file="biped/approach_meat.xml"/>
82     <variant file="biped/approach_rock.xml"/>
83     <variant file="biped/approach_ore.xml"/>
84     <variant file="biped/approach_ruins.xml"/>
85     <variant file="biped/approach_praise.xml"/>
86     <variant file="biped/formations/phalanx_front.xml"/>
87     <variant file="biped/formations/phalanx_mid.xml"/>
88     <variant file="biped/formations/phalanx_back.xml"/>
89   </group>
90   <group>
91     <variant frequency="1" name="Idle"/>
92     <variant file="biped/attack_capture.xml">
93       <props>
94         <prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
95       </props>
96     </variant>
97     <variant file="biped/attack_slaughter.xml"/>
98     <variant file="biped/death_infantry.xml"/>
99     <variant file="biped/gather_tree.xml"/>
100     <variant file="biped/gather_grain.xml"/>
101     <variant file="biped/gather_fruit.xml"/>
102     <variant file="biped/gather_meat.xml"/>
103     <variant file="biped/gather_rock.xml"/>
104     <variant file="biped/gather_ore.xml"/>
105     <variant file="biped/gather_ruins.xml"/>
106     <variant file="biped/gather_praise.xml"/>
107     <variant file="biped/build.xml"/>
108     <variant file="biped/build_farm.xml"/>
109   </group>
110   <material>player_trans_spec.xml</material>
111 </actor>