1 /* Copyright (C) 2019 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_PARTICLEMANAGER
19 #define INCLUDED_PARTICLEMANAGER
21 #include "graphics/ParticleEmitter.h"
22 #include "graphics/ParticleEmitterType.h"
24 #include <boost/random/mersenne_twister.hpp>
26 #include <unordered_map>
30 class CParticleManager
36 CParticleEmitterTypePtr
LoadEmitterType(const VfsPath
& path
);
39 * Tell the manager to handle rendering of an emitter that is no longer
42 void AddUnattachedEmitter(const CParticleEmitterPtr
& emitter
);
45 * Delete unattached emitters if we don't wish to see them anymore (like in actor viewer)
47 void ClearUnattachedEmitters();
49 void RenderSubmit(SceneCollector
& collector
, const CFrustum
& frustum
);
51 void Interpolate(const float simFrameLength
);
53 float GetCurrentTime() const { return m_CurrentTime
; }
55 Status
ReloadChangedFile(const VfsPath
& path
);
57 /// Random number generator shared between all particle emitters.
63 std::list
<CParticleEmitterPtr
> m_UnattachedEmitters
;
65 std::unordered_map
<VfsPath
, CParticleEmitterTypePtr
> m_EmitterTypes
;
68 #endif // INCLUDED_PARTICLEMANAGER