Art | Add a new variant texture for Spartan women
[0ad.git] / binaries / data / mods / public / art / actors / units / spartans / female_citizen.xml
blob613f257978c8f887790ab731e072edc8f007cf11
1 <?xml version="1.0" encoding="UTF-8"?>
2 <actor version="1">
3   <castshadow/>
4   <group>
5     <variant>
6       <mesh>skeletal/new/f_tunic_short.dae</mesh>
7       <textures>
8         <texture file="default_norm.png" name="normTex"/>
9       </textures>
10     </variant>
11   </group>
12   <group>
13     <variant frequency="1" name="head_female_dudette_a">
14       <props>
15         <prop actor="props/units/heads/new/head_female_dudette_a.xml" attachpoint="head"/>
16       </props>
17     </variant>
18     <variant frequency="1" name="head_female_dudette_b">
19       <props>
20         <prop actor="props/units/heads/new/head_female_dudette_b.xml" attachpoint="head"/>
21       </props>
22     </variant>
23     <variant frequency="1" name="head_female_dudette_c">
24       <props>
25         <prop actor="props/units/heads/new/head_female_dudette_c.xml" attachpoint="head"/>
26       </props>
27     </variant>
28     <variant frequency="1" name="head_female_e">
29       <props>
30         <prop actor="props/units/heads/new/head_female_e.xml" attachpoint="head"/>
31       </props>
32     </variant>
33   </group>
34   <group>
35     <variant frequency="1" name="tunic_female_01">
36       <textures>
37         <texture file="skeletal/spart/tunic_female_01.png" name="baseTex"/>
38         <texture file="skeletal/spart/female_02_spec.png" name="specTex"/>
39       </textures>
40     </variant>
41     <variant frequency="1" name="female_01">
42       <textures>
43         <texture file="skeletal/spart/female_01.png" name="baseTex"/>
44         <texture file="skeletal/spart/female_01_spec.png" name="specTex"/>
45       </textures>
46     </variant>
47     <variant frequency="1" name="female_02">
48       <textures>
49         <texture file="skeletal/spart/female_02.png" name="baseTex"/>
50         <texture file="skeletal/spart/female_02_spec.png" name="specTex"/>
51       </textures>
52     </variant>
53     <variant frequency="0" name="female_03">
54       <mesh>skeletal/new/f_dress.dae</mesh>
55       <textures>
56         <texture file="skeletal/spart/female_03.png" name="baseTex"/>
57         <texture file="skeletal/spart/female_03_spec.png" name="specTex"/>
58       </textures>
59     </variant>
60   </group>
61   <group>
62     <!-- In this group, defined overloads for "Idle", "Walk" and "Run" -->
63     <variant file="biped/female_base_walk.xml"/>
64     <variant file="biped/female_carry_food.xml"/>
65     <variant file="biped/female_carry_meat.xml"/>
66     <variant file="biped/female_carry_wood.xml"/>
67     <variant file="biped/female_carry_stone.xml"/>
68     <variant file="biped/female_carry_metal.xml"/>
69     <variant file="biped/approach_tree.xml"/>
70     <variant file="biped/approach_grain.xml"/>
71     <variant file="biped/approach_fruit.xml"/>
72     <variant file="biped/approach_meat.xml"/>
73     <variant file="biped/approach_rock.xml"/>
74     <variant file="biped/approach_ore.xml"/>
75     <variant file="biped/approach_ruins.xml"/>
76     <variant file="biped/approach_praise.xml"/>
77   </group>
78   <group>
79     <!-- In this group, define overloads for other animation types, since they presumably do not collide with each other -->
80     <variant frequency="1" name="Idle"/>
81     <variant file="biped/attack_melee_female.xml"/>
82     <variant file="biped/attack_slaughter.xml"/>
83     <variant file="biped/female_death.xml"/>
84     <variant file="biped/female_gather_tree.xml"/>
85     <variant file="biped/female_gather_grain.xml"/>
86     <variant file="biped/female_gather_fruit.xml"/>
87     <variant file="biped/female_gather_meat.xml"/>
88     <variant file="biped/female_gather_rock.xml"/>
89     <variant file="biped/female_gather_ore.xml"/>
90     <variant file="biped/female_gather_ruins.xml"/>
91     <variant file="biped/gather_praise.xml"/>
92     <variant file="biped/female_build.xml"/>
93     <variant file="biped/female_build_farm.xml"/>
94   </group>
95   <material>player_trans_norm_spec.xml</material>
96 </actor>