1 <?xml version="1.0" encoding="UTF-8"?>
6 <mesh>skeletal/new/f_tunic_short.dae</mesh>
8 <texture file="default_norm.png" name="normTex"/>
13 <variant frequency="1" name="head_female_dudette_a">
15 <prop actor="props/units/heads/new/head_female_dudette_a.xml" attachpoint="head"/>
18 <variant frequency="1" name="head_female_dudette_b">
20 <prop actor="props/units/heads/new/head_female_dudette_b.xml" attachpoint="head"/>
23 <variant frequency="1" name="head_female_dudette_c">
25 <prop actor="props/units/heads/new/head_female_dudette_c.xml" attachpoint="head"/>
28 <variant frequency="1" name="head_female_e">
30 <prop actor="props/units/heads/new/head_female_e.xml" attachpoint="head"/>
35 <variant frequency="1" name="tunic_female_01">
37 <texture file="skeletal/spart/tunic_female_01.png" name="baseTex"/>
38 <texture file="skeletal/spart/female_02_spec.png" name="specTex"/>
41 <variant frequency="1" name="female_01">
43 <texture file="skeletal/spart/female_01.png" name="baseTex"/>
44 <texture file="skeletal/spart/female_01_spec.png" name="specTex"/>
47 <variant frequency="1" name="female_02">
49 <texture file="skeletal/spart/female_02.png" name="baseTex"/>
50 <texture file="skeletal/spart/female_02_spec.png" name="specTex"/>
53 <variant frequency="0" name="female_03">
54 <mesh>skeletal/new/f_dress.dae</mesh>
56 <texture file="skeletal/spart/female_03.png" name="baseTex"/>
57 <texture file="skeletal/spart/female_03_spec.png" name="specTex"/>
62 <!-- In this group, defined overloads for "Idle", "Walk" and "Run" -->
63 <variant file="biped/female_base_walk.xml"/>
64 <variant file="biped/female_carry_food.xml"/>
65 <variant file="biped/female_carry_meat.xml"/>
66 <variant file="biped/female_carry_wood.xml"/>
67 <variant file="biped/female_carry_stone.xml"/>
68 <variant file="biped/female_carry_metal.xml"/>
69 <variant file="biped/approach_tree.xml"/>
70 <variant file="biped/approach_grain.xml"/>
71 <variant file="biped/approach_fruit.xml"/>
72 <variant file="biped/approach_meat.xml"/>
73 <variant file="biped/approach_rock.xml"/>
74 <variant file="biped/approach_ore.xml"/>
75 <variant file="biped/approach_ruins.xml"/>
76 <variant file="biped/approach_praise.xml"/>
79 <!-- In this group, define overloads for other animation types, since they presumably do not collide with each other -->
80 <variant frequency="1" name="Idle"/>
81 <variant file="biped/attack_melee_female.xml"/>
82 <variant file="biped/attack_slaughter.xml"/>
83 <variant file="biped/female_death.xml"/>
84 <variant file="biped/female_gather_tree.xml"/>
85 <variant file="biped/female_gather_grain.xml"/>
86 <variant file="biped/female_gather_fruit.xml"/>
87 <variant file="biped/female_gather_meat.xml"/>
88 <variant file="biped/female_gather_rock.xml"/>
89 <variant file="biped/female_gather_ore.xml"/>
90 <variant file="biped/female_gather_ruins.xml"/>
91 <variant file="biped/gather_praise.xml"/>
92 <variant file="biped/female_build.xml"/>
93 <variant file="biped/female_build_farm.xml"/>
95 <material>player_trans_norm_spec.xml</material>