1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2023 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2023-09-11 07:08+0000\n"
11 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
12 "Last-Translator: Alpaca Chorus, 2023\n"
13 "Language-Team: Thai (http://app.transifex.com/wildfire-games/0ad/language/th/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=1; plural=0;\n"
20 #: simulation/ai/petra/chatHelper.js:3
23 "I am starting a massive military campaign against %(_player_)s, come and "
27 #: simulation/ai/petra/chatHelper.js:4
30 "I have set up a huge army to crush %(_player_)s. Join me and you will have "
31 "your share of the loot."
34 #: simulation/ai/petra/chatHelper.js:5
37 "I am launching an unprecedented attack against %(_player_)s. Bring your "
38 "armies and we may soon win this war."
41 #: simulation/ai/petra/chatHelper.js:8
43 msgid "I am launching an attack against %(_player_)s."
46 #: simulation/ai/petra/chatHelper.js:9
48 msgid "I have just sent an army against %(_player_)s."
51 #: simulation/ai/petra/chatHelper.js:10
53 msgid "I am sending an army against %(_player_)s."
56 #: simulation/ai/petra/chatHelper.js:16
58 msgid "Let me regroup my army and I will then join you against %(_player_)s."
61 #: simulation/ai/petra/chatHelper.js:17
63 msgid "I am finishing preparations to attack %(_player_)s."
66 #: simulation/ai/petra/chatHelper.js:20
69 "Sorry, I do not have enough soldiers currently; but my next attack will "
70 "target %(_player_)s."
73 #: simulation/ai/petra/chatHelper.js:21
76 "Sorry, I still need to strengthen my army. However, I will attack "
80 #: simulation/ai/petra/chatHelper.js:24
83 "I cannot help you against %(_player_)s for the time being, I am planning to "
84 "attack %(_player_2)s first."
87 #: simulation/ai/petra/chatHelper.js:29
89 msgid "Here is a gift for you, %(_player_)s. Make good use of it."
92 #: simulation/ai/petra/chatHelper.js:30
94 msgid "I see you are in a bad situation, %(_player_)s. I hope this helps."
97 #: simulation/ai/petra/chatHelper.js:31
100 "I can help you this time, %(_player_)s, but you should manage your resources"
101 " more carefully in the future."
104 #: simulation/ai/petra/chatHelper.js:35
106 msgid "I am in need of %(resource)s, can you help? I will make it up to you."
109 #: simulation/ai/petra/chatHelper.js:36
112 "I would participate more efficiently in our common war effort if you could "
113 "provide me some %(resource)s."
116 #: simulation/ai/petra/chatHelper.js:37
119 "If you can spare me some %(resource)s, I will be able to strengthen my army."
122 #: simulation/ai/petra/chatHelper.js:41
125 "I have set up a new route with %(_player_)s. Trading will be profitable for "
129 #: simulation/ai/petra/chatHelper.js:42
132 "A new trade route is set up with %(_player_)s. Take your share of the "
136 #: simulation/ai/petra/chatHelper.js:47
138 msgid "%(_player_)s and I are now allies."
141 #: simulation/ai/petra/chatHelper.js:50
143 msgid "%(_player_)s and I are now neutral."
146 #: simulation/ai/petra/chatHelper.js:53
148 msgid "%(_player_)s and I are now enemies."
151 #: simulation/ai/petra/chatHelper.js:60
153 msgid "I cannot accept your offer to become allies, %(_player_)s."
156 #: simulation/ai/petra/chatHelper.js:61
158 msgid "I must decline your offer of alliance, %(_player_)s."
161 #: simulation/ai/petra/chatHelper.js:62
163 msgid "An alliance with you is not in my best interest, %(_player_)s."
166 #: simulation/ai/petra/chatHelper.js:65
169 "I will not be your ally, %(_player_)s. However, I will consider a neutrality"
173 #: simulation/ai/petra/chatHelper.js:66
176 "I reject your request for alliance, %(_player_)s, but we could become "
180 #: simulation/ai/petra/chatHelper.js:67
182 msgid "%(_player_)s, only a neutrality agreement is conceivable to me."
185 #: simulation/ai/petra/chatHelper.js:70
188 "Our previous alliance did not work out, %(_player_)s. I must decline your "
192 #: simulation/ai/petra/chatHelper.js:71
194 msgid "I won’t ally you again, %(_player_)s!"
197 #: simulation/ai/petra/chatHelper.js:72
199 msgid "No more alliances between us, %(_player_)s!"
202 #: simulation/ai/petra/chatHelper.js:73
204 msgid "Your request for peace means nothing to me anymore, %(_player_)s!"
207 #: simulation/ai/petra/chatHelper.js:74
210 "My answer to your repeated peace proposal will remain war, %(_player_)s!"
213 #: simulation/ai/petra/chatHelper.js:77
216 "I will accept your offer to become allies, %(_player_)s. We will both "
217 "benefit from this partnership."
220 #: simulation/ai/petra/chatHelper.js:78
222 msgid "An alliance between us is a good idea, %(_player_)s."
225 #: simulation/ai/petra/chatHelper.js:79
228 "Let both of our people prosper from a peaceful association, %(_player_)s."
231 #: simulation/ai/petra/chatHelper.js:80
233 msgid "We have found common ground, %(_player_)s. I accept the alliance."
236 #: simulation/ai/petra/chatHelper.js:81
238 msgid "%(_player_)s, consider us allies from now on."
241 #: simulation/ai/petra/chatHelper.js:84
244 "I will ally with you, %(_player_)s, but only if you send me a tribute of "
245 "%(_amount_)s %(_resource_)s."
248 #: simulation/ai/petra/chatHelper.js:85
251 "%(_player_)s, you must send me a tribute of %(_amount_)s %(_resource_)s "
252 "before I accept an alliance with you."
255 #: simulation/ai/petra/chatHelper.js:86
258 "Unless you send me %(_amount_)s %(_resource_)s, an alliance won’t be formed,"
262 #: simulation/ai/petra/chatHelper.js:89
265 "%(_player_)s, my offer still stands. I will ally with you only if you send "
266 "me a tribute of %(_amount_)s %(_resource_)s."
269 #: simulation/ai/petra/chatHelper.js:90
272 "I’m still waiting for %(_amount_)s %(_resource_)s before accepting your "
273 "alliance, %(_player_)s."
276 #: simulation/ai/petra/chatHelper.js:91 simulation/ai/petra/chatHelper.js:112
279 "%(_player_)s, if you do not send me part of the %(_amount_)s %(_resource_)s "
280 "tribute soon, I will break off our negotiations."
283 #: simulation/ai/petra/chatHelper.js:96
285 msgid "I will not become neutral with you, %(_player_)s."
288 #: simulation/ai/petra/chatHelper.js:97
290 msgid "%(_player_)s, I must decline your request for a neutrality pact."
293 #: simulation/ai/petra/chatHelper.js:100
296 "Our previous neutrality agreement ended in failure, %(_player_)s; I will not"
297 " consider another one."
300 #: simulation/ai/petra/chatHelper.js:103
303 "I welcome your request for peace between our civilizations, %(_player_)s. I "
307 #: simulation/ai/petra/chatHelper.js:104
310 "%(_player_)s, I will accept your neutrality request. May both our "
311 "civilizations benefit."
314 #: simulation/ai/petra/chatHelper.js:107
317 "If you send me a tribute of %(_amount_)s %(_resource_)s, I will accept your "
318 "neutrality request, %(_player_)s."
321 #: simulation/ai/petra/chatHelper.js:108
324 "%(_player_)s, if you send me %(_amount_)s %(_resource_)s, I will accept a "
328 #: simulation/ai/petra/chatHelper.js:111
331 "%(_player_)s, I will not accept your neutrality request unless you tribute "
332 "me %(_amount_)s %(_resource_)s soon."
335 #: simulation/ai/petra/chatHelper.js:120
338 "%(_player_)s, it would help both of our civilizations if we formed an "
339 "alliance. If you become allies with me, I will respond in kind."
342 #: simulation/ai/petra/chatHelper.js:123
344 msgid "%(_player_)s, my offer for an alliance has expired."
347 #: simulation/ai/petra/chatHelper.js:124
350 "%(_player_)s, I have rescinded my previous offer for an alliance between us."
353 #: simulation/ai/petra/chatHelper.js:129
356 "%(_player_)s, I would like to request a neutrality pact between our "
357 "civilizations. If you become neutral with me, I will respond in kind."
360 #: simulation/ai/petra/chatHelper.js:130
363 "%(_player_)s, it would be both to our benefit if we negotiated a neutrality "
364 "pact. I will become neutral with you if you do the same."
367 #: simulation/ai/petra/chatHelper.js:133
369 msgid "%(_player_)s, I have decided to revoke my offer for a neutrality pact."
372 #: simulation/ai/petra/chatHelper.js:134
375 "%(_player_)s, as you have failed to respond to my request for peace between "
376 "us, I have abrogated my offer."
379 #: simulation/ai/petra/chatHelper.js:141
381 "My armies failed while defending my empire. Please honor our alliance and "
385 #: simulation/ai/petra/chatHelper.js:142
387 "My humble armies feel weak and tired. My civilization depends on our "
388 "alliance, please send help!"
391 #: simulation/ai/petra/chatHelper.js:143
392 msgid "I need your help. Please do not let my armies fall!"
395 #: simulation/ai/petra/chatHelper.js:146
397 "My empire regained its old strength, now it is time to seek revenge "
401 #: simulation/ai/petra/chatHelper.js:147
403 "My civilization raised from the ashes. Now my armies feel stronger and eager"
404 " to fight for our alliance."
407 #: simulation/ai/petra/data.jsondescription
409 "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n"
411 "The AI's resource gathering rate and trade gain depend on the difficulty level (Sandbox −58%, Very Easy −44%, Easy −25%, Medium ±0%, Hard +25%, Very Hard +56%). The easiest levels also have a slower research, training, and building rate. In addition, the Sandbox level does not expand nor attack."
414 #: simulation/ai/petra/data.jsonname
418 #: simulation/components/BuildRestrictions.js:91
420 msgid "%(name)s cannot be built due to unknown error"
423 #: simulation/components/BuildRestrictions.js:115
425 msgid "%(name)s cannot be built in unexplored area"
428 #: simulation/components/BuildRestrictions.js:163
430 msgid "%(name)s cannot be built on another building or resource"
433 #: simulation/components/BuildRestrictions.js:167
435 msgid "%(name)s cannot be built on invalid terrain"
438 #. Translation: territoryType being displayed in a translated sentence in the
440 #. cannot be built in %(territoryType)s territory.".
441 #: simulation/components/BuildRestrictions.js:195
442 msgctxt "Territory type"
446 #. Translation: territoryType being displayed in a translated sentence in the
448 #. cannot be built in %(territoryType)s territory.".
449 #: simulation/components/BuildRestrictions.js:198
450 msgctxt "Territory type"
451 msgid "unconnected own"
454 #. Translation: territoryType being displayed in a translated sentence in the
456 #. cannot be built in %(territoryType)s territory.".
457 #: simulation/components/BuildRestrictions.js:204
458 msgctxt "Territory type"
462 #. Translation: territoryType being displayed in a translated sentence in the
464 #. cannot be built in %(territoryType)s territory.".
465 #: simulation/components/BuildRestrictions.js:207
466 msgctxt "Territory type"
467 msgid "unconnected allied"
470 #. Translation: territoryType being displayed in a translated sentence in the
472 #. cannot be built in %(territoryType)s territory.".
473 #: simulation/components/BuildRestrictions.js:213
474 msgctxt "Territory type"
478 #. Translation: territoryType being displayed in a translated sentence in the
480 #. cannot be built in %(territoryType)s territory.".
481 #: simulation/components/BuildRestrictions.js:220
482 msgctxt "Territory type"
486 #: simulation/components/BuildRestrictions.js:225
489 "%(name)s cannot be built in %(territoryType)s territory. Valid territories: "
490 "%(validTerritories)s"
493 #: simulation/components/BuildRestrictions.js:239
495 msgid "%(name)s must be built on a valid shoreline"
498 #: simulation/components/BuildRestrictions.js:266
501 "%(name)s too close to a %(category)s, must be at least %(distance)s meter "
504 "%(name)s too close to a %(category)s, must be at least %(distance)s meters "
508 #: simulation/components/BuildRestrictions.js:287
511 "%(name)s too far from a %(category)s, must be within %(distance)s meter"
513 "%(name)s too far from a %(category)s, must be within %(distance)s meters"
516 #. Translation: Territory types being displayed as part of a list like "Valid
519 #: simulation/components/BuildRestrictions.js:327
520 msgctxt "Territory type list"
524 #. Translation: Territory types being displayed as part of a list like "Valid
527 #: simulation/components/BuildRestrictions.js:329
528 msgctxt "Territory type list"
532 #. Translation: Territory types being displayed as part of a list like "Valid
535 #: simulation/components/BuildRestrictions.js:331
536 msgctxt "Territory type list"
540 #. Translation: Territory types being displayed as part of a list like "Valid
543 #: simulation/components/BuildRestrictions.js:333
544 msgctxt "Territory type list"
548 #: simulation/components/CeasefireManager.js:99
550 msgid "You can attack in %(time)s"
553 #: simulation/components/CeasefireManager.js:112
554 msgid "You can attack now!"
557 #: simulation/components/EndGameManager.js:169
559 msgid "%(lastPlayer)s has won (last player alive)."
560 msgid_plural "%(players)s and %(lastPlayer)s have won (last players alive)."
563 #: simulation/components/EndGameManager.js:177
564 msgid "Last remaining player wins."
567 #: simulation/components/EntityLimits.js:195
569 msgid "%(category)s build limit of %(limit)s reached"
572 #: simulation/components/EntityLimits.js:197
574 msgid "%(category)s training limit of %(limit)s reached"
577 #: simulation/components/EntityLimits.js:201
579 msgid "%(category)s limit of %(limit)s reached"
582 #: simulation/components/Player.js:308
584 msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s"
587 #: simulation/components/Player.js:310
590 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
591 "%(resourceAmount2)s %(resourceType2)s"
594 #: simulation/components/Player.js:312
597 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
598 "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
601 #: simulation/components/Player.js:314
604 "Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
605 "%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s "
606 "%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
609 #: simulation/components/ProductionQueue.js:312
610 msgid "Entity is being upgraded. Cannot start production."
613 #: simulation/components/ProductionQueue.js:327
614 msgid "The production queue is full."
617 #: simulation/components/ProductionQueue.js:450
618 msgid "Could not auto-queue unit, de-activating."
621 #: simulation/components/Trainer.js:321
622 msgid "Can't find free space to spawn trained units."
625 #: simulation/components/Upgrade.js:242
626 msgid "Entity is producing. Cannot start upgrading."
629 #: simulation/data/settings/game_speeds.jsonData[0].Title
630 msgid "Turtle (0.1×)"
633 #: simulation/data/settings/game_speeds.jsonData[10].Title
634 msgid "Fast Forward (20×)"
637 #: simulation/data/settings/game_speeds.jsonData[1].Title
641 #: simulation/data/settings/game_speeds.jsonData[2].Title
642 msgid "Leisurely (0.5×)"
645 #: simulation/data/settings/game_speeds.jsonData[3].Title
646 msgid "Relaxed (0.75×)"
649 #: simulation/data/settings/game_speeds.jsonData[4].Title
653 #: simulation/data/settings/game_speeds.jsonData[5].Title
657 #: simulation/data/settings/game_speeds.jsonData[6].Title
658 msgid "Very Fast (1.5×)"
661 #: simulation/data/settings/game_speeds.jsonData[7].Title
665 #: simulation/data/settings/game_speeds.jsonData[8].Title
666 msgid "Fast Forward (5×)"
669 #: simulation/data/settings/game_speeds.jsonData[9].Title
670 msgid "Fast Forward (10×)"
673 #: simulation/data/settings/map_sizes.jsonData[0].Name
677 #: simulation/data/settings/map_sizes.jsonData[0].Tooltip
678 msgid "This map size has barely any room for even the most basic resources."
681 #: simulation/data/settings/map_sizes.jsonData[1].Name
685 #: simulation/data/settings/map_sizes.jsonData[1].Tooltip
687 "Small maps are suitable for 1v1 matches, as players can reach the enemy "
688 "quickly while still having some room to expand."
691 #: simulation/data/settings/map_sizes.jsonData[2].Name
695 #: simulation/data/settings/map_sizes.jsonData[2].Tooltip
697 "This map size provides plenty of space for two players, but even eight "
701 #: simulation/data/settings/map_sizes.jsonData[3].Tooltip
703 "This is the ideal mapsize for 4 to 8 players, because there is plenty of "
704 "space to expand while the neighbors are quickly reachable."
707 #: simulation/data/settings/map_sizes.jsonData[4].Name
711 #: simulation/data/settings/map_sizes.jsonData[4].Tooltip
713 "The large mapsize is recommended when great portions of the map are covered "
714 "with water or inaccessible mountains."
717 #: simulation/data/settings/map_sizes.jsonData[5].Name
721 #: simulation/data/settings/map_sizes.jsonData[5].Tooltip
722 #: simulation/data/settings/map_sizes.jsonData[6].Tooltip
724 "Very large maps are not recommended as it takes very long to reach the enemy"
725 " and the game performance can be reduced."
728 #: simulation/data/settings/map_sizes.jsonData[6].Name
732 #: simulation/data/settings/player_defaults.jsonPlayerData[0].Name
736 #: simulation/data/settings/player_defaults.jsonPlayerData[1].Name
740 #: simulation/data/settings/player_defaults.jsonPlayerData[2].Name
744 #: simulation/data/settings/player_defaults.jsonPlayerData[3].Name
748 #: simulation/data/settings/player_defaults.jsonPlayerData[4].Name
752 #: simulation/data/settings/player_defaults.jsonPlayerData[5].Name
756 #: simulation/data/settings/player_defaults.jsonPlayerData[6].Name
760 #: simulation/data/settings/player_defaults.jsonPlayerData[7].Name
764 #: simulation/data/settings/player_defaults.jsonPlayerData[8].Name
768 #: simulation/data/settings/starting_resources.jsonData[0].Title
769 msgctxt "startingResources"
773 #: simulation/data/settings/starting_resources.jsonData[1].Title
774 msgctxt "startingResources"
778 #: simulation/data/settings/starting_resources.jsonData[2].Title
779 msgctxt "startingResources"
783 #: simulation/data/settings/starting_resources.jsonData[3].Title
784 msgctxt "startingResources"
788 #: simulation/data/settings/starting_resources.jsonData[4].Title
789 msgctxt "startingResources"
793 #: simulation/data/settings/starting_resources.jsonData[5].Title
794 msgctxt "startingResources"
798 #: simulation/data/settings/trigger_difficulties.jsonData[0].Title
802 #: simulation/data/settings/trigger_difficulties.jsonData[0].Tooltip
803 msgid "Choose this difficulty if you are discovering 0 A.D."
806 #: simulation/data/settings/trigger_difficulties.jsonData[1].Title
810 #: simulation/data/settings/trigger_difficulties.jsonData[1].Tooltip
811 msgid "Choose this difficulty if you do not like being knocked down."
814 #: simulation/data/settings/map_sizes.jsonData[3].Name
815 #: simulation/data/settings/trigger_difficulties.jsonData[2].Title
819 #: simulation/data/settings/trigger_difficulties.jsonData[2].Tooltip
821 "Choose this difficulty if you have already a good experience with 0 A.D."
824 #: simulation/data/settings/trigger_difficulties.jsonData[3].Title
828 #: simulation/data/settings/trigger_difficulties.jsonData[3].Tooltip
829 msgid "Choose this difficulty if you want to be really challenged."
832 #: simulation/data/settings/trigger_difficulties.jsonData[4].Title
836 #: simulation/data/settings/trigger_difficulties.jsonData[4].Tooltip
837 msgid "Choose this difficulty if you do not mind being swept out."
840 #: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Description
842 "Capture all relics spread across the map and keep them for a certain time to"
846 #: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Title
847 msgid "Capture the Relic"
850 #: simulation/data/settings/victory_conditions/conquest.jsonData.Description
852 "Defeat opponents by killing all their units and destroying all their "
856 #: simulation/data/settings/victory_conditions/conquest.jsonData.Title
860 #: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Description
861 msgid "Defeat opponents by destroying all their fully built civic centers."
864 #: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Title
865 msgid "Conquest Civic Centers"
868 #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description
869 msgid "Defeat opponents by destroying all their structures."
872 #: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title
873 msgid "Conquest Structures"
876 #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description
877 msgid "Defeat opponents by killing all their units."
880 #: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title
881 msgid "Conquest Units"
884 #: simulation/data/settings/victory_conditions/regicide.jsonData.Description
885 msgid "Defeat opponents by killing their hero."
888 #: simulation/data/settings/victory_conditions/regicide.jsonData.Title
892 #: simulation/data/settings/victory_conditions/wonder.jsonData.Description
894 "Be the first to build or capture a Wonder and keep it for a certain time to "
895 "win the game. The timer will be reset when the Wonder is destroyed or "
896 "captured. If the allied victory mode is enabled, the timer will also be "
897 "reset when the alliances of the owner change."
900 #: simulation/data/settings/victory_conditions/wonder.jsonData.Title
904 #: simulation/helpers/Cheat.js:57
906 msgid "%(player)s has been defeated (cheat)."
909 #: simulation/helpers/Cheat.js:71
910 msgid "You need to select a building that trains units."
913 #: simulation/helpers/Commands.js:135
914 msgid "(Cheat - control all units)"
917 #: simulation/helpers/Commands.js:150
918 msgid "(Cheat - reveal map)"
921 #: simulation/helpers/Commands.js:462
923 msgid "%(player)s has resigned."
926 #: simulation/helpers/Commands.js:640
927 msgid "(Cheat - promoted units)"
930 #: simulation/helpers/Commands.js:761
932 "Cannot upgrade as distance requirements are not verified or terrain is "
936 #: simulation/helpers/Commands.js:803
938 msgid "Attack against %(_player_)s requested."
941 #: simulation/helpers/Commands.js:842
942 msgid "There are no bribable units"
945 #: simulation/helpers/Commands.js:919
946 msgid "Unable to unload unit(s)."
949 #: simulation/helpers/Commands.js:933
950 msgid "Some unit(s) can't go back to work"
953 #: simulation/helpers/Commands.js:952
955 msgid "%(unit)s can't be controlled."
958 #: simulation/helpers/Commands.js:1203
959 msgid "The building's technology requirements are not met."