1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2023 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2023-10-30 08:08+0000\n"
10 "PO-Revision-Date: 2014-06-19 17:54+0000\n"
11 "Language-Team: Sanskrit (http://app.transifex.com/wildfire-games/0ad/language/sa/)\n"
13 "Content-Type: text/plain; charset=UTF-8\n"
14 "Content-Transfer-Encoding: 8bit\n"
16 "Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n==2 ? 1:2);\n"
18 #: simulation/templates/structures/athen/arsenal.xml:5
19 #: simulation/templates/structures/mace/arsenal.xml:5
20 #: simulation/templates/structures/ptol/arsenal.xml:5
21 #: simulation/templates/structures/sele/arsenal.xml:5
22 #: simulation/templates/structures/spart/arsenal.xml:5
26 #: simulation/templates/structures/athen/barracks.xml:12
27 #: simulation/templates/structures/mace/barracks.xml:12
28 #: simulation/templates/structures/ptol/barracks.xml:11
29 #: simulation/templates/structures/sele/barracks.xml:12
30 #: simulation/templates/structures/spart/barracks.xml:12
34 #: simulation/templates/structures/athen/civil_centre.xml:8
35 #: simulation/templates/structures/mace/civil_centre.xml:8
36 #: simulation/templates/structures/ptol/civil_centre.xml:9
37 #: simulation/templates/structures/sele/civil_centre.xml:5
38 #: simulation/templates/structures/spart/civil_centre.xml:8
42 #: simulation/templates/structures/athen/corral.xml:5
43 #: simulation/templates/structures/mace/corral.xml:5
44 #: simulation/templates/structures/ptol/corral.xml:8
45 #: simulation/templates/structures/sele/corral.xml:5
46 #: simulation/templates/structures/spart/corral.xml:5
50 #: simulation/templates/structures/athen/defense_tower.xml:9
51 #: simulation/templates/structures/mace/defense_tower.xml:9
52 #: simulation/templates/structures/ptol/defense_tower.xml:9
53 #: simulation/templates/structures/sele/defense_tower.xml:9
54 #: simulation/templates/structures/spart/defense_tower.xml:9
58 #: simulation/templates/structures/athen/dock.xml:12
59 #: simulation/templates/structures/mace/dock.xml:12
60 #: simulation/templates/structures/ptol/dock.xml:9
61 #: simulation/templates/structures/sele/dock.xml:9
62 #: simulation/templates/structures/spart/dock.xml:12
66 #: simulation/templates/structures/athen/field.xml:5
67 #: simulation/templates/structures/mace/field.xml:5
68 #: simulation/templates/structures/ptol/field.xml:5
69 #: simulation/templates/structures/sele/field.xml:5
70 #: simulation/templates/structures/spart/field.xml:5
74 #: simulation/templates/structures/athen/forge.xml:5
75 #: simulation/templates/structures/mace/forge.xml:5
76 #: simulation/templates/structures/ptol/forge.xml:5
77 #: simulation/templates/structures/sele/forge.xml:5
78 #: simulation/templates/structures/spart/forge.xml:5
82 #: simulation/templates/structures/athen/fortress.xml:9
83 #: simulation/templates/structures/mace/fortress.xml:9
84 #: simulation/templates/structures/ptol/fortress.xml:9
85 #: simulation/templates/structures/sele/fortress.xml:9
86 #: simulation/templates/structures/spart/fortress.xml:9
90 #: simulation/templates/structures/athen/gymnasium.xml:22
91 #: simulation/templates/structures/athen/gymnasium.xml:26
95 #: simulation/templates/structures/athen/gymnasium.xml:23
99 #: simulation/templates/structures/athen/gymnasium.xml:24
100 msgid "Train Champions."
103 #: simulation/templates/structures/athen/house.xml:5
104 #: simulation/templates/structures/mace/house.xml:5
105 #: simulation/templates/structures/ptol/house.xml:11
106 #: simulation/templates/structures/sele/house.xml:8
107 #: simulation/templates/structures/spart/house.xml:5
111 #: simulation/templates/structures/athen/market.xml:5
112 #: simulation/templates/structures/mace/market.xml:5
113 #: simulation/templates/structures/ptol/market.xml:9
114 #: simulation/templates/structures/sele/market.xml:5
115 #: simulation/templates/structures/spart/market.xml:5
119 #: simulation/templates/structures/athen/outpost.xml:5
120 #: simulation/templates/structures/mace/outpost.xml:5
121 #: simulation/templates/structures/ptol/outpost.xml:5
122 #: simulation/templates/structures/sele/outpost.xml:5
123 #: simulation/templates/structures/spart/outpost.xml:5
127 #: simulation/templates/structures/athen/prytaneion.xml:25
128 msgid "Council Chamber"
131 #: simulation/templates/structures/athen/prytaneion.xml:26
135 #: simulation/templates/structures/athen/prytaneion.xml:27
136 msgid "Train Heroes and research technologies."
139 #: simulation/templates/structures/athen/prytaneion.xml:29
140 #: simulation/templates/structures/gaul/assembly.xml:31
141 #: simulation/templates/structures/spart/gerousia.xml:26
145 #: simulation/templates/structures/athen/range.xml:8
146 #: simulation/templates/structures/mace/range.xml:8
147 #: simulation/templates/structures/ptol/range.xml:8
148 #: simulation/templates/structures/sele/range.xml:8
149 #: simulation/templates/structures/spart/range.xml:5
150 msgid "Stratopedon tōn Psilōn"
153 #: simulation/templates/structures/athen/sentry_tower.xml:5
154 #: simulation/templates/structures/mace/sentry_tower.xml:5
155 #: simulation/templates/structures/ptol/sentry_tower.xml:5
156 #: simulation/templates/structures/sele/sentry_tower.xml:5
157 #: simulation/templates/structures/spart/sentry_tower.xml:5
161 #: simulation/templates/structures/athen/stable.xml:5
162 #: simulation/templates/structures/mace/stable.xml:5
163 #: simulation/templates/structures/ptol/stable.xml:5
164 #: simulation/templates/structures/sele/stable.xml:5
165 #: simulation/templates/structures/spart/stable.xml:5
169 #: simulation/templates/structures/athen/storehouse.xml:8
170 #: simulation/templates/structures/mace/storehouse.xml:8
171 #: simulation/templates/structures/ptol/storehouse.xml:11
172 #: simulation/templates/structures/sele/storehouse.xml:8
173 #: simulation/templates/structures/spart/storehouse.xml:8
177 #: simulation/templates/structures/athen/theater.xml:5
178 #: simulation/templates/structures/mace/theater.xml:5
179 #: simulation/templates/structures/ptol/theater.xml:5
180 #: simulation/templates/structures/sele/theater.xml:5
181 #: simulation/templates/structures/spart/theater.xml:5
185 #: simulation/templates/structures/athen/tower_artillery.xml:9
186 #: simulation/templates/structures/athen/tower_bolt.xml:9
187 #: simulation/templates/structures/mace/tower_artillery.xml:9
188 #: simulation/templates/structures/mace/tower_bolt.xml:9
189 #: simulation/templates/structures/ptol/tower_bolt.xml:9
190 #: simulation/templates/structures/sele/tower_artillery.xml:9
191 #: simulation/templates/structures/spart/tower_bolt.xml:9
195 #: simulation/templates/structures/athen/wall_gate.xml:9
196 #: simulation/templates/structures/mace/wall_gate.xml:9
197 #: simulation/templates/structures/ptol/wall_gate.xml:9
198 #: simulation/templates/structures/sele/wall_gate.xml:9
199 #: simulation/templates/structures/spart/wall_gate.xml:9
203 #: simulation/templates/structures/athen/wall_long.xml:9
204 #: simulation/templates/structures/athen/wall_medium.xml:9
205 #: simulation/templates/structures/athen/wall_short.xml:9
206 #: simulation/templates/structures/athen/wallset_stone.xml:5
207 #: simulation/templates/structures/mace/wall_long.xml:9
208 #: simulation/templates/structures/mace/wall_medium.xml:9
209 #: simulation/templates/structures/mace/wall_short.xml:9
210 #: simulation/templates/structures/mace/wallset_stone.xml:5
211 #: simulation/templates/structures/ptol/wall_long.xml:9
212 #: simulation/templates/structures/ptol/wall_medium.xml:9
213 #: simulation/templates/structures/ptol/wall_short.xml:9
214 #: simulation/templates/structures/ptol/wallset_stone.xml:5
215 #: simulation/templates/structures/sele/wall_long.xml:9
216 #: simulation/templates/structures/sele/wall_medium.xml:9
217 #: simulation/templates/structures/sele/wall_short.xml:9
218 #: simulation/templates/structures/sele/wallset_stone.xml:5
219 #: simulation/templates/structures/spart/wall_long.xml:9
220 #: simulation/templates/structures/spart/wall_medium.xml:9
221 #: simulation/templates/structures/spart/wall_short.xml:9
222 #: simulation/templates/structures/spart/wallset_stone.xml:5
226 #: simulation/templates/structures/athen/wall_tower.xml:9
227 #: simulation/templates/structures/mace/wall_tower.xml:9
228 #: simulation/templates/structures/ptol/wall_tower.xml:9
229 #: simulation/templates/structures/sele/wall_tower.xml:9
230 #: simulation/templates/structures/spart/wall_tower.xml:9
234 #: simulation/templates/structures/athen/wonder.xml:9
238 #: simulation/templates/structures/bench.xml:11
242 #: simulation/templates/structures/bench.xml:12
246 #: simulation/templates/structures/brit/arsenal.xml:5
247 #: simulation/templates/structures/gaul/arsenal.xml:5
251 #: simulation/templates/structures/brit/barracks.xml:18
255 #: simulation/templates/structures/brit/civil_centre.xml:12
259 #: simulation/templates/structures/brit/corral.xml:8
260 #: simulation/templates/structures/gaul/corral.xml:8
264 #: simulation/templates/structures/brit/crannog.xml:13
265 msgid "Island Settlement"
268 #: simulation/templates/structures/brit/crannog.xml:14
272 #: simulation/templates/structures/brit/crannog.xml:15
274 "Build upon a shoreline in own, neutral, or allied territory. Acquire large "
275 "tracts of territory. Territory root. Train Citizens, construct Ships, and "
276 "research technologies. Garrison Soldiers for additional arrows."
279 #: simulation/templates/structures/brit/defense_tower.xml:9
280 #: simulation/templates/structures/brit/sentry_tower.xml:5
281 #: simulation/templates/structures/brit/wall_tower.xml:9
282 #: simulation/templates/structures/gaul/defense_tower.xml:9
283 #: simulation/templates/structures/gaul/sentry_tower.xml:5
284 #: simulation/templates/structures/gaul/wall_tower.xml:9
288 #: simulation/templates/structures/brit/dock.xml:12
289 #: simulation/templates/structures/gaul/dock.xml:12
293 #: simulation/templates/structures/brit/farmstead.xml:11
294 #: simulation/templates/structures/gaul/farmstead.xml:8
298 #: simulation/templates/structures/brit/field.xml:5
299 #: simulation/templates/structures/gaul/field.xml:5
303 #: simulation/templates/structures/brit/forge.xml:5
304 #: simulation/templates/structures/gaul/forge.xml:5
308 #: simulation/templates/structures/brit/fortress.xml:12
309 #: simulation/templates/structures/gaul/fortress.xml:5
313 #: simulation/templates/structures/brit/fortress.xml:13
314 #: simulation/templates/structures/cart/fortress.xml:10
315 #: simulation/templates/structures/iber/fortress.xml:6
316 #: simulation/templates/structures/kush/fortress.xml:10
317 #: simulation/templates/structures/mace/fortress.xml:10
318 #: simulation/templates/structures/ptol/fortress.xml:10
319 #: simulation/templates/structures/rome/fortress.xml:6
320 msgid "Train Heroes. Garrison Soldiers for additional arrows."
323 #: simulation/templates/structures/brit/house.xml:9
324 #: simulation/templates/structures/gaul/house.xml:5
328 #: simulation/templates/structures/brit/kennel.xml:5
332 #: simulation/templates/structures/brit/market.xml:12
333 #: simulation/templates/structures/gaul/market.xml:12
337 #: simulation/templates/structures/brit/outpost.xml:5
338 #: simulation/templates/structures/gaul/outpost.xml:5
342 #: simulation/templates/structures/brit/range.xml:5
343 #: simulation/templates/structures/gaul/range.xml:8
347 #: simulation/templates/structures/brit/stable.xml:11
348 #: simulation/templates/structures/gaul/stable.xml:11
352 #: simulation/templates/structures/brit/storehouse.xml:8
353 #: simulation/templates/structures/gaul/storehouse.xml:8
357 #: simulation/templates/structures/brit/temple.xml:18
358 #: simulation/templates/structures/gaul/temple.xml:18
362 #: simulation/templates/structures/brit/wall_gate.xml:9
363 #: simulation/templates/structures/gaul/wall_gate.xml:9
367 #: simulation/templates/structures/brit/wall_long.xml:9
368 #: simulation/templates/structures/brit/wall_medium.xml:9
369 #: simulation/templates/structures/brit/wall_short.xml:9
370 #: simulation/templates/structures/brit/wallset_stone.xml:5
371 #: simulation/templates/structures/gaul/wall_long.xml:9
372 #: simulation/templates/structures/gaul/wall_medium.xml:9
373 #: simulation/templates/structures/gaul/wall_short.xml:9
374 #: simulation/templates/structures/gaul/wallset_stone.xml:5
378 #: simulation/templates/structures/brit/wonder.xml:9
382 #: simulation/templates/structures/cart/apartment.xml:23
383 msgid "Apartment Building"
386 #: simulation/templates/structures/cart/apartment.xml:24
387 #: simulation/templates/structures/cart/house.xml:8
391 #: simulation/templates/structures/cart/barracks.xml:12
395 #: simulation/templates/structures/cart/civil_centre.xml:8
399 #: simulation/templates/structures/cart/corral.xml:8
403 #: simulation/templates/structures/cart/defense_tower.xml:9
404 #: simulation/templates/structures/cart/tower_artillery.xml:9
405 #: simulation/templates/structures/cart/tower_bolt.xml:9
406 #: simulation/templates/structures/cart/wall_tower.xml:12
410 #: simulation/templates/structures/cart/dock.xml:17
411 msgid "Commercial Port"
414 #: simulation/templates/structures/cart/dock.xml:18
418 #: simulation/templates/structures/cart/embassy.xml:19
419 msgid "Train Mercenaries."
422 #: simulation/templates/structures/cart/embassy_celtic.xml:17
423 msgid "Celtic Embassy"
426 #: simulation/templates/structures/cart/embassy_celtic.xml:18
427 msgid "Train Celtic Mercenaries."
430 #: simulation/templates/structures/cart/embassy_iberian.xml:10
431 msgid "Iberian Embassy"
434 #: simulation/templates/structures/cart/embassy_iberian.xml:11
435 msgid "Train Iberian Mercenaries."
438 #: simulation/templates/structures/cart/embassy_italic.xml:17
439 msgid "Italic Embassy"
442 #: simulation/templates/structures/cart/embassy_italic.xml:18
443 msgid "Train Italic Mercenaries."
446 #: simulation/templates/structures/cart/farmstead.xml:8
450 #: simulation/templates/structures/cart/field.xml:5
454 #: simulation/templates/structures/cart/fortress.xml:9
458 #: simulation/templates/structures/cart/house.xml:16
460 "Add a second story to make an Apartment with a greater population bonus."
463 #: simulation/templates/structures/cart/market.xml:12
467 #: simulation/templates/structures/cart/s_wall_long.xml:10
468 #: simulation/templates/structures/cart/s_wall_medium.xml:10
469 #: simulation/templates/structures/cart/s_wall_short.xml:10
470 #: simulation/templates/structures/cart/s_wall_tower.xml:10
471 #: simulation/templates/structures/cart/wallset_short.xml:5
475 #: simulation/templates/structures/cart/s_wall_long.xml:11
476 #: simulation/templates/structures/cart/s_wall_medium.xml:11
477 #: simulation/templates/structures/cart/s_wall_short.xml:11
478 #: simulation/templates/structures/cart/s_wall_tower.xml:11
482 #: simulation/templates/structures/cart/storehouse.xml:8
486 #: simulation/templates/structures/cart/super_dock.xml:39
487 msgid "Naval Shipyard"
490 #: simulation/templates/structures/cart/super_dock.xml:40
494 #: simulation/templates/structures/cart/super_dock.xml:41
496 "Build upon a shoreline in own, neutral, or allied territory. Acquire large "
497 "tracts of territory. Territory root. Construct Warships and research "
501 #: simulation/templates/structures/cart/super_dock.xml:43
505 #: simulation/templates/structures/cart/temple.xml:9
509 #: simulation/templates/structures/cart/temple.xml:10
510 msgid "Train Healers and Champions, and research healing technologies."
513 #: simulation/templates/structures/cart/tophet.xml:18
514 msgid "Sacrificial Temple"
517 #: simulation/templates/structures/cart/tophet.xml:19
521 #: simulation/templates/structures/cart/wall_gate.xml:9
525 #: simulation/templates/structures/cart/wall_long.xml:9
526 #: simulation/templates/structures/cart/wall_medium.xml:9
527 #: simulation/templates/structures/cart/wall_short.xml:9
531 #: simulation/templates/structures/cart/wallset_stone.xml:5
535 #: simulation/templates/structures/cart/wonder.xml:9
536 msgid "Temple of Ba'al Hammon"
539 #: simulation/templates/structures/celt_hut.xml:20
543 #: simulation/templates/structures/celt_longhouse.xml:20
547 #: simulation/templates/structures/column_doric.xml:12
548 #: simulation/templates/structures/column_doric_fallen.xml:12
549 #: simulation/templates/structures/column_doric_fallen_b.xml:12
553 #: simulation/templates/structures/column_doric.xml:13
557 #: simulation/templates/structures/column_doric_fallen.xml:13
558 #: simulation/templates/structures/column_doric_fallen_b.xml:13
559 msgid "Fallen Doric Column"
562 #: simulation/templates/structures/fence_long.xml:14
563 #: simulation/templates/structures/fence_short.xml:14
567 #: simulation/templates/structures/fence_long.xml:15
568 msgid "Long Wooden Fence"
571 #: simulation/templates/structures/fence_rock_long.xml:12
572 #: simulation/templates/structures/fence_rock_long.xml:13
573 #: simulation/templates/structures/fence_rock_medium.xml:12
574 #: simulation/templates/structures/fence_rock_medium.xml:13
575 #: simulation/templates/structures/fence_rock_short.xml:12
576 #: simulation/templates/structures/fence_rock_short.xml:13
577 #: simulation/templates/structures/fence_rock_stub.xml:12
578 #: simulation/templates/structures/fence_rock_stub.xml:13
582 #: simulation/templates/structures/fence_short.xml:15
583 msgid "Short Wooden Fence"
586 #: simulation/templates/structures/fence_stone.xml:14
587 #: simulation/templates/structures/fence_stone.xml:15
588 #: simulation/templates/structures/fence_stone_long.xml:12
589 #: simulation/templates/structures/fence_stone_long.xml:13
590 #: simulation/templates/structures/fence_stone_medium.xml:12
591 #: simulation/templates/structures/fence_stone_medium.xml:13
592 #: simulation/templates/structures/fence_stone_short.xml:12
593 #: simulation/templates/structures/fence_stone_short.xml:13
594 #: simulation/templates/structures/fence_stone_stub.xml:12
595 #: simulation/templates/structures/fence_stone_stub.xml:13
599 #: simulation/templates/structures/gaul/assembly.xml:27
600 msgid "Assembly of Princes"
603 #: simulation/templates/structures/gaul/assembly.xml:28
607 #: simulation/templates/structures/gaul/assembly.xml:29
608 msgid "Train Champion Trumpeters and Heroes."
611 #: simulation/templates/structures/gaul/barracks.xml:18
615 #: simulation/templates/structures/gaul/civil_centre.xml:12
619 #: simulation/templates/structures/gaul/rotarymill.xml:5
623 #: simulation/templates/structures/gaul/tavern.xml:20
627 #: simulation/templates/structures/gaul/tavern.xml:21
631 #: simulation/templates/structures/gaul/wonder.xml:9
632 msgid "Sanctuary of Corent"
635 #: simulation/templates/structures/gaul/wonder.xml:10
639 #: simulation/templates/structures/generic_field.xml:8
640 #: simulation/templates/structures/mill_field_wheat.xml:6
644 #: simulation/templates/structures/han/academy.xml:27
645 msgid "Imperial Academy"
648 #: simulation/templates/structures/han/academy.xml:28
649 msgid "Dìguó Xuéyuàn"
652 #: simulation/templates/structures/han/academy.xml:30
653 msgid "Train Champions and research their technologies."
656 #: simulation/templates/structures/han/academy.xml:31
660 #: simulation/templates/structures/han/arsenal.xml:8
661 msgid "Bīnggōng Chǎng"
664 #: simulation/templates/structures/han/barracks.xml:12
668 #: simulation/templates/structures/han/civil_centre.xml:12
672 #: simulation/templates/structures/han/civil_centre.xml:33
674 "Enable training of heroes, reduce the batch training times and greatly "
675 "increase the health, capture resistance and garrison capacity of this "
676 "specific Civic Center."
679 #: simulation/templates/structures/han/civil_centre_court.xml:17
680 msgid "Imperial Court"
683 #: simulation/templates/structures/han/civil_centre_court.xml:18
687 #: simulation/templates/structures/han/civil_centre_court.xml:19
688 msgid "ImperialCourt"
691 #: simulation/templates/structures/han/corral.xml:12
695 #: simulation/templates/structures/han/defense_tower.xml:12
699 #: simulation/templates/structures/han/defense_tower.xml:23
701 "This tower has greater range, greater attack, greater health, and is twice "
702 "as difficult to capture."
705 #: simulation/templates/structures/han/defense_tower_great.xml:31
709 #: simulation/templates/structures/han/defense_tower_great.xml:32
713 #: simulation/templates/structures/han/defense_tower_great.xml:34
717 #: simulation/templates/structures/han/dock.xml:9
721 #: simulation/templates/structures/han/farmstead.xml:17
725 #: simulation/templates/structures/han/field.xml:15
729 #: simulation/templates/structures/han/field.xml:16
733 #: simulation/templates/structures/han/field_grain.xml:5
737 #: simulation/templates/structures/han/forge.xml:12
738 msgid "Duànzào Chǎng"
741 #: simulation/templates/structures/han/fortress.xml:12
742 #: simulation/templates/structures/han/fortress_old.xml:12
746 #: simulation/templates/structures/han/house.xml:12
750 #: simulation/templates/structures/han/laozigate.xml:21
751 #: simulation/templates/structures/han/laozigate.xml:24
755 #: simulation/templates/structures/han/laozigate.xml:22
759 #: simulation/templates/structures/han/market.xml:9
763 #: simulation/templates/structures/han/ministry.xml:36
764 msgid "Imperial Ministry"
767 #: simulation/templates/structures/han/ministry.xml:37
771 #: simulation/templates/structures/han/ministry.xml:39
772 msgid "ImperialMinistry"
775 #: simulation/templates/structures/han/ministry.xml:40
777 "Train the Nine Ministers. Territory root. Research a powerful suite of "
778 "Administrative technologies."
781 #: simulation/templates/structures/han/outpost.xml:5
785 #: simulation/templates/structures/han/palisades_curve.xml:10
786 #: simulation/templates/structures/han/palisades_long.xml:4
787 #: simulation/templates/structures/han/palisades_medium.xml:4
788 #: simulation/templates/structures/han/palisades_short.xml:4
789 #: simulation/templates/structures/han/wallset_palisade.xml:5
790 msgid "Bamboo Stockade"
793 #: simulation/templates/structures/han/palisades_gate.xml:4
794 msgid "Bamboo Stockade Gate"
797 #: simulation/templates/structures/han/palisades_tower.xml:4
798 msgid "Bamboo Stockade Tower"
801 #: simulation/templates/structures/han/range.xml:12
805 #: simulation/templates/structures/han/sentry_tower.xml:5
809 #: simulation/templates/structures/han/stable.xml:12
813 #: simulation/templates/structures/han/storehouse.xml:17
817 #: simulation/templates/structures/han/temple.xml:12
821 #: simulation/templates/structures/han/wall_gate.xml:9
825 #: simulation/templates/structures/han/wall_long.xml:9
826 #: simulation/templates/structures/han/wall_medium.xml:9
827 #: simulation/templates/structures/han/wall_short.xml:9
831 #: simulation/templates/structures/han/wall_tower.xml:9
835 #: simulation/templates/structures/han/wallset_stone.xml:5
839 #: simulation/templates/structures/han/wonder.xml:12
840 msgid "Míngtáng Bìyōng"
843 #: simulation/templates/structures/hellenic_epic_temple.xml:23
847 #: simulation/templates/structures/hellenic_epic_temple.xml:24
848 msgid "Naos Parthenos"
851 #: simulation/templates/structures/hellenic_epic_temple.xml:25
852 msgid "Garrison units to heal them at a quick rate."
855 #: simulation/templates/structures/hellenic_propylaea.xml:20
859 #: simulation/templates/structures/hellenic_propylaea.xml:21
863 #: simulation/templates/structures/hellenic_stoa.xml:24
864 msgid "Hellenic Stoa"
867 #: simulation/templates/structures/iber/barracks.xml:5
871 #: simulation/templates/structures/iber/civil_centre.xml:8
875 #: simulation/templates/structures/iber/corral.xml:8
879 #: simulation/templates/structures/iber/defense_tower.xml:31
880 #: simulation/templates/structures/iber/wall_tower.xml:9
884 #: simulation/templates/structures/iber/dock.xml:12
888 #: simulation/templates/structures/iber/farmstead.xml:11
892 #: simulation/templates/structures/iber/field.xml:5
896 #: simulation/templates/structures/iber/forge.xml:5
900 #: simulation/templates/structures/iber/fortress.xml:5
904 #: simulation/templates/structures/iber/house.xml:5
908 #: simulation/templates/structures/iber/market.xml:12
912 #: simulation/templates/structures/iber/monument.xml:31
913 msgid "Revered Monument"
916 #: simulation/templates/structures/iber/monument.xml:32
917 msgid "Gur Oroigarri"
920 #: simulation/templates/structures/iber/monument.xml:9
921 #: simulation/templates/structures/iber/monument.xml:34
925 #: simulation/templates/structures/iber/storehouse.xml:5
929 #: simulation/templates/structures/iber/temple.xml:12
933 #: simulation/templates/structures/iber/wall_gate.xml:9
937 #: simulation/templates/structures/iber/wall_long.xml:9
938 #: simulation/templates/structures/iber/wall_medium.xml:9
939 #: simulation/templates/structures/iber/wall_short.xml:9
940 #: simulation/templates/structures/iber/wallset_stone.xml:5
944 #: simulation/templates/structures/iber/wonder.xml:9
948 #: simulation/templates/structures/ishtar_gate.xml:25
949 msgid "Ishtar Gate of Babylon"
952 #: simulation/templates/structures/ishtar_gate.xml:26
953 msgid "Territory root."
956 #: simulation/templates/structures/kush/arsenal.xml:5
960 #: simulation/templates/structures/kush/barracks.xml:9
964 #: simulation/templates/structures/kush/camp_blemmye.xml:22
968 #: simulation/templates/structures/kush/camp_blemmye.xml:23
969 msgid "Train Blemmye Mercenaries."
972 #: simulation/templates/structures/kush/camp_noba.xml:22
976 #: simulation/templates/structures/kush/camp_noba.xml:23
977 msgid "Train Noba Mercenaries."
980 #: simulation/templates/structures/kush/civil_centre.xml:9
984 #: simulation/templates/structures/kush/corral.xml:9
988 #: simulation/templates/structures/kush/defense_tower.xml:5
992 #: simulation/templates/structures/kush/dock.xml:9
996 #: simulation/templates/structures/kush/elephant_stable.xml:5
1000 #: simulation/templates/structures/kush/field.xml:5
1004 #: simulation/templates/structures/kush/forge.xml:5
1005 msgid "hmw hʿy n rȝ-ʿ"
1008 #: simulation/templates/structures/kush/fortress.xml:9
1012 #: simulation/templates/structures/kush/house.xml:5
1016 #: simulation/templates/structures/kush/market.xml:9
1020 #: simulation/templates/structures/kush/outpost.xml:5
1024 #: simulation/templates/structures/kush/pyramid_large.xml:26
1025 msgid "Large Pyramid"
1028 #: simulation/templates/structures/kush/pyramid_large.xml:27
1032 #: simulation/templates/structures/kush/pyramid_large.xml:29
1033 #: simulation/templates/structures/kush/pyramid_small.xml:26
1037 #: simulation/templates/structures/kush/pyramid_small.xml:23
1038 msgid "Small Pyramid"
1041 #: simulation/templates/structures/kush/pyramid_small.xml:24
1045 #: simulation/templates/structures/kush/range.xml:8
1049 #: simulation/templates/structures/kush/sentry_tower.xml:5
1053 #: simulation/templates/structures/kush/shrine.xml:12
1057 #: simulation/templates/structures/kush/shrine.xml:13
1061 #: simulation/templates/structures/kush/stable.xml:9
1065 #: simulation/templates/structures/kush/storehouse.xml:5
1069 #: simulation/templates/structures/kush/temple.xml:8
1070 msgid "Temple of Apedemak"
1073 #: simulation/templates/structures/kush/temple.xml:9
1077 #: simulation/templates/structures/kush/temple.xml:10
1079 "Train Healers and Apedemak Champions and research healing technologies."
1082 #: simulation/templates/structures/kush/temple.xml:11
1083 msgid "TempleOfApedemak"
1086 #: simulation/templates/structures/kush/temple_amun.xml:27
1087 msgid "Grand Temple of Amun"
1090 #: simulation/templates/structures/kush/temple_amun.xml:28
1094 #: simulation/templates/structures/kush/temple_amun.xml:29
1095 msgid "Train Amun Champions and Elite Healers. Research healing technologies."
1098 #: simulation/templates/structures/kush/temple_amun.xml:31
1099 msgid "TempleOfAmun"
1102 #: simulation/templates/structures/kush/wall_gate.xml:9
1106 #: simulation/templates/structures/kush/wall_long.xml:9
1107 #: simulation/templates/structures/kush/wall_medium.xml:9
1108 #: simulation/templates/structures/kush/wall_short.xml:9
1109 #: simulation/templates/structures/kush/wallset_stone.xml:5
1113 #: simulation/templates/structures/kush/wall_tower.xml:9
1117 #: simulation/templates/structures/kush/wonder.xml:9
1121 #: simulation/templates/structures/mace/library.xml:5
1122 #: simulation/templates/structures/ptol/library.xml:5
1123 #: simulation/templates/structures/sele/library.xml:9
1127 #: simulation/templates/structures/mace/wonder.xml:9
1128 msgid "Anaktoron ton Aigai"
1131 #: simulation/templates/structures/maur/barracks.xml:15
1135 #: simulation/templates/structures/maur/civil_centre.xml:12
1139 #: simulation/templates/structures/maur/corral.xml:8
1143 #: simulation/templates/structures/maur/defense_tower.xml:5
1144 #: simulation/templates/structures/maur/tower_double.xml:20
1148 #: simulation/templates/structures/maur/dock.xml:9
1149 msgid "Naukasthanaka"
1152 #: simulation/templates/structures/maur/elephant_stable.xml:5
1156 #: simulation/templates/structures/maur/field.xml:5
1160 #: simulation/templates/structures/maur/forge.xml:5
1164 #: simulation/templates/structures/maur/fortress.xml:5
1168 #: simulation/templates/structures/maur/house.xml:8
1172 #: simulation/templates/structures/maur/market.xml:12
1176 #: simulation/templates/structures/maur/outpost.xml:5
1180 #: simulation/templates/structures/maur/palace.xml:20
1181 #: simulation/templates/structures/maur/palace.xml:26
1182 #: simulation/templates/structures/pers/apadana.xml:30
1183 #: simulation/templates/structures/pers/tacara.xml:23
1184 #: simulation/templates/structures/pers/tacara.xml:26
1188 #: simulation/templates/structures/maur/palace.xml:21
1192 #: simulation/templates/structures/maur/palace.xml:30
1193 msgid "Train Heroes and their Poison Maiden Guards. Territory root."
1196 #: simulation/templates/structures/maur/pillar_ashoka.xml:32
1197 msgid "Edict Pillar of Ashoka"
1200 #: simulation/templates/structures/maur/pillar_ashoka.xml:33
1201 msgid "Śāsana Stambha Aśokā"
1204 #: simulation/templates/structures/maur/pillar_ashoka.xml:9
1205 #: simulation/templates/structures/maur/pillar_ashoka.xml:35
1209 #: simulation/templates/structures/maur/storehouse.xml:5
1213 #: simulation/templates/structures/maur/temple.xml:12
1217 #: simulation/templates/structures/maur/tower_double.xml:16
1218 msgid "Rampart Tower"
1221 #: simulation/templates/structures/maur/tower_double.xml:18
1223 "Higher health tower with ramparts for up to 16 archers. Visibly garrisoned "
1224 "archers recieve a range and armor bonus. Only archers can garrison. Needs "
1225 "the murder holes tech to protect its foot."
1228 #: simulation/templates/structures/maur/wall_gate.xml:15
1232 #: simulation/templates/structures/maur/wall_long.xml:15
1233 #: simulation/templates/structures/maur/wall_medium.xml:15
1234 #: simulation/templates/structures/maur/wall_short.xml:15
1235 #: simulation/templates/structures/maur/wallset_stone.xml:5
1239 #: simulation/templates/structures/maur/wall_tower.xml:18
1243 #: simulation/templates/structures/maur/wonder.xml:9
1247 #: simulation/templates/structures/mausoleum.xml:8
1248 msgid "Mausoleum at Halicarnassus"
1251 #: simulation/templates/structures/mausoleum.xml:9
1255 #: simulation/templates/structures/merc_camp_egyptian.xml:6
1256 #: simulation/templates/structures/ptol/mercenary_camp.xml:6
1257 msgid "MercenaryCamp"
1260 #: simulation/templates/structures/merc_camp_egyptian.xml:28
1261 msgid "Egyptian Mercenary Camp"
1264 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1265 #: simulation/templates/structures/ptol/mercenary_camp.xml:28
1266 msgid "Stratopedeia Misthophorōn"
1269 #: simulation/templates/structures/merc_camp_egyptian.xml:32
1270 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1273 #: simulation/templates/structures/kush/farmstead.xml:9
1274 #: simulation/templates/structures/mill_desert.xml:8
1275 #: simulation/templates/structures/mill_saharan.xml:8
1279 #: simulation/templates/structures/athen/farmstead.xml:11
1280 #: simulation/templates/structures/mace/farmstead.xml:11
1281 #: simulation/templates/structures/mill_greek.xml:8
1282 #: simulation/templates/structures/ptol/farmstead.xml:8
1283 #: simulation/templates/structures/sele/farmstead.xml:8
1284 #: simulation/templates/structures/spart/farmstead.xml:11
1288 #: simulation/templates/structures/maur/farmstead.xml:11
1289 #: simulation/templates/structures/mill_indian.xml:8
1293 #: simulation/templates/structures/mill_italian.xml:8
1297 #: simulation/templates/structures/mill_middle_eastern.xml:8
1298 #: simulation/templates/structures/pers/farmstead.xml:8
1302 #: simulation/templates/structures/brit/rotarymill.xml:5
1303 #: simulation/templates/structures/mill_temperate_europe.xml:4
1307 #: simulation/templates/structures/obelisk.xml:11
1311 #: simulation/templates/structures/obelisk.xml:12
1312 msgid "Egyptian Obelisk"
1315 #: simulation/templates/structures/palisades_fort.xml:9
1316 msgid "Wooden Tower"
1319 #: simulation/templates/structures/palisades_gate.xml:20
1320 msgid "Palisade Gate"
1323 #: simulation/templates/structures/han/palisades_long.xml:9
1324 #: simulation/templates/structures/palisades_gate.xml:22
1325 #: simulation/templates/structures/palisades_long.xml:31
1326 msgid "Allow units access through Palisades. Can be locked to prevent access."
1329 #: simulation/templates/structures/palisades_long.xml:17
1330 msgid "Can be converted into a Palisade Gate."
1333 #: simulation/templates/structures/palisades_spike_angle.xml:17
1337 #: simulation/templates/structures/palisades_spikes_small.xml:17
1338 msgid "Small Spikes"
1341 #: simulation/templates/structures/palisades_spikes_tall.xml:17
1345 #: simulation/templates/structures/palisades_watchtower.xml:14
1349 #: simulation/templates/structures/pers/apadana.xml:26
1353 #: simulation/templates/structures/pers/apadana.xml:27
1357 #: simulation/templates/structures/pers/apadana.xml:28
1358 #: simulation/templates/structures/spart/syssiton.xml:25
1359 msgid "Train Champions and Heroes."
1362 #: simulation/templates/structures/pers/apartment_block.xml:12
1363 msgid "Apartment Block"
1366 #: simulation/templates/structures/pers/barracks.xml:5
1370 #: simulation/templates/structures/pers/civil_centre.xml:8
1371 msgid "Provincial Governor"
1374 #: simulation/templates/structures/pers/civil_centre.xml:9
1378 #: simulation/templates/structures/pers/corral.xml:11
1382 #: simulation/templates/structures/pers/defense_tower.xml:5
1383 #: simulation/templates/structures/pers/tower_babylon.xml:5
1384 #: simulation/templates/structures/pers/wall_tower.xml:9
1388 #: simulation/templates/structures/pers/dock.xml:12
1392 #: simulation/templates/structures/pers/field.xml:5
1396 #: simulation/templates/structures/pers/forge.xml:5
1400 #: simulation/templates/structures/pers/fortress.xml:5
1404 #: simulation/templates/structures/pers/hall.xml:23
1405 msgid "Gate of All Nations"
1408 #: simulation/templates/structures/pers/hall.xml:24
1409 msgid "Duvarθi Visadahyu"
1412 #: simulation/templates/structures/pers/hall.xml:25
1416 #: simulation/templates/structures/pers/house.xml:8
1420 #: simulation/templates/structures/pers/house_b.xml:12
1421 #: simulation/templates/structures/pers/inn.xml:12
1425 #: simulation/templates/structures/pers/ice_house.xml:25
1429 #: simulation/templates/structures/pers/ice_house.xml:26
1433 #: simulation/templates/structures/pers/ice_house.xml:27
1437 #: simulation/templates/structures/pers/market.xml:12
1441 #: simulation/templates/structures/pers/outpost.xml:5
1445 #: simulation/templates/structures/pers/stable.xml:9
1449 #: simulation/templates/structures/pers/storehouse.xml:5
1453 #: simulation/templates/structures/pers/tacara.xml:24
1457 #: simulation/templates/structures/pers/temple.xml:12
1461 #: simulation/templates/structures/pers/wall_gate.xml:9
1465 #: simulation/templates/structures/pers/wall_long.xml:9
1466 #: simulation/templates/structures/pers/wall_medium.xml:9
1467 #: simulation/templates/structures/pers/wall_short.xml:9
1468 #: simulation/templates/structures/pers/wallset_stone.xml:5
1472 #: simulation/templates/structures/pers/warehouse.xml:12
1476 #: simulation/templates/structures/pers/wonder.xml:9
1477 msgid "Hanging Gardens of Babylon"
1480 #: simulation/templates/structures/ptol/elephant_stable.xml:5
1481 #: simulation/templates/structures/sele/elephant_stable.xml:5
1482 msgid "Stathmos tōn Elepantōn"
1485 #: simulation/templates/structures/ptol/lighthouse.xml:25
1486 #: simulation/templates/structures/ptol/lighthouse.xml:29
1490 #: simulation/templates/structures/ptol/lighthouse.xml:26
1494 #: simulation/templates/structures/ptol/lighthouse.xml:27
1496 "Build upon a shoreline in own, neutral, or allied territory. Very large "
1500 #: simulation/templates/structures/ptol/mercenary_camp.xml:27
1501 msgid "Mercenary Camp"
1504 #: simulation/templates/structures/ptol/mercenary_camp.xml:30
1506 "Cheap Barracks-like structure that is buildable in neutral territory, but "
1507 "casts no territory influence. Train Mercenaries."
1510 #: simulation/templates/structures/ptol/military_colony.xml:9
1511 #: simulation/templates/structures/sele/military_colony.xml:9
1515 #: simulation/templates/structures/ptol/temple_2.xml:24
1516 msgid "Temple of Isis"
1519 #: simulation/templates/structures/ptol/temple_2.xml:26
1520 msgid "Train Heroes and Healers. Research special technologies."
1523 #: simulation/templates/structures/ptol/temple_2.xml:28
1524 msgid "TempleOfIsis"
1527 #: simulation/templates/structures/ptol/tower_artillery.xml:9
1531 #: simulation/templates/structures/ptol/wonder.xml:9
1532 msgid "Hieron tou Hōrou"
1535 #: simulation/templates/structures/rome/amphitheater_pompeii.xml:6
1536 msgid "Amphitheātrum"
1539 #: simulation/templates/structures/rome/arch.xml:22
1540 msgid "Triumphal Arch"
1543 #: simulation/templates/structures/rome/arch.xml:23
1544 msgid "Arcus Triumphālis"
1547 #: simulation/templates/structures/rome/arch.xml:24
1548 msgid "TriumphalArch"
1551 #: simulation/templates/structures/rome/army_camp.xml:71
1555 #: simulation/templates/structures/rome/army_camp.xml:72
1559 #: simulation/templates/structures/rome/army_camp.xml:73
1561 "Build in neutral or enemy territory. Train Advanced Melee Infantry and "
1562 "Marian Legionaries. Construct Rams. Garrison Soldiers for additional arrows."
1565 #: simulation/templates/structures/rome/army_camp.xml:31
1566 #: simulation/templates/structures/rome/army_camp.xml:75
1570 #: simulation/templates/structures/rome/arsenal.xml:5
1571 msgid "Ballistārium"
1574 #: simulation/templates/structures/rome/barracks.xml:12
1578 #: simulation/templates/structures/rome/civil_centre.xml:12
1582 #: simulation/templates/structures/rome/corral.xml:8
1586 #: simulation/templates/structures/rome/defense_tower.xml:9
1587 #: simulation/templates/structures/rome/tower_artillery.xml:9
1588 #: simulation/templates/structures/rome/tower_bolt.xml:9
1589 msgid "Turris Laterīcia"
1592 #: simulation/templates/structures/rome/dock.xml:12
1596 #: simulation/templates/structures/rome/farmstead.xml:8
1600 #: simulation/templates/structures/rome/field.xml:5
1604 #: simulation/templates/structures/rome/forge.xml:5
1605 msgid "Armāmentārium"
1608 #: simulation/templates/structures/rome/fortress.xml:5
1612 #: simulation/templates/structures/rome/house.xml:5
1616 #: simulation/templates/structures/rome/market.xml:12
1620 #: simulation/templates/structures/rome/outpost.xml:5
1624 #: simulation/templates/structures/rome/sentry_tower.xml:5
1625 msgid "Turris Līgnea"
1628 #: simulation/templates/structures/rome/siege_wall_gate.xml:22
1629 msgid "Siege Wall Gate"
1632 #: simulation/templates/structures/rome/siege_wall_gate.xml:23
1633 msgid "Porta Circummūnītiōnis"
1636 #: simulation/templates/structures/rome/siege_wall_gate.xml:24
1637 #: simulation/templates/structures/rome/siege_wall_long.xml:25
1638 #: simulation/templates/structures/rome/siege_wall_medium.xml:25
1639 #: simulation/templates/structures/rome/siege_wall_short.xml:25
1640 #: simulation/templates/structures/rome/siege_wall_tower.xml:29
1641 #: simulation/templates/structures/rome/wallset_siege.xml:9
1645 #: simulation/templates/structures/rome/siege_wall_long.xml:23
1646 #: simulation/templates/structures/rome/siege_wall_medium.xml:23
1647 #: simulation/templates/structures/rome/siege_wall_short.xml:23
1648 #: simulation/templates/structures/rome/wallset_siege.xml:5
1652 #: simulation/templates/structures/rome/siege_wall_long.xml:24
1653 #: simulation/templates/structures/rome/siege_wall_medium.xml:24
1654 #: simulation/templates/structures/rome/siege_wall_short.xml:24
1655 #: simulation/templates/structures/rome/wallset_siege.xml:6
1656 msgid "Mūrus Circummūnītiōnis"
1659 #: simulation/templates/structures/rome/siege_wall_tower.xml:26
1660 msgid "Siege Wall Tower"
1663 #: simulation/templates/structures/rome/siege_wall_tower.xml:27
1664 msgid "Turris Circummūnītiōnis"
1667 #: simulation/templates/structures/rome/stable.xml:5
1671 #: simulation/templates/structures/rome/storehouse.xml:8
1672 msgid "Receptāculum"
1675 #: simulation/templates/structures/rome/temple.xml:9
1679 #: simulation/templates/structures/rome/temple_mars.xml:12
1680 msgid "Temple of Mars"
1683 #: simulation/templates/structures/rome/temple_mars.xml:13
1684 msgid "Aedēs Mārtiālis"
1687 #: simulation/templates/structures/rome/temple_mars.xml:14
1688 msgid "TempleOfMars"
1691 #: simulation/templates/structures/rome/temple_vesta.xml:18
1692 msgid "Temple of Vesta"
1695 #: simulation/templates/structures/rome/temple_vesta.xml:19
1696 msgid "Aedēs Vestālis"
1699 #: simulation/templates/structures/rome/temple_vesta.xml:21
1700 msgid "TempleOfVesta"
1703 #: simulation/templates/structures/rome/tent.xml:25
1704 msgid "Tabernāculum"
1707 #: simulation/templates/structures/rome/tent.xml:27
1708 msgid "A temporary shelter for soldiers."
1711 #: simulation/templates/structures/rome/wall_gate.xml:9
1715 #: simulation/templates/structures/rome/wall_long.xml:9
1716 #: simulation/templates/structures/rome/wall_medium.xml:9
1717 #: simulation/templates/structures/rome/wall_short.xml:9
1718 #: simulation/templates/structures/rome/wallset_stone.xml:5
1722 #: simulation/templates/structures/rome/wall_tower.xml:9
1723 msgid "Turris Lapidea"
1726 #: simulation/templates/structures/rome/wallset_siege.xml:7
1727 msgid "Wall off an area. Build in own, neutral, or enemy territory."
1730 #: simulation/templates/structures/rome/wonder.xml:9
1731 msgid "Aedēs Iovis Optimi Maximi"
1734 #: simulation/templates/structures/sele/wonder.xml:9
1735 msgid "Hieron tou Apollōnos Pythiou"
1738 #: simulation/templates/structures/sele_colonnade.xml:12
1742 #: simulation/templates/structures/sele_colonnade.xml:13
1743 msgid "Corinthian Colonnade"
1746 #: simulation/templates/structures/shrine_celtic.xml:9
1750 #: simulation/templates/structures/shrine_chinese.xml:9
1754 #: simulation/templates/structures/shrine_egyptian.xml:5
1755 #: simulation/templates/structures/shrine_kushite.xml:5
1756 msgid "Sanctuary Kiosk"
1759 #: simulation/templates/structures/athen/temple.xml:9
1760 #: simulation/templates/structures/mace/temple.xml:9
1761 #: simulation/templates/structures/ptol/temple.xml:12
1762 #: simulation/templates/structures/ptol/temple_2.xml:25
1763 #: simulation/templates/structures/sele/temple.xml:9
1764 #: simulation/templates/structures/shrine_greek_01.xml:9
1765 #: simulation/templates/structures/shrine_greek_02.xml:9
1766 #: simulation/templates/structures/spart/temple.xml:9
1770 #: simulation/templates/structures/shrine_italian.xml:9
1771 msgid "Aedēs Sanitatem"
1774 #: simulation/templates/structures/spart/gerousia.xml:22
1775 msgid "Spartan Senate"
1778 #: simulation/templates/structures/spart/gerousia.xml:23
1782 #: simulation/templates/structures/spart/gerousia.xml:24
1783 msgid "Research technologies."
1786 #: simulation/templates/structures/spart/persian_stoa.xml:9
1787 msgid "\\\"Persian\\\" Stoa"
1790 #: simulation/templates/structures/spart/persian_stoa.xml:10
1791 msgid "Stoa Persikē"
1794 #: simulation/templates/structures/spart/syssiton.xml:23
1795 msgid "Military Mess Hall"
1798 #: simulation/templates/structures/spart/syssiton.xml:24
1802 #: simulation/templates/structures/spart/syssiton.xml:27
1806 #: simulation/templates/structures/spart/wonder.xml:9
1807 msgid "Hieron tēs Artemidos Orthias"
1810 #: simulation/templates/structures/stall_big.xml:11
1814 #: simulation/templates/structures/stall_med.xml:11
1815 msgid "Medium stall"
1818 #: simulation/templates/structures/stall_small_a.xml:11
1819 #: simulation/templates/structures/stall_small_b.xml:11
1823 #: simulation/templates/structures/stonehenge.xml:8
1827 #: simulation/templates/structures/table_rectangle.xml:11
1828 #: simulation/templates/structures/table_square.xml:11
1832 #: simulation/templates/structures/table_rectangle.xml:12
1833 msgid "Rectangle Table"
1836 #: simulation/templates/structures/table_square.xml:12
1837 msgid "Square Table"
1840 #: simulation/templates/structures/tent_arab.xml:35
1841 msgid "Arab Army Tent"
1844 #: simulation/templates/structures/rome/tent.xml:24
1845 #: simulation/templates/structures/tent_arab.xml:36
1846 #: simulation/templates/structures/tent_arab.xml:38
1847 #: simulation/templates/structures/tent_bedouin.xml:36
1848 #: simulation/templates/structures/tent_bedouin.xml:38
1849 #: simulation/templates/structures/tent_desert.xml:36
1850 #: simulation/templates/structures/tent_desert.xml:38
1851 #: simulation/templates/structures/tent_mace.xml:36
1852 #: simulation/templates/structures/tent_mace.xml:38
1853 #: simulation/templates/structures/tent_rome.xml:36
1854 #: simulation/templates/structures/tent_rome.xml:38
1858 #: simulation/templates/structures/tent_arab.xml:39
1859 #: simulation/templates/structures/tent_bedouin.xml:39
1860 #: simulation/templates/structures/tent_desert.xml:39
1861 #: simulation/templates/structures/tent_mace.xml:39
1862 #: simulation/templates/structures/tent_rome.xml:39
1863 msgid "A temporary shelter for soldiers. +5 population bonus."
1866 #: simulation/templates/structures/tent_bedouin.xml:35
1867 msgid "Bedouin Tent"
1870 #: simulation/templates/structures/tent_desert.xml:35
1871 msgid "Desert Army Tent"
1874 #: simulation/templates/structures/tent_mace.xml:35
1875 msgid "Macedonian Army Tent"
1878 #: simulation/templates/structures/tent_rome.xml:35
1879 msgid "Roman Army Tent"
1882 #: simulation/templates/structures/trading_post_celtic.xml:9
1883 msgid "Celtic Tavern"
1886 #: simulation/templates/structures/trading_post_desert.xml:9
1887 msgid "Desert Bazaar"
1890 #: simulation/templates/structures/uffington_horse.xml:10
1891 msgid "Uffington White Horse"
1894 #: simulation/templates/template_structure_civic.xml:5
1895 msgid "Civic Structure"
1898 #: simulation/templates/template_structure_civic.xml:6
1902 #: simulation/templates/structures/rome/army_camp.xml:5
1903 #: simulation/templates/template_structure_civic_civil_centre.xml:11
1904 #: simulation/templates/template_structure_defensive_tower.xml:5
1905 #: simulation/templates/template_structure_military_fortress.xml:5
1906 msgctxt "Name of an attack, usually the weapon."
1910 #: simulation/templates/template_structure_civic_civil_centre.xml:75
1911 msgid "Civic Center"
1914 #: simulation/templates/template_structure_civic_civil_centre.xml:77
1916 "Build in own or neutral territory. Acquire large tracts of territory. "
1917 "Territory root. Train Citizens and research technologies. Garrison Soldiers "
1918 "for additional arrows."
1921 #: simulation/templates/template_structure_civic_civil_centre.xml:37
1922 #: simulation/templates/template_structure_civic_civil_centre.xml:79
1923 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:7
1927 #: simulation/templates/structures/han/civil_centre_court.xml:19
1928 #: simulation/templates/template_structure_civic_civil_centre.xml:79
1929 #: simulation/templates/template_structure_defensive.xml:5
1930 #: simulation/templates/template_structure_military_fortress.xml:69
1934 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:27
1935 msgid "Military Colony"
1938 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:29
1942 #: simulation/templates/structures/pers/house_a.xml:12
1943 #: simulation/templates/template_structure_civic_house.xml:26
1944 #: simulation/templates/template_structure_civic_house.xml:28
1948 #: simulation/templates/structures/kush/pyramid_small.xml:26
1949 #: simulation/templates/structures/pers/ice_house.xml:27
1950 #: simulation/templates/structures/spart/syssiton.xml:27
1951 #: simulation/templates/template_structure_civic_house.xml:28
1952 #: simulation/templates/template_structure_economic_farmstead.xml:30
1953 #: simulation/templates/template_structure_economic_storehouse.xml:28
1954 #: simulation/templates/template_structure_military_barracks.xml:29
1955 #: simulation/templates/template_structure_military_dock.xml:27
1956 #: simulation/templates/template_structure_military_kennel.xml:30
1957 #: simulation/templates/template_structure_military_range.xml:25
1958 #: simulation/templates/template_structure_military_stable.xml:29
1959 #: simulation/templates/template_structure_resource_corral.xml:29
1963 #: simulation/templates/structures/athen/royal_stoa.xml:5
1964 #: simulation/templates/structures/hellenic_stoa.xml:23
1965 #: simulation/templates/structures/mace/royal_stoa.xml:5
1966 #: simulation/templates/structures/spart/royal_stoa.xml:12
1967 #: simulation/templates/template_structure_civic_stoa.xml:27
1968 #: simulation/templates/template_structure_civic_stoa.xml:30
1972 #: simulation/templates/structures/athen/gymnasium.xml:26
1973 #: simulation/templates/structures/gaul/tavern.xml:22
1974 #: simulation/templates/structures/han/laozigate.xml:24
1975 #: simulation/templates/structures/han/ministry.xml:39
1976 #: simulation/templates/structures/iber/monument.xml:34
1977 #: simulation/templates/structures/mace/arsenal.xml:6
1978 #: simulation/templates/structures/maur/elephant_stable.xml:7
1979 #: simulation/templates/structures/merc_camp_egyptian.xml:31
1980 #: simulation/templates/structures/rome/army_camp.xml:75
1981 #: simulation/templates/structures/spart/gerousia.xml:26
1982 #: simulation/templates/template_structure_civic_stoa.xml:30
1983 #: simulation/templates/template_structure_civic_temple.xml:32
1984 #: simulation/templates/template_structure_economic_market.xml:28
1985 #: simulation/templates/template_structure_military_embassy.xml:24
1986 #: simulation/templates/template_structure_military_forge.xml:26
1990 #: simulation/templates/template_structure_civic_temple.xml:29
1991 #: simulation/templates/template_structure_civic_temple.xml:32
1995 #: simulation/templates/template_structure_civic_temple.xml:31
1996 msgid "Train Healers and research healing technologies."
1999 #: simulation/templates/template_structure_defensive.xml:4
2000 msgid "Defensive Structure"
2003 #: simulation/templates/structures/palisades_outpost.xml:17
2004 #: simulation/templates/template_structure_defensive_outpost.xml:9
2005 #: simulation/templates/template_structure_defensive_outpost.xml:28
2006 #: simulation/templates/template_structure_defensive_outpost.xml:31
2010 #: simulation/templates/template_structure_defensive_outpost.xml:30
2011 msgid "Build in own or neutral territory."
2014 #: simulation/templates/structures/han/wallset_palisade.xml:7
2015 #: simulation/templates/structures/wallset_palisade.xml:4
2016 #: simulation/templates/structures/wallset_palisade.xml:6
2017 #: simulation/templates/template_structure_defensive_palisade.xml:13
2018 #: simulation/templates/template_structure_defensive_palisade.xml:16
2022 #: simulation/templates/structures/han/wallset_palisade.xml:6
2023 #: simulation/templates/structures/wallset_palisade.xml:5
2024 #: simulation/templates/template_structure_defensive_palisade.xml:15
2025 msgid "Wall off an area. Build in own or neutral territory."
2028 #: simulation/templates/template_structure_defensive_tower.xml:36
2029 #: simulation/templates/template_structure_defensive_tower.xml:52
2030 #: simulation/templates/template_structure_defensive_tower.xml:53
2034 #: simulation/templates/template_structure_defensive_tower_artillery.xml:5
2035 msgctxt "Name of an attack, usually the weapon."
2039 #: simulation/templates/template_structure_defensive_tower_artillery.xml:54
2040 msgid "Artillery Tower"
2043 #: simulation/templates/template_structure_defensive_tower_artillery.xml:56
2044 msgid "ArtilleryTower"
2047 #: simulation/templates/template_structure_defensive_tower_bolt.xml:5
2048 msgctxt "Name of an attack, usually the weapon."
2052 #: simulation/templates/template_structure_defensive_tower_bolt.xml:51
2056 #: simulation/templates/template_structure_defensive_tower_bolt.xml:53
2060 #: simulation/templates/template_structure_defensive_tower_sentry.xml:32
2061 msgid "Sentry Tower"
2064 #: simulation/templates/template_structure_defensive_tower_sentry.xml:34
2065 #: simulation/templates/template_structure_defensive_tower_stone.xml:32
2067 "Garrison Infantry for additional arrows. Needs the “Murder Holes” technology"
2068 " to protect its foot."
2071 #: simulation/templates/template_structure_defensive_tower_sentry.xml:35
2075 #: simulation/templates/template_structure_defensive_tower_sentry.xml:61
2076 msgid "Reinforce with stone and upgrade to a defense tower."
2079 #: simulation/templates/template_structure_defensive_tower_stone.xml:30
2083 #: simulation/templates/template_structure_defensive_tower_stone.xml:33
2087 #: simulation/templates/template_structure_defensive_wall.xml:12
2088 #: simulation/templates/template_structure_defensive_wall.xml:15
2092 #: simulation/templates/template_structure_defensive_wall.xml:14
2093 msgid "Wall off your town for a stout defense."
2096 #: simulation/templates/structures/palisades_gate.xml:23
2097 #: simulation/templates/template_structure_defensive_wall_gate.xml:22
2098 #: simulation/templates/template_structure_defensive_wall_gate.xml:25
2102 #: simulation/templates/template_structure_defensive_wall_gate.xml:24
2103 #: simulation/templates/template_structure_defensive_wall_long.xml:26
2104 msgid "Allow units access through Walls. Can be locked to prevent access."
2107 #: simulation/templates/template_structure_defensive_wall_long.xml:17
2108 msgid "Can be converted into a Gate."
2111 #: simulation/templates/template_structure_defensive_wall_tower.xml:22
2115 #: simulation/templates/template_structure_economic.xml:4
2116 msgid "Economic Structure"
2119 #: simulation/templates/template_structure_economic.xml:5
2120 #: simulation/templates/template_structure_military_dock.xml:27
2121 #: simulation/templates/template_structure_resource_corral.xml:29
2125 #: simulation/templates/template_structure_economic_farmstead.xml:26
2126 #: simulation/templates/template_structure_economic_farmstead.xml:30
2130 #: simulation/templates/template_structure_economic_farmstead.xml:28
2131 msgid "Research food gathering technologies."
2134 #: simulation/templates/template_structure_economic_market.xml:24
2135 #: simulation/templates/template_structure_economic_market.xml:28
2139 #: simulation/templates/template_structure_economic_market.xml:26
2141 "Barter resources. Establish trade routes. Train Traders and research trade "
2142 "and barter technologies."
2145 #: simulation/templates/template_structure_economic_market.xml:28
2146 #: simulation/templates/template_structure_military_dock.xml:27
2150 #: simulation/templates/template_structure_economic_storehouse.xml:24
2151 #: simulation/templates/template_structure_economic_storehouse.xml:28
2155 #: simulation/templates/template_structure_economic_storehouse.xml:26
2156 msgid "Research gathering technologies."
2159 #: simulation/templates/template_structure_military.xml:10
2160 msgid "Military Structure"
2163 #: simulation/templates/template_structure_military.xml:12
2167 #: simulation/templates/template_structure_military_arsenal.xml:25
2168 #: simulation/templates/template_structure_military_arsenal.xml:28
2172 #: simulation/templates/template_structure_military_arsenal.xml:27
2174 "Train Champion Infantry Crossbowmen, construct Siege Engines, and research "
2175 "Siege Engine technologies."
2178 #: simulation/templates/structures/gaul/assembly.xml:31
2179 #: simulation/templates/structures/han/academy.xml:31
2180 #: simulation/templates/structures/han/civil_centre_court.xml:19
2181 #: simulation/templates/structures/kush/pyramid_large.xml:29
2182 #: simulation/templates/structures/kush/temple_amun.xml:31
2183 #: simulation/templates/structures/ptol/temple_2.xml:28
2184 #: simulation/templates/structures/rome/temple_mars.xml:14
2185 #: simulation/templates/template_structure_military_arsenal.xml:28
2186 #: simulation/templates/template_structure_military_elephant_stable.xml:29
2187 #: simulation/templates/template_structure_special.xml:20
2188 #: simulation/templates/template_structure_wonder.xml:41
2192 #: simulation/templates/template_structure_military_barracks.xml:26
2193 #: simulation/templates/template_structure_military_barracks.xml:29
2197 #: simulation/templates/template_structure_military_barracks.xml:28
2198 msgid "Train Infantry and research Infantry technologies."
2201 #: simulation/templates/template_structure_military_dock.xml:24
2202 #: simulation/templates/template_structure_military_dock.xml:27
2206 #: simulation/templates/template_structure_military_dock.xml:26
2208 "Build upon a shoreline in own, neutral, or allied territory. Establish trade"
2209 " routes. Construct Ships and research Ship technologies."
2212 #: simulation/templates/structures/brit/crannog.xml:17
2213 #: simulation/templates/structures/cart/super_dock.xml:43
2214 #: simulation/templates/template_structure_military_dock.xml:27
2218 #: simulation/templates/template_structure_military_elephant_stable.xml:26
2219 msgid "Elephant Stable"
2222 #: simulation/templates/template_structure_military_elephant_stable.xml:28
2223 msgid "Train Elephants and research Elephant technologies."
2226 #: simulation/templates/template_structure_military_elephant_stable.xml:29
2227 msgid "ElephantStable"
2230 #: simulation/templates/structures/cart/embassy.xml:18
2231 #: simulation/templates/template_structure_military_embassy.xml:22
2232 #: simulation/templates/template_structure_military_embassy.xml:24
2236 #: simulation/templates/template_structure_military_forge.xml:22
2237 #: simulation/templates/template_structure_military_forge.xml:26
2241 #: simulation/templates/template_structure_military_forge.xml:24
2242 msgid "Research attack damage and damage resistance technologies."
2245 #: simulation/templates/template_structure_military_fortress.xml:30
2246 #: simulation/templates/template_structure_military_fortress.xml:65
2247 #: simulation/templates/template_structure_military_fortress.xml:69
2251 #: simulation/templates/template_structure_military_fortress.xml:67
2252 msgid "Garrison Soldiers for additional arrows."
2255 #: simulation/templates/template_structure_military_kennel.xml:28
2256 #: simulation/templates/template_structure_military_kennel.xml:29
2257 #: simulation/templates/template_structure_military_kennel.xml:30
2261 #: simulation/templates/template_structure_military_kennel.xml:38
2262 msgid "Train War Dogs."
2265 #: simulation/templates/template_structure_military_range.xml:22
2266 msgid "Practice Range"
2269 #: simulation/templates/template_structure_military_range.xml:24
2270 msgid "Train Ranged Infantry and research technologies."
2273 #: simulation/templates/template_structure_military_range.xml:25
2277 #: simulation/templates/template_structure_military_stable.xml:26
2278 #: simulation/templates/template_structure_military_stable.xml:29
2282 #: simulation/templates/template_structure_military_stable.xml:28
2283 msgid "Train Cavalry and research Cavalry technologies."
2286 #: simulation/templates/template_structure_resource.xml:4
2287 msgid "Resource Structure"
2290 #: simulation/templates/template_structure_resource.xml:5
2294 #: simulation/templates/template_structure_resource_corral.xml:26
2295 #: simulation/templates/template_structure_resource_corral.xml:29
2299 #: simulation/templates/template_structure_resource_corral.xml:28
2301 "Raise Domestic Animals for food. Garrison animals to gain a trickle of food."
2304 #: simulation/templates/template_structure_resource_field.xml:18
2305 #: simulation/templates/template_structure_resource_field.xml:20
2309 #: simulation/templates/template_structure_resource_field.xml:21
2311 "Harvest grain for food. Each subsequent gatherer works less efficiently."
2314 #: simulation/templates/template_structure_special.xml:19
2315 msgid "Special Structure"
2318 #: simulation/templates/structures/rome/amphitheater_pompeii.xml:5
2319 #: simulation/templates/template_structure_special_amphitheater.xml:18
2320 #: simulation/templates/template_structure_special_amphitheater.xml:20
2321 msgid "Amphitheater"
2324 #: simulation/templates/template_structure_special_library.xml:25
2325 #: simulation/templates/template_structure_special_library.xml:27
2329 #: simulation/templates/template_structure_special_theater.xml:25
2330 #: simulation/templates/template_structure_special_theater.xml:27
2334 #: simulation/templates/template_structure_wonder.xml:37
2335 #: simulation/templates/template_structure_wonder.xml:41
2339 #: simulation/templates/template_structure_wonder.xml:39
2341 "Bring glory to your civilization and add large tracts of land to your "