1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2023 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
11 "Project-Id-Version: 0 A.D. — Empires Ascendant\n"
12 "POT-Creation-Date: 2023-07-28 07:09+0000\n"
13 "PO-Revision-Date: 2017-06-04 12:59+0000\n"
14 "Last-Translator: Robert <roberto_asasinul_2006@yahoo.com>, 2018\n"
15 "Language-Team: Romanian (https://app.transifex.com/wildfire-games/teams/17418/ro/)\n"
17 "Content-Type: text/plain; charset=UTF-8\n"
18 "Content-Transfer-Encoding: 8bit\n"
20 "Plural-Forms: nplurals=3; plural=(n==1?0:(((n%100>19)||((n%100==0)&&(n!=0)))?2:1));\n"
22 #: maps/tutorials/introductory_tutorial.js:3
23 msgid "Welcome to the 0 A.D. tutorial."
26 #: maps/tutorials/introductory_tutorial.js:6
28 "Left-click on a Female Citizen and then right-click on a berry bush to make "
29 "that Female Citizen gather food. Female Citizens gather vegetables faster "
33 #: maps/tutorials/introductory_tutorial.js:15
35 "Select the Citizen Soldier, right-click on a tree near the Civic Center to "
36 "begin gathering wood. Citizen Soldiers gather wood faster than Female "
40 #: maps/tutorials/introductory_tutorial.js:26
43 "Select the Civic Center building and hold %(hotkey)s while clicking on the "
44 "Hoplite icon once to begin training a batch of Hoplites."
46 "Selectează clădirea Primăriei și ține apăsat tastele %(hotkey)scât timp "
47 "apeși clic pe iconița Hopliților pentru a începe antrenamentul grupului de "
50 #: maps/tutorials/introductory_tutorial.js:37
51 #: maps/tutorials/introductory_tutorial.js:79
52 #: maps/tutorials/introductory_tutorial.js:161
53 #: maps/tutorials/introductory_tutorial.js:245
55 "Do not forget to press the batch training hotkey while clicking to produce "
58 "Nu uita să apeși combinația de taste pentru antrenamentul de grup cât timp "
59 "apeși clic să produci mai multe unități."
61 #: maps/tutorials/introductory_tutorial.js:38
62 #: maps/tutorials/introductory_tutorial.js:162
63 msgid "Click on the Hoplite icon."
64 msgstr "Apasă pe iconița Hoplit."
66 #: maps/tutorials/introductory_tutorial.js:46
68 "Select the two idle Female Citizens and build a House nearby by selecting "
69 "the House icon. Place the House by left-clicking on a piece of land."
72 #: maps/tutorials/introductory_tutorial.js:54
74 "When they are ready, select the newly trained Hoplites and assign them to "
75 "build a Storehouse beside some nearby trees. They will begin to gather wood "
76 "when it's constructed."
79 #: maps/tutorials/introductory_tutorial.js:64
82 "Train a batch of Skirmishers by holding %(hotkey)s and clicking on the "
83 "Skirmisher icon in the Civic Center."
85 "Antrenează o grupă de Luptători ținând apăsat %(hotkey)s și apăsând pe "
86 "iconița de Luptător de la Primărie."
88 #: maps/tutorials/introductory_tutorial.js:80
89 msgid "Click on the Skirmisher icon."
90 msgstr "Apasă pe iconița Tirailor."
92 #: maps/tutorials/introductory_tutorial.js:88
94 "Build a Farmstead in an open space beside the Civic Center using any idle "
98 #: maps/tutorials/introductory_tutorial.js:100
99 msgid "Let's wait for the Farmstead to be built."
102 #: maps/tutorials/introductory_tutorial.js:112
104 "Once the Farmstead is constructed, its builders will automatically begin "
105 "gathering food if there is any nearby. Select the builders and instead make "
106 "them construct a Field beside the Farmstead."
109 #: maps/tutorials/introductory_tutorial.js:136
111 "The Field's builders will now automatically begin gathering food from the "
112 "Field. Using the newly created group of skirmishers, get them to build "
113 "another House nearby."
116 #: maps/tutorials/introductory_tutorial.js:144
118 "Train a batch of Hoplites at the Civic Center. Select the Civic Center and "
119 "with it selected right-click on a tree nearby. Units from the Civic Center "
120 "will now automatically gather wood."
123 #: maps/tutorials/introductory_tutorial.js:176
125 "Select the Civic Center, then hover the cursor over the tree and right-click"
126 " when you see your cursor change into a wood icon."
129 #: maps/tutorials/introductory_tutorial.js:185
131 "Build a Barracks nearby. Whenever your population limit is reached, build an"
132 " extra House using any available builder units. This will be the fifth "
133 "Village Phase structure that you have built, allowing you to advance to the "
137 #: maps/tutorials/introductory_tutorial.js:193
139 "Select the Civic Center again and advance to Town Phase by clicking on the "
140 "II icon (you have to wait for the barracks to be built first). This will "
141 "allow Town Phase buildings to be constructed."
144 #: maps/tutorials/introductory_tutorial.js:205
146 "While waiting for the phasing up, you may reassign your idle workers to "
147 "gathering the resources you are short of."
150 #: maps/tutorials/introductory_tutorial.js:220
152 "Order the idle Skirmishers to build an outpost to the north east at the edge"
153 " of your territory."
156 #: maps/tutorials/introductory_tutorial.js:228
158 "Start training a batch of Female Citizens in the Civic Center and set its "
159 "rally point to the Field (right click on it)."
162 #: maps/tutorials/introductory_tutorial.js:246
163 #: maps/tutorials/starting_economy_walkthrough.js:348
164 msgid "Click on the Female Citizen icon."
167 #: maps/tutorials/introductory_tutorial.js:266
169 "Prepare for an attack by an enemy player. Train more soldiers using the "
170 "Barracks, and get idle soldiers to build a Tower near your Outpost."
173 #: maps/tutorials/introductory_tutorial.js:274
175 "Build a Forge and research the Infantry Training technology (sword icon) to "
176 "improve infantry hack attack."
179 #: maps/tutorials/introductory_tutorial.js:282
180 msgid "The enemy is coming. Train more soldiers to fight off the enemies."
182 "Inamicul se apropie. Instruiește mai multi soldați să lupte împotriva "
185 #: maps/tutorials/introductory_tutorial.js:290
186 msgid "Try to repel the attack."
187 msgstr "Încearcă să respingi atacul.\n"
189 #: maps/tutorials/introductory_tutorial.js:300
191 "The enemy attack has been thwarted. Now build a market and a temple while "
192 "you assign new units to gather required resources."
195 #: maps/tutorials/introductory_tutorial.js:321
197 "Once you meet the City Phase requirements, select your Civic Center and "
198 "advance to City Phase."
201 #: maps/tutorials/introductory_tutorial.js:333
203 "While waiting for the phase change, you may train more soldiers at the "
207 #: maps/tutorials/introductory_tutorial.js:345
209 "Now that you are in City Phase, build the Arsenal nearby and then use it to "
210 "construct 2 Battering Rams."
213 #: maps/tutorials/introductory_tutorial.js:367
215 "Stop all your soldiers gathering resources and instead task small groups to "
216 "find the enemy Civic Center on the map. Once the enemy's base has been "
217 "spotted, send your Siege Engines and all remaining soldiers to destroy it.\n"
220 #: maps/tutorials/introductory_tutorial.js:368
221 msgid "Female Citizens should continue to gather resources."
224 #: maps/tutorials/introductory_tutorial.js:379
225 msgid "The enemy has been defeated. These tutorial tasks are now completed."
227 "Inamicul a fost înfrânt. Sarcinile acestui tutorial au fost finalizate."
229 #: maps/tutorials/introductory_tutorial.xml:Description:39
230 msgid "This is a basic tutorial to get you started playing 0 A.D."
233 #: maps/tutorials/introductory_tutorial.xml:Name:39
234 msgid "Introductory Tutorial"
235 msgstr "Tutorial introductiv"
237 #: maps/tutorials/introductory_tutorial.xml:PlayerData[1].Name:39
238 #: maps/tutorials/starting_economy_walkthrough.xml:PlayerData[0].Name:39
242 #: maps/tutorials/introductory_tutorial.xml:PlayerData[2].Name:39
246 #: maps/tutorials/starting_economy_walkthrough.js:4
248 "This tutorial will teach the basics of developing your economy. Typically, "
249 "you will start with a Civic Center and a couple units in Village Phase and "
250 "ultimately, your goal will be to develop and expand your empire, often by "
251 "evolving to Town Phase and City Phase afterward.\n"
254 #: maps/tutorials/starting_economy_walkthrough.js:6
258 "Before starting, you can toggle between fullscreen and windowed mode using %(hotkey)s."
261 #: maps/tutorials/starting_economy_walkthrough.js:9
263 "You can change the level of zoom using the mouse wheel and the camera view "
264 "using any of your keyboard's arrow keys.\n"
267 #: maps/tutorials/starting_economy_walkthrough.js:10
268 msgid "Adjust the game window to your preferences.\n"
269 msgstr "Ajustați fereastra jocului la preferințele dvs.\n"
271 #: maps/tutorials/starting_economy_walkthrough.js:12
275 "You may also toggle between showing and hiding this tutorial panel at any moment using %(hotkey)s.\n"
278 #: maps/tutorials/starting_economy_walkthrough.js:19
280 "To start off, select your building, the Civic Center, by clicking on it. A "
281 "selection ring in the color of your civilization will be displayed after "
284 "Pentru început, selectează cladirea ta, Primăria, dând clic pe ea. Un cerc "
285 "de selecție ce are culoarea civilizației tale va fi afișat după ce ai dat "
288 #: maps/tutorials/starting_economy_walkthrough.js:24
290 "Now that the Civic Center is selected, you will notice that a production "
291 "panel will appear on the lower right of your screen detailing the actions "
292 "that the buildings supports. For the production panel, available actions are"
293 " not masked in any color, while an icon masked in either grey or red "
294 "indicates that the action has not been unlocked or you do not have "
295 "sufficient resources to perform that action, respectively. Additionally, you"
296 " can hover the cursor over any icon to show a tooltip with more details.\n"
299 #: maps/tutorials/starting_economy_walkthrough.js:25
301 "The top row of buttons contains portraits of units that may be trained at "
302 "the building while the bottom one or two rows will have researchable "
303 "technologies. Hover the cursor over the II icon. The tooltip will tell us "
304 "that advancing to Town Phase requires both more constructed structures as "
305 "well as more food and wood resources."
308 #: maps/tutorials/starting_economy_walkthrough.js:30
310 "You have two main types of starting units: Female Citizens and Citizen "
311 "Soldiers. Female Citizens are purely economic units; they have low health "
312 "and little to no attack. Citizen Soldiers are workers by default, but in "
313 "times of need, can utilize a weapon to fight. You have two categories of "
314 "Citizen Soldiers: Infantry and Cavalry. Female Citizens and Infantry Citizen"
315 " Soldiers can gather any land resources while Cavalry Citizen Soldiers can "
316 "only gather meat from animals.\n"
319 #: maps/tutorials/starting_economy_walkthrough.js:35
321 "As a general rule of thumb, left-clicking represents selection while right-"
322 "clicking with an entity selected represents an order (gather, build, fight, "
325 "Ca o regulă generală, clic-ul stânga reprezintă selecția unei entități, pe "
326 "când clic-ul dreapta cu o entitate selectată reprezintă un ordin (adună, "
327 "construiește, luptă, etc.).\n"
329 #: maps/tutorials/starting_economy_walkthrough.js:40
331 "At this point, food and wood are the most important resources for developing"
332 " your economy, so let's start with gathering food. Female Citizens gather "
333 "vegetables faster than other units.\n"
336 #: maps/tutorials/starting_economy_walkthrough.js:41
337 msgid "There are primarily three ways to select units:\n"
338 msgstr "Există în principal trei moduri de selectare a trupelor:\n"
340 #: maps/tutorials/starting_economy_walkthrough.js:42
342 "1) Hold the left mouse button and drag a selection rectangle that encloses "
343 "the units you want to select.\n"
346 #: maps/tutorials/starting_economy_walkthrough.js:43
348 "2) Click on one of them and then add additional units to your selection by "
349 "holding Shift and clicking each additional unit (or also via the above "
350 "selection rectangle).\n"
353 #: maps/tutorials/starting_economy_walkthrough.js:45
356 "3) Double-click on a unit. This will select every unit of the same type as "
357 "the specified unit in your visible window. %(hotkey)s+double-click will "
358 "select all units of the same type on the entire map.\n"
361 #: maps/tutorials/starting_economy_walkthrough.js:48
363 "You can click on an empty space on the map to reset the selection. Try each "
364 "of these methods before tasking all of your Female Citizens to gather the "
365 "berries to the southeast of your Civic Center by right-clicking on the "
366 "berries when you have all the Female Citizens selected."
369 #: maps/tutorials/starting_economy_walkthrough.js:59
371 "Now, let's gather some wood with your Infantry Citizen Soldiers. Select your"
372 " Infantry Citizen Soldiers and order them to gather wood by right-clicking "
373 "on the nearest tree."
376 #: maps/tutorials/starting_economy_walkthrough.js:70
378 "Cavalry Citizen Soldiers are good for hunting. Select your Cavalry and order"
379 " him to hunt the chickens around your Civic Center in similar fashion."
382 #: maps/tutorials/starting_economy_walkthrough.js:81
384 "All your units are now gathering resources. We should train more units!\n"
386 "Toate unitățile dvs. acumulează resurse. Ar trebui să instruim mai multe "
389 #: maps/tutorials/starting_economy_walkthrough.js:82
391 "First, let's set a rally point. Setting a rally point on a building that can"
392 " train units will automatically designate a task to the new unit upon "
393 "completion of training. We want to send the newly trained units to gather "
394 "wood on the group of trees to the south of the Civic Center. To do so, "
395 "select the Civic Center by clicking on it and then right-click on one of the"
399 #: maps/tutorials/starting_economy_walkthrough.js:83
401 "Rally points are indicated by a small flag at the end of the blue line."
404 #: maps/tutorials/starting_economy_walkthrough.js:91
406 "Select the Civic Center, then hover the cursor over a tree and right-click "
407 "when you see the cursor change into a wood icon."
410 #: maps/tutorials/starting_economy_walkthrough.js:100
412 "Now that the rally point is set, we can produce additional units and they "
413 "will do their assigned task automatically.\n"
416 #: maps/tutorials/starting_economy_walkthrough.js:101
418 "Citizen Soldiers gather wood faster than Female Citizens. Select the Civic "
419 "Center and, while holding Shift, click on the second unit icon, the Hoplites"
420 " (holding Shift trains a batch of five units). You can also train units "
421 "individually by simply clicking, but training 5 units together takes less "
422 "time than training 5 units individually."
425 #: maps/tutorials/starting_economy_walkthrough.js:111
426 msgid "Do not forget to hold Shift while clicking to train several units."
429 #: maps/tutorials/starting_economy_walkthrough.js:112
430 msgid "Hold Shift and click on the Hoplite icon."
433 #: maps/tutorials/starting_economy_walkthrough.js:121
434 #: maps/tutorials/starting_economy_walkthrough.js:180
435 msgid "Let's wait for the units to be trained.\n"
436 msgstr "Să așteptăm ca unitățile să fie instruite.\n"
438 #: maps/tutorials/starting_economy_walkthrough.js:122
440 "While waiting, direct your attention to the panel at the top of your screen."
441 " On the upper left, you will see your current resource supply (food, wood, "
442 "stone, and metal). As each worker brings resources back to the Civic Center "
443 "(or another dropsite), you will see the amount of the corresponding resource"
447 #: maps/tutorials/starting_economy_walkthrough.js:123
449 "This is a very important concept to keep in mind: gathered resources have to"
450 " be brought back to a dropsite to be accounted, and you should always try to"
451 " minimize the distance between resource and nearest dropsite to improve your"
452 " gathering efficiency."
455 #: maps/tutorials/starting_economy_walkthrough.js:132
457 "The newly trained units automatically go to the trees and start gathering "
461 #: maps/tutorials/starting_economy_walkthrough.js:133
463 "But as they have to bring it back to the Civic Center to deposit it, their "
464 "gathering efficiency suffers from the distance. To fix that, we can build a "
465 "Storehouse, a dropsite for wood, stone, and metal, close to the trees. To do"
466 " so, select your five newly trained Citizen Soldiers and look for the "
467 "construction panel on the bottom right, click on the Storehouse icon, move "
468 "the mouse as close as possible to the trees you want to gather and click on "
469 "a valid place to build the dropsite.\n"
472 #: maps/tutorials/starting_economy_walkthrough.js:134
474 "Invalid (obstructed) positions will show the building preview overlay in "
478 #: maps/tutorials/starting_economy_walkthrough.js:144
480 "The selected Citizens will automatically start constructing the building "
481 "once you place the foundation."
484 #: maps/tutorials/starting_economy_walkthrough.js:155
486 "When construction finishes, the builders default to gathering wood "
490 #: maps/tutorials/starting_economy_walkthrough.js:156
492 "Let's train some Female Citizens to gather more food. Select the Civic "
493 "Center, hold Shift and click on the Female Citizen icon to train five Female"
497 #: maps/tutorials/starting_economy_walkthrough.js:170
498 msgid "Do not forget to hold Shift and click to train several units."
500 "Nu uita sa țineți apăsat Shift și dați click pentru a instrui mai multe "
503 #: maps/tutorials/starting_economy_walkthrough.js:171
504 msgid "Hold shift and click on the Female Citizen icon."
507 #: maps/tutorials/starting_economy_walkthrough.js:181
509 "In the meantime, we seem to have enough workers gathering wood. We should "
510 "remove the current rally point of the Civic Center away from gathering wood."
511 " For that purpose, right-click on the Civic Center when it is selected (and "
512 "the flag icon indicating the rally point is crossed out)."
515 #: maps/tutorials/starting_economy_walkthrough.js:195
516 msgid "The units should be ready soon.\n"
519 #: maps/tutorials/starting_economy_walkthrough.js:196
521 "In the meantime, direct your attention to your population count on the top "
522 "panel. It is the fifth item from the left, after the resources. It would be "
523 "prudent to keep an eye on it. It indicates your current population "
524 "(including those being trained) and the current population limit, which is "
525 "determined by your built structures."
528 #: maps/tutorials/starting_economy_walkthrough.js:209
530 "As you have nearly reached the population limit, you must increase it by "
531 "building some new structures if you want to train more units. The most cost "
532 "effective structure to increase your population limit is the House.\n"
535 #: maps/tutorials/starting_economy_walkthrough.js:210
537 "Now that the units are ready, let's see how to build several Houses in a "
541 #: maps/tutorials/starting_economy_walkthrough.js:215
543 "Select two of your newly-trained Female Citizens and ask them to build these"
544 " Houses in the empty space to the east of the Civic Center. To do so, after "
545 "selecting the Female Citizens, click on the House icon in the bottom right "
546 "panel and, while holding Shift, click first on the position in the map where"
547 " you want to build the first House, and then click on the position where you"
548 " want to build the second House (when you give a command while holding "
549 "Shift, you put the command in a queue; units automatically switch to the "
550 "next command in their queue when they finish their current command). Press "
551 "Escape to get rid of the House cursor so you don't spam Houses all over the "
555 #: maps/tutorials/starting_economy_walkthrough.js:216
557 "Reminder: to select only two Female Citizens, click on the first one and "
558 "then hold Shift and click on the second one."
561 #: maps/tutorials/starting_economy_walkthrough.js:249
563 "You may notice that berries are a finite supply of food. We will need a more"
564 " lasting food source. Fields produce an unlimited food resource, but are "
565 "slower to gather than forageable fruits.\n"
568 #: maps/tutorials/starting_economy_walkthrough.js:250
570 "But to minimize the distance between a farm and its corresponding food "
571 "dropsite, we will first build a Farmstead."
574 #: maps/tutorials/starting_economy_walkthrough.js:261
576 "Select the three remaining (idle) Female Citizens and order them to build a "
577 "Farmstead in the center of the large open area to the west of the Civic "
581 #: maps/tutorials/starting_economy_walkthrough.js:262
583 "We will need a decent chunk of space around the Farmstead to build Fields. "
584 "In addition, we can see goats on the west side to further improve our food "
585 "gathering efficiency should we ever decide to hunt them.\n"
588 #: maps/tutorials/starting_economy_walkthrough.js:263
590 "If you try to select the three idle Female Citizens by clicking and dragging"
591 " a selection rectangle over them, you might accidentally select additional "
592 "units. To avoid that, hold the I key while selecting so that only idle units"
593 " are selected. If you accidentally select a cavalry unit, hold Ctrl and "
594 "click on the cavalry unit icon of the selection panel at the bottom of the "
595 "screen to remove the cavalry unit from the current selection."
598 #: maps/tutorials/starting_economy_walkthrough.js:278
600 "When the Farmstead construction is finished, its builders will automatically"
601 " look for food, and in this case, they will go after the nearby goats.\n"
604 #: maps/tutorials/starting_economy_walkthrough.js:279
606 "But your House builders will only look for something else to build and, if "
607 "nothing found, become idle. Let's wait for them to build the Houses."
610 #: maps/tutorials/starting_economy_walkthrough.js:295
612 "When both Houses are built, select your two Female Citizens and order them "
613 "to build a Field as close as possible to the Farmstead, which is a dropsite "
614 "for all types of food."
617 #: maps/tutorials/starting_economy_walkthrough.js:305
619 "When the Field is ready, the builders will automatically start gathering "
623 #: maps/tutorials/starting_economy_walkthrough.js:306
625 "The cavalry unit should have slaughtered all chickens by now. Select it and "
626 "explore the area to the south of the Civic Center: there is a lake with some"
627 " camels around. Move your cavalry by right-clicking on the point you want to"
628 " go, and when you see a herd of camels, right-click on one of them to start "
632 #: maps/tutorials/starting_economy_walkthrough.js:317
634 "Up to five Workers can gather from a Field. To add additional Workers, "
635 "select the Civic Center and set a rally point on a Field by right-clicking "
636 "on it. If the Field is not yet finished, new Workers sent by a rally point "
637 "will help building it, and when built, they will gather food."
640 #: maps/tutorials/starting_economy_walkthrough.js:325
641 msgid "Select the Civic Center and right-click on the Field."
644 #: maps/tutorials/starting_economy_walkthrough.js:333
646 "Now click three times on the Female Citizen icon in the bottom right panel "
647 "to train three additional farmers."
650 #: maps/tutorials/starting_economy_walkthrough.js:347
651 msgid "Click without holding Shift to train a single unit."
654 #: maps/tutorials/starting_economy_walkthrough.js:358
656 "You can increase the gather rates of your workers by researching new "
657 "technologies available in some buildings.\n"
660 #: maps/tutorials/starting_economy_walkthrough.js:359
662 "The farming rate, for example, can be improved with a researchable "
663 "technology in the Farmstead. Select the Farmstead and look at its production"
664 " panel on the bottom right. You will see several researchable technologies. "
665 "Hover the cursor over them to see their costs and effects and click on the "
666 "one you want to research."
669 #: maps/tutorials/starting_economy_walkthrough.js:374
671 "We should start preparing to phase up into Town Phase, which will unlock "
672 "many more units and buildings. Select the Civic Center and hover the cursor "
673 "over the Town Phase icon to see what is still needed.\n"
676 #: maps/tutorials/starting_economy_walkthrough.js:375
678 "We now have enough resources, but one structure is missing. Although this is"
679 " an economic tutorial, it is nonetheless useful to be prepared for defense "
680 "in case of attack, so let's build Barracks.\n"
683 #: maps/tutorials/starting_economy_walkthrough.js:376
685 "Select four of your soldiers and ask them to build a Barracks: as before, "
686 "start selecting the soldiers, click on the Barracks icon in the production "
687 "panel and then lay down a foundation not far from your Civic Center where "
691 #: maps/tutorials/starting_economy_walkthrough.js:387
693 "Let's wait for the Barracks to be built. As this construction is lengthy, "
694 "you can add two soldiers to build it faster. To do so, select your Civic "
695 "Center and set up a rally point on the Barracks foundation by right-clicking"
696 " on it (you should see a hammer icon). Then produce two more builders by "
697 "clicking on the Hoplite icon twice."
700 #: maps/tutorials/starting_economy_walkthrough.js:397
702 "You should now be able to research Town Phase. Select the Civic Center and "
703 "click on the technology icon.\n"
706 #: maps/tutorials/starting_economy_walkthrough.js:398
708 "If you still miss some resources (icon with red overlay), wait for them to "
709 "be gathered by your workers."
712 #: maps/tutorials/starting_economy_walkthrough.js:412
714 "In later phases, you need usually stone and metal to build bigger structures"
715 " and train better soldiers. Hence, while waiting for the research to be "
716 "done, you will send half of your idle Citizen Soldiers (who have finished "
717 "building the Barracks) to gather stone and the other half to gather metal.\n"
720 #: maps/tutorials/starting_economy_walkthrough.js:413
722 "To do so, we could select three Citizen Soldiers and right-click on the "
723 "stone quarry on the west of the Civic Center (the cursor changes when "
724 "hovering the stone quarry while your soldiers are selected). However, these "
725 "soldiers were gathering wood, so they may still carry some wood which would "
726 "be lost when starting to gather another resource."
729 #: maps/tutorials/starting_economy_walkthrough.js:418
731 "Thus, we should order them to deposit their wood in the Civic Center along "
732 "the way. To do so, we will hold Shift while clicking to queue orders: select"
733 " your soldiers, hold Shift and right-click on the Civic Center to deposit "
734 "their wood and then hold Shift and right-click on the stone quarry to gather"
738 #: maps/tutorials/starting_economy_walkthrough.js:419
740 "Perform a similar order queue with the remaining soldiers and the metal mine"
744 #: maps/tutorials/starting_economy_walkthrough.js:453
746 "This is the end of the walkthrough. This should give you a good idea of the "
747 "basics of setting up your economy."
750 #: maps/tutorials/starting_economy_walkthrough.xml:Description:39
752 "This map will give a rough guide for starting the game effectively. Early in"
753 " the game the most important thing is to gather resources as fast as "
754 "possible so you are able to build enough troops later."
757 #: maps/tutorials/starting_economy_walkthrough.xml:Name:39
758 msgid "Starting Economy Walkthrough"