1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2023 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2023-11-17 08:09+0000\n"
10 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
11 "Language-Team: Panjabi (Punjabi) (http://app.transifex.com/wildfire-games/0ad/language/pa/)\n"
13 "Content-Type: text/plain; charset=UTF-8\n"
14 "Content-Transfer-Encoding: 8bit\n"
16 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
18 #: simulation/data/technologies/agoge.jsondescription
20 "Spartans were housed and trained from a young age to be superlative warriors"
21 " and to endure any hardship a military life can give them."
24 #: simulation/data/technologies/agoge.jsongenericName
28 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
29 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
30 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
31 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
32 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
33 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
34 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
35 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
36 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
37 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
38 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
42 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
43 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
44 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
45 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
46 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
47 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
48 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
49 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
50 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
51 #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip
52 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
53 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
54 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
55 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
56 #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip
57 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
58 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
59 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
60 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
61 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
62 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
63 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
64 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
65 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
66 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
67 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
68 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
69 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
72 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
73 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
74 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
75 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
76 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
77 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
78 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
79 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
80 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
82 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
83 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
84 msgid "Unlocked in City Phase."
87 #: simulation/data/technologies/agoge.jsontooltip
88 msgid "Champion Hoplites +25% health, but +5% training time."
91 #: simulation/data/technologies/archer_attack_spread.jsondescription
92 msgid "Encouraging soldiers to practice archery improves their accuracy."
95 #: simulation/data/technologies/archer_attack_spread.jsongenericName
96 msgid "Archery Training"
99 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
100 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
101 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
102 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
103 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
104 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
105 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
106 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
107 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
108 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
109 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
110 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
114 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
115 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
116 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
117 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
118 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
119 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
120 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
121 #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip
122 #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip
123 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
124 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
125 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
126 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
127 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
129 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
131 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
132 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
133 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
134 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
135 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
136 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
137 msgid "Unlocked in Town Phase."
140 #: simulation/data/technologies/archer_attack_spread.jsontooltip
141 msgid "Archers −20% ranged attack spread."
144 #: simulation/data/technologies/archery_tradition.jsondescription
146 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
147 " a penchant for using massed archers in battle."
150 #: simulation/data/technologies/archery_tradition.jsongenericName
151 msgid "Archery Tradition"
154 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
155 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
156 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
157 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
158 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip
159 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
160 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
161 #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip
162 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
163 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
164 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
165 msgid "Unlocked in Village Phase."
168 #: simulation/data/technologies/archery_tradition.jsontooltip
169 msgid "Archers +10 attack range."
172 #: simulation/data/technologies/architecture_kush.jsongenericName
173 msgid "Monumental Architecture"
176 #: simulation/data/technologies/architecture_kush.jsontooltip
178 "Civic Structures +20% build time, +20% health, and +20% capture points."
181 #: simulation/data/technologies/architecture_pers.jsondescription
183 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
184 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
185 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
186 "Elamite capital of Susa."
189 #: simulation/data/technologies/architecture_pers.jsongenericName
190 msgid "Persian Architecture"
193 #: simulation/data/technologies/architecture_pers.jsontooltip
194 msgid "Structures +25% health and capture points, but also +20% build time."
197 #: simulation/data/technologies/arsenal_philon.jsondescription
199 "The arsenal was mainly used as a warehouse for materials and instruments for"
200 " the equipment of warships."
203 #: simulation/data/technologies/arsenal_philon.jsongenericName
204 msgid "Arsenal of Philon"
207 #: simulation/data/technologies/arsenal_philon.jsontooltip
208 msgid "Warships +1 health/second self-repair rate."
211 #: simulation/data/technologies/art_of_war.jsondescription
213 "This famous and most important work of the Seven Military Classics teaches "
214 "Han commanders everything about planning battles, maintaining armies, and "
215 "defeating one's enemies."
218 #: simulation/data/technologies/art_of_war.jsongenericName
219 msgid "Sun Tzu's \"The Art of War\""
222 #: simulation/data/technologies/art_of_war.jsonspecificName.han
226 #: simulation/data/technologies/art_of_war.jsontooltip
227 msgid "All Citizen-Soldiers −20% required promotion experience."
230 #: simulation/data/technologies/attack_soldiers_will.jsondescription
232 "The will to fight is crucial to victory. Inspire your troops with higher "
236 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
237 msgid "Will to Fight"
240 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
241 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
242 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
243 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
244 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
248 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
249 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
252 #: simulation/data/technologies/barracks_batch_training.jsondescription
254 "Significantly increase training speed of infantry by training them in large "
255 "batches or companies."
258 #: simulation/data/technologies/barracks_batch_training.jsongenericName
259 #: simulation/data/technologies/stable_batch_training.jsongenericName
263 #: simulation/data/technologies/barracks_batch_training.jsontooltip
264 msgid "Barracks −10% batch training time."
267 #: simulation/data/technologies/cavalry_health.jsondescription
268 msgid "Selectively breed better war horses."
271 #: simulation/data/technologies/cavalry_health.jsongenericName
272 msgid "Horse Breeding"
275 #: simulation/data/technologies/cavalry_health.jsontooltip
276 msgid "Cavalry +10% health."
279 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
280 msgid "Train your horses to move faster."
283 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
287 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
288 msgid "Cavalry +10% walk speed."
291 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
293 "Carthaginians built their city walls in three concentric circuits. These "
294 "walls were never breached. Even when the city was taken by the Romans, it "
295 "was via the city's harbor, not by storming its walls."
298 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
302 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
303 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
306 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
307 msgid "Celtic structures were mostly made of wood with rubble foundations."
310 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
311 msgid "Wooden Construction"
314 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
315 msgid "Structures −20% build time, −20% health, and −20% capture points."
318 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
320 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
321 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
322 "was to push the Persians out of the Aegean region. The allied states "
323 "contributed ships and money, while the Athenians offered their entire navy."
326 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
327 msgid "Delian League"
330 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
331 msgid "Ships construct 25% faster."
334 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
336 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
337 "were in demand throughout the Mediterranean."
340 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
341 msgid "Superior Cavalry"
344 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
345 msgid "Cavalry +10% melee attack damage."
348 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
349 msgid "The Greeks used stone construction from early Mycenaean times."
352 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
353 msgid "Hellenic Architecture"
356 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
357 msgid "Structures +10% health and +10% capture points."
360 #: simulation/data/technologies/civbonuses/han_population.jsondescription
362 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
363 "people, one of the largest empires of antiquity by population."
366 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
367 msgid "Federated States"
370 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
371 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
372 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
373 msgid "+10% maximum population limit."
376 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
378 "The Han built massive walls made from rammed earth. These were gigantic "
379 "fortifications several meters thick and stretching for kilometers."
382 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
386 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
387 msgid "City Walls +50% health."
390 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
391 msgid "The Macedonian economy relied greatly on their vast natural resources."
394 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
395 msgid "Resource-Rich Economy"
398 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
399 msgid "Storehouse technologies −100% research time."
402 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
404 "India is the land of the elephants. Elephant warfare originated in India and"
405 " continued for millennia. It was also the source of elephants for the "
406 "eastern Mediterranean. Indian kings were able to field large numbers of war "
410 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
411 msgid "Elephant Tradition"
414 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
415 msgid "Elephants −30% training time."
418 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
420 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
421 "an area of 5 million square kilometers, with a population of close to 60 "
422 "million people. The Mauryan regents held the title Emperor of Emperors and "
423 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
424 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
428 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
429 msgid "Emperor of Emperors"
432 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
433 msgid "Chakravarti Samrāt"
436 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
438 "The Mauryas built their city walls out of wood, an abundant natural resource"
442 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
446 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
447 msgid "City Walls −20% build time and −20% health."
450 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
452 "The Persians could and did levy a large number of infantry during wartime "
453 "due to the sheer size of the Achaemenid Empire and the way in which it was "
454 "set-up. In general the Persian infantry was well trained and fought with "
455 "great tenacity. However while this was true the infantry were poor hand-to-"
456 "hand, close combat fighters. Also, with the exception of the elite "
457 "regiments, the Persian infantry was not a standing professional force."
460 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
461 msgid "Great King's Levy"
464 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
466 "Sun-dried mud bricks were a common building material in hot and dry areas, "
467 "especially where wood was scarce. Although not as strong and durable as "
468 "fired bricks or natural stone and vulnerable to constant rains and heavy "
469 "floods, mud bricks have the advantage they are cheap and easy to produce."
472 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
473 msgid "Sun-dried Mud Bricks"
476 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
478 "Houses and Economic Structures −40% wood cost, health, and capture points as"
479 " well as +50% build time."
482 #: simulation/data/technologies/civbonuses/rome_siege.jsondescription
483 msgid "Soldiers were well Trained to Operate Siege Engines."
486 #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName
487 msgid "Legionary Engineers"
490 #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip
492 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
495 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
497 "The Seleucid empire was located in a highly fertile region with productive "
498 "soils. Farms are cheaper and faster to build."
501 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
502 msgid "Fertile Crescent"
505 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
506 msgid "Farms −25% wood cost and −75% build time."
509 #: simulation/data/technologies/civil_engineering_01.jsongenericName
510 msgid "Improved Construction"
513 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
514 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
518 #: simulation/data/technologies/civil_engineering_01.jsontooltip
519 msgid "All structures −10% build time and −10% cost."
522 #: simulation/data/technologies/civil_engineering_02.jsongenericName
523 msgid "Robust Architecture"
526 #: simulation/data/technologies/civil_engineering_02.jsontooltip
527 msgid "All structures +20% health."
530 #: simulation/data/technologies/civil_service_01.jsongenericName
531 msgid "Efficient Bureaucracy"
534 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
535 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
539 #: simulation/data/technologies/civil_service_01.jsontooltip
540 msgid "Ministers −50% train time."
543 #: simulation/data/technologies/civil_service_02.jsongenericName
544 msgid "Intensive Training"
547 #: simulation/data/technologies/civil_service_02.jsontooltip
548 msgid "Ministers +50% health."
551 #: simulation/data/technologies/colonization.jsondescription
553 "Carthaginians established many trading centers as colonies and ultimately "
554 "held dominion over 300 cities and towns in North Africa alone."
557 #: simulation/data/technologies/colonization.jsongenericName
561 #: simulation/data/technologies/colonization.jsontooltip
563 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
567 #: simulation/data/technologies/crossbow_training.jsondescription
568 msgid "The Han had a penchant for using massed crossbowmen in battle."
571 #: simulation/data/technologies/crossbow_training.jsongenericName
572 msgid "Crossbow Training"
575 #: simulation/data/technologies/crossbow_training.jsontooltip
576 msgid "Crossbow Infantry −20% train time."
579 #: simulation/data/technologies/equine_transports.jsondescription
581 "Early Achaemenid rulers acted towards making Persia the first great Asian "
582 "empire to rule the seas. The Great King behaved favourably towards the "
583 "various sea peoples in order to secure their services, but also carried out "
584 "various marine initiatives. During the reign of Darius the Great, for "
585 "example, a canal was built in Egypt and a Persian navy was sent exploring "
586 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
587 "were retrofitted to carry horses and their riders."
590 #: simulation/data/technologies/equine_transports.jsongenericName
591 msgid "Equine Transports"
594 #: simulation/data/technologies/equine_transports.jsontooltip
595 msgid "Phoenician Triremes gain the ability to train Cavalry."
598 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
599 msgid "Salting allows to preserve fish longer."
602 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
606 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
607 msgid "Fishing Boats +20 food capacity."
610 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
611 msgid "Use nets to improve the productivity of fishing boats."
614 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
618 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
619 msgid "Fishing Boats +30% fish gather rate."
622 #: simulation/data/technologies/garrison_heal.jsondescription
623 msgid "Units regain health over time while garrisoned."
626 #: simulation/data/technologies/garrison_heal.jsongenericName
627 msgid "Living Conditions"
630 #: simulation/data/technologies/garrison_heal.jsontooltip
631 msgid "Structures +1 garrison heal rate."
634 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
635 msgid "Breed livestock to slaughter for meat."
638 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
639 msgid "Stockbreeding"
642 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
643 msgid "Domestic Animals −25% breeding time."
646 #: simulation/data/technologies/gather_capacity_basket.jsondescription
647 msgid "Workers use baskets. Increases shuttling capacity for all resources."
650 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
654 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
655 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
656 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
657 msgid "Workers +5 resource capacity."
660 #: simulation/data/technologies/gather_capacity_carts.jsondescription
662 "Workers use horse-drawn carts. Increases shuttling capacity for all "
666 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
667 msgid "Horse-drawn Carts"
670 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
672 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
675 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
679 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
680 msgid "Install a chain pump for improved irrigation."
683 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
687 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
688 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
689 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip
690 #: simulation/data/technologies/gather_farming_plows.jsontooltip
691 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
692 #: simulation/data/technologies/gather_farming_training.jsontooltip
693 #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip
694 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
695 msgid "Workers +20% grain gather rate."
698 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
699 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription
700 msgid "Extra nutrients for farms."
703 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
704 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName
708 #: simulation/data/technologies/gather_farming_harvester.jsondescription
710 "The Gauls invented an harvesting machine, making it much easier to harvest "
714 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
715 msgid "Harvesting Machine"
718 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
719 msgid "Workers +10% grain gather rate."
722 #: simulation/data/technologies/gather_farming_plows.jsondescription
724 "Equip your workers with iron plows, animal-drawn instruments to turn the "
728 #: simulation/data/technologies/gather_farming_plows.jsongenericName
732 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
733 msgid "Equip your workers with seed drills."
736 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
740 #: simulation/data/technologies/gather_farming_training.jsondescription
741 #: simulation/data/technologies/gather_farming_training_ptol.jsondescription
742 msgid "Training for workers to increase farm gathering speed."
745 #: simulation/data/technologies/gather_farming_training.jsongenericName
746 #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName
747 msgid "Gather Training"
750 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
751 msgid "Remove water weeds to preserve nutrients for the rice plants."
754 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
755 msgid "Water Weeding"
758 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
759 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
760 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
761 msgid "Increases wood gathering rates for trees."
764 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
765 msgid "Iron Axe Heads"
768 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
769 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
770 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
771 msgid "Workers +25% wood gather rate."
774 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
775 msgid "Sharp Axe Heads"
778 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
782 #: simulation/data/technologies/gather_mining_serfs.jsondescription
784 "Compel serfs to help your workers quarry stone. Increases stone gathering "
788 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
792 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
796 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
797 #: simulation/data/technologies/gather_mining_servants.jsontooltip
798 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
799 msgid "Workers +25% stone gather rate."
802 #: simulation/data/technologies/gather_mining_servants.jsondescription
803 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
806 #: simulation/data/technologies/gather_mining_servants.jsongenericName
810 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
811 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
812 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
813 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
814 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
818 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
819 msgid "Develop shaft mining. Increases metal gathering rates."
822 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
826 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
827 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
828 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
829 msgid "Workers +25% metal gather rate."
832 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
833 msgid "Strike a vein of precious silver. Increases metal gathering rates."
836 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
837 msgid "Silver Mining"
840 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
841 msgid "Mines of Laureion"
844 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
845 msgid "Mines of Krenides"
848 #: simulation/data/technologies/gather_mining_slaves.jsondescription
850 "Buy slaves to help your workers quarry stone. Increases stone gathering "
854 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
858 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
859 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
860 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
861 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
862 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
866 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
870 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
872 "Equip your workers with helpful tools. Increases metal gathering rates."
875 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
876 msgid "Wedge and Mallet"
879 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
880 msgid "Equip your foragers with wicker baskets for foraging."
883 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
884 msgid "Wicker Baskets"
887 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
888 msgid "Workers +50% fruit gather rate."
891 #: simulation/data/technologies/heal_range.jsondescription
892 #: simulation/data/technologies/heal_range_2.jsondescription
893 msgid "Increases the healing and vision range of all healers."
896 #: simulation/data/technologies/heal_range.jsongenericName
897 msgid "Healing Range"
900 #: simulation/data/technologies/heal_range.jsonspecificName.athen
901 #: simulation/data/technologies/heal_range.jsonspecificName.mace
902 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
903 #: simulation/data/technologies/heal_range.jsonspecificName.sele
904 #: simulation/data/technologies/heal_range.jsonspecificName.spart
905 msgid "Olympic Pantheon"
908 #: simulation/data/technologies/heal_range.jsontooltip
909 #: simulation/data/technologies/heal_range_2.jsontooltip
910 msgid "Healers +5 healing range."
913 #: simulation/data/technologies/heal_range_2.jsongenericName
914 msgid "Healing Range 2"
917 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
921 #: simulation/data/technologies/heal_rate.jsondescription
922 #: simulation/data/technologies/heal_rate_2.jsondescription
923 msgid "Increases the healing rate of all healers."
926 #: simulation/data/technologies/heal_rate.jsongenericName
930 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
931 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
932 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
933 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
934 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
938 #: simulation/data/technologies/heal_rate.jsontooltip
939 #: simulation/data/technologies/heal_rate_2.jsontooltip
940 msgid "Healers −20% healing time."
943 #: simulation/data/technologies/heal_rate_2.jsongenericName
944 msgid "Healing Rate 2"
947 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
948 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
949 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
950 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
951 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
952 msgid "Hippocratic Oath"
955 #: simulation/data/technologies/health_females_01.jsondescription
957 "The loom allowed the creation of finer clothing for settlers. Women of the "
958 "household were taught from a young age how to weave on the loom, and "
959 "subsequently spent a large share of their lives working with it."
962 #: simulation/data/technologies/health_females_01.jsongenericName
966 #: simulation/data/technologies/health_females_01.jsontooltip
967 msgid "Female Citizens +100% health."
970 #: simulation/data/technologies/health_regen_units.jsondescription
971 msgid "Organic units will slowly regenerate health over time when idle."
974 #: simulation/data/technologies/health_regen_units.jsongenericName
975 msgid "Battlefield Medicine"
978 #: simulation/data/technologies/health_regen_units.jsontooltip
979 msgid "Idle Organic units +0.5 health regeneration rate."
982 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
984 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
985 "throughout their empires, where Greek culture and art blended with local "
986 "customs to create the motley Hellenistic civilization."
989 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
990 msgid "Hellenistic Metropolis"
993 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
994 msgid "Civic Centers +100% health and capture points, double default arrows."
997 #: simulation/data/technologies/helot_economy.jsondescription
999 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1000 "state, which managed economic production. Helots must give a reasonable "
1001 "portion of their harvest to support a warrior and his family or widow."
1004 #: simulation/data/technologies/helot_economy.jsongenericName
1005 msgid "Helot Economy"
1008 #: simulation/data/technologies/helot_economy.jsontooltip
1010 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1014 #: simulation/data/technologies/hoplite_tradition.jsondescription
1015 msgid "Hoplite soldiers constituted most of the armies of Greece."
1018 #: simulation/data/technologies/hoplite_tradition.jsongenericName
1019 msgid "Hoplite Tradition"
1022 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1024 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1027 #: simulation/data/technologies/immortals.jsondescription
1029 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1030 "Athanatoi (“Immortals”) by Greek authors."
1033 #: simulation/data/technologies/immortals.jsongenericName
1037 #: simulation/data/technologies/immortals.jsontooltip
1038 msgid "Immortals −50% training time."
1041 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1043 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1047 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1048 msgid "Iphicratean Reforms"
1051 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1053 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1056 #: simulation/data/technologies/krypteia.jsondescription
1058 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1059 "camouflage themselves and gained combat experience. The Spartans declared "
1060 "war on the Helots annually, with no problem or guilt in murdering them. "
1061 "During this initiation, the youths slept during the day and roamed at night,"
1062 " murdering any Helot they encountered along the way."
1065 #: simulation/data/technologies/krypteia.jsongenericName
1069 #: simulation/data/technologies/krypteia.jsontooltip
1071 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1072 " +30% training time."
1075 #: simulation/data/technologies/long_walls.jsondescription
1077 "The Long Walls of Athens were constructed under the auspices of the wily "
1078 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1079 "secured the city's sea supply routes and prevented an enemy from starving "
1080 "out the city during a siege."
1083 #: simulation/data/technologies/long_walls.jsongenericName
1084 msgid "Athenian Long Walls"
1087 #: simulation/data/technologies/long_walls.jsontooltip
1088 msgid "Build Walls in own or neutral territory."
1091 #: simulation/data/technologies/nisean_horses.jsondescription
1093 "The now-extinct Nisian breed of horse was one of the largest and robust "
1094 "horses of ancient times. They were highly sought after by the Seleucids and "
1095 "Persians as both rider and mount gained heavier armor as time progressed."
1098 #: simulation/data/technologies/nisean_horses.jsongenericName
1099 msgid "Nisean War Horses"
1102 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1106 #: simulation/data/technologies/nisean_horses.jsontooltip
1107 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1110 #: simulation/data/technologies/ostracism.jsondescription
1112 "In ancient Athens, ostracism was the process by which any citizen, including"
1113 " political leaders, could be expelled from the city-state for 10 years."
1116 #: simulation/data/technologies/ostracism.jsongenericName
1120 #: simulation/data/technologies/ostracism.jsontooltip
1121 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1124 #: simulation/data/technologies/outpost_vision.jsondescription
1125 msgid "Increases outpost vision."
1128 #: simulation/data/technologies/outpost_vision.jsongenericName
1129 msgid "Carrier Pigeons"
1132 #: simulation/data/technologies/outpost_vision.jsontooltip
1133 msgid "Outposts +33% vision range."
1136 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1137 msgid "Traditional Army vs Reform Army"
1140 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1141 msgid "Civil Engineering"
1144 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1145 msgid "Civil Service"
1148 #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName
1152 #: simulation/data/technologies/parade_of_daphne.jsondescription
1154 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1155 "thousands of well-equipped troops participated in the opening procession."
1158 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1159 msgid "Parade of Daphne"
1162 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1163 msgid "Champions −20% training time."
1166 #: simulation/data/technologies/pharaonic_cult.jsondescription
1168 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1169 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1170 "certainly took advantage of this ancient custom to the fullest, to varying "
1171 "degrees of success."
1174 #: simulation/data/technologies/pharaonic_cult.jsongenericName
1175 msgid "Pharaonic Cult"
1178 #: simulation/data/technologies/pharaonic_cult.jsontooltip
1179 msgid "Heroes +2 health/second self-regen rate."
1182 #: simulation/data/technologies/phase_city.jsondescription
1184 "Dummy technology for use in templates requirements, replaced by "
1185 "phase_city_generic or phase_city_{civ}."
1188 #: simulation/data/technologies/phase_city.jsongenericName
1189 #: simulation/data/technologies/phase_city_athen.jsongenericName
1190 #: simulation/data/technologies/phase_city_generic.jsongenericName
1191 #: simulation/data/technologies/phase_city_pers.jsongenericName
1195 #: simulation/data/technologies/phase_city_athen.jsondescription
1197 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1198 " of modern technology. This is the Athenian city phase, where metal "
1199 "gathering rates are boosted because of the 'Silver Owls' bonus."
1202 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1203 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1204 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1205 msgid "Requires three Town Structures."
1208 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1209 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1210 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1211 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1212 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1216 #: simulation/data/technologies/phase_city_athen.jsontooltip
1218 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1219 "Centers +25% territory influence radius. Structures +1 capture points "
1220 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1223 #: simulation/data/technologies/phase_city_generic.jsondescription
1225 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1226 " of modern technology."
1229 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1233 #: simulation/data/technologies/phase_city_generic.jsontooltip
1235 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1236 "Centers +25% territory influence radius. Structures +1 capture points "
1237 "regeneration rate for garrisoned units."
1240 #: simulation/data/technologies/phase_city_pers.jsondescription
1242 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1243 " of modern technology. This is the Persian city phase, where stable training"
1244 " rates are decreased because of the 'Times of War' bonus."
1247 #: simulation/data/technologies/phase_city_pers.jsontooltip
1249 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1250 "Centers +25% territory influence radius. Structures +1 capture points "
1251 "regeneration rate for garrisoned units. Stable −10% batch training time."
1254 #: simulation/data/technologies/phase_town.jsondescription
1256 "Dummy technology for use in templates requirements, replaced by "
1257 "phase_town_generic or phase_town_{civ}."
1260 #: simulation/data/technologies/phase_town.jsongenericName
1261 #: simulation/data/technologies/phase_town_athen.jsongenericName
1262 #: simulation/data/technologies/phase_town_generic.jsongenericName
1263 #: simulation/data/technologies/phase_town_pers.jsongenericName
1267 #: simulation/data/technologies/phase_town_athen.jsondescription
1269 "Advances from a small village to a bustling town, ready to expand rapidly. "
1270 "This is the Athenian town phase, where metal gathering rates are boosted "
1271 "because of the 'Silver Owls' bonus."
1274 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1275 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1276 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1277 msgid "Requires five Village Structures."
1280 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1281 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1282 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1283 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1284 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1288 #: simulation/data/technologies/phase_town_athen.jsontooltip
1290 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1291 "Centers +25% territory influence radius. Structures +0.5 capture points "
1292 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1295 #: simulation/data/technologies/phase_town_generic.jsondescription
1297 "Advances from a small village to a bustling town, ready to expand rapidly."
1300 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1304 #: simulation/data/technologies/phase_town_generic.jsontooltip
1306 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1307 "Centers +25% territory influence radius. Structures +0.5 capture points "
1308 "regeneration rate for garrisoned units."
1311 #: simulation/data/technologies/phase_town_pers.jsondescription
1313 "Advances from a small village to a bustling town, ready to expand rapidly. "
1314 "This is the Persian town phase, where stable training rates are decreased "
1315 "because of the 'Times of War' bonus."
1318 #: simulation/data/technologies/phase_town_pers.jsontooltip
1320 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1321 "Centers +25% territory influence radius. Structures +0.5 capture points "
1322 "regeneration rate for garrisoned units. Stable −10% batch training time."
1325 #: simulation/data/technologies/phase_village.jsongenericName
1326 msgid "Village Phase"
1329 #: simulation/data/technologies/pheidian_workshop.jsondescription
1331 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1332 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1333 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1334 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1335 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1336 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1337 "which stood between it and the Propylaea, a monumental gateway that served "
1338 "as the entrance to the Acropolis in Athens."
1341 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1342 msgid "Pheidian Workshop"
1345 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1346 msgid "Temples and Wonder −50% stone cost and build time."
1349 #: simulation/data/technologies/poison_arrows.jsongenericName
1350 msgid "Poison Arrows"
1353 #: simulation/data/technologies/poison_arrows.jsontooltip
1354 msgid "Ranged Soldiers +20% attack damage."
1357 #: simulation/data/technologies/poison_blades.jsongenericName
1358 msgid "Poison Blades"
1361 #: simulation/data/technologies/poison_blades.jsontooltip
1362 msgid "Melee Soldiers +20% attack damage."
1365 #: simulation/data/technologies/pop_house_01.jsondescription
1367 "Home gardens ranged from simple fenced-in areas to large manicured and "
1368 "colonnaded enclosures."
1371 #: simulation/data/technologies/pop_house_01.jsongenericName
1375 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1376 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1377 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1378 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1379 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1383 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1387 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1391 #: simulation/data/technologies/pop_house_01.jsontooltip
1392 #: simulation/data/technologies/pop_house_02.jsontooltip
1393 msgid "Houses +20% population bonus."
1396 #: simulation/data/technologies/pop_house_02.jsondescription
1398 "Homes tended to expand as the wealth and population of a settlement grew."
1401 #: simulation/data/technologies/pop_house_02.jsongenericName
1405 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1409 #: simulation/data/technologies/reformed_army_sele.jsondescription
1410 msgid "The Roman-style core of the Seleucid army."
1413 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1417 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1418 msgid "Unlock the Champion Infantry Swordsman."
1421 #: simulation/data/technologies/roman_reforms.jsondescription
1423 "Regularize the army into a professional, organized force. The Marian reforms"
1424 " were a series of military reforms in the last century BC attributed to "
1425 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1426 "and standardization of the heavy infantry unit: the Legionary."
1429 #: simulation/data/technologies/roman_reforms.jsongenericName
1430 msgid "Marian Reforms"
1433 #: simulation/data/technologies/roman_reforms.jsontooltip
1435 "Train Marian Legionaries, Centurions, and Onagers, but lose access to basic "
1436 "Citizen Infantry, Spear Cavalry, and Italic Heavy Infantry."
1439 #: simulation/data/technologies/roman_roads.jsondescription
1440 msgid "All roads lead to Rome."
1443 #: simulation/data/technologies/roman_roads.jsongenericName
1447 #: simulation/data/technologies/roman_roads.jsonspecificName.rome
1448 msgid "Viae Romanum"
1451 #: simulation/data/technologies/roman_roads.jsontooltip
1452 msgid "All Land Units +5% movement speed."
1455 #: simulation/data/technologies/serapis_cult.jsondescription
1457 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1458 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1459 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1460 "trappings, and combined iconography from a great many cults, signifying both"
1461 " abundance and resurrection. A serapeion was any temple or religious "
1462 "precinct devoted to serapeion. The cult of Serapis was spread as a matter of"
1463 " deliberate policy by the Ptolemaic kings, who also built an immense "
1464 "serapeum in Alexandria."
1467 #: simulation/data/technologies/serapis_cult.jsongenericName
1468 msgid "Serapis Cult"
1471 #: simulation/data/technologies/serapis_cult.jsontooltip
1472 msgid "+2.0 metal trickle per second."
1475 #: simulation/data/technologies/ship_cost_time.jsondescription
1477 "Employ skilled shipwrights with specialized tools to speed up ship "
1481 #: simulation/data/technologies/ship_cost_time.jsongenericName
1482 msgid "Naval Architects"
1485 #: simulation/data/technologies/ship_cost_time.jsontooltip
1486 msgid "Ships −20% construction time."
1489 #: simulation/data/technologies/ship_health.jsondescription
1490 msgid "Wooden reinforcement beams for ship hulls."
1493 #: simulation/data/technologies/ship_health.jsongenericName
1494 msgid "Reinforced Hull"
1497 #: simulation/data/technologies/ship_health.jsontooltip
1498 msgid "Ships +25% health."
1501 #: simulation/data/technologies/ship_movement_speed.jsondescription
1503 "Train your oarsmen and sailors to move more efficiently and speed up your "
1507 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1508 msgid "Experienced Crews"
1511 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1512 msgid "Ships +10% movement speed."
1515 #: simulation/data/technologies/siege_attack.jsondescription
1516 msgid "Advanced technologies improve siege efficiency."
1519 #: simulation/data/technologies/siege_attack.jsongenericName
1520 msgid "Advanced Siege"
1523 #: simulation/data/technologies/siege_attack.jsontooltip
1524 msgid "Siege Engines +25% attack crush damage."
1527 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1528 msgid "Improvement to projectile accuracy."
1531 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1532 msgid "Bolt Accuracy"
1535 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1536 msgid "Bolt Shooters −20% ranged attack spread."
1539 #: simulation/data/technologies/siege_cost_time.jsondescription
1540 msgid "The science or craft of laying or carrying out sieges."
1543 #: simulation/data/technologies/siege_cost_time.jsongenericName
1547 #: simulation/data/technologies/siege_cost_time.jsontooltip
1548 msgid "Siege Engines −20% construction time."
1551 #: simulation/data/technologies/siege_health.jsondescription
1553 "Cover the exterior with iron plates to protect against fire and projectiles."
1556 #: simulation/data/technologies/siege_health.jsongenericName
1557 msgid "Armor Plating"
1560 #: simulation/data/technologies/siege_health.jsontooltip
1561 msgid "Battering Rams and Siege Towers +25% health."
1564 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1565 msgid "Military engineers are responsible for improvements in siege engines."
1568 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1569 msgid "Military Engineers"
1572 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1573 msgid "Siege Engines –40% pack and unpack time."
1576 #: simulation/data/technologies/silk_road.jsongenericName
1580 #: simulation/data/technologies/silk_road.jsontooltip
1581 msgid "Traders +20% international trade bonus."
1584 #: simulation/data/technologies/silvershields.jsondescription
1586 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1587 "the Macedonian army."
1590 #: simulation/data/technologies/silvershields.jsongenericName
1591 msgid "Silver Shields Regiment"
1594 #: simulation/data/technologies/silvershields.jsontooltip
1596 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1597 "and attack damage."
1600 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1602 "Often, a soldier would carry a secondary weapon in addition to his primary "
1603 "weapon of choice, to be drawn when the primary weapon has failed or been "
1607 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1611 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1612 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1613 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1614 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1615 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1619 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1623 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1624 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1625 msgid "Soldiers +15% melee attack damage."
1628 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1629 msgid "Using iron instead of bronze gave weapons additional power."
1632 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1633 msgid "Iron Weapons"
1636 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1638 "By adding a small amount of carbon during the iron smelting process, a "
1639 "stronger material, steel, can be forged."
1642 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1643 msgid "Carburization"
1646 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1647 msgid "Soldiers +20% melee attack damage."
1650 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1652 "Secret steel working techniques give sword blades distinctive and beautiful "
1653 "markings. Not only that, but the steel's hardness is unparalleled."
1656 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1657 msgid "Steel Working"
1660 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1661 msgid "Toledo Steel"
1664 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1668 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1670 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1673 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1675 "Improving the fletching of arrows increases their stability and speed, and "
1676 "thus their penetration."
1679 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1680 msgid "Improved Fletching"
1683 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1684 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1685 msgid "Soldiers +15% ranged attack damage."
1688 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1689 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1692 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1693 msgid "Iron Arrowheads"
1696 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1697 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1700 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1701 msgid "Trilobate Arrowheads"
1704 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1705 msgid "Soldiers +20% ranged attack damage."
1708 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1709 msgid "Ranged Soldiers +25% promotion experience."
1712 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1713 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1716 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1717 msgid "Quilted Body Armor"
1720 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1721 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1722 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1723 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1724 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1728 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1729 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1730 msgid "Soldiers +1 hack resistance."
1733 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1734 msgid "Body armor made from laminated linen."
1737 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1738 msgid "Laminated Linen Body Armor"
1741 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1742 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1743 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1744 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1745 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1749 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1750 msgid "Body armor made of small metal rings linked together."
1753 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1754 msgid "Mail Body Armor"
1757 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1758 msgid "Soldiers +2 hack resistance."
1761 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1763 "Wooden shields are heavier but much better able to resist projectiles and "
1764 "blows than wicker-frame shields."
1767 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1768 msgid "Wooden Shield"
1771 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1772 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1773 msgid "Soldiers +1 pierce resistance."
1776 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1777 msgid "Strengthen shields with a metal rim or spine."
1780 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1784 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1785 msgid "Strengthen shields further with stronger metal alloys."
1788 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1789 msgid "Improved Shield Alloys"
1792 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1793 msgid "Soldiers +2 pierce resistance."
1796 #: simulation/data/technologies/spy_counter.jsondescription
1797 msgid "Recruit a network of informants to watch over your people."
1800 #: simulation/data/technologies/spy_counter.jsongenericName
1801 msgid "Counterintelligence"
1804 #: simulation/data/technologies/spy_counter.jsontooltip
1805 msgid "Make your units 50% more expensive to bribe."
1808 #: simulation/data/technologies/stable_batch_training.jsondescription
1810 "Significantly increase training speed of cavalry by training them in large "
1811 "batches or squadrons."
1814 #: simulation/data/technologies/stable_batch_training.jsontooltip
1815 msgid "Stables −10% batch training time."
1818 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1820 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1824 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1825 msgid "Subterranean Aqueducts"
1828 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
1832 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
1833 msgid "Ice House +1 trickle food rate per second."
1836 #: simulation/data/technologies/tower_crenellations.jsondescription
1838 "Crenellations on the battlements allow soldiers wider range of fire in "
1842 #: simulation/data/technologies/tower_crenellations.jsongenericName
1843 msgid "Crenellations"
1846 #: simulation/data/technologies/tower_crenellations.jsontooltip
1847 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1850 #: simulation/data/technologies/tower_health.jsondescription
1851 msgid "Reinforce the foundations in preparation of an attack."
1854 #: simulation/data/technologies/tower_health.jsongenericName
1855 msgid "Sturdy Foundations"
1858 #: simulation/data/technologies/tower_health.jsontooltip
1859 msgid "Towers +25% health."
1862 #: simulation/data/technologies/tower_murderholes.jsondescription
1863 msgid "Murder holes allow hitting enemies at the foot of the tower."
1866 #: simulation/data/technologies/tower_murderholes.jsongenericName
1867 msgid "Murder Holes"
1870 #: simulation/data/technologies/tower_murderholes.jsontooltip
1871 msgid "Sentry and Stone Towers have 0 minimum attack range."
1874 #: simulation/data/technologies/tower_range.jsondescription
1875 msgid "Arrow shooters increase the maximum range of the fire arrows."
1878 #: simulation/data/technologies/tower_range.jsongenericName
1879 msgid "Arrow Shooters"
1882 #: simulation/data/technologies/tower_range.jsontooltip
1883 msgid "Sentry and Stone Towers +8 attack range."
1886 #: simulation/data/technologies/tower_watch.jsondescription
1887 msgid "A night's watch increases vigilance."
1890 #: simulation/data/technologies/tower_watch.jsongenericName
1894 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1895 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1896 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1897 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1898 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1899 msgid "Nyktophylakes"
1902 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1906 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1910 #: simulation/data/technologies/tower_watch.jsontooltip
1911 msgid "Sentry and Stone Towers +1 default arrow count."
1914 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1915 msgid "Improve the international trading profit."
1918 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1919 msgid "Commercial Treaty"
1922 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1923 msgid "Traders +10% trade profit between allies."
1926 #: simulation/data/technologies/trade_gain_01.jsondescription
1927 #: simulation/data/technologies/trade_gain_02.jsondescription
1928 msgid "The progress in handicraft improves the trading profit."
1931 #: simulation/data/technologies/trade_gain_01.jsongenericName
1935 #: simulation/data/technologies/trade_gain_01.jsontooltip
1936 #: simulation/data/technologies/trade_gain_02.jsontooltip
1937 msgid "Traders +15% trade gain."
1940 #: simulation/data/technologies/trade_gain_02.jsongenericName
1941 msgid "Advanced Handicraft"
1944 #: simulation/data/technologies/trader_health.jsondescription
1945 msgid "Traders traveling together in caravans are less vulnerable."
1948 #: simulation/data/technologies/trader_health.jsongenericName
1949 msgid "Trade Caravan"
1952 #: simulation/data/technologies/trader_health.jsontooltip
1953 msgid "Land Traders +50% health."
1956 #: simulation/data/technologies/traditional_army_sele.jsondescription
1957 msgid "The Macedonian-style core of the Seleucid army."
1960 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1961 msgid "Traditional Army"
1964 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1965 msgid "Unlock the Champion Infantry Pikeman."
1968 #: simulation/data/technologies/tyrtean_paeans.jsondescription
1970 "Paeans were battle hymns that were sung by the Hoplites when they charged "
1971 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
1972 "warrior poet of Sparta, during the First Messenian War."
1975 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
1976 msgid "Tyrtean Paeans"
1979 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
1980 msgid "Champion Hoplites +10% movement speed."
1983 #: simulation/data/technologies/unit_advanced.jsontooltip
1985 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1986 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1987 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1988 "damage; Ranged units −20% spread."
1991 #: simulation/data/technologies/unit_elite.jsontooltip
1993 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1994 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1995 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1999 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
2000 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
2001 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
2003 "Guard units (Champions) are professionals who wield the best weapons and "
2004 "have the best training."
2007 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
2008 msgid "Unlock Champion Cavalry"
2011 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
2012 msgid "Unlock Champion Cavalry at the Stable."
2015 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
2016 msgid "Unlock Champion Chariots"
2019 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
2020 msgid "Unlock Champion Chariots at the Stable."
2023 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
2024 msgid "Unlock Champion Infantry"
2027 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
2028 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
2032 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
2033 msgid "Regio Cohors"
2036 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
2037 msgid "Unlock Champions Infantry at the Barracks."
2040 #: simulation/data/technologies/unlock_females_house.jsondescription
2041 msgid "A festival attended by women-only, to celebrate female fertility."
2044 #: simulation/data/technologies/unlock_females_house.jsongenericName
2045 msgid "Fertility Festival"
2048 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
2049 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
2050 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
2051 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
2052 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
2053 msgid "Thesmophoria"
2056 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
2060 #: simulation/data/technologies/unlock_females_house.jsontooltip
2061 msgid "Unlock the ability to train women from houses."
2064 #: simulation/data/technologies/unlock_neodamodes.jsondescription
2066 "In ancient Sparta, the Helots who were freed by the state in reward for "
2067 "military service were known as Neodamodes."
2070 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
2071 msgid "Unlock Neodamodes"
2074 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
2075 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2078 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
2080 "The extension of trade leads to the permanent establishment of storekeepers "
2081 "and their families in foreign countries, allowing them to exploit the wealth"
2082 " of these countries."
2085 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
2089 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
2090 msgid "Requires three Traders"
2093 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
2094 msgid "Allows using allied dropsites."
2097 #: simulation/data/technologies/unlock_shared_los.jsondescription
2099 "By means of trading and travelling people explored beyond the boundaries of "
2100 "their lands and drew maps of it in order to share and memorize their "
2104 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2108 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2110 "See what your allies see, browse their summary and check their resources and"
2111 " population count in the top panel."
2114 #: simulation/data/technologies/unlock_spies.jsondescription
2116 "Merchants' first goal was trading, but they also gathered information about "
2117 "the countries they crossed."
2120 #: simulation/data/technologies/unlock_spies.jsongenericName
2124 #: simulation/data/technologies/unlock_spies.jsontooltip
2126 "Allows bribing the units of other players in order to share their vision."
2129 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2130 msgid "Hire professional mercenaries to fight in your army."
2133 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2134 msgid "Expertise In War"
2137 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2138 msgid "Mercenaries start at Advanced rank."
2141 #: simulation/data/technologies/wonder_population_cap.jsondescription
2142 msgid "The wonder attracts many more people to your civilization."
2145 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2146 msgid "Glorious Expansion"
2149 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2150 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2151 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2152 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2153 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2157 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2159 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "