1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2023 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2023-11-17 08:09+0000\n"
11 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
12 "Last-Translator: sabretou <sabretou@gmail.com>, 2023\n"
13 "Language-Team: Marathi (http://app.transifex.com/wildfire-games/0ad/language/mr/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
20 #: simulation/data/technologies/agoge.jsondescription
22 "Spartans were housed and trained from a young age to be superlative warriors"
23 " and to endure any hardship a military life can give them."
26 #: simulation/data/technologies/agoge.jsongenericName
30 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
31 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
32 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
33 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
34 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
35 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
36 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
37 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
38 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
44 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
45 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
46 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
47 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
48 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
49 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
50 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
51 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
52 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
53 #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip
54 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
55 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
56 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
57 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
58 #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip
59 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
60 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
61 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
62 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
63 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
64 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
65 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
66 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
67 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
68 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
69 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
74 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
75 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
76 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
77 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
78 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
79 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
80 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
82 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
83 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
84 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
85 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
86 msgid "Unlocked in City Phase."
89 #: simulation/data/technologies/agoge.jsontooltip
90 msgid "Champion Hoplites +25% health, but +5% training time."
93 #: simulation/data/technologies/archer_attack_spread.jsondescription
94 msgid "Encouraging soldiers to practice archery improves their accuracy."
97 #: simulation/data/technologies/archer_attack_spread.jsongenericName
98 msgid "Archery Training"
99 msgstr "धनुर्विद्या प्रशिक्षण"
101 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
102 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
103 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
104 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
105 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
106 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
107 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
108 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
109 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
110 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
114 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
116 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
117 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
118 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
119 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
120 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
121 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
122 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
123 #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip
124 #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip
125 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
126 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
127 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
129 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
131 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
132 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
133 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
134 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
135 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
136 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
137 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
138 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
139 msgid "Unlocked in Town Phase."
142 #: simulation/data/technologies/archer_attack_spread.jsontooltip
143 msgid "Archers −20% ranged attack spread."
146 #: simulation/data/technologies/archery_tradition.jsondescription
148 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
149 " a penchant for using massed archers in battle."
152 #: simulation/data/technologies/archery_tradition.jsongenericName
153 msgid "Archery Tradition"
154 msgstr "धनुर्विद्या परंपरा"
156 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
157 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
158 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
159 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
160 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip
161 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
162 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
163 #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip
164 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
165 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
166 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
167 msgid "Unlocked in Village Phase."
170 #: simulation/data/technologies/archery_tradition.jsontooltip
171 msgid "Archers +10 attack range."
174 #: simulation/data/technologies/architecture_kush.jsongenericName
175 msgid "Monumental Architecture"
178 #: simulation/data/technologies/architecture_kush.jsontooltip
180 "Civic Structures +20% build time, +20% health, and +20% capture points."
183 #: simulation/data/technologies/architecture_pers.jsondescription
185 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
186 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
187 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
188 "Elamite capital of Susa."
191 #: simulation/data/technologies/architecture_pers.jsongenericName
192 msgid "Persian Architecture"
193 msgstr "फारसी वास्तुशास्त्र"
195 #: simulation/data/technologies/architecture_pers.jsontooltip
196 msgid "Structures +25% health and capture points, but also +20% build time."
199 #: simulation/data/technologies/arsenal_philon.jsondescription
201 "The arsenal was mainly used as a warehouse for materials and instruments for"
202 " the equipment of warships."
205 #: simulation/data/technologies/arsenal_philon.jsongenericName
206 msgid "Arsenal of Philon"
209 #: simulation/data/technologies/arsenal_philon.jsontooltip
210 msgid "Warships +1 health/second self-repair rate."
213 #: simulation/data/technologies/art_of_war.jsondescription
215 "This famous and most important work of the Seven Military Classics teaches "
216 "Han commanders everything about planning battles, maintaining armies, and "
217 "defeating one's enemies."
220 #: simulation/data/technologies/art_of_war.jsongenericName
221 msgid "Sun Tzu's \"The Art of War\""
222 msgstr "सुन झूचे \"युद्धकला\""
224 #: simulation/data/technologies/art_of_war.jsonspecificName.han
226 msgstr "सूनझी पिंखफा"
228 #: simulation/data/technologies/art_of_war.jsontooltip
229 msgid "All Citizen-Soldiers −20% required promotion experience."
232 #: simulation/data/technologies/attack_soldiers_will.jsondescription
234 "The will to fight is crucial to victory. Inspire your troops with higher "
238 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
239 msgid "Will to Fight"
242 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
243 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
244 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
245 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
246 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
250 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
251 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
254 #: simulation/data/technologies/barracks_batch_training.jsondescription
256 "Significantly increase training speed of infantry by training them in large "
257 "batches or companies."
260 #: simulation/data/technologies/barracks_batch_training.jsongenericName
261 #: simulation/data/technologies/stable_batch_training.jsongenericName
265 #: simulation/data/technologies/barracks_batch_training.jsontooltip
266 msgid "Barracks −10% batch training time."
269 #: simulation/data/technologies/cavalry_health.jsondescription
270 msgid "Selectively breed better war horses."
273 #: simulation/data/technologies/cavalry_health.jsongenericName
274 msgid "Horse Breeding"
277 #: simulation/data/technologies/cavalry_health.jsontooltip
278 msgid "Cavalry +10% health."
281 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
282 msgid "Train your horses to move faster."
283 msgstr "घोड्यांना अधिक वेगाने धावायचे प्रशिक्षण द्या."
285 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
289 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
290 msgid "Cavalry +10% walk speed."
293 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
295 "Carthaginians built their city walls in three concentric circuits. These "
296 "walls were never breached. Even when the city was taken by the Romans, it "
297 "was via the city's harbor, not by storming its walls."
300 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
304 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
305 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
308 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
309 msgid "Celtic structures were mostly made of wood with rubble foundations."
312 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
313 msgid "Wooden Construction"
314 msgstr "लाकडी बांधकाम"
316 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
317 msgid "Structures −20% build time, −20% health, and −20% capture points."
320 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
322 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
323 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
324 "was to push the Persians out of the Aegean region. The allied states "
325 "contributed ships and money, while the Athenians offered their entire navy."
328 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
329 msgid "Delian League"
332 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
333 msgid "Ships construct 25% faster."
336 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
338 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
339 "were in demand throughout the Mediterranean."
342 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
343 msgid "Superior Cavalry"
346 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
347 msgid "Cavalry +10% melee attack damage."
350 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
351 msgid "The Greeks used stone construction from early Mycenaean times."
352 msgstr "ग्रीक लोकं ही पूर्व मायसेनियन काळापासून दगडी बांधकाम वापरत आले होते."
354 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
355 msgid "Hellenic Architecture"
356 msgstr "ग्रीक वास्तुशास्त्र"
358 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
359 msgid "Structures +10% health and +10% capture points."
362 #: simulation/data/technologies/civbonuses/han_population.jsondescription
364 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
365 "people, one of the largest empires of antiquity by population."
368 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
369 msgid "Federated States"
372 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
373 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
374 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
375 msgid "+10% maximum population limit."
378 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
380 "The Han built massive walls made from rammed earth. These were gigantic "
381 "fortifications several meters thick and stretching for kilometers."
384 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
388 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
389 msgid "City Walls +50% health."
392 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
393 msgid "The Macedonian economy relied greatly on their vast natural resources."
396 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
397 msgid "Resource-Rich Economy"
400 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
401 msgid "Storehouse technologies −100% research time."
404 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
406 "India is the land of the elephants. Elephant warfare originated in India and"
407 " continued for millennia. It was also the source of elephants for the "
408 "eastern Mediterranean. Indian kings were able to field large numbers of war "
412 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
413 msgid "Elephant Tradition"
416 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
417 msgid "Elephants −30% training time."
420 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
422 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
423 "an area of 5 million square kilometers, with a population of close to 60 "
424 "million people. The Mauryan regents held the title Emperor of Emperors and "
425 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
426 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
430 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
431 msgid "Emperor of Emperors"
432 msgstr "सम्राटांचा सम्राट"
434 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
435 msgid "Chakravarti Samrāt"
436 msgstr "चक्रवर्ति सम्राट"
438 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
440 "The Mauryas built their city walls out of wood, an abundant natural resource"
444 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
448 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
449 msgid "City Walls −20% build time and −20% health."
452 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
454 "The Persians could and did levy a large number of infantry during wartime "
455 "due to the sheer size of the Achaemenid Empire and the way in which it was "
456 "set-up. In general the Persian infantry was well trained and fought with "
457 "great tenacity. However while this was true the infantry were poor hand-to-"
458 "hand, close combat fighters. Also, with the exception of the elite "
459 "regiments, the Persian infantry was not a standing professional force."
462 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
463 msgid "Great King's Levy"
466 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
468 "Sun-dried mud bricks were a common building material in hot and dry areas, "
469 "especially where wood was scarce. Although not as strong and durable as "
470 "fired bricks or natural stone and vulnerable to constant rains and heavy "
471 "floods, mud bricks have the advantage they are cheap and easy to produce."
474 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
475 msgid "Sun-dried Mud Bricks"
478 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
480 "Houses and Economic Structures −40% wood cost, health, and capture points as"
481 " well as +50% build time."
484 #: simulation/data/technologies/civbonuses/rome_siege.jsondescription
485 msgid "Soldiers were well Trained to Operate Siege Engines."
488 #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName
489 msgid "Legionary Engineers"
492 #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip
494 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
497 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
499 "The Seleucid empire was located in a highly fertile region with productive "
500 "soils. Farms are cheaper and faster to build."
503 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
504 msgid "Fertile Crescent"
507 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
508 msgid "Farms −25% wood cost and −75% build time."
511 #: simulation/data/technologies/civil_engineering_01.jsongenericName
512 msgid "Improved Construction"
515 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
516 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
520 #: simulation/data/technologies/civil_engineering_01.jsontooltip
521 msgid "All structures −10% build time and −10% cost."
524 #: simulation/data/technologies/civil_engineering_02.jsongenericName
525 msgid "Robust Architecture"
528 #: simulation/data/technologies/civil_engineering_02.jsontooltip
529 msgid "All structures +20% health."
532 #: simulation/data/technologies/civil_service_01.jsongenericName
533 msgid "Efficient Bureaucracy"
536 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
537 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
541 #: simulation/data/technologies/civil_service_01.jsontooltip
542 msgid "Ministers −50% train time."
545 #: simulation/data/technologies/civil_service_02.jsongenericName
546 msgid "Intensive Training"
549 #: simulation/data/technologies/civil_service_02.jsontooltip
550 msgid "Ministers +50% health."
553 #: simulation/data/technologies/colonization.jsondescription
555 "Carthaginians established many trading centers as colonies and ultimately "
556 "held dominion over 300 cities and towns in North Africa alone."
559 #: simulation/data/technologies/colonization.jsongenericName
563 #: simulation/data/technologies/colonization.jsontooltip
565 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
569 #: simulation/data/technologies/crossbow_training.jsondescription
570 msgid "The Han had a penchant for using massed crossbowmen in battle."
573 #: simulation/data/technologies/crossbow_training.jsongenericName
574 msgid "Crossbow Training"
577 #: simulation/data/technologies/crossbow_training.jsontooltip
578 msgid "Crossbow Infantry −20% train time."
581 #: simulation/data/technologies/equine_transports.jsondescription
583 "Early Achaemenid rulers acted towards making Persia the first great Asian "
584 "empire to rule the seas. The Great King behaved favourably towards the "
585 "various sea peoples in order to secure their services, but also carried out "
586 "various marine initiatives. During the reign of Darius the Great, for "
587 "example, a canal was built in Egypt and a Persian navy was sent exploring "
588 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
589 "were retrofitted to carry horses and their riders."
592 #: simulation/data/technologies/equine_transports.jsongenericName
593 msgid "Equine Transports"
596 #: simulation/data/technologies/equine_transports.jsontooltip
597 msgid "Phoenician Triremes gain the ability to train Cavalry."
600 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
601 msgid "Salting allows to preserve fish longer."
604 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
608 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
609 msgid "Fishing Boats +20 food capacity."
612 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
613 msgid "Use nets to improve the productivity of fishing boats."
616 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
620 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
621 msgid "Fishing Boats +30% fish gather rate."
624 #: simulation/data/technologies/garrison_heal.jsondescription
625 msgid "Units regain health over time while garrisoned."
628 #: simulation/data/technologies/garrison_heal.jsongenericName
629 msgid "Living Conditions"
632 #: simulation/data/technologies/garrison_heal.jsontooltip
633 msgid "Structures +1 garrison heal rate."
636 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
637 msgid "Breed livestock to slaughter for meat."
640 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
641 msgid "Stockbreeding"
644 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
645 msgid "Domestic Animals −25% breeding time."
648 #: simulation/data/technologies/gather_capacity_basket.jsondescription
649 msgid "Workers use baskets. Increases shuttling capacity for all resources."
652 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
656 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
657 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
658 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
659 msgid "Workers +5 resource capacity."
662 #: simulation/data/technologies/gather_capacity_carts.jsondescription
664 "Workers use horse-drawn carts. Increases shuttling capacity for all "
668 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
669 msgid "Horse-drawn Carts"
672 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
674 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
677 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
681 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
682 msgid "Install a chain pump for improved irrigation."
685 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
689 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
690 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
691 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip
692 #: simulation/data/technologies/gather_farming_plows.jsontooltip
693 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
694 #: simulation/data/technologies/gather_farming_training.jsontooltip
695 #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip
696 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
697 msgid "Workers +20% grain gather rate."
700 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
701 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription
702 msgid "Extra nutrients for farms."
705 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
706 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName
710 #: simulation/data/technologies/gather_farming_harvester.jsondescription
712 "The Gauls invented an harvesting machine, making it much easier to harvest "
716 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
717 msgid "Harvesting Machine"
720 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
721 msgid "Workers +10% grain gather rate."
724 #: simulation/data/technologies/gather_farming_plows.jsondescription
726 "Equip your workers with iron plows, animal-drawn instruments to turn the "
730 #: simulation/data/technologies/gather_farming_plows.jsongenericName
734 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
735 msgid "Equip your workers with seed drills."
738 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
742 #: simulation/data/technologies/gather_farming_training.jsondescription
743 #: simulation/data/technologies/gather_farming_training_ptol.jsondescription
744 msgid "Training for workers to increase farm gathering speed."
747 #: simulation/data/technologies/gather_farming_training.jsongenericName
748 #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName
749 msgid "Gather Training"
752 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
753 msgid "Remove water weeds to preserve nutrients for the rice plants."
756 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
757 msgid "Water Weeding"
760 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
761 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
762 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
763 msgid "Increases wood gathering rates for trees."
766 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
767 msgid "Iron Axe Heads"
770 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
771 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
772 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
773 msgid "Workers +25% wood gather rate."
776 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
777 msgid "Sharp Axe Heads"
780 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
784 #: simulation/data/technologies/gather_mining_serfs.jsondescription
786 "Compel serfs to help your workers quarry stone. Increases stone gathering "
790 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
794 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
798 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
799 #: simulation/data/technologies/gather_mining_servants.jsontooltip
800 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
801 msgid "Workers +25% stone gather rate."
804 #: simulation/data/technologies/gather_mining_servants.jsondescription
805 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
808 #: simulation/data/technologies/gather_mining_servants.jsongenericName
812 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
813 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
814 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
815 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
816 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
820 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
821 msgid "Develop shaft mining. Increases metal gathering rates."
824 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
828 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
829 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
830 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
831 msgid "Workers +25% metal gather rate."
834 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
835 msgid "Strike a vein of precious silver. Increases metal gathering rates."
838 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
839 msgid "Silver Mining"
842 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
843 msgid "Mines of Laureion"
846 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
847 msgid "Mines of Krenides"
850 #: simulation/data/technologies/gather_mining_slaves.jsondescription
852 "Buy slaves to help your workers quarry stone. Increases stone gathering "
856 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
860 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
861 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
862 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
863 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
864 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
868 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
872 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
874 "Equip your workers with helpful tools. Increases metal gathering rates."
877 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
878 msgid "Wedge and Mallet"
881 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
882 msgid "Equip your foragers with wicker baskets for foraging."
885 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
886 msgid "Wicker Baskets"
889 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
890 msgid "Workers +50% fruit gather rate."
893 #: simulation/data/technologies/heal_range.jsondescription
894 #: simulation/data/technologies/heal_range_2.jsondescription
895 msgid "Increases the healing and vision range of all healers."
898 #: simulation/data/technologies/heal_range.jsongenericName
899 msgid "Healing Range"
902 #: simulation/data/technologies/heal_range.jsonspecificName.athen
903 #: simulation/data/technologies/heal_range.jsonspecificName.mace
904 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
905 #: simulation/data/technologies/heal_range.jsonspecificName.sele
906 #: simulation/data/technologies/heal_range.jsonspecificName.spart
907 msgid "Olympic Pantheon"
910 #: simulation/data/technologies/heal_range.jsontooltip
911 #: simulation/data/technologies/heal_range_2.jsontooltip
912 msgid "Healers +5 healing range."
915 #: simulation/data/technologies/heal_range_2.jsongenericName
916 msgid "Healing Range 2"
919 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
923 #: simulation/data/technologies/heal_rate.jsondescription
924 #: simulation/data/technologies/heal_rate_2.jsondescription
925 msgid "Increases the healing rate of all healers."
928 #: simulation/data/technologies/heal_rate.jsongenericName
932 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
933 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
934 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
935 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
936 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
940 #: simulation/data/technologies/heal_rate.jsontooltip
941 #: simulation/data/technologies/heal_rate_2.jsontooltip
942 msgid "Healers −20% healing time."
945 #: simulation/data/technologies/heal_rate_2.jsongenericName
946 msgid "Healing Rate 2"
949 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
950 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
951 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
952 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
953 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
954 msgid "Hippocratic Oath"
957 #: simulation/data/technologies/health_females_01.jsondescription
959 "The loom allowed the creation of finer clothing for settlers. Women of the "
960 "household were taught from a young age how to weave on the loom, and "
961 "subsequently spent a large share of their lives working with it."
964 #: simulation/data/technologies/health_females_01.jsongenericName
968 #: simulation/data/technologies/health_females_01.jsontooltip
969 msgid "Female Citizens +100% health."
972 #: simulation/data/technologies/health_regen_units.jsondescription
973 msgid "Organic units will slowly regenerate health over time when idle."
976 #: simulation/data/technologies/health_regen_units.jsongenericName
977 msgid "Battlefield Medicine"
980 #: simulation/data/technologies/health_regen_units.jsontooltip
981 msgid "Idle Organic units +0.5 health regeneration rate."
984 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
986 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
987 "throughout their empires, where Greek culture and art blended with local "
988 "customs to create the motley Hellenistic civilization."
991 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
992 msgid "Hellenistic Metropolis"
995 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
996 msgid "Civic Centers +100% health and capture points, double default arrows."
999 #: simulation/data/technologies/helot_economy.jsondescription
1001 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1002 "state, which managed economic production. Helots must give a reasonable "
1003 "portion of their harvest to support a warrior and his family or widow."
1006 #: simulation/data/technologies/helot_economy.jsongenericName
1007 msgid "Helot Economy"
1010 #: simulation/data/technologies/helot_economy.jsontooltip
1012 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1016 #: simulation/data/technologies/hoplite_tradition.jsondescription
1017 msgid "Hoplite soldiers constituted most of the armies of Greece."
1020 #: simulation/data/technologies/hoplite_tradition.jsongenericName
1021 msgid "Hoplite Tradition"
1024 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1026 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1029 #: simulation/data/technologies/immortals.jsondescription
1031 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1032 "Athanatoi (“Immortals”) by Greek authors."
1035 #: simulation/data/technologies/immortals.jsongenericName
1039 #: simulation/data/technologies/immortals.jsontooltip
1040 msgid "Immortals −50% training time."
1043 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1045 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1049 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1050 msgid "Iphicratean Reforms"
1053 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1055 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1058 #: simulation/data/technologies/krypteia.jsondescription
1060 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1061 "camouflage themselves and gained combat experience. The Spartans declared "
1062 "war on the Helots annually, with no problem or guilt in murdering them. "
1063 "During this initiation, the youths slept during the day and roamed at night,"
1064 " murdering any Helot they encountered along the way."
1067 #: simulation/data/technologies/krypteia.jsongenericName
1071 #: simulation/data/technologies/krypteia.jsontooltip
1073 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1074 " +30% training time."
1077 #: simulation/data/technologies/long_walls.jsondescription
1079 "The Long Walls of Athens were constructed under the auspices of the wily "
1080 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1081 "secured the city's sea supply routes and prevented an enemy from starving "
1082 "out the city during a siege."
1085 #: simulation/data/technologies/long_walls.jsongenericName
1086 msgid "Athenian Long Walls"
1089 #: simulation/data/technologies/long_walls.jsontooltip
1090 msgid "Build Walls in own or neutral territory."
1093 #: simulation/data/technologies/nisean_horses.jsondescription
1095 "The now-extinct Nisian breed of horse was one of the largest and robust "
1096 "horses of ancient times. They were highly sought after by the Seleucids and "
1097 "Persians as both rider and mount gained heavier armor as time progressed."
1100 #: simulation/data/technologies/nisean_horses.jsongenericName
1101 msgid "Nisean War Horses"
1104 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1108 #: simulation/data/technologies/nisean_horses.jsontooltip
1109 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1112 #: simulation/data/technologies/ostracism.jsondescription
1114 "In ancient Athens, ostracism was the process by which any citizen, including"
1115 " political leaders, could be expelled from the city-state for 10 years."
1118 #: simulation/data/technologies/ostracism.jsongenericName
1122 #: simulation/data/technologies/ostracism.jsontooltip
1123 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1126 #: simulation/data/technologies/outpost_vision.jsondescription
1127 msgid "Increases outpost vision."
1130 #: simulation/data/technologies/outpost_vision.jsongenericName
1131 msgid "Carrier Pigeons"
1134 #: simulation/data/technologies/outpost_vision.jsontooltip
1135 msgid "Outposts +33% vision range."
1138 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1139 msgid "Traditional Army vs Reform Army"
1142 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1143 msgid "Civil Engineering"
1146 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1147 msgid "Civil Service"
1150 #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName
1154 #: simulation/data/technologies/parade_of_daphne.jsondescription
1156 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1157 "thousands of well-equipped troops participated in the opening procession."
1160 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1161 msgid "Parade of Daphne"
1164 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1165 msgid "Champions −20% training time."
1168 #: simulation/data/technologies/pharaonic_cult.jsondescription
1170 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1171 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1172 "certainly took advantage of this ancient custom to the fullest, to varying "
1173 "degrees of success."
1176 #: simulation/data/technologies/pharaonic_cult.jsongenericName
1177 msgid "Pharaonic Cult"
1180 #: simulation/data/technologies/pharaonic_cult.jsontooltip
1181 msgid "Heroes +2 health/second self-regen rate."
1184 #: simulation/data/technologies/phase_city.jsondescription
1186 "Dummy technology for use in templates requirements, replaced by "
1187 "phase_city_generic or phase_city_{civ}."
1190 #: simulation/data/technologies/phase_city.jsongenericName
1191 #: simulation/data/technologies/phase_city_athen.jsongenericName
1192 #: simulation/data/technologies/phase_city_generic.jsongenericName
1193 #: simulation/data/technologies/phase_city_pers.jsongenericName
1197 #: simulation/data/technologies/phase_city_athen.jsondescription
1199 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1200 " of modern technology. This is the Athenian city phase, where metal "
1201 "gathering rates are boosted because of the 'Silver Owls' bonus."
1204 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1205 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1206 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1207 msgid "Requires three Town Structures."
1210 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1211 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1212 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1213 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1214 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1218 #: simulation/data/technologies/phase_city_athen.jsontooltip
1220 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1221 "Centers +25% territory influence radius. Structures +1 capture points "
1222 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1225 #: simulation/data/technologies/phase_city_generic.jsondescription
1227 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1228 " of modern technology."
1231 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1235 #: simulation/data/technologies/phase_city_generic.jsontooltip
1237 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1238 "Centers +25% territory influence radius. Structures +1 capture points "
1239 "regeneration rate for garrisoned units."
1242 #: simulation/data/technologies/phase_city_pers.jsondescription
1244 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1245 " of modern technology. This is the Persian city phase, where stable training"
1246 " rates are decreased because of the 'Times of War' bonus."
1249 #: simulation/data/technologies/phase_city_pers.jsontooltip
1251 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1252 "Centers +25% territory influence radius. Structures +1 capture points "
1253 "regeneration rate for garrisoned units. Stable −10% batch training time."
1256 #: simulation/data/technologies/phase_town.jsondescription
1258 "Dummy technology for use in templates requirements, replaced by "
1259 "phase_town_generic or phase_town_{civ}."
1262 #: simulation/data/technologies/phase_town.jsongenericName
1263 #: simulation/data/technologies/phase_town_athen.jsongenericName
1264 #: simulation/data/technologies/phase_town_generic.jsongenericName
1265 #: simulation/data/technologies/phase_town_pers.jsongenericName
1269 #: simulation/data/technologies/phase_town_athen.jsondescription
1271 "Advances from a small village to a bustling town, ready to expand rapidly. "
1272 "This is the Athenian town phase, where metal gathering rates are boosted "
1273 "because of the 'Silver Owls' bonus."
1276 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1277 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1278 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1279 msgid "Requires five Village Structures."
1282 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1283 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1284 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1285 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1286 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1290 #: simulation/data/technologies/phase_town_athen.jsontooltip
1292 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1293 "Centers +25% territory influence radius. Structures +0.5 capture points "
1294 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1297 #: simulation/data/technologies/phase_town_generic.jsondescription
1299 "Advances from a small village to a bustling town, ready to expand rapidly."
1302 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1306 #: simulation/data/technologies/phase_town_generic.jsontooltip
1308 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1309 "Centers +25% territory influence radius. Structures +0.5 capture points "
1310 "regeneration rate for garrisoned units."
1313 #: simulation/data/technologies/phase_town_pers.jsondescription
1315 "Advances from a small village to a bustling town, ready to expand rapidly. "
1316 "This is the Persian town phase, where stable training rates are decreased "
1317 "because of the 'Times of War' bonus."
1320 #: simulation/data/technologies/phase_town_pers.jsontooltip
1322 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1323 "Centers +25% territory influence radius. Structures +0.5 capture points "
1324 "regeneration rate for garrisoned units. Stable −10% batch training time."
1327 #: simulation/data/technologies/phase_village.jsongenericName
1328 msgid "Village Phase"
1331 #: simulation/data/technologies/pheidian_workshop.jsondescription
1333 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1334 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1335 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1336 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1337 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1338 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1339 "which stood between it and the Propylaea, a monumental gateway that served "
1340 "as the entrance to the Acropolis in Athens."
1343 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1344 msgid "Pheidian Workshop"
1347 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1348 msgid "Temples and Wonder −50% stone cost and build time."
1351 #: simulation/data/technologies/poison_arrows.jsongenericName
1352 msgid "Poison Arrows"
1355 #: simulation/data/technologies/poison_arrows.jsontooltip
1356 msgid "Ranged Soldiers +20% attack damage."
1359 #: simulation/data/technologies/poison_blades.jsongenericName
1360 msgid "Poison Blades"
1363 #: simulation/data/technologies/poison_blades.jsontooltip
1364 msgid "Melee Soldiers +20% attack damage."
1367 #: simulation/data/technologies/pop_house_01.jsondescription
1369 "Home gardens ranged from simple fenced-in areas to large manicured and "
1370 "colonnaded enclosures."
1373 #: simulation/data/technologies/pop_house_01.jsongenericName
1377 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1378 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1379 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1380 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1381 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1385 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1389 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1393 #: simulation/data/technologies/pop_house_01.jsontooltip
1394 #: simulation/data/technologies/pop_house_02.jsontooltip
1395 msgid "Houses +20% population bonus."
1398 #: simulation/data/technologies/pop_house_02.jsondescription
1400 "Homes tended to expand as the wealth and population of a settlement grew."
1403 #: simulation/data/technologies/pop_house_02.jsongenericName
1407 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1411 #: simulation/data/technologies/reformed_army_sele.jsondescription
1412 msgid "The Roman-style core of the Seleucid army."
1415 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1419 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1420 msgid "Unlock the Champion Infantry Swordsman."
1423 #: simulation/data/technologies/roman_reforms.jsondescription
1425 "Regularize the army into a professional, organized force. The Marian reforms"
1426 " were a series of military reforms in the last century BC attributed to "
1427 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1428 "and standardization of the heavy infantry unit: the Legionary."
1431 #: simulation/data/technologies/roman_reforms.jsongenericName
1432 msgid "Marian Reforms"
1435 #: simulation/data/technologies/roman_reforms.jsontooltip
1437 "Train Marian Legionaries, Centurions, and Onagers, but lose access to basic "
1438 "Citizen Infantry, Spear Cavalry, and Italic Heavy Infantry."
1441 #: simulation/data/technologies/roman_roads.jsondescription
1442 msgid "All roads lead to Rome."
1445 #: simulation/data/technologies/roman_roads.jsongenericName
1449 #: simulation/data/technologies/roman_roads.jsonspecificName.rome
1450 msgid "Viae Romanum"
1453 #: simulation/data/technologies/roman_roads.jsontooltip
1454 msgid "All Land Units +5% movement speed."
1457 #: simulation/data/technologies/serapis_cult.jsondescription
1459 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1460 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1461 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1462 "trappings, and combined iconography from a great many cults, signifying both"
1463 " abundance and resurrection. A serapeion was any temple or religious "
1464 "precinct devoted to serapeion. The cult of Serapis was spread as a matter of"
1465 " deliberate policy by the Ptolemaic kings, who also built an immense "
1466 "serapeum in Alexandria."
1469 #: simulation/data/technologies/serapis_cult.jsongenericName
1470 msgid "Serapis Cult"
1473 #: simulation/data/technologies/serapis_cult.jsontooltip
1474 msgid "+2.0 metal trickle per second."
1477 #: simulation/data/technologies/ship_cost_time.jsondescription
1479 "Employ skilled shipwrights with specialized tools to speed up ship "
1483 #: simulation/data/technologies/ship_cost_time.jsongenericName
1484 msgid "Naval Architects"
1487 #: simulation/data/technologies/ship_cost_time.jsontooltip
1488 msgid "Ships −20% construction time."
1491 #: simulation/data/technologies/ship_health.jsondescription
1492 msgid "Wooden reinforcement beams for ship hulls."
1495 #: simulation/data/technologies/ship_health.jsongenericName
1496 msgid "Reinforced Hull"
1499 #: simulation/data/technologies/ship_health.jsontooltip
1500 msgid "Ships +25% health."
1503 #: simulation/data/technologies/ship_movement_speed.jsondescription
1505 "Train your oarsmen and sailors to move more efficiently and speed up your "
1509 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1510 msgid "Experienced Crews"
1513 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1514 msgid "Ships +10% movement speed."
1517 #: simulation/data/technologies/siege_attack.jsondescription
1518 msgid "Advanced technologies improve siege efficiency."
1521 #: simulation/data/technologies/siege_attack.jsongenericName
1522 msgid "Advanced Siege"
1525 #: simulation/data/technologies/siege_attack.jsontooltip
1526 msgid "Siege Engines +25% attack crush damage."
1529 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1530 msgid "Improvement to projectile accuracy."
1533 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1534 msgid "Bolt Accuracy"
1537 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1538 msgid "Bolt Shooters −20% ranged attack spread."
1541 #: simulation/data/technologies/siege_cost_time.jsondescription
1542 msgid "The science or craft of laying or carrying out sieges."
1545 #: simulation/data/technologies/siege_cost_time.jsongenericName
1549 #: simulation/data/technologies/siege_cost_time.jsontooltip
1550 msgid "Siege Engines −20% construction time."
1553 #: simulation/data/technologies/siege_health.jsondescription
1555 "Cover the exterior with iron plates to protect against fire and projectiles."
1558 #: simulation/data/technologies/siege_health.jsongenericName
1559 msgid "Armor Plating"
1562 #: simulation/data/technologies/siege_health.jsontooltip
1563 msgid "Battering Rams and Siege Towers +25% health."
1566 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1567 msgid "Military engineers are responsible for improvements in siege engines."
1570 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1571 msgid "Military Engineers"
1574 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1575 msgid "Siege Engines –40% pack and unpack time."
1578 #: simulation/data/technologies/silk_road.jsongenericName
1582 #: simulation/data/technologies/silk_road.jsontooltip
1583 msgid "Traders +20% international trade bonus."
1586 #: simulation/data/technologies/silvershields.jsondescription
1588 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1589 "the Macedonian army."
1592 #: simulation/data/technologies/silvershields.jsongenericName
1593 msgid "Silver Shields Regiment"
1596 #: simulation/data/technologies/silvershields.jsontooltip
1598 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1599 "and attack damage."
1602 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1604 "Often, a soldier would carry a secondary weapon in addition to his primary "
1605 "weapon of choice, to be drawn when the primary weapon has failed or been "
1609 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1613 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1614 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1615 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1616 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1617 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1621 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1625 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1626 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1627 msgid "Soldiers +15% melee attack damage."
1630 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1631 msgid "Using iron instead of bronze gave weapons additional power."
1634 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1635 msgid "Iron Weapons"
1638 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1640 "By adding a small amount of carbon during the iron smelting process, a "
1641 "stronger material, steel, can be forged."
1644 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1645 msgid "Carburization"
1648 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1649 msgid "Soldiers +20% melee attack damage."
1652 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1654 "Secret steel working techniques give sword blades distinctive and beautiful "
1655 "markings. Not only that, but the steel's hardness is unparalleled."
1658 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1659 msgid "Steel Working"
1662 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1663 msgid "Toledo Steel"
1666 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1670 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1672 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1675 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1677 "Improving the fletching of arrows increases their stability and speed, and "
1678 "thus their penetration."
1681 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1682 msgid "Improved Fletching"
1685 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1686 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1687 msgid "Soldiers +15% ranged attack damage."
1690 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1691 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1694 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1695 msgid "Iron Arrowheads"
1698 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1699 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1702 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1703 msgid "Trilobate Arrowheads"
1706 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1707 msgid "Soldiers +20% ranged attack damage."
1710 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1711 msgid "Ranged Soldiers +25% promotion experience."
1714 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1715 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1718 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1719 msgid "Quilted Body Armor"
1722 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1723 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1724 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1725 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1726 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1730 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1731 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1732 msgid "Soldiers +1 hack resistance."
1735 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1736 msgid "Body armor made from laminated linen."
1739 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1740 msgid "Laminated Linen Body Armor"
1743 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1744 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1745 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1746 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1747 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1751 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1752 msgid "Body armor made of small metal rings linked together."
1755 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1756 msgid "Mail Body Armor"
1759 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1760 msgid "Soldiers +2 hack resistance."
1763 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1765 "Wooden shields are heavier but much better able to resist projectiles and "
1766 "blows than wicker-frame shields."
1769 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1770 msgid "Wooden Shield"
1773 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1774 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1775 msgid "Soldiers +1 pierce resistance."
1778 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1779 msgid "Strengthen shields with a metal rim or spine."
1782 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1786 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1787 msgid "Strengthen shields further with stronger metal alloys."
1790 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1791 msgid "Improved Shield Alloys"
1794 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1795 msgid "Soldiers +2 pierce resistance."
1798 #: simulation/data/technologies/spy_counter.jsondescription
1799 msgid "Recruit a network of informants to watch over your people."
1802 #: simulation/data/technologies/spy_counter.jsongenericName
1803 msgid "Counterintelligence"
1806 #: simulation/data/technologies/spy_counter.jsontooltip
1807 msgid "Make your units 50% more expensive to bribe."
1810 #: simulation/data/technologies/stable_batch_training.jsondescription
1812 "Significantly increase training speed of cavalry by training them in large "
1813 "batches or squadrons."
1816 #: simulation/data/technologies/stable_batch_training.jsontooltip
1817 msgid "Stables −10% batch training time."
1820 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1822 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1826 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1827 msgid "Subterranean Aqueducts"
1830 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
1834 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
1835 msgid "Ice House +1 trickle food rate per second."
1838 #: simulation/data/technologies/tower_crenellations.jsondescription
1840 "Crenellations on the battlements allow soldiers wider range of fire in "
1844 #: simulation/data/technologies/tower_crenellations.jsongenericName
1845 msgid "Crenellations"
1848 #: simulation/data/technologies/tower_crenellations.jsontooltip
1849 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1852 #: simulation/data/technologies/tower_health.jsondescription
1853 msgid "Reinforce the foundations in preparation of an attack."
1856 #: simulation/data/technologies/tower_health.jsongenericName
1857 msgid "Sturdy Foundations"
1860 #: simulation/data/technologies/tower_health.jsontooltip
1861 msgid "Towers +25% health."
1864 #: simulation/data/technologies/tower_murderholes.jsondescription
1865 msgid "Murder holes allow hitting enemies at the foot of the tower."
1868 #: simulation/data/technologies/tower_murderholes.jsongenericName
1869 msgid "Murder Holes"
1872 #: simulation/data/technologies/tower_murderholes.jsontooltip
1873 msgid "Sentry and Stone Towers have 0 minimum attack range."
1876 #: simulation/data/technologies/tower_range.jsondescription
1877 msgid "Arrow shooters increase the maximum range of the fire arrows."
1880 #: simulation/data/technologies/tower_range.jsongenericName
1881 msgid "Arrow Shooters"
1884 #: simulation/data/technologies/tower_range.jsontooltip
1885 msgid "Sentry and Stone Towers +8 attack range."
1888 #: simulation/data/technologies/tower_watch.jsondescription
1889 msgid "A night's watch increases vigilance."
1892 #: simulation/data/technologies/tower_watch.jsongenericName
1896 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1897 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1898 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1899 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1900 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1901 msgid "Nyktophylakes"
1904 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1908 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1912 #: simulation/data/technologies/tower_watch.jsontooltip
1913 msgid "Sentry and Stone Towers +1 default arrow count."
1916 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1917 msgid "Improve the international trading profit."
1920 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1921 msgid "Commercial Treaty"
1924 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1925 msgid "Traders +10% trade profit between allies."
1928 #: simulation/data/technologies/trade_gain_01.jsondescription
1929 #: simulation/data/technologies/trade_gain_02.jsondescription
1930 msgid "The progress in handicraft improves the trading profit."
1933 #: simulation/data/technologies/trade_gain_01.jsongenericName
1937 #: simulation/data/technologies/trade_gain_01.jsontooltip
1938 #: simulation/data/technologies/trade_gain_02.jsontooltip
1939 msgid "Traders +15% trade gain."
1942 #: simulation/data/technologies/trade_gain_02.jsongenericName
1943 msgid "Advanced Handicraft"
1946 #: simulation/data/technologies/trader_health.jsondescription
1947 msgid "Traders traveling together in caravans are less vulnerable."
1950 #: simulation/data/technologies/trader_health.jsongenericName
1951 msgid "Trade Caravan"
1954 #: simulation/data/technologies/trader_health.jsontooltip
1955 msgid "Land Traders +50% health."
1958 #: simulation/data/technologies/traditional_army_sele.jsondescription
1959 msgid "The Macedonian-style core of the Seleucid army."
1962 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1963 msgid "Traditional Army"
1966 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1967 msgid "Unlock the Champion Infantry Pikeman."
1970 #: simulation/data/technologies/tyrtean_paeans.jsondescription
1972 "Paeans were battle hymns that were sung by the Hoplites when they charged "
1973 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
1974 "warrior poet of Sparta, during the First Messenian War."
1977 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
1978 msgid "Tyrtean Paeans"
1981 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
1982 msgid "Champion Hoplites +10% movement speed."
1985 #: simulation/data/technologies/unit_advanced.jsontooltip
1987 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1988 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1989 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1990 "damage; Ranged units −20% spread."
1993 #: simulation/data/technologies/unit_elite.jsontooltip
1995 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1996 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1997 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2001 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
2002 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
2003 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
2005 "Guard units (Champions) are professionals who wield the best weapons and "
2006 "have the best training."
2009 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
2010 msgid "Unlock Champion Cavalry"
2013 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
2014 msgid "Unlock Champion Cavalry at the Stable."
2017 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
2018 msgid "Unlock Champion Chariots"
2021 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
2022 msgid "Unlock Champion Chariots at the Stable."
2025 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
2026 msgid "Unlock Champion Infantry"
2029 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
2030 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
2034 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
2035 msgid "Regio Cohors"
2038 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
2039 msgid "Unlock Champions Infantry at the Barracks."
2042 #: simulation/data/technologies/unlock_females_house.jsondescription
2043 msgid "A festival attended by women-only, to celebrate female fertility."
2046 #: simulation/data/technologies/unlock_females_house.jsongenericName
2047 msgid "Fertility Festival"
2050 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
2051 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
2052 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
2053 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
2054 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
2055 msgid "Thesmophoria"
2058 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
2062 #: simulation/data/technologies/unlock_females_house.jsontooltip
2063 msgid "Unlock the ability to train women from houses."
2066 #: simulation/data/technologies/unlock_neodamodes.jsondescription
2068 "In ancient Sparta, the Helots who were freed by the state in reward for "
2069 "military service were known as Neodamodes."
2072 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
2073 msgid "Unlock Neodamodes"
2076 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
2077 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2080 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
2082 "The extension of trade leads to the permanent establishment of storekeepers "
2083 "and their families in foreign countries, allowing them to exploit the wealth"
2084 " of these countries."
2087 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
2091 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
2092 msgid "Requires three Traders"
2095 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
2096 msgid "Allows using allied dropsites."
2099 #: simulation/data/technologies/unlock_shared_los.jsondescription
2101 "By means of trading and travelling people explored beyond the boundaries of "
2102 "their lands and drew maps of it in order to share and memorize their "
2106 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2110 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2112 "See what your allies see, browse their summary and check their resources and"
2113 " population count in the top panel."
2116 #: simulation/data/technologies/unlock_spies.jsondescription
2118 "Merchants' first goal was trading, but they also gathered information about "
2119 "the countries they crossed."
2122 #: simulation/data/technologies/unlock_spies.jsongenericName
2126 #: simulation/data/technologies/unlock_spies.jsontooltip
2128 "Allows bribing the units of other players in order to share their vision."
2131 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2132 msgid "Hire professional mercenaries to fight in your army."
2135 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2136 msgid "Expertise In War"
2139 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2140 msgid "Mercenaries start at Advanced rank."
2143 #: simulation/data/technologies/wonder_population_cap.jsondescription
2144 msgid "The wonder attracts many more people to your civilization."
2147 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2148 msgid "Glorious Expansion"
2151 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2152 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2153 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2154 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2155 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2159 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2161 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "