[i18n] Updated POT and PO files.
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1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2023 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
4 # project.
5 # Translators:
6 # Dominik Novosel
7 # 2e7e59d1dc0d6adee54507b4d1df1610_8788dc1
8 msgid ""
9 msgstr ""
10 "Project-Id-Version: 0 A.D.\n"
11 "POT-Creation-Date: 2023-11-17 08:09+0000\n"
12 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
13 "Last-Translator: Dominik Novosel <vortextardis@gmail.com>, 2017\n"
14 "Language-Team: Croatian (http://app.transifex.com/wildfire-games/0ad/language/hr/)\n"
15 "MIME-Version: 1.0\n"
16 "Content-Type: text/plain; charset=UTF-8\n"
17 "Content-Transfer-Encoding: 8bit\n"
18 "Language: hr\n"
19 "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
21 #: simulation/data/technologies/agoge.jsondescription
22 msgid ""
23 "Spartans were housed and trained from a young age to be superlative warriors"
24 " and to endure any hardship a military life can give them."
25 msgstr ""
27 #: simulation/data/technologies/agoge.jsongenericName
28 msgid "The Agoge"
29 msgstr ""
31 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
32 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
33 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
34 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
35 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
36 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
37 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
38 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
44 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
45 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
46 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
47 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
48 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
49 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
50 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
51 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
52 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
53 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
54 #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip
55 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
56 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
57 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
58 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
59 #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip
60 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
61 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
62 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
63 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
64 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
65 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
66 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
67 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
68 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
69 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
75 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
76 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
77 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
78 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
79 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
80 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
82 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
83 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
84 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
85 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
86 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
87 msgid "Unlocked in City Phase."
88 msgstr ""
90 #: simulation/data/technologies/agoge.jsontooltip
91 msgid "Champion Hoplites +25% health, but +5% training time."
92 msgstr ""
94 #: simulation/data/technologies/archer_attack_spread.jsondescription
95 msgid "Encouraging soldiers to practice archery improves their accuracy."
96 msgstr ""
98 #: simulation/data/technologies/archer_attack_spread.jsongenericName
99 msgid "Archery Training"
100 msgstr ""
102 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
103 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
104 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
105 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
106 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
107 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
108 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
109 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
110 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
114 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
116 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
117 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
118 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
119 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
120 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
121 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
122 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
123 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
124 #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip
125 #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip
126 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
127 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
132 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
133 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
134 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
135 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
136 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
137 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
138 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
139 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
140 msgid "Unlocked in Town Phase."
141 msgstr ""
143 #: simulation/data/technologies/archer_attack_spread.jsontooltip
144 msgid "Archers −20% ranged attack spread."
145 msgstr ""
147 #: simulation/data/technologies/archery_tradition.jsondescription
148 msgid ""
149 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
150 " a penchant for using massed archers in battle."
151 msgstr ""
153 #: simulation/data/technologies/archery_tradition.jsongenericName
154 msgid "Archery Tradition"
155 msgstr ""
157 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
158 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
159 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
160 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
161 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip
162 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
163 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
164 #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip
165 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
166 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
167 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
168 msgid "Unlocked in Village Phase."
169 msgstr ""
171 #: simulation/data/technologies/archery_tradition.jsontooltip
172 msgid "Archers +10 attack range."
173 msgstr ""
175 #: simulation/data/technologies/architecture_kush.jsongenericName
176 msgid "Monumental Architecture"
177 msgstr ""
179 #: simulation/data/technologies/architecture_kush.jsontooltip
180 msgid ""
181 "Civic Structures +20% build time, +20% health, and +20% capture points."
182 msgstr ""
184 #: simulation/data/technologies/architecture_pers.jsondescription
185 msgid ""
186 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
187 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
188 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
189 "Elamite capital of Susa."
190 msgstr "Perzijanci su sagradili predivnu kraljevsku  autocestu od Sardisa do Suze dugu 2700 kilometara. Darije velike i Kserkso su također sagradili veličanstveni Perzepolis.; Kir Veliki je uvelike poboljšao Ekbatana i doslovno je ponovo izgradio  Suzu, glavni grad starog Elemitskog carstva. "
192 #: simulation/data/technologies/architecture_pers.jsongenericName
193 msgid "Persian Architecture"
194 msgstr ""
196 #: simulation/data/technologies/architecture_pers.jsontooltip
197 msgid "Structures +25% health and capture points, but also +20% build time."
198 msgstr ""
200 #: simulation/data/technologies/arsenal_philon.jsondescription
201 msgid ""
202 "The arsenal was mainly used as a warehouse for materials and instruments for"
203 " the equipment of warships."
204 msgstr ""
206 #: simulation/data/technologies/arsenal_philon.jsongenericName
207 msgid "Arsenal of Philon"
208 msgstr ""
210 #: simulation/data/technologies/arsenal_philon.jsontooltip
211 msgid "Warships +1 health/second self-repair rate."
212 msgstr ""
214 #: simulation/data/technologies/art_of_war.jsondescription
215 msgid ""
216 "This famous and most important work of the Seven Military Classics teaches "
217 "Han commanders everything about planning battles, maintaining armies, and "
218 "defeating one's enemies."
219 msgstr ""
221 #: simulation/data/technologies/art_of_war.jsongenericName
222 msgid "Sun Tzu's \"The Art of War\""
223 msgstr ""
225 #: simulation/data/technologies/art_of_war.jsonspecificName.han
226 msgid "Sūnzǐ BīngFǎ"
227 msgstr ""
229 #: simulation/data/technologies/art_of_war.jsontooltip
230 msgid "All Citizen-Soldiers −20% required promotion experience."
231 msgstr ""
233 #: simulation/data/technologies/attack_soldiers_will.jsondescription
234 msgid ""
235 "The will to fight is crucial to victory. Inspire your troops with higher "
236 "pay."
237 msgstr ""
239 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
240 msgid "Will to Fight"
241 msgstr ""
243 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
244 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
245 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
246 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
247 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
248 msgid "Dynamis"
249 msgstr "Dynamis"
251 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
252 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
253 msgstr ""
255 #: simulation/data/technologies/barracks_batch_training.jsondescription
256 msgid ""
257 "Significantly increase training speed of infantry by training them in large "
258 "batches or companies."
259 msgstr ""
261 #: simulation/data/technologies/barracks_batch_training.jsongenericName
262 #: simulation/data/technologies/stable_batch_training.jsongenericName
263 msgid "Conscription"
264 msgstr "Vojna obaveza"
266 #: simulation/data/technologies/barracks_batch_training.jsontooltip
267 msgid "Barracks −10% batch training time."
268 msgstr ""
270 #: simulation/data/technologies/cavalry_health.jsondescription
271 msgid "Selectively breed better war horses."
272 msgstr ""
274 #: simulation/data/technologies/cavalry_health.jsongenericName
275 msgid "Horse Breeding"
276 msgstr ""
278 #: simulation/data/technologies/cavalry_health.jsontooltip
279 msgid "Cavalry +10% health."
280 msgstr ""
282 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
283 msgid "Train your horses to move faster."
284 msgstr "Uvježbajte vaše konje da brže trče."
286 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
287 msgid "Horse Racing"
288 msgstr ""
290 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
291 msgid "Cavalry +10% walk speed."
292 msgstr ""
294 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
295 msgid ""
296 "Carthaginians built their city walls in three concentric circuits. These "
297 "walls were never breached. Even when the city was taken by the Romans, it "
298 "was via the city's harbor, not by storming its walls."
299 msgstr ""
301 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
302 msgid "Triple Walls"
303 msgstr "trostruki zidovi"
305 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
306 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
307 msgstr ""
309 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
310 msgid "Celtic structures were mostly made of wood with rubble foundations."
311 msgstr ""
313 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
314 msgid "Wooden Construction"
315 msgstr "Drvena Građevina"
317 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
318 msgid "Structures −20% build time, −20% health, and −20% capture points."
319 msgstr ""
321 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
322 msgid ""
323 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
324 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
325 "was to push the Persians out of the Aegean region. The allied states "
326 "contributed ships and money, while the Athenians offered their entire navy."
327 msgstr ""
329 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
330 msgid "Delian League"
331 msgstr "Delijska liga"
333 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
334 msgid "Ships construct 25% faster."
335 msgstr "Brodovi se izgrađuju 25% brže"
337 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
338 msgid ""
339 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
340 "were in demand throughout the Mediterranean."
341 msgstr ""
343 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
344 msgid "Superior Cavalry"
345 msgstr ""
347 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
348 msgid "Cavalry +10% melee attack damage."
349 msgstr ""
351 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
352 msgid "The Greeks used stone construction from early Mycenaean times."
353 msgstr ""
355 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
356 msgid "Hellenic Architecture"
357 msgstr ""
359 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
360 msgid "Structures +10% health and +10% capture points."
361 msgstr ""
363 #: simulation/data/technologies/civbonuses/han_population.jsondescription
364 msgid ""
365 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
366 "people, one of the largest empires of antiquity by population."
367 msgstr ""
369 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
370 msgid "Federated States"
371 msgstr ""
373 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
374 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
375 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
376 msgid "+10% maximum population limit."
377 msgstr ""
379 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
380 msgid ""
381 "The Han built massive walls made from rammed earth. These were gigantic "
382 "fortifications several meters thick and stretching for kilometers."
383 msgstr ""
385 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
386 msgid "Great Wall"
387 msgstr ""
389 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
390 msgid "City Walls +50% health."
391 msgstr ""
393 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
394 msgid "The Macedonian economy relied greatly on their vast natural resources."
395 msgstr ""
397 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
398 msgid "Resource-Rich Economy"
399 msgstr ""
401 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
402 msgid "Storehouse technologies −100% research time."
403 msgstr ""
405 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
406 msgid ""
407 "India is the land of the elephants. Elephant warfare originated in India and"
408 " continued for millennia. It was also the source of elephants for the "
409 "eastern Mediterranean. Indian kings were able to field large numbers of war "
410 "elephants."
411 msgstr ""
413 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
414 msgid "Elephant Tradition"
415 msgstr ""
417 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
418 msgid "Elephants −30% training time."
419 msgstr ""
421 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
422 msgid ""
423 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
424 "an area of 5 million square kilometers, with a population of close to 60 "
425 "million people. The Mauryan regents held the title Emperor of Emperors and "
426 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
427 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
428 "time."
429 msgstr ""
431 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
432 msgid "Emperor of Emperors"
433 msgstr ""
435 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
436 msgid "Chakravarti Samrāt"
437 msgstr ""
439 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
440 msgid ""
441 "The Mauryas built their city walls out of wood, an abundant natural resource"
442 " in India."
443 msgstr ""
445 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
446 msgid "Wooden Walls"
447 msgstr ""
449 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
450 msgid "City Walls −20% build time and −20% health."
451 msgstr ""
453 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
454 msgid ""
455 "The Persians could and did levy a large number of infantry during wartime "
456 "due to the sheer size of the Achaemenid Empire and the way in which it was "
457 "set-up. In general the Persian infantry was well trained and fought with "
458 "great tenacity. However while this was true the infantry were poor hand-to-"
459 "hand, close combat fighters. Also, with the exception of the elite "
460 "regiments, the Persian infantry was not a standing professional force."
461 msgstr ""
463 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
464 msgid "Great King's Levy"
465 msgstr ""
467 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
468 msgid ""
469 "Sun-dried mud bricks were a common building material in hot and dry areas, "
470 "especially where wood was scarce. Although not as strong and durable as "
471 "fired bricks or natural stone and vulnerable to constant rains and heavy "
472 "floods, mud bricks have the advantage they are cheap and easy to produce."
473 msgstr ""
475 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
476 msgid "Sun-dried Mud Bricks"
477 msgstr ""
479 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
480 msgid ""
481 "Houses and Economic Structures −40% wood cost, health, and capture points as"
482 " well as +50% build time."
483 msgstr ""
485 #: simulation/data/technologies/civbonuses/rome_siege.jsondescription
486 msgid "Soldiers were well Trained to Operate Siege Engines."
487 msgstr ""
489 #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName
490 msgid "Legionary Engineers"
491 msgstr ""
493 #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip
494 msgid ""
495 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
496 msgstr ""
498 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
499 msgid ""
500 "The Seleucid empire was located in a highly fertile region with productive "
501 "soils. Farms are cheaper and faster to build."
502 msgstr ""
504 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
505 msgid "Fertile Crescent"
506 msgstr ""
508 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
509 msgid "Farms −25% wood cost and −75% build time."
510 msgstr ""
512 #: simulation/data/technologies/civil_engineering_01.jsongenericName
513 msgid "Improved Construction"
514 msgstr ""
516 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
517 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
518 msgid "Gōngchéng"
519 msgstr ""
521 #: simulation/data/technologies/civil_engineering_01.jsontooltip
522 msgid "All structures −10% build time and −10% cost."
523 msgstr ""
525 #: simulation/data/technologies/civil_engineering_02.jsongenericName
526 msgid "Robust Architecture"
527 msgstr ""
529 #: simulation/data/technologies/civil_engineering_02.jsontooltip
530 msgid "All structures +20% health."
531 msgstr ""
533 #: simulation/data/technologies/civil_service_01.jsongenericName
534 msgid "Efficient Bureaucracy"
535 msgstr ""
537 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
538 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
539 msgid "Guānliáo"
540 msgstr ""
542 #: simulation/data/technologies/civil_service_01.jsontooltip
543 msgid "Ministers −50% train time."
544 msgstr ""
546 #: simulation/data/technologies/civil_service_02.jsongenericName
547 msgid "Intensive Training"
548 msgstr ""
550 #: simulation/data/technologies/civil_service_02.jsontooltip
551 msgid "Ministers +50% health."
552 msgstr ""
554 #: simulation/data/technologies/colonization.jsondescription
555 msgid ""
556 "Carthaginians established many trading centers as colonies and ultimately "
557 "held dominion over 300 cities and towns in North Africa alone."
558 msgstr ""
560 #: simulation/data/technologies/colonization.jsongenericName
561 msgid "Colonization"
562 msgstr ""
564 #: simulation/data/technologies/colonization.jsontooltip
565 msgid ""
566 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
567 "resource costs."
568 msgstr ""
570 #: simulation/data/technologies/crossbow_training.jsondescription
571 msgid "The Han had a penchant for using massed crossbowmen in battle."
572 msgstr ""
574 #: simulation/data/technologies/crossbow_training.jsongenericName
575 msgid "Crossbow Training"
576 msgstr ""
578 #: simulation/data/technologies/crossbow_training.jsontooltip
579 msgid "Crossbow Infantry −20% train time."
580 msgstr ""
582 #: simulation/data/technologies/equine_transports.jsondescription
583 msgid ""
584 "Early Achaemenid rulers acted towards making Persia the first great Asian "
585 "empire to rule the seas. The Great King behaved favourably towards the "
586 "various sea peoples in order to secure their services, but also carried out "
587 "various marine initiatives. During the reign of Darius the Great, for "
588 "example, a canal was built in Egypt and a Persian navy was sent exploring "
589 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
590 "were retrofitted to carry horses and their riders."
591 msgstr ""
593 #: simulation/data/technologies/equine_transports.jsongenericName
594 msgid "Equine Transports"
595 msgstr ""
597 #: simulation/data/technologies/equine_transports.jsontooltip
598 msgid "Phoenician Triremes gain the ability to train Cavalry."
599 msgstr ""
601 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
602 msgid "Salting allows to preserve fish longer."
603 msgstr ""
605 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
606 msgid "Salting Fish"
607 msgstr ""
609 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
610 msgid "Fishing Boats +20 food capacity."
611 msgstr ""
613 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
614 msgid "Use nets to improve the productivity of fishing boats."
615 msgstr ""
617 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
618 msgid "Fishing Net"
619 msgstr ""
621 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
622 msgid "Fishing Boats +30% fish gather rate."
623 msgstr ""
625 #: simulation/data/technologies/garrison_heal.jsondescription
626 msgid "Units regain health over time while garrisoned."
627 msgstr ""
629 #: simulation/data/technologies/garrison_heal.jsongenericName
630 msgid "Living Conditions"
631 msgstr ""
633 #: simulation/data/technologies/garrison_heal.jsontooltip
634 msgid "Structures +1 garrison heal rate."
635 msgstr ""
637 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
638 msgid "Breed livestock to slaughter for meat."
639 msgstr ""
641 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
642 msgid "Stockbreeding"
643 msgstr ""
645 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
646 msgid "Domestic Animals −25% breeding time."
647 msgstr ""
649 #: simulation/data/technologies/gather_capacity_basket.jsondescription
650 msgid "Workers use baskets. Increases shuttling capacity for all resources."
651 msgstr ""
653 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
654 msgid "Baskets"
655 msgstr ""
657 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
658 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
659 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
660 msgid "Workers +5 resource capacity."
661 msgstr ""
663 #: simulation/data/technologies/gather_capacity_carts.jsondescription
664 msgid ""
665 "Workers use horse-drawn carts. Increases shuttling capacity for all "
666 "resources."
667 msgstr ""
669 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
670 msgid "Horse-drawn Carts"
671 msgstr ""
673 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
674 msgid ""
675 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
676 msgstr ""
678 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
679 msgid "Wheelbarrow"
680 msgstr ""
682 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
683 msgid "Install a chain pump for improved irrigation."
684 msgstr ""
686 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
687 msgid "Chain Pump"
688 msgstr ""
690 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
691 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
692 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip
693 #: simulation/data/technologies/gather_farming_plows.jsontooltip
694 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
695 #: simulation/data/technologies/gather_farming_training.jsontooltip
696 #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip
697 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
698 msgid "Workers +20% grain gather rate."
699 msgstr ""
701 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
702 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription
703 msgid "Extra nutrients for farms."
704 msgstr ""
706 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
707 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName
708 msgid "Fertilizer"
709 msgstr ""
711 #: simulation/data/technologies/gather_farming_harvester.jsondescription
712 msgid ""
713 "The Gauls invented an harvesting machine, making it much easier to harvest "
714 "grain."
715 msgstr ""
717 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
718 msgid "Harvesting Machine"
719 msgstr ""
721 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
722 msgid "Workers +10% grain gather rate."
723 msgstr ""
725 #: simulation/data/technologies/gather_farming_plows.jsondescription
726 msgid ""
727 "Equip your workers with iron plows, animal-drawn instruments to turn the "
728 "sod."
729 msgstr ""
731 #: simulation/data/technologies/gather_farming_plows.jsongenericName
732 msgid "Iron Plow"
733 msgstr "Željezni plug"
735 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
736 msgid "Equip your workers with seed drills."
737 msgstr ""
739 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
740 msgid "Seed Drill"
741 msgstr ""
743 #: simulation/data/technologies/gather_farming_training.jsondescription
744 #: simulation/data/technologies/gather_farming_training_ptol.jsondescription
745 msgid "Training for workers to increase farm gathering speed."
746 msgstr ""
748 #: simulation/data/technologies/gather_farming_training.jsongenericName
749 #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName
750 msgid "Gather Training"
751 msgstr ""
753 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
754 msgid "Remove water weeds to preserve nutrients for the rice plants."
755 msgstr ""
757 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
758 msgid "Water Weeding"
759 msgstr ""
761 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
762 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
763 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
764 msgid "Increases wood gathering rates for trees."
765 msgstr ""
767 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
768 msgid "Iron Axe Heads"
769 msgstr ""
771 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
772 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
773 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
774 msgid "Workers +25% wood gather rate."
775 msgstr ""
777 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
778 msgid "Sharp Axe Heads"
779 msgstr ""
781 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
782 msgid "Stronger Axe"
783 msgstr ""
785 #: simulation/data/technologies/gather_mining_serfs.jsondescription
786 msgid ""
787 "Compel serfs to help your workers quarry stone. Increases stone gathering "
788 "rates."
789 msgstr ""
791 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
792 msgid "Serfs"
793 msgstr ""
795 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
796 msgid "Heilōtes"
797 msgstr ""
799 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
800 #: simulation/data/technologies/gather_mining_servants.jsontooltip
801 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
802 msgid "Workers +25% stone gather rate."
803 msgstr ""
805 #: simulation/data/technologies/gather_mining_servants.jsondescription
806 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
807 msgstr ""
809 #: simulation/data/technologies/gather_mining_servants.jsongenericName
810 msgid "Servants"
811 msgstr "Sluge"
813 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
814 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
815 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
816 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
817 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
818 msgid "Douloi"
819 msgstr ""
821 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
822 msgid "Develop shaft mining. Increases metal gathering rates."
823 msgstr ""
825 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
826 msgid "Shaft Mining"
827 msgstr ""
829 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
830 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
831 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
832 msgid "Workers +25% metal gather rate."
833 msgstr ""
835 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
836 msgid "Strike a vein of precious silver. Increases metal gathering rates."
837 msgstr ""
839 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
840 msgid "Silver Mining"
841 msgstr ""
843 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
844 msgid "Mines of Laureion"
845 msgstr ""
847 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
848 msgid "Mines of Krenides"
849 msgstr ""
851 #: simulation/data/technologies/gather_mining_slaves.jsondescription
852 msgid ""
853 "Buy slaves to help your workers quarry stone. Increases stone gathering "
854 "rates."
855 msgstr ""
857 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
858 msgid "Slaves"
859 msgstr ""
861 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
862 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
863 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
864 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
865 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
866 msgid "Andrapoda"
867 msgstr ""
869 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
870 msgid "Servi"
871 msgstr ""
873 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
874 msgid ""
875 "Equip your workers with helpful tools. Increases metal gathering rates."
876 msgstr ""
878 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
879 msgid "Wedge and Mallet"
880 msgstr ""
882 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
883 msgid "Equip your foragers with wicker baskets for foraging."
884 msgstr ""
886 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
887 msgid "Wicker Baskets"
888 msgstr ""
890 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
891 msgid "Workers +50% fruit gather rate."
892 msgstr ""
894 #: simulation/data/technologies/heal_range.jsondescription
895 #: simulation/data/technologies/heal_range_2.jsondescription
896 msgid "Increases the healing and vision range of all healers."
897 msgstr ""
899 #: simulation/data/technologies/heal_range.jsongenericName
900 msgid "Healing Range"
901 msgstr ""
903 #: simulation/data/technologies/heal_range.jsonspecificName.athen
904 #: simulation/data/technologies/heal_range.jsonspecificName.mace
905 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
906 #: simulation/data/technologies/heal_range.jsonspecificName.sele
907 #: simulation/data/technologies/heal_range.jsonspecificName.spart
908 msgid "Olympic Pantheon"
909 msgstr ""
911 #: simulation/data/technologies/heal_range.jsontooltip
912 #: simulation/data/technologies/heal_range_2.jsontooltip
913 msgid "Healers +5 healing range."
914 msgstr ""
916 #: simulation/data/technologies/heal_range_2.jsongenericName
917 msgid "Healing Range 2"
918 msgstr ""
920 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
921 msgid "Akadēmeia"
922 msgstr ""
924 #: simulation/data/technologies/heal_rate.jsondescription
925 #: simulation/data/technologies/heal_rate_2.jsondescription
926 msgid "Increases the healing rate of all healers."
927 msgstr ""
929 #: simulation/data/technologies/heal_rate.jsongenericName
930 msgid "Healing Rate"
931 msgstr ""
933 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
934 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
935 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
936 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
937 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
938 msgid "Sphagia"
939 msgstr "Sphagia"
941 #: simulation/data/technologies/heal_rate.jsontooltip
942 #: simulation/data/technologies/heal_rate_2.jsontooltip
943 msgid "Healers −20% healing time."
944 msgstr ""
946 #: simulation/data/technologies/heal_rate_2.jsongenericName
947 msgid "Healing Rate 2"
948 msgstr ""
950 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
951 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
952 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
953 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
954 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
955 msgid "Hippocratic Oath"
956 msgstr ""
958 #: simulation/data/technologies/health_females_01.jsondescription
959 msgid ""
960 "The loom allowed the creation of finer clothing for settlers. Women of the "
961 "household were taught from a young age how to weave on the loom, and "
962 "subsequently spent a large share of their lives working with it."
963 msgstr ""
965 #: simulation/data/technologies/health_females_01.jsongenericName
966 msgid "The Loom"
967 msgstr ""
969 #: simulation/data/technologies/health_females_01.jsontooltip
970 msgid "Female Citizens +100% health."
971 msgstr ""
973 #: simulation/data/technologies/health_regen_units.jsondescription
974 msgid "Organic units will slowly regenerate health over time when idle."
975 msgstr ""
977 #: simulation/data/technologies/health_regen_units.jsongenericName
978 msgid "Battlefield Medicine"
979 msgstr "Bojna medicina"
981 #: simulation/data/technologies/health_regen_units.jsontooltip
982 msgid "Idle Organic units +0.5 health regeneration rate."
983 msgstr ""
985 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
986 msgid ""
987 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
988 "throughout their empires, where Greek culture and art blended with local "
989 "customs to create the motley Hellenistic civilization."
990 msgstr ""
992 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
993 msgid "Hellenistic Metropolis"
994 msgstr ""
996 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
997 msgid "Civic Centers +100% health and capture points, double default arrows."
998 msgstr ""
1000 #: simulation/data/technologies/helot_economy.jsondescription
1001 msgid ""
1002 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1003 "state, which managed economic production. Helots must give a reasonable "
1004 "portion of their harvest to support a warrior and his family or widow."
1005 msgstr ""
1007 #: simulation/data/technologies/helot_economy.jsongenericName
1008 msgid "Helot Economy"
1009 msgstr ""
1011 #: simulation/data/technologies/helot_economy.jsontooltip
1012 msgid ""
1013 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1014 "damage."
1015 msgstr ""
1017 #: simulation/data/technologies/hoplite_tradition.jsondescription
1018 msgid "Hoplite soldiers constituted most of the armies of Greece."
1019 msgstr ""
1021 #: simulation/data/technologies/hoplite_tradition.jsongenericName
1022 msgid "Hoplite Tradition"
1023 msgstr ""
1025 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1026 msgid ""
1027 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1028 msgstr ""
1030 #: simulation/data/technologies/immortals.jsondescription
1031 msgid ""
1032 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1033 "Athanatoi (“Immortals”) by Greek authors."
1034 msgstr ""
1036 #: simulation/data/technologies/immortals.jsongenericName
1037 msgid "Immortals"
1038 msgstr ""
1040 #: simulation/data/technologies/immortals.jsontooltip
1041 msgid "Immortals −50% training time."
1042 msgstr ""
1044 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1045 msgid ""
1046 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1047 "Athenaikos)."
1048 msgstr ""
1050 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1051 msgid "Iphicratean Reforms"
1052 msgstr "Ifikratske Reforme"
1054 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1055 msgid ""
1056 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1057 msgstr ""
1059 #: simulation/data/technologies/krypteia.jsondescription
1060 msgid ""
1061 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1062 "camouflage themselves and gained combat experience. The Spartans declared "
1063 "war on the Helots annually, with no problem or guilt in murdering them. "
1064 "During this initiation, the youths slept during the day and roamed at night,"
1065 " murdering any Helot they encountered along the way."
1066 msgstr ""
1068 #: simulation/data/technologies/krypteia.jsongenericName
1069 msgid "Krypteia"
1070 msgstr ""
1072 #: simulation/data/technologies/krypteia.jsontooltip
1073 msgid ""
1074 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1075 " +30% training time."
1076 msgstr ""
1078 #: simulation/data/technologies/long_walls.jsondescription
1079 msgid ""
1080 "The Long Walls of Athens were constructed under the auspices of the wily "
1081 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1082 "secured the city's sea supply routes and prevented an enemy from starving "
1083 "out the city during a siege."
1084 msgstr ""
1086 #: simulation/data/technologies/long_walls.jsongenericName
1087 msgid "Athenian Long Walls"
1088 msgstr ""
1090 #: simulation/data/technologies/long_walls.jsontooltip
1091 msgid "Build Walls in own or neutral territory."
1092 msgstr ""
1094 #: simulation/data/technologies/nisean_horses.jsondescription
1095 msgid ""
1096 "The now-extinct Nisian breed of horse was one of the largest and robust "
1097 "horses of ancient times. They were highly sought after by the Seleucids and "
1098 "Persians as both rider and mount gained heavier armor as time progressed."
1099 msgstr ""
1101 #: simulation/data/technologies/nisean_horses.jsongenericName
1102 msgid "Nisean War Horses"
1103 msgstr ""
1105 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1106 msgid "Nisioi"
1107 msgstr ""
1109 #: simulation/data/technologies/nisean_horses.jsontooltip
1110 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1111 msgstr ""
1113 #: simulation/data/technologies/ostracism.jsondescription
1114 msgid ""
1115 "In ancient Athens, ostracism was the process by which any citizen, including"
1116 " political leaders, could be expelled from the city-state for 10 years."
1117 msgstr ""
1119 #: simulation/data/technologies/ostracism.jsongenericName
1120 msgid "Ostracism"
1121 msgstr ""
1123 #: simulation/data/technologies/ostracism.jsontooltip
1124 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1125 msgstr ""
1127 #: simulation/data/technologies/outpost_vision.jsondescription
1128 msgid "Increases outpost vision."
1129 msgstr ""
1131 #: simulation/data/technologies/outpost_vision.jsongenericName
1132 msgid "Carrier Pigeons"
1133 msgstr ""
1135 #: simulation/data/technologies/outpost_vision.jsontooltip
1136 msgid "Outposts +33% vision range."
1137 msgstr ""
1139 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1140 msgid "Traditional Army vs Reform Army"
1141 msgstr ""
1143 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1144 msgid "Civil Engineering"
1145 msgstr ""
1147 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1148 msgid "Civil Service"
1149 msgstr ""
1151 #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName
1152 msgid "Cult"
1153 msgstr ""
1155 #: simulation/data/technologies/parade_of_daphne.jsondescription
1156 msgid ""
1157 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1158 "thousands of well-equipped troops participated in the opening procession."
1159 msgstr ""
1161 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1162 msgid "Parade of Daphne"
1163 msgstr ""
1165 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1166 msgid "Champions −20% training time."
1167 msgstr ""
1169 #: simulation/data/technologies/pharaonic_cult.jsondescription
1170 msgid ""
1171 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1172 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1173 "certainly took advantage of this ancient custom to the fullest, to varying "
1174 "degrees of success."
1175 msgstr ""
1177 #: simulation/data/technologies/pharaonic_cult.jsongenericName
1178 msgid "Pharaonic Cult"
1179 msgstr ""
1181 #: simulation/data/technologies/pharaonic_cult.jsontooltip
1182 msgid "Heroes +2 health/second self-regen rate."
1183 msgstr ""
1185 #: simulation/data/technologies/phase_city.jsondescription
1186 msgid ""
1187 "Dummy technology for use in templates requirements, replaced by "
1188 "phase_city_generic or phase_city_{civ}."
1189 msgstr ""
1191 #: simulation/data/technologies/phase_city.jsongenericName
1192 #: simulation/data/technologies/phase_city_athen.jsongenericName
1193 #: simulation/data/technologies/phase_city_generic.jsongenericName
1194 #: simulation/data/technologies/phase_city_pers.jsongenericName
1195 msgid "City Phase"
1196 msgstr "Gradska faza"
1198 #: simulation/data/technologies/phase_city_athen.jsondescription
1199 msgid ""
1200 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1201 " of modern technology. This is the Athenian city phase, where metal "
1202 "gathering rates are boosted because of the 'Silver Owls' bonus."
1203 msgstr ""
1205 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1206 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1207 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1208 msgid "Requires three Town Structures."
1209 msgstr ""
1211 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1212 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1213 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1214 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1215 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1216 msgid "Megalopolis"
1217 msgstr ""
1219 #: simulation/data/technologies/phase_city_athen.jsontooltip
1220 msgid ""
1221 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1222 "Centers +25% territory influence radius. Structures +1 capture points "
1223 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1224 msgstr ""
1226 #: simulation/data/technologies/phase_city_generic.jsondescription
1227 msgid ""
1228 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1229 " of modern technology."
1230 msgstr ""
1232 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1233 msgid "Jùn"
1234 msgstr ""
1236 #: simulation/data/technologies/phase_city_generic.jsontooltip
1237 msgid ""
1238 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1239 "Centers +25% territory influence radius. Structures +1 capture points "
1240 "regeneration rate for garrisoned units."
1241 msgstr ""
1243 #: simulation/data/technologies/phase_city_pers.jsondescription
1244 msgid ""
1245 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1246 " of modern technology. This is the Persian city phase, where stable training"
1247 " rates are decreased because of the 'Times of War' bonus."
1248 msgstr ""
1250 #: simulation/data/technologies/phase_city_pers.jsontooltip
1251 msgid ""
1252 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1253 "Centers +25% territory influence radius. Structures +1 capture points "
1254 "regeneration rate for garrisoned units. Stable −10% batch training time."
1255 msgstr ""
1257 #: simulation/data/technologies/phase_town.jsondescription
1258 msgid ""
1259 "Dummy technology for use in templates requirements, replaced by "
1260 "phase_town_generic or phase_town_{civ}."
1261 msgstr ""
1263 #: simulation/data/technologies/phase_town.jsongenericName
1264 #: simulation/data/technologies/phase_town_athen.jsongenericName
1265 #: simulation/data/technologies/phase_town_generic.jsongenericName
1266 #: simulation/data/technologies/phase_town_pers.jsongenericName
1267 msgid "Town Phase"
1268 msgstr ""
1270 #: simulation/data/technologies/phase_town_athen.jsondescription
1271 msgid ""
1272 "Advances from a small village to a bustling town, ready to expand rapidly. "
1273 "This is the Athenian town phase, where metal gathering rates are boosted "
1274 "because of the 'Silver Owls' bonus."
1275 msgstr ""
1277 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1278 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1279 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1280 msgid "Requires five Village Structures."
1281 msgstr ""
1283 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1284 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1285 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1286 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1287 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1288 msgid "Kōmopolis"
1289 msgstr ""
1291 #: simulation/data/technologies/phase_town_athen.jsontooltip
1292 msgid ""
1293 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1294 "Centers +25% territory influence radius. Structures +0.5 capture points "
1295 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1296 msgstr ""
1298 #: simulation/data/technologies/phase_town_generic.jsondescription
1299 msgid ""
1300 "Advances from a small village to a bustling town, ready to expand rapidly."
1301 msgstr ""
1303 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1304 msgid "Xìan"
1305 msgstr ""
1307 #: simulation/data/technologies/phase_town_generic.jsontooltip
1308 msgid ""
1309 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1310 "Centers +25% territory influence radius. Structures +0.5 capture points "
1311 "regeneration rate for garrisoned units."
1312 msgstr ""
1314 #: simulation/data/technologies/phase_town_pers.jsondescription
1315 msgid ""
1316 "Advances from a small village to a bustling town, ready to expand rapidly. "
1317 "This is the Persian town phase, where stable training rates are decreased "
1318 "because of the 'Times of War' bonus."
1319 msgstr ""
1321 #: simulation/data/technologies/phase_town_pers.jsontooltip
1322 msgid ""
1323 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1324 "Centers +25% territory influence radius. Structures +0.5 capture points "
1325 "regeneration rate for garrisoned units. Stable −10% batch training time."
1326 msgstr ""
1328 #: simulation/data/technologies/phase_village.jsongenericName
1329 msgid "Village Phase"
1330 msgstr "Seoska faza"
1332 #: simulation/data/technologies/pheidian_workshop.jsondescription
1333 msgid ""
1334 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1335 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1336 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1337 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1338 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1339 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1340 "which stood between it and the Propylaea, a monumental gateway that served "
1341 "as the entrance to the Acropolis in Athens."
1342 msgstr ""
1344 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1345 msgid "Pheidian Workshop"
1346 msgstr ""
1348 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1349 msgid "Temples and Wonder −50% stone cost and build time."
1350 msgstr ""
1352 #: simulation/data/technologies/poison_arrows.jsongenericName
1353 msgid "Poison Arrows"
1354 msgstr ""
1356 #: simulation/data/technologies/poison_arrows.jsontooltip
1357 msgid "Ranged Soldiers +20% attack damage."
1358 msgstr ""
1360 #: simulation/data/technologies/poison_blades.jsongenericName
1361 msgid "Poison Blades"
1362 msgstr ""
1364 #: simulation/data/technologies/poison_blades.jsontooltip
1365 msgid "Melee Soldiers +20% attack damage."
1366 msgstr ""
1368 #: simulation/data/technologies/pop_house_01.jsondescription
1369 msgid ""
1370 "Home gardens ranged from simple fenced-in areas to large manicured and "
1371 "colonnaded enclosures."
1372 msgstr ""
1374 #: simulation/data/technologies/pop_house_01.jsongenericName
1375 msgid "Home Garden"
1376 msgstr ""
1378 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1379 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1380 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1381 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1382 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1383 msgid "Peristylon"
1384 msgstr ""
1386 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1387 msgid "Paradaidām"
1388 msgstr ""
1390 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1391 msgid "Peristylium"
1392 msgstr ""
1394 #: simulation/data/technologies/pop_house_01.jsontooltip
1395 #: simulation/data/technologies/pop_house_02.jsontooltip
1396 msgid "Houses +20% population bonus."
1397 msgstr ""
1399 #: simulation/data/technologies/pop_house_02.jsondescription
1400 msgid ""
1401 "Homes tended to expand as the wealth and population of a settlement grew."
1402 msgstr ""
1404 #: simulation/data/technologies/pop_house_02.jsongenericName
1405 msgid "Manors"
1406 msgstr ""
1408 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1409 msgid "Insulae"
1410 msgstr ""
1412 #: simulation/data/technologies/reformed_army_sele.jsondescription
1413 msgid "The Roman-style core of the Seleucid army."
1414 msgstr ""
1416 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1417 msgid "Reform Army"
1418 msgstr ""
1420 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1421 msgid "Unlock the Champion Infantry Swordsman."
1422 msgstr ""
1424 #: simulation/data/technologies/roman_reforms.jsondescription
1425 msgid ""
1426 "Regularize the army into a professional, organized force. The Marian reforms"
1427 " were a series of military reforms in the last century BC attributed to "
1428 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1429 "and standardization of the heavy infantry unit: the Legionary."
1430 msgstr ""
1432 #: simulation/data/technologies/roman_reforms.jsongenericName
1433 msgid "Marian Reforms"
1434 msgstr ""
1436 #: simulation/data/technologies/roman_reforms.jsontooltip
1437 msgid ""
1438 "Train Marian Legionaries, Centurions, and Onagers, but lose access to basic "
1439 "Citizen Infantry, Spear Cavalry, and Italic Heavy Infantry."
1440 msgstr ""
1442 #: simulation/data/technologies/roman_roads.jsondescription
1443 msgid "All roads lead to Rome."
1444 msgstr ""
1446 #: simulation/data/technologies/roman_roads.jsongenericName
1447 msgid "Roman Roads"
1448 msgstr ""
1450 #: simulation/data/technologies/roman_roads.jsonspecificName.rome
1451 msgid "Viae Romanum"
1452 msgstr ""
1454 #: simulation/data/technologies/roman_roads.jsontooltip
1455 msgid "All Land Units +5% movement speed."
1456 msgstr ""
1458 #: simulation/data/technologies/serapis_cult.jsondescription
1459 msgid ""
1460 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1461 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1462 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1463 "trappings, and combined iconography from a great many cults, signifying both"
1464 " abundance and resurrection. A serapeion was any temple or religious "
1465 "precinct devoted to serapeion. The cult of Serapis was spread as a matter of"
1466 " deliberate policy by the Ptolemaic kings, who also built an immense "
1467 "serapeum in Alexandria."
1468 msgstr ""
1470 #: simulation/data/technologies/serapis_cult.jsongenericName
1471 msgid "Serapis Cult"
1472 msgstr ""
1474 #: simulation/data/technologies/serapis_cult.jsontooltip
1475 msgid "+2.0 metal trickle per second."
1476 msgstr ""
1478 #: simulation/data/technologies/ship_cost_time.jsondescription
1479 msgid ""
1480 "Employ skilled shipwrights with specialized tools to speed up ship "
1481 "construction."
1482 msgstr ""
1484 #: simulation/data/technologies/ship_cost_time.jsongenericName
1485 msgid "Naval Architects"
1486 msgstr ""
1488 #: simulation/data/technologies/ship_cost_time.jsontooltip
1489 msgid "Ships −20% construction time."
1490 msgstr ""
1492 #: simulation/data/technologies/ship_health.jsondescription
1493 msgid "Wooden reinforcement beams for ship hulls."
1494 msgstr ""
1496 #: simulation/data/technologies/ship_health.jsongenericName
1497 msgid "Reinforced Hull"
1498 msgstr ""
1500 #: simulation/data/technologies/ship_health.jsontooltip
1501 msgid "Ships +25% health."
1502 msgstr ""
1504 #: simulation/data/technologies/ship_movement_speed.jsondescription
1505 msgid ""
1506 "Train your oarsmen and sailors to move more efficiently and speed up your "
1507 "ships."
1508 msgstr ""
1510 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1511 msgid "Experienced Crews"
1512 msgstr ""
1514 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1515 msgid "Ships +10% movement speed."
1516 msgstr ""
1518 #: simulation/data/technologies/siege_attack.jsondescription
1519 msgid "Advanced technologies improve siege efficiency."
1520 msgstr ""
1522 #: simulation/data/technologies/siege_attack.jsongenericName
1523 msgid "Advanced Siege"
1524 msgstr ""
1526 #: simulation/data/technologies/siege_attack.jsontooltip
1527 msgid "Siege Engines +25% attack crush damage."
1528 msgstr ""
1530 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1531 msgid "Improvement to projectile accuracy."
1532 msgstr ""
1534 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1535 msgid "Bolt Accuracy"
1536 msgstr ""
1538 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1539 msgid "Bolt Shooters −20% ranged attack spread."
1540 msgstr ""
1542 #: simulation/data/technologies/siege_cost_time.jsondescription
1543 msgid "The science or craft of laying or carrying out sieges."
1544 msgstr ""
1546 #: simulation/data/technologies/siege_cost_time.jsongenericName
1547 msgid "Siegecraft"
1548 msgstr ""
1550 #: simulation/data/technologies/siege_cost_time.jsontooltip
1551 msgid "Siege Engines −20% construction time."
1552 msgstr ""
1554 #: simulation/data/technologies/siege_health.jsondescription
1555 msgid ""
1556 "Cover the exterior with iron plates to protect against fire and projectiles."
1557 msgstr ""
1559 #: simulation/data/technologies/siege_health.jsongenericName
1560 msgid "Armor Plating"
1561 msgstr ""
1563 #: simulation/data/technologies/siege_health.jsontooltip
1564 msgid "Battering Rams and Siege Towers +25% health."
1565 msgstr ""
1567 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1568 msgid "Military engineers are responsible for improvements in siege engines."
1569 msgstr ""
1571 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1572 msgid "Military Engineers"
1573 msgstr ""
1575 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1576 msgid "Siege Engines –40% pack and unpack time."
1577 msgstr ""
1579 #: simulation/data/technologies/silk_road.jsongenericName
1580 msgid "Silk Road"
1581 msgstr ""
1583 #: simulation/data/technologies/silk_road.jsontooltip
1584 msgid "Traders +20% international trade bonus."
1585 msgstr ""
1587 #: simulation/data/technologies/silvershields.jsondescription
1588 msgid ""
1589 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1590 "the Macedonian army."
1591 msgstr ""
1593 #: simulation/data/technologies/silvershields.jsongenericName
1594 msgid "Silver Shields Regiment"
1595 msgstr ""
1597 #: simulation/data/technologies/silvershields.jsontooltip
1598 msgid ""
1599 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1600 "and attack damage."
1601 msgstr ""
1603 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1604 msgid ""
1605 "Often, a soldier would carry a secondary weapon in addition to his primary "
1606 "weapon of choice, to be drawn when the primary weapon has failed or been "
1607 "broken."
1608 msgstr ""
1610 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1611 msgid "Side Arms"
1612 msgstr "Pomoćno oružje"
1614 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1615 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1616 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1617 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1618 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1619 msgid "Xiphos"
1620 msgstr ""
1622 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1623 msgid "Pugio"
1624 msgstr "Pugio"
1626 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1627 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1628 msgid "Soldiers +15% melee attack damage."
1629 msgstr ""
1631 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1632 msgid "Using iron instead of bronze gave weapons additional power."
1633 msgstr ""
1635 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1636 msgid "Iron Weapons"
1637 msgstr "Željezna oružja"
1639 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1640 msgid ""
1641 "By adding a small amount of carbon during the iron smelting process, a "
1642 "stronger material, steel, can be forged."
1643 msgstr ""
1645 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1646 msgid "Carburization"
1647 msgstr ""
1649 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1650 msgid "Soldiers +20% melee attack damage."
1651 msgstr ""
1653 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1654 msgid ""
1655 "Secret steel working techniques give sword blades distinctive and beautiful "
1656 "markings. Not only that, but the steel's hardness is unparalleled."
1657 msgstr ""
1659 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1660 msgid "Steel Working"
1661 msgstr ""
1663 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1664 msgid "Toledo Steel"
1665 msgstr ""
1667 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1668 msgid "Wootz Steel"
1669 msgstr ""
1671 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1672 msgid ""
1673 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1674 msgstr ""
1676 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1677 msgid ""
1678 "Improving the fletching of arrows increases their stability and speed, and "
1679 "thus their penetration."
1680 msgstr ""
1682 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1683 msgid "Improved Fletching"
1684 msgstr ""
1686 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1687 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1688 msgid "Soldiers +15% ranged attack damage."
1689 msgstr ""
1691 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1692 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1693 msgstr ""
1695 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1696 msgid "Iron Arrowheads"
1697 msgstr ""
1699 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1700 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1701 msgstr ""
1703 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1704 msgid "Trilobate Arrowheads"
1705 msgstr ""
1707 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1708 msgid "Soldiers +20% ranged attack damage."
1709 msgstr ""
1711 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1712 msgid "Ranged Soldiers +25% promotion experience."
1713 msgstr ""
1715 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1716 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1717 msgstr ""
1719 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1720 msgid "Quilted Body Armor"
1721 msgstr ""
1723 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1724 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1725 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1726 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1727 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1728 msgid "Spolas"
1729 msgstr "Spolas"
1731 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1732 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1733 msgid "Soldiers +1 hack resistance."
1734 msgstr ""
1736 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1737 msgid "Body armor made from laminated linen."
1738 msgstr ""
1740 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1741 msgid "Laminated Linen Body Armor"
1742 msgstr ""
1744 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1745 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1746 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1747 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1748 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1749 msgid "Linothōrax"
1750 msgstr ""
1752 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1753 msgid "Body armor made of small metal rings linked together."
1754 msgstr ""
1756 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1757 msgid "Mail Body Armor"
1758 msgstr ""
1760 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1761 msgid "Soldiers +2 hack resistance."
1762 msgstr ""
1764 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1765 msgid ""
1766 "Wooden shields are heavier but much better able to resist projectiles and "
1767 "blows than wicker-frame shields."
1768 msgstr ""
1770 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1771 msgid "Wooden Shield"
1772 msgstr ""
1774 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1775 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1776 msgid "Soldiers +1 pierce resistance."
1777 msgstr ""
1779 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1780 msgid "Strengthen shields with a metal rim or spine."
1781 msgstr ""
1783 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1784 msgid "Metal Rim"
1785 msgstr ""
1787 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1788 msgid "Strengthen shields further with stronger metal alloys."
1789 msgstr ""
1791 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1792 msgid "Improved Shield Alloys"
1793 msgstr ""
1795 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1796 msgid "Soldiers +2 pierce resistance."
1797 msgstr ""
1799 #: simulation/data/technologies/spy_counter.jsondescription
1800 msgid "Recruit a network of informants to watch over your people."
1801 msgstr ""
1803 #: simulation/data/technologies/spy_counter.jsongenericName
1804 msgid "Counterintelligence"
1805 msgstr ""
1807 #: simulation/data/technologies/spy_counter.jsontooltip
1808 msgid "Make your units 50% more expensive to bribe."
1809 msgstr ""
1811 #: simulation/data/technologies/stable_batch_training.jsondescription
1812 msgid ""
1813 "Significantly increase training speed of cavalry by training them in large "
1814 "batches or squadrons."
1815 msgstr ""
1817 #: simulation/data/technologies/stable_batch_training.jsontooltip
1818 msgid "Stables −10% batch training time."
1819 msgstr ""
1821 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1822 msgid ""
1823 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1824 " ice house."
1825 msgstr ""
1827 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1828 msgid "Subterranean Aqueducts"
1829 msgstr ""
1831 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
1832 msgid "Kārēz"
1833 msgstr ""
1835 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
1836 msgid "Ice House +1 trickle food rate per second."
1837 msgstr ""
1839 #: simulation/data/technologies/tower_crenellations.jsondescription
1840 msgid ""
1841 "Crenellations on the battlements allow soldiers wider range of fire in "
1842 "defending a keep."
1843 msgstr ""
1845 #: simulation/data/technologies/tower_crenellations.jsongenericName
1846 msgid "Crenellations"
1847 msgstr ""
1849 #: simulation/data/technologies/tower_crenellations.jsontooltip
1850 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1851 msgstr ""
1853 #: simulation/data/technologies/tower_health.jsondescription
1854 msgid "Reinforce the foundations in preparation of an attack."
1855 msgstr ""
1857 #: simulation/data/technologies/tower_health.jsongenericName
1858 msgid "Sturdy Foundations"
1859 msgstr ""
1861 #: simulation/data/technologies/tower_health.jsontooltip
1862 msgid "Towers +25% health."
1863 msgstr ""
1865 #: simulation/data/technologies/tower_murderholes.jsondescription
1866 msgid "Murder holes allow hitting enemies at the foot of the tower."
1867 msgstr ""
1869 #: simulation/data/technologies/tower_murderholes.jsongenericName
1870 msgid "Murder Holes"
1871 msgstr ""
1873 #: simulation/data/technologies/tower_murderholes.jsontooltip
1874 msgid "Sentry and Stone Towers have 0 minimum attack range."
1875 msgstr ""
1877 #: simulation/data/technologies/tower_range.jsondescription
1878 msgid "Arrow shooters increase the maximum range of the fire arrows."
1879 msgstr ""
1881 #: simulation/data/technologies/tower_range.jsongenericName
1882 msgid "Arrow Shooters"
1883 msgstr ""
1885 #: simulation/data/technologies/tower_range.jsontooltip
1886 msgid "Sentry and Stone Towers +8 attack range."
1887 msgstr ""
1889 #: simulation/data/technologies/tower_watch.jsondescription
1890 msgid "A night's watch increases vigilance."
1891 msgstr ""
1893 #: simulation/data/technologies/tower_watch.jsongenericName
1894 msgid "Sentries"
1895 msgstr ""
1897 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1898 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1899 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1900 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1901 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1902 msgid "Nyktophylakes"
1903 msgstr ""
1905 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1906 msgid "Shàobīng"
1907 msgstr ""
1909 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1910 msgid "Vigiles"
1911 msgstr ""
1913 #: simulation/data/technologies/tower_watch.jsontooltip
1914 msgid "Sentry and Stone Towers +1 default arrow count."
1915 msgstr ""
1917 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1918 msgid "Improve the international trading profit."
1919 msgstr ""
1921 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1922 msgid "Commercial Treaty"
1923 msgstr ""
1925 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1926 msgid "Traders +10% trade profit between allies."
1927 msgstr ""
1929 #: simulation/data/technologies/trade_gain_01.jsondescription
1930 #: simulation/data/technologies/trade_gain_02.jsondescription
1931 msgid "The progress in handicraft improves the trading profit."
1932 msgstr ""
1934 #: simulation/data/technologies/trade_gain_01.jsongenericName
1935 msgid "Handicraft"
1936 msgstr ""
1938 #: simulation/data/technologies/trade_gain_01.jsontooltip
1939 #: simulation/data/technologies/trade_gain_02.jsontooltip
1940 msgid "Traders +15% trade gain."
1941 msgstr ""
1943 #: simulation/data/technologies/trade_gain_02.jsongenericName
1944 msgid "Advanced Handicraft"
1945 msgstr ""
1947 #: simulation/data/technologies/trader_health.jsondescription
1948 msgid "Traders traveling together in caravans are less vulnerable."
1949 msgstr ""
1951 #: simulation/data/technologies/trader_health.jsongenericName
1952 msgid "Trade Caravan"
1953 msgstr ""
1955 #: simulation/data/technologies/trader_health.jsontooltip
1956 msgid "Land Traders +50% health."
1957 msgstr ""
1959 #: simulation/data/technologies/traditional_army_sele.jsondescription
1960 msgid "The Macedonian-style core of the Seleucid army."
1961 msgstr ""
1963 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1964 msgid "Traditional Army"
1965 msgstr ""
1967 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1968 msgid "Unlock the Champion Infantry Pikeman."
1969 msgstr ""
1971 #: simulation/data/technologies/tyrtean_paeans.jsondescription
1972 msgid ""
1973 "Paeans were battle hymns that were sung by the Hoplites when they charged "
1974 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
1975 "warrior poet of Sparta, during the First Messenian War."
1976 msgstr ""
1978 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
1979 msgid "Tyrtean Paeans"
1980 msgstr ""
1982 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
1983 msgid "Champion Hoplites +10% movement speed."
1984 msgstr ""
1986 #: simulation/data/technologies/unit_advanced.jsontooltip
1987 msgid ""
1988 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1989 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1990 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1991 "damage; Ranged units −20% spread."
1992 msgstr ""
1994 #: simulation/data/technologies/unit_elite.jsontooltip
1995 msgid ""
1996 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1997 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1998 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1999 "spread."
2000 msgstr ""
2002 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
2003 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
2004 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
2005 msgid ""
2006 "Guard units (Champions) are professionals who wield the best weapons and "
2007 "have the best training."
2008 msgstr ""
2010 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
2011 msgid "Unlock Champion Cavalry"
2012 msgstr ""
2014 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
2015 msgid "Unlock Champion Cavalry at the Stable."
2016 msgstr ""
2018 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
2019 msgid "Unlock Champion Chariots"
2020 msgstr ""
2022 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
2023 msgid "Unlock Champion Chariots at the Stable."
2024 msgstr ""
2026 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
2027 msgid "Unlock Champion Infantry"
2028 msgstr ""
2030 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
2031 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
2032 msgid "Agēma"
2033 msgstr ""
2035 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
2036 msgid "Regio Cohors"
2037 msgstr ""
2039 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
2040 msgid "Unlock Champions Infantry at the Barracks."
2041 msgstr ""
2043 #: simulation/data/technologies/unlock_females_house.jsondescription
2044 msgid "A festival attended by women-only, to celebrate female fertility."
2045 msgstr "Festival koji pohode samo žene kako bi proslavile žesnku plodnost."
2047 #: simulation/data/technologies/unlock_females_house.jsongenericName
2048 msgid "Fertility Festival"
2049 msgstr "Festival Plodnosti"
2051 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
2052 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
2053 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
2054 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
2055 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
2056 msgid "Thesmophoria"
2057 msgstr ""
2059 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
2060 msgid "Bona Dea"
2061 msgstr ""
2063 #: simulation/data/technologies/unlock_females_house.jsontooltip
2064 msgid "Unlock the ability to train women from houses."
2065 msgstr ""
2067 #: simulation/data/technologies/unlock_neodamodes.jsondescription
2068 msgid ""
2069 "In ancient Sparta, the Helots who were freed by the state in reward for "
2070 "military service were known as Neodamodes."
2071 msgstr ""
2073 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
2074 msgid "Unlock Neodamodes"
2075 msgstr ""
2077 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
2078 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2079 msgstr ""
2081 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
2082 msgid ""
2083 "The extension of trade leads to the permanent establishment of storekeepers "
2084 "and their families in foreign countries, allowing them to exploit the wealth"
2085 " of these countries."
2086 msgstr ""
2088 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
2089 msgid "Diaspora"
2090 msgstr ""
2092 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
2093 msgid "Requires three Traders"
2094 msgstr ""
2096 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
2097 msgid "Allows using allied dropsites."
2098 msgstr ""
2100 #: simulation/data/technologies/unlock_shared_los.jsondescription
2101 msgid ""
2102 "By means of trading and travelling people explored beyond the boundaries of "
2103 "their lands and drew maps of it in order to share and memorize their "
2104 "discoveries."
2105 msgstr ""
2107 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2108 msgid "Cartography"
2109 msgstr ""
2111 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2112 msgid ""
2113 "See what your allies see, browse their summary and check their resources and"
2114 " population count in the top panel."
2115 msgstr ""
2117 #: simulation/data/technologies/unlock_spies.jsondescription
2118 msgid ""
2119 "Merchants' first goal was trading, but they also gathered information about "
2120 "the countries they crossed."
2121 msgstr ""
2123 #: simulation/data/technologies/unlock_spies.jsongenericName
2124 msgid "Espionage"
2125 msgstr ""
2127 #: simulation/data/technologies/unlock_spies.jsontooltip
2128 msgid ""
2129 "Allows bribing the units of other players in order to share their vision."
2130 msgstr ""
2132 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2133 msgid "Hire professional mercenaries to fight in your army."
2134 msgstr ""
2136 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2137 msgid "Expertise In War"
2138 msgstr ""
2140 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2141 msgid "Mercenaries start at Advanced rank."
2142 msgstr ""
2144 #: simulation/data/technologies/wonder_population_cap.jsondescription
2145 msgid "The wonder attracts many more people to your civilization."
2146 msgstr ""
2148 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2149 msgid "Glorious Expansion"
2150 msgstr "Slavna ekspanzija"
2152 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2153 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2154 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2155 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2156 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2157 msgid "Peristasis"
2158 msgstr ""
2160 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2161 msgid ""
2162 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "
2163 "Wonder owned."
2164 msgstr ""