Don't crash while in the lobby when receiving an error IQ stanza without an error...
[0ad.git] / source / gui / scripting / JSInterface_GUIManager.cpp
blobf80c1568c3be905390fe51aeb80289ed19362324
1 /* Copyright (C) 2017 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #include "precompiled.h"
20 #include "JSInterface_GUIManager.h"
22 #include "gui/GUIManager.h"
23 #include "gui/IGUIObject.h"
24 #include "scriptinterface/ScriptInterface.h"
25 #include "ps/GameSetup/Config.h"
27 // Note that the initData argument may only contain clonable data.
28 // Functions aren't supported for example!
29 void JSI_GUIManager::PushGuiPage(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name, JS::HandleValue initData)
31 g_GUI->PushPage(name, pCxPrivate->pScriptInterface->WriteStructuredClone(initData));
34 void JSI_GUIManager::SwitchGuiPage(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name, JS::HandleValue initData)
36 g_GUI->SwitchPage(name, pCxPrivate->pScriptInterface, initData);
39 void JSI_GUIManager::PopGuiPage(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
41 g_GUI->PopPage();
44 void JSI_GUIManager::PopGuiPageCB(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue args)
46 g_GUI->PopPageCB(pCxPrivate->pScriptInterface->WriteStructuredClone(args));
49 JS::Value JSI_GUIManager::GetGUIObjectByName(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& name)
51 IGUIObject* guiObj = g_GUI->FindObjectByName(name);
52 if (!guiObj)
53 return JS::UndefinedValue();
55 return JS::ObjectValue(*guiObj->GetJSObject());
58 std::wstring JSI_GUIManager::SetCursor(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& name)
60 std::wstring old = g_CursorName;
61 g_CursorName = name;
62 return old;
65 void JSI_GUIManager::ResetCursor(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
67 g_GUI->ResetCursor();
70 bool JSI_GUIManager::TemplateExists(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& templateName)
72 return g_GUI->TemplateExists(templateName);
75 CParamNode JSI_GUIManager::GetTemplate(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& templateName)
77 return g_GUI->GetTemplate(templateName);
80 void JSI_GUIManager::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
82 scriptInterface.RegisterFunction<void, std::wstring, JS::HandleValue, &PushGuiPage>("PushGuiPage");
83 scriptInterface.RegisterFunction<void, std::wstring, JS::HandleValue, &SwitchGuiPage>("SwitchGuiPage");
84 scriptInterface.RegisterFunction<void, &PopGuiPage>("PopGuiPage");
85 scriptInterface.RegisterFunction<void, JS::HandleValue, &PopGuiPageCB>("PopGuiPageCB");
86 scriptInterface.RegisterFunction<JS::Value, std::string, &GetGUIObjectByName>("GetGUIObjectByName");
87 scriptInterface.RegisterFunction<std::wstring, std::wstring, &SetCursor>("SetCursor");
88 scriptInterface.RegisterFunction<void, &ResetCursor>("ResetCursor");
89 scriptInterface.RegisterFunction<bool, std::string, &TemplateExists>("TemplateExists");
90 scriptInterface.RegisterFunction<CParamNode, std::string, &GetTemplate>("GetTemplate");