14 enum game_mode_t mode
;
16 struct widget_t widget
[1];
20 struct widget_t widget
[2];
25 void init_game(struct game_data_t
*data
, struct smode_t
*smode
,
27 void resize_game_images(struct game_data_t
*data
, struct smode_t
*smode
,
29 void start_game(struct game_data_t
*data
);
30 void game_event(enum loop_mode_t
*mode
, SDL_Event
*event
,
31 struct game_data_t
*data
, struct smode_t
*smode
, struct font_t
*font
,
32 struct theme_t
*theme
);
33 void paint_game(SDL_Surface
*screen
, struct game_data_t
*data
,
34 struct smode_t
*smode
, struct font_t
*font
, struct theme_t
*theme
);
35 void free_game(struct game_data_t
*data
);