0.51.1 pre snapshot. Be careful, it may be buggy. It fixes some bugs though.
[wmaker-crm.git] / src / stacking.c
blob6c6dbcc5f59873c451d053ea2ae6d99d72c56306
1 /*
2 * Window Maker window manager
3 *
4 * Copyright (c) 1997, 1998 Alfredo K. Kojima
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
19 * USA.
22 #include "wconfig.h"
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include <string.h>
27 #include <X11/Xlib.h>
28 #include <X11/Xutil.h>
30 #include "WindowMaker.h"
31 #include "screen.h"
32 #include "window.h"
33 #include "funcs.h"
34 #include "actions.h"
35 #include "properties.h"
36 #include "stacking.h"
37 #ifdef KWM_HINTS
38 #include "kwm.h"
39 #endif
41 /*** Global Variables ***/
42 extern XContext wStackContext;
44 extern WPreferences wPreferences;
48 *----------------------------------------------------------------------
49 * RemakeStackList--
50 * Remakes the stacking_list for the screen, getting the real
51 * stacking order from the server and reordering windows that are not
52 * in the correct stacking.
54 * Side effects:
55 * The stacking order list and the actual window stacking
56 * may be changed (corrected)
58 *----------------------------------------------------------------------
60 void
61 RemakeStackList(WScreen *scr)
63 Window *windows;
64 unsigned int nwindows;
65 Window junkr, junkp;
66 WCoreWindow *frame;
67 WCoreWindow *onbotw[MAX_WINDOW_LEVELS];
68 int level;
69 int i, c;
71 if (!XQueryTree(dpy, scr->root_win, &junkr, &junkp, &windows, &nwindows)) {
72 wwarning(_("could not get window list!!"));
73 return;
74 } else {
75 for (i=0; i<MAX_WINDOW_LEVELS; i++) {
76 scr->stacking_list[i] = NULL;
77 onbotw[i] = NULL;
78 /* scr->window_level_count[i] = 0;*/
80 /* verify list integrity */
81 c=0;
82 for (i=0; i<nwindows; i++) {
83 if (XFindContext(dpy, windows[i], wStackContext, (XPointer*)&frame)
84 ==XCNOENT) {
85 continue;
87 if (!frame) continue;
88 c++;
89 level = frame->stacking->window_level;
90 if (onbotw[level])
91 onbotw[level]->stacking->above = frame;
92 frame->stacking->under = onbotw[level];
93 frame->stacking->above = NULL;
94 onbotw[level] = frame;
95 /* scr->window_level_count[level]++;*/
97 XFree(windows);
98 #ifdef DEBUG
99 if (c!=scr->window_count) {
100 puts("Found different number of windows than in window lists!!!");
102 #endif
103 scr->window_count = c;
105 /* now, just concatenate the lists */
106 for (i=0; i<MAX_WINDOW_LEVELS; i++) {
107 scr->stacking_list[i] = onbotw[i];
108 if (onbotw[i])
109 onbotw[i]->stacking->above = NULL;
112 CommitStacking(scr);
116 *----------------------------------------------------------------------
117 * CommitStacking--
118 * Reorders the actual window stacking, so that it has the stacking
119 * order in the internal window stacking lists. It does the opposite
120 * of RemakeStackList().
122 * Side effects:
123 * Windows may be restacked.
124 *----------------------------------------------------------------------
126 void
127 CommitStacking(WScreen *scr)
129 WCoreWindow *tmp;
130 int nwindows;
131 Window *windows;
132 int i, level;
134 nwindows = scr->window_count;
135 windows = wmalloc(sizeof(Window)*nwindows);
136 i=0;
137 for (level=MAX_WINDOW_LEVELS-1; level>=0; level--) {
138 tmp = scr->stacking_list[level];
139 while (tmp) {
140 #ifdef DEBUG
141 if (i>=nwindows) {
142 puts("Internal inconsistency! window_count is incorrect!!!");
143 printf("window_count says %i windows\n", nwindows);
144 free(windows);
145 return;
147 #endif
148 windows[i++] = tmp->window;
149 tmp = tmp->stacking->under;
152 XRestackWindows(dpy, windows, i);
153 free(windows);
155 #ifdef KWM_HINTS
156 wKWMBroadcastStacking(scr);
157 #endif
161 *----------------------------------------------------------------------
162 * moveFrameToUnder--
163 * Reestacks windows so that "frame" is under "under".
165 * Returns:
166 * None
168 * Side effects:
169 * Changes the stacking order of frame.
170 *----------------------------------------------------------------------
172 static void
173 moveFrameToUnder(WCoreWindow *under, WCoreWindow *frame)
175 Window wins[2];
177 wins[0] = under->window;
178 wins[1] = frame->window;
179 XRestackWindows(dpy, wins, 2);
181 #ifdef KWM_HINTS
182 wKWMBroadcastStacking(under->screen_ptr);
183 #endif
187 *----------------------------------------------------------------------
188 * wRaiseFrame--
189 * Raises a frame taking the window level and the on_top flag
190 * into account.
192 * Returns:
193 * None
195 * Side effects:
196 * Window stacking order and window list is changed.
198 *----------------------------------------------------------------------
200 void
201 wRaiseFrame(WCoreWindow *frame)
203 WCoreWindow *wlist = frame, *wlist_above;
204 int level = frame->stacking->window_level;
205 int i;
207 /* already on top */
208 if (frame->stacking->above == NULL) {
209 return;
212 /* insert on top of other windows */
213 #if 1
214 while (wlist) {
215 if (wlist == (wlist_above = wlist->stacking->above)) {
216 wwarning("You just found a bug in wmaker. Please try to figure what type of raising/lowering operations you did with which applications and report. Please give complete information about how to reproduce it.");
217 break;
218 } else {
219 wlist=wlist_above;
222 #else
223 while (wlist)
224 wlist = wlist->stacking->above;
225 #endif
226 /* window is inserted before the point found */
227 if (wlist==NULL) {
228 /* top most window (last on the list) */
229 if (frame->stacking->under)
230 frame->stacking->under->stacking->above = frame->stacking->above;
231 if (frame->stacking->above)
232 frame->stacking->above->stacking->under = frame->stacking->under;
234 frame->stacking->above = NULL;
235 frame->stacking->under = frame->screen_ptr->stacking_list[level];
236 frame->screen_ptr->stacking_list[level]->stacking->above=frame;
237 frame->screen_ptr->stacking_list[level] = frame;
238 } else if (frame!=wlist) {
239 if (frame->stacking->under)
240 frame->stacking->under->stacking->above = frame->stacking->above;
241 if (frame->stacking->above)
242 frame->stacking->above->stacking->under = frame->stacking->under;
244 frame->stacking->above = wlist;
245 frame->stacking->under = wlist->stacking->under;
246 if (wlist->stacking->under)
247 wlist->stacking->under->stacking->above = frame;
248 wlist->stacking->under = frame;
250 #ifdef removed
251 if (wPreferences.on_top_transients)
252 #endif
254 /* raise transients under us from bottom to top
255 * so that the order is kept */
256 again:
257 wlist = frame->stacking->under;
258 while (wlist && wlist->stacking->under)
259 wlist = wlist->stacking->under;
260 while (wlist && wlist!=frame) {
261 if (wlist->stacking->child_of == frame) {
262 wRaiseFrame(wlist);
263 goto again;
265 wlist = wlist->stacking->above;
267 # if 0
268 again:
269 wlist = frame->stacking->under;
270 while (wlist) {
271 if (wlist->stacking->child_of == frame) {
272 /* transient for us */
273 wRaiseFrame(wlist);
274 goto again; /* need this or we'll get in a loop */
276 wlist = wlist->stacking->under;
278 #endif
280 /* try to optimize things a little */
281 if (frame->stacking->above == NULL) {
282 WCoreWindow *above=NULL;
284 for (i=level+1; i<MAX_WINDOW_LEVELS; i++) {
285 if (frame->screen_ptr->stacking_list[i]!=NULL) {
286 /* can't optimize */
287 above = frame->screen_ptr->stacking_list[i];
288 while (above->stacking->under)
289 above = above->stacking->under;
290 break;
293 if (!above) {
294 XRaiseWindow(dpy, frame->window);
295 } else {
296 moveFrameToUnder(above, frame);
298 } else {
299 moveFrameToUnder(frame->stacking->above, frame);
301 #ifdef KWM_HINTS
303 WWindow *wwin = wWindowFor(frame->window);
305 if (wwin)
306 wKWMSendEventMessage(wwin, WKWMRaiseWindow);
308 #endif
312 void
313 wRaiseLowerFrame(WCoreWindow *frame)
315 if (!frame->stacking->above
316 ||(frame->stacking->window_level
317 !=frame->stacking->above->stacking->window_level)) {
319 wLowerFrame(frame);
320 } else {
321 WCoreWindow *scan = frame->stacking->above;
322 WWindow *frame_wwin = (WWindow*) frame->descriptor.parent;
324 while (scan) {
326 if (scan->descriptor.parent_type == WCLASS_WINDOW) {
327 WWindow *scan_wwin = (WWindow*) scan->descriptor.parent;
329 if (wWindowObscuresWindow(scan_wwin, frame_wwin)
330 && scan_wwin->flags.mapped) {
331 break;
334 scan = scan->stacking->above;
337 if (scan) {
338 wRaiseFrame(frame);
339 } else {
340 wLowerFrame(frame);
346 void
347 wLowerFrame(WCoreWindow *frame)
349 WScreen *scr=frame->screen_ptr;
350 WCoreWindow *prev, *wlist=frame;
351 int level = frame->stacking->window_level;
352 int i;
354 /* already in bottom */
355 if (wlist->stacking->under==NULL) {
356 return;
358 #ifdef removed
359 if (wPreferences.on_top_transients &&
360 wlist->stacking->under==wlist->stacking->child_of) {
361 return;
363 #else
364 if (wlist->stacking->under==wlist->stacking->child_of) {
365 return;
367 #endif
368 prev = wlist;
369 /* remove from the list */
370 if (scr->stacking_list[level] == frame) {
371 /* it was the top window */
372 scr->stacking_list[level] = frame->stacking->under;
373 scr->stacking_list[level]->stacking->above = NULL;
374 } else {
375 if (frame->stacking->under)
376 frame->stacking->under->stacking->above = frame->stacking->above;
377 if (frame->stacking->above)
378 frame->stacking->above->stacking->under = frame->stacking->under;
380 wlist = scr->stacking_list[level];
381 /* look for place to put this window */
382 #ifdef removed
383 if (wPreferences.on_top_transients)
384 #endif
386 WCoreWindow *owner = frame->stacking->child_of;
388 if (owner != wlist) {
389 while (wlist->stacking->under) {
390 /* if this is a transient, it should not be placed under
391 * it's owner */
392 if (owner == wlist->stacking->under)
393 break;
394 wlist = wlist->stacking->under;
398 #ifdef removed
399 else {
400 while (wlist->stacking->under) {
401 wlist = wlist->stacking->under;
404 #endif
405 /* insert under the place found */
406 frame->stacking->above = wlist;
407 frame->stacking->under = wlist->stacking->under;
408 if (wlist->stacking->under)
409 wlist->stacking->under->stacking->above = frame;
410 wlist->stacking->under = frame;
412 /* try to optimize things a little */
413 if (frame->stacking->above == NULL) {
414 WCoreWindow *above = NULL;
415 for (i=level-1; i>=0; i--) {
416 if (scr->stacking_list[i]!=NULL) {
417 /* can't optimize */
418 above = scr->stacking_list[i];
419 while (above->stacking->under)
420 above = above->stacking->under;
421 break;
424 if (!above) {
425 XLowerWindow(dpy, frame->window);
426 } else {
427 moveFrameToUnder(above, frame);
429 } else {
430 moveFrameToUnder(frame->stacking->above, frame);
432 #ifdef KWM_HINTS
434 WWindow *wwin = wWindowFor(frame->window);
436 if (wwin)
437 wKWMSendEventMessage(wwin, WKWMLowerWindow);
439 #endif
444 *----------------------------------------------------------------------
445 * AddToStackList--
446 * Inserts the frame in the top of the stacking list. The
447 * stacking precedence is obeyed.
449 * Returns:
450 * None
452 * Side effects:
453 * The frame is added to it's screen's window list.
454 *----------------------------------------------------------------------
456 void
457 AddToStackList(WCoreWindow *frame)
459 WCoreWindow *prev, *tmpw, *wlist;
460 int index = frame->stacking->window_level;
462 frame->screen_ptr->window_count++;
463 /* frame->screen_ptr->window_level_count[index]++;*/
464 XSaveContext(dpy, frame->window, wStackContext, (XPointer)frame);
465 tmpw = frame->screen_ptr->stacking_list[index];
466 if (!tmpw) {
467 frame->screen_ptr->stacking_list[index] = frame;
468 frame->stacking->above = NULL;
469 frame->stacking->under = NULL;
470 CommitStacking(frame->screen_ptr);
471 return;
473 prev = tmpw;
474 /* check if this is a transient owner */
475 #ifdef removed
476 if (wPreferences.on_top_transients)
477 #endif
479 WCoreWindow *trans = NULL;
481 wlist = frame->screen_ptr->stacking_list[index];
482 while (wlist) {
483 if (wlist->stacking->child_of == frame)
484 trans = wlist;
485 wlist = wlist->stacking->under;
488 frame->stacking->above = trans;
489 if (trans) {
490 frame->stacking->under = trans->stacking->under;
491 if (trans->stacking->under) {
492 trans->stacking->under->stacking->above = frame;
494 trans->stacking->under = frame;
495 } else {
496 frame->stacking->under = tmpw;
497 tmpw->stacking->above = frame;
498 frame->screen_ptr->stacking_list[index] = frame;
501 #ifdef removed
502 else {
503 /* put on top of the stacking list */
504 frame->stacking->above = NULL;
505 frame->stacking->under = tmpw;
506 tmpw->stacking->above = frame;
507 frame->screen_ptr->stacking_list[index] = frame;
509 #endif
510 CommitStacking(frame->screen_ptr);
515 *----------------------------------------------------------------------
516 * MoveInStackListAbove--
517 * Moves the frame above "next".
519 * Returns:
520 * None
522 * Side effects:
523 * Stacking order may be changed.
524 * Window level for frame may be changed.
525 *----------------------------------------------------------------------
527 void
528 MoveInStackListAbove(WCoreWindow *next, WCoreWindow *frame)
530 WCoreWindow *tmpw;
531 int index;
533 if (!next || frame->stacking->under == next)
534 return;
536 if (frame->stacking->window_level != next->stacking->window_level)
537 ChangeStackingLevel(frame, next->stacking->window_level);
539 index = frame->stacking->window_level;
541 tmpw = frame->screen_ptr->stacking_list[index];
542 if (tmpw == frame)
543 frame->screen_ptr->stacking_list[index] = frame->stacking->under;
544 if (frame->stacking->under)
545 frame->stacking->under->stacking->above = frame->stacking->above;
546 if (frame->stacking->above)
547 frame->stacking->above->stacking->under = frame->stacking->under;
548 if (next->stacking->above)
549 next->stacking->above->stacking->under = frame;
550 frame->stacking->under = next;
551 frame->stacking->above = next->stacking->above;
552 next->stacking->above = frame;
553 if (tmpw == next)
554 frame->screen_ptr->stacking_list[index] = frame;
556 /* try to optimize things a little */
557 if (frame->stacking->above == NULL) {
558 WCoreWindow *above=NULL;
559 int i;
561 for (i=index+1; i<MAX_WINDOW_LEVELS; i++) {
562 if (frame->screen_ptr->stacking_list[i]!=NULL) {
563 /* can't optimize */
564 above = frame->screen_ptr->stacking_list[i];
565 while (above->stacking->under)
566 above = above->stacking->under;
567 break;
570 if (!above) {
571 XRaiseWindow(dpy, frame->window);
572 } else {
573 moveFrameToUnder(above, frame);
575 } else {
576 moveFrameToUnder(frame->stacking->above, frame);
582 *----------------------------------------------------------------------
583 * MoveInStackListUnder--
584 * Moves the frame to under "prev".
586 * Returns:
587 * None
589 * Side effects:
590 * Stacking order may be changed.
591 * Window level for frame may be changed.
592 *----------------------------------------------------------------------
594 void
595 MoveInStackListUnder(WCoreWindow *prev, WCoreWindow *frame)
597 WCoreWindow *tmpw;
598 int index;
600 if (!prev || frame->stacking->above == prev)
601 return;
603 if (frame->stacking->window_level != prev->stacking->window_level)
604 ChangeStackingLevel(frame, prev->stacking->window_level);
606 index = frame->stacking->window_level;
608 tmpw = frame->screen_ptr->stacking_list[index];
609 if (tmpw == frame)
610 frame->screen_ptr->stacking_list[index] = frame->stacking->under;
611 if (frame->stacking->under)
612 frame->stacking->under->stacking->above = frame->stacking->above;
613 if (frame->stacking->above)
614 frame->stacking->above->stacking->under = frame->stacking->under;
615 if (prev->stacking->under)
616 prev->stacking->under->stacking->above = frame;
617 frame->stacking->above = prev;
618 frame->stacking->under = prev->stacking->under;
619 prev->stacking->under = frame;
620 moveFrameToUnder(prev, frame);
624 void
625 RemoveFromStackList(WCoreWindow *frame)
627 int index = frame->stacking->window_level;
629 if (XDeleteContext(dpy, frame->window, wStackContext)==XCNOENT) {
630 #ifdef DEBUG0
631 wwarning("RemoveFromStackingList(): window not in list ");
632 #endif
633 return;
635 /* remove from the window stack list */
636 if (frame->stacking->under)
637 frame->stacking->under->stacking->above = frame->stacking->above;
638 if (frame->stacking->above)
639 frame->stacking->above->stacking->under = frame->stacking->under;
640 else /* this was the first window on the list */
641 frame->screen_ptr->stacking_list[index] = frame->stacking->under;
643 frame->screen_ptr->window_count--;
644 /* frame->screen_ptr->window_level_count[index]--;*/
648 void
649 ChangeStackingLevel(WCoreWindow *frame, int new_level)
651 int old_level;
652 if (frame->stacking->window_level == new_level)
653 return;
654 old_level = frame->stacking->window_level;
656 RemoveFromStackList(frame);
657 frame->stacking->window_level = new_level;
658 AddToStackList(frame);
659 if (old_level > new_level) {
660 wRaiseFrame(frame);
661 } else {
662 wLowerFrame(frame);