This update includes the 0.20.3pre3 code
[wmaker-crm.git] / src / stacking.c
blob0fd35551051d1f7fe4d46a30f7a56459e559d568
1 /*
2 * Window Maker window manager
3 *
4 * Copyright (c) 1997, 1998 Alfredo K. Kojima
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
19 * USA.
22 #include "wconfig.h"
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include <string.h>
27 #include <X11/Xlib.h>
28 #include <X11/Xutil.h>
30 #include "WindowMaker.h"
31 #include "screen.h"
32 #include "window.h"
33 #include "funcs.h"
34 #include "actions.h"
35 #include "properties.h"
36 #include "stacking.h"
38 /*** Global Variables ***/
39 extern XContext wStackContext;
41 extern WPreferences wPreferences;
45 *----------------------------------------------------------------------
46 * RemakeStackList--
47 * Remakes the stacking_list for the screen, getting the real
48 * stacking order from the server and reordering windows that are not
49 * in the correct stacking.
51 * Side effects:
52 * The stacking order list and the actual window stacking
53 * may be changed (corrected)
55 *----------------------------------------------------------------------
57 void
58 RemakeStackList(WScreen *scr)
60 Window *windows;
61 unsigned int nwindows;
62 Window junkr, junkp;
63 WCoreWindow *frame;
64 WCoreWindow *onbotw[MAX_WINDOW_LEVELS];
65 int level;
66 int i, c;
68 if (!XQueryTree(dpy, scr->root_win, &junkr, &junkp, &windows, &nwindows)) {
69 wwarning(_("could not get window list!!"));
70 return;
71 } else {
72 for (i=0; i<MAX_WINDOW_LEVELS; i++) {
73 scr->stacking_list[i] = NULL;
74 onbotw[i] = NULL;
75 /* scr->window_level_count[i] = 0;*/
77 /* verify list integrity */
78 c=0;
79 for (i=0; i<nwindows; i++) {
80 if (XFindContext(dpy, windows[i], wStackContext, (XPointer*)&frame)
81 ==XCNOENT) {
82 continue;
84 if (!frame) continue;
85 c++;
86 level = frame->stacking->window_level;
87 if (onbotw[level])
88 onbotw[level]->stacking->above = frame;
89 frame->stacking->under = onbotw[level];
90 frame->stacking->above = NULL;
91 onbotw[level] = frame;
92 /* scr->window_level_count[level]++;*/
94 XFree(windows);
95 #ifdef DEBUG
96 if (c!=scr->window_count) {
97 puts("Found different number of windows than in window lists!!!");
99 #endif
100 scr->window_count = c;
102 /* now, just concatenate the lists */
103 for (i=0; i<MAX_WINDOW_LEVELS; i++) {
104 scr->stacking_list[i] = onbotw[i];
105 if (onbotw[i])
106 onbotw[i]->stacking->above = NULL;
109 CommitStacking(scr);
113 *----------------------------------------------------------------------
114 * CommitStacking--
115 * Reorders the actual window stacking, so that it has the stacking
116 * order in the internal window stacking lists. It does the opposite
117 * of RemakeStackList().
119 * Side effects:
120 * Windows may be restacked.
121 *----------------------------------------------------------------------
123 void
124 CommitStacking(WScreen *scr)
126 WCoreWindow *tmp;
127 int nwindows;
128 Window *windows;
129 int i, level;
131 nwindows = scr->window_count;
132 windows = wmalloc(sizeof(Window)*nwindows);
133 i=0;
134 for (level=MAX_WINDOW_LEVELS-1; level>=0; level--) {
135 tmp = scr->stacking_list[level];
136 while (tmp) {
137 #ifdef DEBUG
138 if (i>=nwindows) {
139 puts("Internal inconsistency! window_count is incorrect!!!");
140 printf("window_count says %i windows\n", nwindows);
141 free(windows);
142 return;
144 #endif
145 windows[i++] = tmp->window;
146 tmp = tmp->stacking->under;
149 XRestackWindows(dpy, windows, i);
150 free(windows);
154 *----------------------------------------------------------------------
155 * moveFrameToUnder--
156 * Reestacks windows so that "frame" is under "under".
158 * Returns:
159 * None
161 * Side effects:
162 * Changes the stacking order of frame.
163 *----------------------------------------------------------------------
165 static void
166 moveFrameToUnder(WCoreWindow *under, WCoreWindow *frame)
168 Window wins[2];
170 wins[0] = under->window;
171 wins[1] = frame->window;
172 XRestackWindows(dpy, wins, 2);
176 *----------------------------------------------------------------------
177 * wRaiseFrame--
178 * Raises a frame taking the window level and the on_top flag
179 * into account.
181 * Returns:
182 * None
184 * Side effects:
185 * Window stacking order and window list is changed.
187 *----------------------------------------------------------------------
189 void
190 wRaiseFrame(WCoreWindow *frame)
192 WCoreWindow *wlist=frame;
193 int level = frame->stacking->window_level;
194 int i;
196 /* already on top */
197 if (frame->stacking->above == NULL) {
198 return;
201 /* insert on top of other windows */
202 while (wlist)
203 wlist = wlist->stacking->above;
205 /* window is inserted before the point found */
206 if (wlist==NULL) {
207 /* top most window (last on the list) */
208 if (frame->stacking->under)
209 frame->stacking->under->stacking->above = frame->stacking->above;
210 if (frame->stacking->above)
211 frame->stacking->above->stacking->under = frame->stacking->under;
213 frame->stacking->above = NULL;
214 frame->stacking->under = frame->screen_ptr->stacking_list[level];
215 frame->screen_ptr->stacking_list[level]->stacking->above=frame;
216 frame->screen_ptr->stacking_list[level] = frame;
217 } else if (frame!=wlist) {
218 if (frame->stacking->under)
219 frame->stacking->under->stacking->above = frame->stacking->above;
220 if (frame->stacking->above)
221 frame->stacking->above->stacking->under = frame->stacking->under;
223 frame->stacking->above = wlist;
224 frame->stacking->under = wlist->stacking->under;
225 if (wlist->stacking->under)
226 wlist->stacking->under->stacking->above = frame;
227 wlist->stacking->under = frame;
229 if (wPreferences.on_top_transients) {
230 /* raise transients under us from bottom to top
231 * so that the order is kept */
232 again:
233 wlist = frame->stacking->under;
234 while (wlist && wlist->stacking->under)
235 wlist = wlist->stacking->under;
236 while (wlist && wlist!=frame) {
237 if (wlist->stacking->child_of == frame) {
238 wRaiseFrame(wlist);
239 goto again;
241 wlist = wlist->stacking->above;
243 # if 0
244 again:
245 wlist = frame->stacking->under;
246 while (wlist) {
247 if (wlist->stacking->child_of == frame) {
248 /* transient for us */
249 wRaiseFrame(wlist);
250 goto again; /* need this or we'll get in a loop */
252 wlist = wlist->stacking->under;
254 #endif
256 /* try to optimize things a little */
257 if (frame->stacking->above == NULL) {
258 WCoreWindow *above=NULL;
260 for (i=level+1; i<MAX_WINDOW_LEVELS; i++) {
261 if (frame->screen_ptr->stacking_list[i]!=NULL) {
262 /* can't optimize */
263 above = frame->screen_ptr->stacking_list[i];
264 while (above->stacking->under)
265 above = above->stacking->under;
266 break;
269 if (!above) {
270 XRaiseWindow(dpy, frame->window);
271 } else {
272 moveFrameToUnder(above, frame);
274 } else {
275 moveFrameToUnder(frame->stacking->above, frame);
279 void
280 wRaiseLowerFrame(WCoreWindow *frame)
282 if (!frame->stacking->above
283 ||(frame->stacking->window_level
284 !=frame->stacking->above->stacking->window_level))
285 wLowerFrame(frame);
286 else
287 wRaiseFrame(frame);
291 void
292 wLowerFrame(WCoreWindow *frame)
294 WScreen *scr=frame->screen_ptr;
295 WCoreWindow *prev, *wlist=frame;
296 int level = frame->stacking->window_level;
297 int i;
299 /* already in bottom */
300 if (wlist->stacking->under==NULL) {
301 return;
303 if (wPreferences.on_top_transients &&
304 wlist->stacking->under==wlist->stacking->child_of) {
305 return;
307 prev = wlist;
308 /* remove from the list */
309 if (scr->stacking_list[level] == frame) {
310 /* it was the top window */
311 scr->stacking_list[level] = frame->stacking->under;
312 scr->stacking_list[level]->stacking->above = NULL;
313 } else {
314 if (frame->stacking->under)
315 frame->stacking->under->stacking->above = frame->stacking->above;
316 if (frame->stacking->above)
317 frame->stacking->above->stacking->under = frame->stacking->under;
319 wlist = scr->stacking_list[level];
320 /* look for place to put this window */
321 if (wPreferences.on_top_transients) {
322 WCoreWindow *owner = frame->stacking->child_of;
324 if (owner != wlist) {
325 while (wlist->stacking->under) {
326 /* if this is a transient, it should not be placed under
327 * it's owner */
328 if (owner == wlist->stacking->under)
329 break;
330 wlist = wlist->stacking->under;
333 } else {
334 while (wlist->stacking->under) {
335 wlist = wlist->stacking->under;
338 /* insert under the place found */
339 frame->stacking->above = wlist;
340 frame->stacking->under = wlist->stacking->under;
341 if (wlist->stacking->under)
342 wlist->stacking->under->stacking->above = frame;
343 wlist->stacking->under = frame;
345 /* try to optimize things a little */
346 if (frame->stacking->above == NULL) {
347 WCoreWindow *above = NULL;
348 for (i=level-1; i>=0; i--) {
349 if (scr->stacking_list[i]!=NULL) {
350 /* can't optimize */
351 above = scr->stacking_list[i];
352 while (above->stacking->under)
353 above = above->stacking->under;
354 break;
357 if (!above) {
358 XLowerWindow(dpy, frame->window);
359 } else {
360 moveFrameToUnder(above, frame);
362 } else {
363 moveFrameToUnder(frame->stacking->above, frame);
369 *----------------------------------------------------------------------
370 * AddToStackList--
371 * Inserts the frame in the top of the stacking list. The
372 * stacking precedence is obeyed.
374 * Returns:
375 * None
377 * Side effects:
378 * The frame is added to it's screen's window list.
379 *----------------------------------------------------------------------
381 void
382 AddToStackList(WCoreWindow *frame)
384 WCoreWindow *prev, *tmpw, *wlist;
385 int index = frame->stacking->window_level;
387 frame->screen_ptr->window_count++;
388 /* frame->screen_ptr->window_level_count[index]++;*/
389 XSaveContext(dpy, frame->window, wStackContext, (XPointer)frame);
390 tmpw = frame->screen_ptr->stacking_list[index];
391 if (!tmpw) {
392 frame->screen_ptr->stacking_list[index] = frame;
393 frame->stacking->above = NULL;
394 frame->stacking->under = NULL;
395 CommitStacking(frame->screen_ptr);
396 return;
398 prev = tmpw;
399 /* check if this is a transient owner */
400 if (wPreferences.on_top_transients) {
401 WCoreWindow *trans = NULL;
403 wlist = frame->screen_ptr->stacking_list[index];
404 while (wlist) {
405 if (wlist->stacking->child_of == frame)
406 trans = wlist;
407 wlist = wlist->stacking->under;
410 frame->stacking->above = trans;
411 if (trans) {
412 frame->stacking->under = trans->stacking->under;
413 if (trans->stacking->under) {
414 trans->stacking->under->stacking->above = frame;
416 trans->stacking->under = frame;
417 } else {
418 frame->stacking->under = tmpw;
419 tmpw->stacking->above = frame;
420 frame->screen_ptr->stacking_list[index] = frame;
422 } else {
423 /* put on top of the stacking list */
424 frame->stacking->above = NULL;
425 frame->stacking->under = tmpw;
426 tmpw->stacking->above = frame;
427 frame->screen_ptr->stacking_list[index] = frame;
429 CommitStacking(frame->screen_ptr);
434 *----------------------------------------------------------------------
435 * MoveInStackListAbove--
436 * Moves the frame above "next".
438 * Returns:
439 * None
441 * Side effects:
442 * Stacking order may be changed.
443 * Window level for frame may be changed.
444 *----------------------------------------------------------------------
446 void
447 MoveInStackListAbove(WCoreWindow *next, WCoreWindow *frame)
449 WCoreWindow *tmpw;
450 int index;
452 if (!next || frame->stacking->under == next)
453 return;
455 if (frame->stacking->window_level != next->stacking->window_level)
456 ChangeStackingLevel(frame, next->stacking->window_level);
458 index = frame->stacking->window_level;
460 tmpw = frame->screen_ptr->stacking_list[index];
461 if (tmpw == frame)
462 frame->screen_ptr->stacking_list[index] = frame->stacking->under;
463 if (frame->stacking->under)
464 frame->stacking->under->stacking->above = frame->stacking->above;
465 if (frame->stacking->above)
466 frame->stacking->above->stacking->under = frame->stacking->under;
467 if (next->stacking->above)
468 next->stacking->above->stacking->under = frame;
469 frame->stacking->under = next;
470 frame->stacking->above = next->stacking->above;
471 next->stacking->above = frame;
472 if (tmpw == next)
473 frame->screen_ptr->stacking_list[index] = frame;
475 /* try to optimize things a little */
476 if (frame->stacking->above == NULL) {
477 WCoreWindow *above=NULL;
478 int i;
480 for (i=index+1; i<MAX_WINDOW_LEVELS; i++) {
481 if (frame->screen_ptr->stacking_list[i]!=NULL) {
482 /* can't optimize */
483 above = frame->screen_ptr->stacking_list[i];
484 while (above->stacking->under)
485 above = above->stacking->under;
486 break;
489 if (!above) {
490 XRaiseWindow(dpy, frame->window);
491 } else {
492 moveFrameToUnder(above, frame);
494 } else {
495 moveFrameToUnder(frame->stacking->above, frame);
501 *----------------------------------------------------------------------
502 * MoveInStackListUnder--
503 * Moves the frame under "prev".
505 * Returns:
506 * None
508 * Side effects:
509 * Stacking order may be changed.
510 * Window level for frame may be changed.
511 *----------------------------------------------------------------------
513 void
514 MoveInStackListUnder(WCoreWindow *prev, WCoreWindow *frame)
516 WCoreWindow *tmpw;
517 int index;
519 if (!prev || frame->stacking->above == prev)
520 return;
522 if (frame->stacking->window_level != prev->stacking->window_level)
523 ChangeStackingLevel(frame, prev->stacking->window_level);
525 index = frame->stacking->window_level;
527 tmpw = frame->screen_ptr->stacking_list[index];
528 if (tmpw == frame)
529 frame->screen_ptr->stacking_list[index] = frame->stacking->under;
530 if (frame->stacking->under)
531 frame->stacking->under->stacking->above = frame->stacking->above;
532 if (frame->stacking->above)
533 frame->stacking->above->stacking->under = frame->stacking->under;
534 if (prev->stacking->under)
535 prev->stacking->under->stacking->above = frame;
536 frame->stacking->above = prev;
537 frame->stacking->under = prev->stacking->under;
538 prev->stacking->under = frame;
539 moveFrameToUnder(prev, frame);
543 void
544 RemoveFromStackList(WCoreWindow *frame)
546 int index = frame->stacking->window_level;
548 if (XDeleteContext(dpy, frame->window, wStackContext)==XCNOENT) {
549 #ifdef DEBUG0
550 wwarning("RemoveFromStackingList(): window not in list ");
551 #endif
552 return;
554 /* remove from the window stack list */
555 if (frame->stacking->under)
556 frame->stacking->under->stacking->above = frame->stacking->above;
557 if (frame->stacking->above)
558 frame->stacking->above->stacking->under = frame->stacking->under;
559 else /* this was the first window on the list */
560 frame->screen_ptr->stacking_list[index] = frame->stacking->under;
562 frame->screen_ptr->window_count--;
563 /* frame->screen_ptr->window_level_count[index]--;*/
567 void
568 ChangeStackingLevel(WCoreWindow *frame, int new_level)
570 int old_level;
571 if (frame->stacking->window_level == new_level)
572 return;
573 old_level = frame->stacking->window_level;
575 RemoveFromStackList(frame);
576 frame->stacking->window_level = new_level;
577 AddToStackList(frame);
578 if (old_level > new_level) {
579 wRaiseFrame(frame);
580 } else {
581 wLowerFrame(frame);