cryptui: Add a header bitmap to CryptUIWizImport's interior pages.
[wine/wine64.git] / dlls / wined3d / Makefile.in
blob1653fdec8d5ce4ef8d08c4ff223ac534e7d4d55d
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = wined3d.dll
6 IMPORTLIB = wined3d
7 IMPORTS = uuid user32 gdi32 advapi32 kernel32
9 C_SRCS = \
10 arb_program_shader.c \
11 ati_fragment_shader.c \
12 baseshader.c \
13 basetexture.c \
14 clipper.c \
15 context.c \
16 cubetexture.c \
17 device.c \
18 directx.c \
19 drawprim.c \
20 gl_compat.c \
21 glsl_shader.c \
22 indexbuffer.c \
23 nvidia_texture_shader.c \
24 palette.c \
25 pixelshader.c \
26 query.c \
27 resource.c \
28 state.c \
29 stateblock.c \
30 surface_base.c \
31 surface.c \
32 surface_gdi.c \
33 swapchain.c \
34 swapchain_gdi.c \
35 swapchain_base.c \
36 texture.c \
37 utils.c \
38 vertexbuffer.c \
39 vertexdeclaration.c \
40 vertexshader.c \
41 volume.c \
42 volumetexture.c \
43 wined3d_main.c
45 @MAKE_DLL_RULES@
47 @DEPENDENCIES@ # everything below this line is overwritten by make depend