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[wine/wine64.git] / include / d3dx9shader.h
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1 /*
2 * Copyright 2008 Luis Busquets
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __D3DX9SHADER_H__
20 #define __D3DX9SHADER_H__
22 #include "d3dx9.h"
24 typedef LPCSTR D3DXHANDLE;
26 typedef enum D3DXPARAMETER_CLASS
28 D3DXPC_SCALAR,
29 D3DXPC_VECTOR,
30 D3DXPC_MATRIX_ROWS,
31 D3DXPC_MATRIX_COLUMNS,
32 D3DXPC_OBJECT,
33 D3DXPC_STRUCT,
34 D3DXPC_FORCE_DWORD = 0x7fffffff,
35 } D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
37 typedef enum D3DXPARAMETER_TYPE
39 D3DXPT_VOID,
40 D3DXPT_BOOL,
41 D3DXPT_INT,
42 D3DXPT_FLOAT,
43 D3DXPT_STRING,
44 D3DXPT_TEXTURE,
45 D3DXPT_TEXTURE1D,
46 D3DXPT_TEXTURE2D,
47 D3DXPT_TEXTURE3D,
48 D3DXPT_TEXTURECUBE,
49 D3DXPT_SAMPLER,
50 D3DXPT_SAMPLER1D,
51 D3DXPT_SAMPLER2D,
52 D3DXPT_SAMPLER3D,
53 D3DXPT_SAMPLERCUBE,
54 D3DXPT_PIXELSHADER,
55 D3DXPT_VERTEXSHADER,
56 D3DXPT_PIXELFRAGMENT,
57 D3DXPT_VERTEXFRAGMENT,
58 D3DXPT_UNSUPPORTED,
59 D3DXPT_FORCE_DWORD = 0x7fffffff,
60 } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
62 typedef struct _D3DXMACRO {
63 LPCSTR Name;
64 LPCSTR Definition;
65 } D3DXMACRO, *LPD3DXMACRO;
68 #ifdef __cplusplus
69 extern "C" {
70 #endif
72 LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device);
73 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
74 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
75 LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device);
77 #ifdef __cplusplus
79 #endif
81 #endif /* __D3DX9SHADER_H__ */