wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / programs / winevdm / 
tree90b0647c6929fa016d5facde91ae0fe0200afc8c
drwxr-xr-x   ..
-rw-r--r-- 95 Makefile.in
-rw-r--r-- 20294 winevdm.c