wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / libs / 
tree2db78226e74fbb2c5412e992dd4ce408324935ab
drwxr-xr-x   ..
drwxr-xr-x - port
drwxr-xr-x - wine
drwxr-xr-x - wpp