wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / xmllite / 
tree890be4defb989651415f19cd1e995109c312753c
drwxr-xr-x   ..
-rw-r--r-- 96 Makefile.in
-rw-r--r-- 88073 reader.c
drwxr-xr-x - tests
-rw-r--r-- 31287 writer.c
-rw-r--r-- 314 xmllite.spec
-rw-r--r-- 1342 xmllite_main.c
-rw-r--r-- 2049 xmllite_private.h