wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / vssapi / 
treef2faf960d81dc0501dbf9432f6d203e720654ca5
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-rw-r--r-- 43 Makefile.in
-rw-r--r-- 3762 main.c
-rw-r--r-- 4851 vssapi.spec