wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / userenv / 
tree6cbbbd8b73d9d5479b224ceccf6b46a50a091df2
drwxr-xr-x   ..
-rw-r--r-- 93 Makefile.in
drwxr-xr-x - tests
-rw-r--r-- 1027 userenv.spec
-rw-r--r-- 26633 userenv_main.c