wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / ole2nls.dll16 / 
treebea17894a2d5f9a6580846297819625c5598ba07
drwxr-xr-x   ..
-rw-r--r-- 118 Makefile.in
-rw-r--r-- 3719 ole2nls.c
-rw-r--r-- 636 ole2nls.dll16.spec
-rw-r--r-- 985 version.rc