wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / ntdsapi / 
treec2e6c71c59602e2b1da4d77dba81210ae9462609
drwxr-xr-x   ..
-rw-r--r-- 86 Makefile.in
-rw-r--r-- 6132 ntdsapi.c
-rw-r--r-- 2605 ntdsapi.spec
drwxr-xr-x - tests