wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / msvcrt20 / 
tree7ee917f260f466cbdb0ef40225a534f7da1881bd
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-rw-r--r-- 118 Makefile.in
-rw-r--r-- 1890 msvcrt20.c
-rw-r--r-- 66240 msvcrt20.spec