wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / d3drm / tests / 
treec8c2aed48826fc8171352104bca8bcdfe56865f5
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-rw-r--r-- 98 Makefile.in
-rw-r--r-- 84020 d3drm.c
-rw-r--r-- 11317 vector.c