wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / cfgmgr32 / 
tree28e29ad549ace9289d57708db31591e44453bca5
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-rw-r--r-- 67 Makefile.in
-rw-r--r-- 7729 cfgmgr32.spec