wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / api-ms-win-core-sysinfo-l1-2-0 / 
treeeb9fdeb9dff28a91a8800a77fdd5779b2d21946a
drwxr-xr-x   ..
-rw-r--r-- 47 Makefile.in
-rw-r--r-- 1976 api-ms-win-core-sysinfo-l1-2-0.spec