d3d10core: Implement d3d10_device_SetPredication().
[wine/multimedia.git] / dlls / d3d10core / d3d10core_private.h
blob71c4dc07904105a1529f4ed2953a810da189619a
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "d3d10_1.h"
33 #ifdef D3D10CORE_INIT_GUID
34 #include "initguid.h"
35 #endif
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
48 struct d3d10_device;
50 struct d3d10_shader_info
52 const DWORD *shader_code;
53 struct wined3d_shader_signature *output_signature;
56 extern const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops DECLSPEC_HIDDEN;
58 /* TRACE helper functions */
59 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
60 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
62 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
63 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
64 DWORD wined3d_usage_from_d3d10core(UINT bind_flags, enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
65 struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
67 static inline void read_dword(const char **ptr, DWORD *d)
69 memcpy(d, *ptr, sizeof(*d));
70 *ptr += sizeof(*d);
73 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
75 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
76 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
78 /* ID3D10Texture2D */
79 struct d3d10_texture2d
81 ID3D10Texture2D ID3D10Texture2D_iface;
82 LONG refcount;
84 IUnknown *dxgi_surface;
85 struct wined3d_texture *wined3d_texture;
86 D3D10_TEXTURE2D_DESC desc;
87 ID3D10Device1 *device;
90 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
91 const D3D10_TEXTURE2D_DESC *desc) DECLSPEC_HIDDEN;
92 struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
94 /* ID3D10Texture3D */
95 struct d3d10_texture3d
97 ID3D10Texture3D ID3D10Texture3D_iface;
98 LONG refcount;
100 struct wined3d_texture *wined3d_texture;
101 D3D10_TEXTURE3D_DESC desc;
102 ID3D10Device1 *device;
105 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
106 const D3D10_TEXTURE3D_DESC *desc) DECLSPEC_HIDDEN;
108 /* ID3D10Buffer */
109 struct d3d10_buffer
111 ID3D10Buffer ID3D10Buffer_iface;
112 LONG refcount;
114 struct wined3d_buffer *wined3d_buffer;
115 ID3D10Device1 *device;
118 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
119 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
120 struct d3d10_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
122 /* ID3D10DepthStencilView */
123 struct d3d10_depthstencil_view
125 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
126 LONG refcount;
128 struct wined3d_rendertarget_view *wined3d_view;
129 D3D10_DEPTH_STENCIL_VIEW_DESC desc;
130 ID3D10Resource *resource;
131 ID3D10Device1 *device;
134 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d10_device *device,
135 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
136 struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
138 /* ID3D10RenderTargetView */
139 struct d3d10_rendertarget_view
141 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
142 LONG refcount;
144 struct wined3d_rendertarget_view *wined3d_view;
145 D3D10_RENDER_TARGET_VIEW_DESC desc;
146 ID3D10Resource *resource;
147 ID3D10Device1 *device;
150 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
151 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
152 struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
154 /* ID3D10ShaderResourceView */
155 struct d3d10_shader_resource_view
157 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
158 LONG refcount;
160 struct wined3d_shader_resource_view *wined3d_view;
161 D3D10_SHADER_RESOURCE_VIEW_DESC desc;
162 ID3D10Resource *resource;
163 ID3D10Device1 *device;
166 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d10_device *device,
167 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
168 struct d3d10_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
169 ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
171 /* ID3D10InputLayout */
172 struct d3d10_input_layout
174 ID3D10InputLayout ID3D10InputLayout_iface;
175 LONG refcount;
177 struct wined3d_vertex_declaration *wined3d_decl;
180 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
181 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
182 const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
183 struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
185 /* ID3D10VertexShader */
186 struct d3d10_vertex_shader
188 ID3D10VertexShader ID3D10VertexShader_iface;
189 LONG refcount;
191 struct wined3d_shader *wined3d_shader;
192 struct wined3d_shader_signature output_signature;
193 ID3D10Device1 *device;
196 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
197 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
198 struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
200 /* ID3D10GeometryShader */
201 struct d3d10_geometry_shader
203 ID3D10GeometryShader ID3D10GeometryShader_iface;
204 LONG refcount;
206 struct wined3d_shader *wined3d_shader;
207 struct wined3d_shader_signature output_signature;
210 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device,
211 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
212 struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
214 /* ID3D10PixelShader */
215 struct d3d10_pixel_shader
217 ID3D10PixelShader ID3D10PixelShader_iface;
218 LONG refcount;
220 struct wined3d_shader *wined3d_shader;
221 struct wined3d_shader_signature output_signature;
222 ID3D10Device1 *device;
225 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
226 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
227 struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
229 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
230 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
232 /* ID3D10BlendState */
233 struct d3d10_blend_state
235 ID3D10BlendState ID3D10BlendState_iface;
236 LONG refcount;
238 D3D10_BLEND_DESC desc;
239 struct wine_rb_entry entry;
240 ID3D10Device1 *device;
243 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_device *device,
244 const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN;
245 struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
247 /* ID3D10DepthStencilState */
248 struct d3d10_depthstencil_state
250 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
251 LONG refcount;
253 D3D10_DEPTH_STENCIL_DESC desc;
254 struct wine_rb_entry entry;
255 ID3D10Device1 *device;
258 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d10_device *device,
259 const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
260 struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
261 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
263 /* ID3D10RasterizerState */
264 struct d3d10_rasterizer_state
266 ID3D10RasterizerState ID3D10RasterizerState_iface;
267 LONG refcount;
269 D3D10_RASTERIZER_DESC desc;
270 struct wine_rb_entry entry;
271 ID3D10Device1 *device;
274 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state, struct d3d10_device *device,
275 const D3D10_RASTERIZER_DESC *desc) DECLSPEC_HIDDEN;
276 struct d3d10_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
278 /* ID3D10SamplerState */
279 struct d3d10_sampler_state
281 ID3D10SamplerState ID3D10SamplerState_iface;
282 LONG refcount;
284 struct wined3d_sampler *wined3d_sampler;
285 D3D10_SAMPLER_DESC desc;
286 struct wine_rb_entry entry;
287 ID3D10Device1 *device;
290 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10_device *device,
291 const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
292 struct d3d10_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
294 /* ID3D10Query */
295 struct d3d10_query
297 ID3D10Query ID3D10Query_iface;
298 LONG refcount;
300 struct wined3d_query *wined3d_query;
301 BOOL predicate;
302 ID3D10Device1 *device;
305 HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d10_device *device,
306 const D3D10_QUERY_DESC *desc, BOOL predicate) DECLSPEC_HIDDEN;
307 struct d3d10_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
309 /* IDirect3D10Device1 */
310 struct d3d10_device
312 IUnknown IUnknown_inner;
313 ID3D10Device1 ID3D10Device1_iface;
314 ID3D10Multithread ID3D10Multithread_iface;
315 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
316 IUnknown *outer_unk;
317 LONG refcount;
319 struct wined3d_device_parent device_parent;
320 struct wined3d_device *wined3d_device;
322 struct wine_rb_tree blend_states;
323 struct wine_rb_tree depthstencil_states;
324 struct wine_rb_tree rasterizer_states;
325 struct wine_rb_tree sampler_states;
327 struct d3d10_blend_state *blend_state;
328 float blend_factor[4];
329 UINT sample_mask;
330 struct d3d10_depthstencil_state *depth_stencil_state;
331 UINT stencil_ref;
332 struct d3d10_rasterizer_state *rasterizer_state;
335 static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
337 return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device1_iface);
340 HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
342 /* Layered device */
343 enum dxgi_device_layer_id
345 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
346 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
347 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
348 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
349 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
352 struct layer_get_size_args
354 DWORD unknown0;
355 DWORD unknown1;
356 DWORD *unknown2;
357 DWORD *unknown3;
358 IDXGIAdapter *adapter;
359 WORD interface_major;
360 WORD interface_minor;
361 WORD version_build;
362 WORD version_revision;
365 struct dxgi_device_layer
367 enum dxgi_device_layer_id id;
368 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
369 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
370 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
371 void *device_object, REFIID riid, void **device_layer);
374 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
375 UINT flags, void *unknown0, void **device);
376 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
378 #endif /* __WINE_D3D10CORE_PRIVATE_H */