2 * IDirect3DVolumeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 static inline struct d3d9_texture
*impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9
*iface
)
29 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
32 static HRESULT WINAPI
d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9
*iface
, REFIID riid
, void **out
)
34 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
36 if (IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture9
)
37 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
38 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
39 || IsEqualGUID(riid
, &IID_IUnknown
))
41 IDirect3DVolumeTexture9_AddRef(iface
);
46 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
52 static ULONG WINAPI
d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9
*iface
)
54 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
55 ULONG ref
= InterlockedIncrement(&texture
->refcount
);
57 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
61 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
63 wined3d_texture_incref(texture
->wined3d_texture
);
64 wined3d_mutex_unlock();
70 static ULONG WINAPI
d3d9_texture_3d_Release(IDirect3DVolumeTexture9
*iface
)
72 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
73 ULONG ref
= InterlockedDecrement(&texture
->refcount
);
75 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
79 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
82 wined3d_texture_decref(texture
->wined3d_texture
);
83 wined3d_mutex_unlock();
85 /* Release the device last, as it may cause the device to be destroyed. */
86 IDirect3DDevice9Ex_Release(parent_device
);
91 static HRESULT WINAPI
d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9
*iface
, IDirect3DDevice9
**device
)
93 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
95 TRACE("iface %p, device %p.\n", iface
, device
);
97 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
98 IDirect3DDevice9_AddRef(*device
);
100 TRACE("Returning device %p.\n", *device
);
105 static HRESULT WINAPI
d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9
*iface
,
106 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
108 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
109 struct wined3d_resource
*resource
;
112 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
113 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
115 wined3d_mutex_lock();
116 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
117 hr
= wined3d_resource_set_private_data(resource
, guid
, data
, data_size
, flags
);
118 wined3d_mutex_unlock();
123 static HRESULT WINAPI
d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9
*iface
,
124 REFGUID guid
, void *data
, DWORD
*data_size
)
126 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
127 struct wined3d_resource
*resource
;
130 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
131 iface
, debugstr_guid(guid
), data
, data_size
);
133 wined3d_mutex_lock();
134 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
135 hr
= wined3d_resource_get_private_data(resource
, guid
, data
, data_size
);
136 wined3d_mutex_unlock();
141 static HRESULT WINAPI
d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9
*iface
, REFGUID guid
)
143 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
144 struct wined3d_resource
*resource
;
147 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
149 wined3d_mutex_lock();
150 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
151 hr
= wined3d_resource_free_private_data(resource
, guid
);
152 wined3d_mutex_unlock();
157 static DWORD WINAPI
d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9
*iface
, DWORD priority
)
159 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
162 TRACE("iface %p, priority %u.\n", iface
, priority
);
164 wined3d_mutex_lock();
165 ret
= wined3d_texture_set_priority(texture
->wined3d_texture
, priority
);
166 wined3d_mutex_unlock();
171 static DWORD WINAPI
d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9
*iface
)
173 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
176 TRACE("iface %p.\n", iface
);
178 wined3d_mutex_lock();
179 ret
= wined3d_texture_get_priority(texture
->wined3d_texture
);
180 wined3d_mutex_unlock();
185 static void WINAPI
d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9
*iface
)
187 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
189 TRACE("iface %p.\n", iface
);
191 wined3d_mutex_lock();
192 wined3d_texture_preload(texture
->wined3d_texture
);
193 wined3d_mutex_unlock();
196 static D3DRESOURCETYPE WINAPI
d3d9_texture_3d_GetType(IDirect3DVolumeTexture9
*iface
)
198 TRACE("iface %p.\n", iface
);
200 return D3DRTYPE_VOLUMETEXTURE
;
203 static DWORD WINAPI
d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9
*iface
, DWORD lod
)
205 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
208 TRACE("iface %p, lod %u.\n", iface
, lod
);
210 wined3d_mutex_lock();
211 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
212 wined3d_mutex_unlock();
217 static DWORD WINAPI
d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9
*iface
)
219 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
222 TRACE("iface %p.\n", iface
);
224 wined3d_mutex_lock();
225 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
226 wined3d_mutex_unlock();
231 static DWORD WINAPI
d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9
*iface
)
233 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
236 TRACE("iface %p.\n", iface
);
238 wined3d_mutex_lock();
239 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
240 wined3d_mutex_unlock();
245 static HRESULT WINAPI
d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
,
246 D3DTEXTUREFILTERTYPE filter_type
)
248 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
251 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
253 wined3d_mutex_lock();
254 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
255 (enum wined3d_texture_filter_type
)filter_type
);
256 wined3d_mutex_unlock();
261 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
)
263 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
264 D3DTEXTUREFILTERTYPE filter_type
;
266 TRACE("iface %p.\n", iface
);
268 wined3d_mutex_lock();
269 filter_type
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
270 wined3d_mutex_unlock();
275 static void WINAPI
d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9
*iface
)
277 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
279 TRACE("iface %p.\n", iface
);
281 wined3d_mutex_lock();
282 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
283 wined3d_mutex_unlock();
286 static HRESULT WINAPI
d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9
*iface
, UINT level
, D3DVOLUME_DESC
*desc
)
288 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
289 struct wined3d_resource
*sub_resource
;
292 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
294 wined3d_mutex_lock();
295 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
296 hr
= D3DERR_INVALIDCALL
;
299 struct wined3d_resource_desc wined3d_desc
;
301 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
302 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
303 desc
->Type
= wined3d_desc
.resource_type
;
304 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
305 desc
->Pool
= wined3d_desc
.pool
;
306 desc
->Width
= wined3d_desc
.width
;
307 desc
->Height
= wined3d_desc
.height
;
308 desc
->Depth
= wined3d_desc
.depth
;
310 wined3d_mutex_unlock();
315 static HRESULT WINAPI
d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9
*iface
,
316 UINT level
, IDirect3DVolume9
**volume
)
318 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
319 struct wined3d_resource
*sub_resource
;
321 TRACE("iface %p, level %u, volume %p.\n", iface
, level
, volume
);
323 wined3d_mutex_lock();
324 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
326 wined3d_mutex_unlock();
327 return D3DERR_INVALIDCALL
;
330 *volume
= wined3d_resource_get_parent(sub_resource
);
331 IDirect3DVolume9_AddRef(*volume
);
332 wined3d_mutex_unlock();
337 static HRESULT WINAPI
d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9
*iface
,
338 UINT level
, D3DLOCKED_BOX
*locked_box
, const D3DBOX
*box
, DWORD flags
)
340 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
341 struct wined3d_resource
*sub_resource
;
344 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
345 iface
, level
, locked_box
, box
, flags
);
347 wined3d_mutex_lock();
348 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
349 hr
= D3DERR_INVALIDCALL
;
351 hr
= IDirect3DVolume9_LockBox((IDirect3DVolume9
*)wined3d_resource_get_parent(sub_resource
),
352 locked_box
, box
, flags
);
353 wined3d_mutex_unlock();
358 static HRESULT WINAPI
d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9
*iface
, UINT level
)
360 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
361 struct wined3d_resource
*sub_resource
;
364 TRACE("iface %p, level %u.\n", iface
, level
);
366 wined3d_mutex_lock();
367 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
368 hr
= D3DERR_INVALIDCALL
;
370 hr
= IDirect3DVolume9_UnlockBox((IDirect3DVolume9
*)wined3d_resource_get_parent(sub_resource
));
371 wined3d_mutex_unlock();
376 static HRESULT WINAPI
d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9
*iface
, const D3DBOX
*dirty_box
)
378 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
381 TRACE("iface %p, dirty_box %p.\n", iface
, dirty_box
);
383 wined3d_mutex_lock();
384 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, (const struct wined3d_box
*)dirty_box
);
385 wined3d_mutex_unlock();
391 static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl
=
394 d3d9_texture_3d_QueryInterface
,
395 d3d9_texture_3d_AddRef
,
396 d3d9_texture_3d_Release
,
397 /* IDirect3DResource9 */
398 d3d9_texture_3d_GetDevice
,
399 d3d9_texture_3d_SetPrivateData
,
400 d3d9_texture_3d_GetPrivateData
,
401 d3d9_texture_3d_FreePrivateData
,
402 d3d9_texture_3d_SetPriority
,
403 d3d9_texture_3d_GetPriority
,
404 d3d9_texture_3d_PreLoad
,
405 d3d9_texture_3d_GetType
,
406 /* IDirect3DBaseTexture9 */
407 d3d9_texture_3d_SetLOD
,
408 d3d9_texture_3d_GetLOD
,
409 d3d9_texture_3d_GetLevelCount
,
410 d3d9_texture_3d_SetAutoGenFilterType
,
411 d3d9_texture_3d_GetAutoGenFilterType
,
412 d3d9_texture_3d_GenerateMipSubLevels
,
413 /* IDirect3DVolumeTexture9 */
414 d3d9_texture_3d_GetLevelDesc
,
415 d3d9_texture_3d_GetVolumeLevel
,
416 d3d9_texture_3d_LockBox
,
417 d3d9_texture_3d_UnlockBox
,
418 d3d9_texture_3d_AddDirtyBox
,
421 static void STDMETHODCALLTYPE
volumetexture_wined3d_object_destroyed(void *parent
)
423 HeapFree(GetProcessHeap(), 0, parent
);
426 static const struct wined3d_parent_ops d3d9_volumetexture_wined3d_parent_ops
=
428 volumetexture_wined3d_object_destroyed
,
431 HRESULT
volumetexture_init(struct d3d9_texture
*texture
, IDirect3DDevice9Impl
*device
,
432 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
436 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
;
437 texture
->refcount
= 1;
439 wined3d_mutex_lock();
440 hr
= wined3d_texture_create_3d(device
->wined3d_device
, width
, height
, depth
, levels
,
441 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
, texture
,
442 &d3d9_volumetexture_wined3d_parent_ops
, &texture
->wined3d_texture
);
443 wined3d_mutex_unlock();
446 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr
);
450 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
451 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);