2 * IDirect3DCubeTexture9 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26 #define NONAMELESSUNION
27 #define NONAMELESSSTRUCT
32 #include "wine/debug.h"
34 #include "d3d9_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
38 /* IDirect3DCubeTexture9 IUnknown parts follow: */
39 HRESULT WINAPI
IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
40 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
42 if (IsEqualGUID(riid
, &IID_IUnknown
)
43 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
44 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
45 || IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)) {
46 IDirect3DCubeTexture9Impl_AddRef(iface
);
51 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
55 ULONG WINAPI
IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface
) {
56 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
57 TRACE("(%p) : AddRef from %ld\n", This
, This
->ref
);
61 ULONG WINAPI
IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface
) {
62 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
63 ULONG ref
= --This
->ref
;
66 TRACE("(%p) : ReleaseRef to %ld\n", This
, This
->ref
);
68 for (i
= 0; i
< This
->levels
; i
++) {
69 for (j
= 0; j
< 6; j
++) {
70 if (This
->surfaces
[j
][i
] != NULL
) {
71 TRACE("(%p) : Releasing surface %p\n", This
, This
->surfaces
[j
][i
]);
72 IDirect3DSurface9Impl_Release((LPDIRECT3DSURFACE9
) This
->surfaces
[j
][i
]);
76 HeapFree(GetProcessHeap(), 0, This
);
81 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
82 HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
83 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
84 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9
) This
, ppDevice
);
87 HRESULT WINAPI
IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
88 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
89 FIXME("(%p) : stub\n", This
);
93 HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
94 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
95 FIXME("(%p) : stub\n", This
);
99 HRESULT WINAPI
IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
) {
100 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
101 FIXME("(%p) : stub\n", This
);
105 DWORD WINAPI
IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface
, DWORD PriorityNew
) {
106 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
107 return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9
) This
, PriorityNew
);
110 DWORD WINAPI
IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface
) {
111 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
112 return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9
) This
);
115 void WINAPI
IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface
) {
116 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
117 FIXME("(%p) : stub\n", This
);
121 D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface
) {
122 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
123 return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9
) This
);
126 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
127 DWORD WINAPI
IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface
, DWORD LODNew
) {
128 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
129 return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9
) This
, LODNew
);
132 DWORD WINAPI
IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface
) {
133 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
134 return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9
) This
);
137 DWORD WINAPI
IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface
) {
138 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
139 return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9
) This
);
142 HRESULT WINAPI
IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
143 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
144 return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9
) This
, FilterType
);
147 D3DTEXTUREFILTERTYPE WINAPI
IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface
) {
148 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
149 return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9
) This
);
152 void WINAPI
IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface
) {
153 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
154 FIXME("(%p) : stub\n", This
);
158 /* IDirect3DCubeTexture9 Interface follow: */
159 HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
) {
160 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
161 if (Level
< This
->levels
) {
162 TRACE("(%p) level (%d)\n", This
, Level
);
163 return IDirect3DSurface9Impl_GetDesc((LPDIRECT3DSURFACE9
) This
->surfaces
[0][Level
], pDesc
);
165 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->levels
);
166 return D3DERR_INVALIDCALL
;
171 HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, IDirect3DSurface9
** ppCubeMapSurface
) {
172 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
173 if (Level
< This
->levels
) {
174 *ppCubeMapSurface
= (LPDIRECT3DSURFACE9
) This
->surfaces
[FaceType
][Level
];
175 IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9
) *ppCubeMapSurface
);
176 TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p \n", This
, FaceType
, Level
, This
->surfaces
[FaceType
][Level
]);
178 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->levels
);
179 return D3DERR_INVALIDCALL
;
184 HRESULT WINAPI
IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) {
186 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
187 if (Level
< This
->levels
) {
189 * Not dirtified while Surfaces don't notify dirtification
190 * This->Dirty = TRUE;
192 hr
= IDirect3DSurface9Impl_LockRect((LPDIRECT3DSURFACE9
) This
->surfaces
[FaceType
][Level
], pLockedRect
, pRect
, Flags
);
193 TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%lu)\n", This
, FaceType
, Level
, pLockedRect
->pBits
, hr
);
195 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->levels
);
196 return D3DERR_INVALIDCALL
;
201 HRESULT WINAPI
IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
) {
203 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
204 if (Level
< This
->levels
) {
205 hr
= IDirect3DSurface9Impl_UnlockRect((LPDIRECT3DSURFACE9
) This
->surfaces
[FaceType
][Level
]);
206 TRACE("(%p) -> faceType(%d) level(%d) success(%lu)\n", This
, FaceType
, Level
, hr
);
208 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->levels
);
209 return D3DERR_INVALIDCALL
;
214 HRESULT WINAPI
IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, CONST RECT
* pDirtyRect
) {
215 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
216 FIXME("(%p) : stub\n", This
);
222 IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl
=
224 IDirect3DCubeTexture9Impl_QueryInterface
,
225 IDirect3DCubeTexture9Impl_AddRef
,
226 IDirect3DCubeTexture9Impl_Release
,
227 IDirect3DCubeTexture9Impl_GetDevice
,
228 IDirect3DCubeTexture9Impl_SetPrivateData
,
229 IDirect3DCubeTexture9Impl_GetPrivateData
,
230 IDirect3DCubeTexture9Impl_FreePrivateData
,
231 IDirect3DCubeTexture9Impl_SetPriority
,
232 IDirect3DCubeTexture9Impl_GetPriority
,
233 IDirect3DCubeTexture9Impl_PreLoad
,
234 IDirect3DCubeTexture9Impl_GetType
,
235 IDirect3DCubeTexture9Impl_SetLOD
,
236 IDirect3DCubeTexture9Impl_GetLOD
,
237 IDirect3DCubeTexture9Impl_GetLevelCount
,
238 IDirect3DCubeTexture9Impl_SetAutoGenFilterType
,
239 IDirect3DCubeTexture9Impl_GetAutoGenFilterType
,
240 IDirect3DCubeTexture9Impl_GenerateMipSubLevels
,
241 IDirect3DCubeTexture9Impl_GetLevelDesc
,
242 IDirect3DCubeTexture9Impl_GetCubeMapSurface
,
243 IDirect3DCubeTexture9Impl_LockRect
,
244 IDirect3DCubeTexture9Impl_UnlockRect
,
245 IDirect3DCubeTexture9Impl_AddDirtyRect
249 /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
250 HRESULT WINAPI
IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface
,
251 UINT EdgeLength
, UINT Levels
, DWORD Usage
,
252 D3DFORMAT Format
, D3DPOOL Pool
,
253 IDirect3DCubeTexture9
** ppCubeTexture
, HANDLE
* pSharedHandle
) {
255 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
256 FIXME("(%p) : stub\n", This
);