Removed some more uses of the non-standard ICOM_THIS macro.
[wine/multimedia.git] / dlls / d3d9 / basetexture.c
blob76d677f4a2a071db54d6c5c43d9cfc273681cbf5
1 /*
2 * IDirect3DBaseTexture9 implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "config.h"
24 #include <stdarg.h>
26 #define NONAMELESSUNION
27 #define NONAMELESSSTRUCT
28 #include "windef.h"
29 #include "winbase.h"
30 #include "winuser.h"
31 #include "wingdi.h"
32 #include "wine/debug.h"
34 #include "d3d9_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
38 /* IDirect3DBaseTexture9 IUnknown parts follow: */
39 HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
40 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
42 if (IsEqualGUID(riid, &IID_IUnknown)
43 || IsEqualGUID(riid, &IID_IDirect3DResource9)
44 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)) {
45 IDirect3DBaseTexture9Impl_AddRef(iface);
46 *ppobj = This;
47 return D3D_OK;
50 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
51 return E_NOINTERFACE;
54 ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface) {
55 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
56 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
57 return ++(This->ref);
60 ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface) {
61 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
62 ULONG ref = --This->ref;
63 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
64 if (ref == 0)
65 HeapFree(GetProcessHeap(), 0, This);
66 return ref;
69 /* IDirect3DBaseTexture9 IDirect3DResource9 Interface follow: */
70 HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
71 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
72 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
75 HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
76 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
77 FIXME("(%p) : stub\n", This);
78 return D3D_OK;
81 HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
82 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
83 FIXME("(%p) : stub\n", This);
84 return D3D_OK;
87 HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid) {
88 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
89 FIXME("(%p) : stub\n", This);
90 return D3D_OK;
93 DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew) {
94 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
95 return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew);
98 DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface) {
99 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
100 return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This);
103 void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface) {
104 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
105 FIXME("(%p) : stub\n", This);
106 return ;
109 D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface) {
110 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
111 return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This);
114 /* IDirect3DBaseTexture9 Interface follow: */
115 DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew) {
116 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
117 FIXME("(%p) : stub\n", This);
118 return 0;
121 DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface) {
122 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
123 FIXME("(%p) : stub\n", This);
124 return 0;
127 DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface) {
128 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
129 FIXME("(%p) : stub\n", This);
130 return 0;
133 HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
134 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
135 FIXME("(%p) : stub\n", This);
136 return D3D_OK;
139 D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface) {
140 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
141 FIXME("(%p) : stub\n", This);
142 return D3DTEXF_NONE;
145 void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) {
146 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
147 FIXME("(%p) : stub\n", This);
148 return ;
152 IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl =
154 IDirect3DBaseTexture9Impl_QueryInterface,
155 IDirect3DBaseTexture9Impl_AddRef,
156 IDirect3DBaseTexture9Impl_Release,
157 IDirect3DBaseTexture9Impl_GetDevice,
158 IDirect3DBaseTexture9Impl_SetPrivateData,
159 IDirect3DBaseTexture9Impl_GetPrivateData,
160 IDirect3DBaseTexture9Impl_FreePrivateData,
161 IDirect3DBaseTexture9Impl_SetPriority,
162 IDirect3DBaseTexture9Impl_GetPriority,
163 IDirect3DBaseTexture9Impl_PreLoad,
164 IDirect3DBaseTexture9Impl_GetType,
165 IDirect3DBaseTexture9Impl_SetLOD,
166 IDirect3DBaseTexture9Impl_GetLOD,
167 IDirect3DBaseTexture9Impl_GetLevelCount,
168 IDirect3DBaseTexture9Impl_SetAutoGenFilterType,
169 IDirect3DBaseTexture9Impl_GetAutoGenFilterType,
170 IDirect3DBaseTexture9Impl_GenerateMipSubLevels