ddraw: Use the same device name as Windows for the Direct3D HAL device.
[wine/multimedia.git] / dlls / ddraw / ddraw.c
blob3fe32040195951d8971bb4a3015d4e3f168f0ab9
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
33 "display",
34 "DirectDraw HAL",
35 { { 0x00010001, 0x00010001 } },
36 0, 0, 0, 0,
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name[100];
45 char device_name[100];
46 const GUID *device_guid;
47 } device_list7[] =
49 /* T&L HAL device */
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
52 "Wine D3D7 T&L HAL",
53 &IID_IDirect3DTnLHalDevice,
56 /* HAL device */
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
59 "Direct3D HAL",
60 &IID_IDirect3DHALDevice,
63 /* RGB device */
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
66 "Wine D3D7 RGB",
67 &IID_IDirect3DRGBDevice,
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
75 ddraw_null_wined3d_object_destroyed,
78 static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface)
80 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface);
83 static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface)
85 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface);
88 static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface)
90 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface);
93 static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface)
95 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface);
98 static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface)
100 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface);
103 static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface)
105 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface);
108 static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface)
110 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface);
113 static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface)
115 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface);
118 /*****************************************************************************
119 * IUnknown Methods
120 *****************************************************************************/
122 /*****************************************************************************
123 * IDirectDraw7::QueryInterface
125 * Queries different interfaces of the DirectDraw object. It can return
126 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
128 * method.
129 * The returned interface is AddRef()-ed before it's returned
131 * Used for version 1, 2, 4 and 7
133 * Params:
134 * refiid: Interface ID asked for
135 * obj: Used to return the interface pointer
137 * Returns:
138 * S_OK if an interface was found
139 * E_NOINTERFACE if the requested interface wasn't found
141 *****************************************************************************/
142 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
144 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
146 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
148 /* Can change surface impl type */
149 EnterCriticalSection(&ddraw_cs);
151 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
152 *obj = NULL;
154 if(!refiid)
156 LeaveCriticalSection(&ddraw_cs);
157 return DDERR_INVALIDPARAMS;
160 /* Check DirectDraw Interfaces */
161 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
162 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
164 *obj = This;
165 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
167 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
169 *obj = &This->IDirectDraw4_iface;
170 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
172 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
174 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
176 *obj = NULL;
177 LeaveCriticalSection(&ddraw_cs);
178 return E_NOINTERFACE;
180 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
182 *obj = &This->IDirectDraw2_iface;
183 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
185 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
187 *obj = &This->IDirectDraw_iface;
188 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
191 /* Direct3D
192 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194 * who had this idea and why. The older interfaces can query and IDirect3D version
195 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196 * and messy to implement with the common creation function, so it has been left out here.
198 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
199 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
200 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
201 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
203 /* Check the surface implementation */
204 if (DefaultSurfaceType != SURFACE_OPENGL)
206 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207 /* Do not abort here, only reject 3D Device creation */
210 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
212 This->d3dversion = 1;
213 *obj = &This->IDirect3D_iface;
214 TRACE(" returning Direct3D interface at %p.\n", *obj);
216 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
218 This->d3dversion = 2;
219 *obj = &This->IDirect3D2_iface;
220 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
222 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
224 This->d3dversion = 3;
225 *obj = &This->IDirect3D3_iface;
226 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
228 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
230 This->d3dversion = 7;
231 *obj = &This->IDirect3D7_iface;
232 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
235 /* Unknown interface */
236 else
238 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
239 LeaveCriticalSection(&ddraw_cs);
240 return E_NOINTERFACE;
243 IUnknown_AddRef( (IUnknown *) *obj );
244 LeaveCriticalSection(&ddraw_cs);
245 return S_OK;
248 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
250 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
252 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
254 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
257 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
259 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
261 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
263 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
266 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
268 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
270 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
272 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
275 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
277 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
279 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
281 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
284 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
286 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
288 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
290 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
293 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
295 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
297 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
299 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
302 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
304 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
306 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
308 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
311 /*****************************************************************************
312 * IDirectDraw7::AddRef
314 * Increases the interfaces refcount, basically
316 * DDraw refcounting is a bit tricky. The different DirectDraw interface
317 * versions have individual refcounts, but the IDirect3D interfaces do not.
318 * All interfaces are from one object, that means calling QueryInterface on an
319 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
320 * IDirectDrawImpl object.
322 * That means all AddRef and Release implementations of IDirectDrawX work
323 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
324 * except of IDirect3D7 which thunks to IDirectDraw7
326 * Returns: The new refcount
328 *****************************************************************************/
329 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
331 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
332 ULONG ref = InterlockedIncrement(&This->ref7);
334 TRACE("%p increasing refcount to %u.\n", This, ref);
336 if(ref == 1) InterlockedIncrement(&This->numIfaces);
338 return ref;
341 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
343 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
344 ULONG ref = InterlockedIncrement(&This->ref4);
346 TRACE("%p increasing refcount to %u.\n", This, ref);
348 if (ref == 1) InterlockedIncrement(&This->numIfaces);
350 return ref;
353 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
355 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
356 ULONG ref = InterlockedIncrement(&This->ref2);
358 TRACE("%p increasing refcount to %u.\n", This, ref);
360 if (ref == 1) InterlockedIncrement(&This->numIfaces);
362 return ref;
365 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
367 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
368 ULONG ref = InterlockedIncrement(&This->ref1);
370 TRACE("%p increasing refcount to %u.\n", This, ref);
372 if (ref == 1) InterlockedIncrement(&This->numIfaces);
374 return ref;
377 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
379 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
381 TRACE("iface %p.\n", iface);
383 return ddraw7_AddRef(&This->IDirectDraw7_iface);
386 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
388 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
390 TRACE("iface %p.\n", iface);
392 return ddraw1_AddRef(&This->IDirectDraw_iface);
395 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
397 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
399 TRACE("iface %p.\n", iface);
401 return ddraw1_AddRef(&This->IDirectDraw_iface);
404 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
406 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
408 TRACE("iface %p.\n", iface);
410 return ddraw1_AddRef(&This->IDirectDraw_iface);
413 /*****************************************************************************
414 * ddraw_destroy
416 * Destroys a ddraw object if all refcounts are 0. This is to share code
417 * between the IDirectDrawX::Release functions
419 * Params:
420 * This: DirectDraw object to destroy
422 *****************************************************************************/
423 static void ddraw_destroy(IDirectDrawImpl *This)
425 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
426 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
428 /* Destroy the device window if we created one */
429 if(This->devicewindow != 0)
431 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
432 DestroyWindow(This->devicewindow);
433 This->devicewindow = 0;
436 EnterCriticalSection(&ddraw_cs);
437 list_remove(&This->ddraw_list_entry);
438 LeaveCriticalSection(&ddraw_cs);
440 /* Release the attached WineD3D stuff */
441 wined3d_device_decref(This->wined3d_device);
442 wined3d_decref(This->wineD3D);
444 /* Now free the object */
445 HeapFree(GetProcessHeap(), 0, This);
448 /*****************************************************************************
449 * IDirectDraw7::Release
451 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
453 * Returns: The new refcount
454 *****************************************************************************/
455 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
457 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
458 ULONG ref = InterlockedDecrement(&This->ref7);
460 TRACE("%p decreasing refcount to %u.\n", This, ref);
462 if (!ref && !InterlockedDecrement(&This->numIfaces))
463 ddraw_destroy(This);
465 return ref;
468 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
470 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
471 ULONG ref = InterlockedDecrement(&This->ref4);
473 TRACE("%p decreasing refcount to %u.\n", This, ref);
475 if (!ref && !InterlockedDecrement(&This->numIfaces))
476 ddraw_destroy(This);
478 return ref;
481 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
483 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
484 ULONG ref = InterlockedDecrement(&This->ref2);
486 TRACE("%p decreasing refcount to %u.\n", This, ref);
488 if (!ref && !InterlockedDecrement(&This->numIfaces))
489 ddraw_destroy(This);
491 return ref;
494 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
496 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
497 ULONG ref = InterlockedDecrement(&This->ref1);
499 TRACE("%p decreasing refcount to %u.\n", This, ref);
501 if (!ref && !InterlockedDecrement(&This->numIfaces))
502 ddraw_destroy(This);
504 return ref;
507 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
509 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
511 TRACE("iface %p.\n", iface);
513 return ddraw7_Release(&This->IDirectDraw7_iface);
516 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
518 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
520 TRACE("iface %p.\n", iface);
522 return ddraw1_Release(&This->IDirectDraw_iface);
525 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
527 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
529 TRACE("iface %p.\n", iface);
531 return ddraw1_Release(&This->IDirectDraw_iface);
534 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
536 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
538 TRACE("iface %p.\n", iface);
540 return ddraw1_Release(&This->IDirectDraw_iface);
543 /*****************************************************************************
544 * IDirectDraw methods
545 *****************************************************************************/
547 static HRESULT ddraw_set_focus_window(IDirectDrawImpl *ddraw, HWND window)
549 /* FIXME: This looks wrong, exclusive mode should imply a destination
550 * window. */
551 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
553 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
554 return DDERR_HWNDALREADYSET;
557 ddraw->focuswindow = window;
559 /* Use the focus window for drawing too. */
560 ddraw->dest_window = ddraw->focuswindow;
562 /* Destroy the device window, if we have one. */
563 if (ddraw->devicewindow)
565 DestroyWindow(ddraw->devicewindow);
566 ddraw->devicewindow = NULL;
569 return DD_OK;
572 /*****************************************************************************
573 * IDirectDraw7::SetCooperativeLevel
575 * Sets the cooperative level for the DirectDraw object, and the window
576 * assigned to it. The cooperative level determines the general behavior
577 * of the DirectDraw application
579 * Warning: This is quite tricky, as it's not really documented which
580 * cooperative levels can be combined with each other. If a game fails
581 * after this function, try to check the cooperative levels passed on
582 * Windows, and if it returns something different.
584 * If you think that this function caused the failure because it writes a
585 * fixme, be sure to run again with a +ddraw trace.
587 * What is known about cooperative levels (See the ddraw modes test):
588 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
589 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
590 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
591 * DDSCL_FULLSCREEN can be activated
592 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
594 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
595 * DDSCL_SETFOCUSWINDOW (partially),
596 * DDSCL_MULTITHREADED (work in progress)
598 * Unhandled flags, which should be implemented
599 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
600 * expect any difference to a normal window for wine)
601 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
602 * rendering (Possible test case: Half-Life)
604 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
606 * These don't seem very important for wine:
607 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
609 * Returns:
610 * DD_OK if the cooperative level was set successfully
611 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
612 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
613 * (Probably others too, have to investigate)
615 *****************************************************************************/
616 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
618 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
619 HWND window;
620 HRESULT hr;
622 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
623 DDRAW_dump_cooperativelevel(cooplevel);
625 EnterCriticalSection(&ddraw_cs);
627 /* Get the old window */
628 window = This->dest_window;
630 /* Tests suggest that we need one of them: */
631 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
632 DDSCL_NORMAL |
633 DDSCL_EXCLUSIVE )))
635 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
636 LeaveCriticalSection(&ddraw_cs);
637 return DDERR_INVALIDPARAMS;
640 /* Handle those levels first which set various hwnds */
641 if(cooplevel & DDSCL_SETFOCUSWINDOW)
643 /* This isn't compatible with a lot of flags */
644 if(cooplevel & ( DDSCL_MULTITHREADED |
645 DDSCL_CREATEDEVICEWINDOW |
646 DDSCL_FPUSETUP |
647 DDSCL_FPUPRESERVE |
648 DDSCL_ALLOWREBOOT |
649 DDSCL_ALLOWMODEX |
650 DDSCL_SETDEVICEWINDOW |
651 DDSCL_NORMAL |
652 DDSCL_EXCLUSIVE |
653 DDSCL_FULLSCREEN ) )
655 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
656 LeaveCriticalSection(&ddraw_cs);
657 return DDERR_INVALIDPARAMS;
660 hr = ddraw_set_focus_window(This, hwnd);
661 LeaveCriticalSection(&ddraw_cs);
662 return hr;
665 if(cooplevel & DDSCL_EXCLUSIVE)
667 if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd )
669 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This);
670 LeaveCriticalSection(&ddraw_cs);
671 return DDERR_INVALIDPARAMS;
675 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
676 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
677 wined3d_device_release_focus_window(This->wined3d_device);
679 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
681 if (This->cooperative_level & DDSCL_FULLSCREEN)
682 wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
684 if (cooplevel & DDSCL_FULLSCREEN)
686 WINED3DDISPLAYMODE display_mode;
688 wined3d_get_adapter_display_mode(This->wineD3D, WINED3DADAPTER_DEFAULT, &display_mode);
689 wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
690 display_mode.Width, display_mode.Height);
694 if ((cooplevel & DDSCL_EXCLUSIVE)
695 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
697 hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
698 if (FAILED(hr))
700 ERR("Failed to acquire focus window, hr %#x.\n", hr);
701 LeaveCriticalSection(&ddraw_cs);
702 return hr;
706 /* Don't override focus windows or private device windows */
707 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
708 This->dest_window = hwnd;
710 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
712 /* Don't create a device window if a focus window is set */
713 if( !(This->focuswindow) )
715 HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
716 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
717 NULL, NULL, NULL, NULL);
718 if (!devicewindow)
720 ERR("Failed to create window, last error %#x.\n", GetLastError());
721 LeaveCriticalSection(&ddraw_cs);
722 return E_FAIL;
725 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
726 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
728 This->devicewindow = devicewindow;
729 This->dest_window = devicewindow;
733 if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
734 wined3d_device_set_multithreaded(This->wined3d_device);
736 /* Unhandled flags */
737 if(cooplevel & DDSCL_ALLOWREBOOT)
738 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
739 if(cooplevel & DDSCL_ALLOWMODEX)
740 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
741 if(cooplevel & DDSCL_FPUSETUP)
742 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
744 /* Store the cooperative_level */
745 This->cooperative_level = cooplevel;
746 TRACE("SetCooperativeLevel retuning DD_OK\n");
747 LeaveCriticalSection(&ddraw_cs);
748 return DD_OK;
751 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
753 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
755 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
757 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
760 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
762 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
764 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
766 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
769 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
771 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
773 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
775 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
778 /*****************************************************************************
780 * Helper function for SetDisplayMode and RestoreDisplayMode
782 * Implements DirectDraw's SetDisplayMode, but ignores the value of
783 * ForceRefreshRate, since it is already handled by
784 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
785 * without worrying that ForceRefreshRate will override the refresh rate. For
786 * argument and return value documentation, see
787 * ddraw7_SetDisplayMode.
789 *****************************************************************************/
790 static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height,
791 DWORD BPP, DWORD RefreshRate, DWORD Flags)
793 enum wined3d_format_id format;
794 WINED3DDISPLAYMODE Mode;
795 HRESULT hr;
797 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
798 Height, BPP, RefreshRate, Flags);
800 EnterCriticalSection(&ddraw_cs);
801 if( !Width || !Height )
803 ERR("Width %u, Height %u, what to do?\n", Width, Height);
804 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
805 LeaveCriticalSection(&ddraw_cs);
806 return DD_OK;
809 switch(BPP)
811 case 8: format = WINED3DFMT_P8_UINT; break;
812 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
813 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
814 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
815 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
816 default: format = WINED3DFMT_UNKNOWN; break;
819 if (FAILED(hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &Mode)))
821 ERR("Failed to get current display mode, hr %#x.\n", hr);
823 else if (Mode.Width == Width
824 && Mode.Height == Height
825 && Mode.Format == format
826 && Mode.RefreshRate == RefreshRate)
828 TRACE("Skipping redundant mode setting call.\n");
829 LeaveCriticalSection(&ddraw_cs);
830 return DD_OK;
833 /* Check the exclusive mode
834 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
835 return DDERR_NOEXCLUSIVEMODE;
836 * This is WRONG. Don't know if the SDK is completely
837 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
838 * is returned, but Half-Life 1.1.1.1 (Steam version)
839 * depends on this
842 Mode.Width = Width;
843 Mode.Height = Height;
844 Mode.RefreshRate = RefreshRate;
845 Mode.Format = format;
847 /* TODO: The possible return values from msdn suggest that
848 * the screen mode can't be changed if a surface is locked
849 * or some drawing is in progress
852 /* TODO: Lose the primary surface */
853 hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &Mode);
855 if (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
856 SetWindowPos(ddraw->dest_window, HWND_TOP, 0, 0, Width, Height, SWP_SHOWWINDOW | SWP_NOACTIVATE);
858 LeaveCriticalSection(&ddraw_cs);
859 switch(hr)
861 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
862 default: return hr;
866 /*****************************************************************************
867 * IDirectDraw7::SetDisplayMode
869 * Sets the display screen resolution, color depth and refresh frequency
870 * when in fullscreen mode (in theory).
871 * Possible return values listed in the SDK suggest that this method fails
872 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
873 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
874 * It seems to be valid to pass 0 for With and Height, this has to be tested
875 * It could mean that the current video mode should be left as-is. (But why
876 * call it then?)
878 * Params:
879 * Height, Width: Screen dimension
880 * BPP: Color depth in Bits per pixel
881 * Refreshrate: Screen refresh rate
882 * Flags: Other stuff
884 * Returns
885 * DD_OK on success
887 *****************************************************************************/
888 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
889 DWORD BPP, DWORD RefreshRate, DWORD Flags)
891 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
893 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
894 iface, Width, Height, BPP, RefreshRate, Flags);
896 if (force_refresh_rate != 0)
898 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
899 RefreshRate, force_refresh_rate);
900 RefreshRate = force_refresh_rate;
903 return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags);
906 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
907 DWORD bpp, DWORD refresh_rate, DWORD flags)
909 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
911 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
912 iface, width, height, bpp, refresh_rate, flags);
914 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
917 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
918 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
920 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
922 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
923 iface, width, height, bpp, refresh_rate, flags);
925 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
928 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
930 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
932 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
934 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0);
937 /*****************************************************************************
938 * IDirectDraw7::RestoreDisplayMode
940 * Restores the display mode to what it was at creation time. Basically.
942 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
943 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
944 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
945 * -> DD_1 is released. The screen should be left at 1024x768x32.
946 * -> DD_2 is released. The screen should be set to 1400x1050x32
947 * This case is unhandled right now, but Empire Earth does it this way.
948 * (But perhaps there is something in SetCooperativeLevel to prevent this)
950 * The msdn says that this method resets the display mode to what it was before
951 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
953 * Returns
954 * DD_OK on success
955 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
957 *****************************************************************************/
958 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
960 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
962 TRACE("iface %p.\n", iface);
964 return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
967 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
969 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
971 TRACE("iface %p.\n", iface);
973 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
976 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
978 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
980 TRACE("iface %p.\n", iface);
982 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
985 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
987 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
989 TRACE("iface %p.\n", iface);
991 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
994 /*****************************************************************************
995 * IDirectDraw7::GetCaps
997 * Returns the drives capabilities
999 * Used for version 1, 2, 4 and 7
1001 * Params:
1002 * DriverCaps: Structure to write the Hardware accelerated caps to
1003 * HelCaps: Structure to write the emulation caps to
1005 * Returns
1006 * This implementation returns DD_OK only
1008 *****************************************************************************/
1009 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1011 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1012 DDCAPS caps;
1013 WINED3DCAPS winecaps;
1014 HRESULT hr;
1015 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1017 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1019 /* One structure must be != NULL */
1020 if( (!DriverCaps) && (!HELCaps) )
1022 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
1023 return DDERR_INVALIDPARAMS;
1026 memset(&caps, 0, sizeof(caps));
1027 memset(&winecaps, 0, sizeof(winecaps));
1028 caps.dwSize = sizeof(caps);
1029 EnterCriticalSection(&ddraw_cs);
1030 hr = wined3d_device_get_device_caps(This->wined3d_device, &winecaps);
1031 if (FAILED(hr))
1033 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1034 LeaveCriticalSection(&ddraw_cs);
1035 return hr;
1038 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1039 LeaveCriticalSection(&ddraw_cs);
1040 if(FAILED(hr)) {
1041 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1042 return hr;
1045 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
1046 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
1047 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
1048 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
1049 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
1050 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
1051 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
1052 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
1053 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
1054 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
1055 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
1056 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
1057 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
1058 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
1059 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
1061 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1062 * not to use it
1064 if(DefaultSurfaceType == SURFACE_GDI) {
1065 caps.dwCaps &= ~DDCAPS_3D;
1066 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1068 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
1069 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1070 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
1073 if(DriverCaps)
1075 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1076 if (TRACE_ON(ddraw))
1078 TRACE("Driver Caps :\n");
1079 DDRAW_dump_DDCAPS(DriverCaps);
1083 if(HELCaps)
1085 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1086 if (TRACE_ON(ddraw))
1088 TRACE("HEL Caps :\n");
1089 DDRAW_dump_DDCAPS(HELCaps);
1093 return DD_OK;
1096 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1098 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1100 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1102 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1105 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1107 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1109 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1111 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1114 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1116 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1118 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1120 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1123 /*****************************************************************************
1124 * IDirectDraw7::Compact
1126 * No idea what it does, MSDN says it's not implemented.
1128 * Returns
1129 * DD_OK, but this is unchecked
1131 *****************************************************************************/
1132 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1134 TRACE("iface %p.\n", iface);
1136 return DD_OK;
1139 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1141 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1143 TRACE("iface %p.\n", iface);
1145 return ddraw7_Compact(&This->IDirectDraw7_iface);
1148 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1150 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1152 TRACE("iface %p.\n", iface);
1154 return ddraw7_Compact(&This->IDirectDraw7_iface);
1157 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1159 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1161 TRACE("iface %p.\n", iface);
1163 return ddraw7_Compact(&This->IDirectDraw7_iface);
1166 /*****************************************************************************
1167 * IDirectDraw7::GetDisplayMode
1169 * Returns information about the current display mode
1171 * Exists in Version 1, 2, 4 and 7
1173 * Params:
1174 * DDSD: Address of a surface description structure to write the info to
1176 * Returns
1177 * DD_OK
1179 *****************************************************************************/
1180 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1182 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1183 HRESULT hr;
1184 WINED3DDISPLAYMODE Mode;
1185 DWORD Size;
1187 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1189 EnterCriticalSection(&ddraw_cs);
1190 /* This seems sane */
1191 if (!DDSD)
1193 LeaveCriticalSection(&ddraw_cs);
1194 return DDERR_INVALIDPARAMS;
1197 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1198 * so one method can be used for all versions (Hopefully) */
1199 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
1200 if (FAILED(hr))
1202 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1203 LeaveCriticalSection(&ddraw_cs);
1204 return hr;
1207 Size = DDSD->dwSize;
1208 memset(DDSD, 0, Size);
1210 DDSD->dwSize = Size;
1211 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1212 DDSD->dwWidth = Mode.Width;
1213 DDSD->dwHeight = Mode.Height;
1214 DDSD->u2.dwRefreshRate = 60;
1215 DDSD->ddsCaps.dwCaps = 0;
1216 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1217 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
1218 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1220 if(TRACE_ON(ddraw))
1222 TRACE("Returning surface desc :\n");
1223 DDRAW_dump_surface_desc(DDSD);
1226 LeaveCriticalSection(&ddraw_cs);
1227 return DD_OK;
1230 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1232 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1234 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1236 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc);
1239 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1241 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1243 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1245 /* FIXME: Test sizes, properly convert surface_desc */
1246 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1249 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1251 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1253 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1255 /* FIXME: Test sizes, properly convert surface_desc */
1256 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1259 /*****************************************************************************
1260 * IDirectDraw7::GetFourCCCodes
1262 * Returns an array of supported FourCC codes.
1264 * Exists in Version 1, 2, 4 and 7
1266 * Params:
1267 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1268 * of enumerated codes
1269 * Codes: Pointer to an array of DWORDs where the supported codes are written
1270 * to
1272 * Returns
1273 * Always returns DD_OK, as it's a stub for now
1275 *****************************************************************************/
1276 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1278 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1279 static const enum wined3d_format_id formats[] =
1281 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1282 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1283 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1285 DWORD count = 0, i, outsize;
1286 HRESULT hr;
1287 WINED3DDISPLAYMODE d3ddm;
1289 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1291 wined3d_device_get_display_mode(This->wined3d_device, 0, &d3ddm);
1293 outsize = NumCodes && Codes ? *NumCodes : 0;
1295 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1297 hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
1298 d3ddm.Format, 0, WINED3DRTYPE_SURFACE, formats[i], DefaultSurfaceType);
1299 if (SUCCEEDED(hr))
1301 if (count < outsize)
1302 Codes[count] = formats[i];
1303 ++count;
1306 if(NumCodes) {
1307 TRACE("Returning %u FourCC codes\n", count);
1308 *NumCodes = count;
1311 return DD_OK;
1314 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1316 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1318 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1320 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1323 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1325 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1327 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1329 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1332 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1334 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1336 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1338 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1341 /*****************************************************************************
1342 * IDirectDraw7::GetMonitorFrequency
1344 * Returns the monitor's frequency
1346 * Exists in Version 1, 2, 4 and 7
1348 * Params:
1349 * Freq: Pointer to a DWORD to write the frequency to
1351 * Returns
1352 * Always returns DD_OK
1354 *****************************************************************************/
1355 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1357 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1359 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1360 * but for now this should make the games happy
1362 *Freq = 60;
1363 return DD_OK;
1366 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1368 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1370 TRACE("iface %p, frequency %p.\n", iface, frequency);
1372 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1375 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1377 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1379 TRACE("iface %p, frequency %p.\n", iface, frequency);
1381 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1384 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1386 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1388 TRACE("iface %p, frequency %p.\n", iface, frequency);
1390 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1393 /*****************************************************************************
1394 * IDirectDraw7::GetVerticalBlankStatus
1396 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1397 * too basically, but as it's a semi stub, I didn't create a function there
1399 * Params:
1400 * status: Pointer to a BOOL to be filled with the vertical blank status
1402 * Returns
1403 * DD_OK on success
1404 * DDERR_INVALIDPARAMS if status is NULL
1406 *****************************************************************************/
1407 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1409 static BOOL fake_vblank;
1411 TRACE("iface %p, status %p.\n", iface, status);
1413 if(!status)
1414 return DDERR_INVALIDPARAMS;
1416 *status = fake_vblank;
1417 fake_vblank = !fake_vblank;
1419 return DD_OK;
1422 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1424 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1426 TRACE("iface %p, status %p.\n", iface, status);
1428 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1431 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1433 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1435 TRACE("iface %p, status %p.\n", iface, status);
1437 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1440 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1442 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1444 TRACE("iface %p, status %p.\n", iface, status);
1446 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1449 /*****************************************************************************
1450 * IDirectDraw7::GetAvailableVidMem
1452 * Returns the total and free video memory
1454 * Params:
1455 * Caps: Specifies the memory type asked for
1456 * total: Pointer to a DWORD to be filled with the total memory
1457 * free: Pointer to a DWORD to be filled with the free memory
1459 * Returns
1460 * DD_OK on success
1461 * DDERR_INVALIDPARAMS of free and total are NULL
1463 *****************************************************************************/
1464 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1465 DWORD *free)
1467 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1468 HRESULT hr = DD_OK;
1470 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1472 if(TRACE_ON(ddraw))
1474 TRACE("(%p) Asked for memory with description: ", This);
1475 DDRAW_dump_DDSCAPS2(Caps);
1477 EnterCriticalSection(&ddraw_cs);
1479 /* Todo: System memory vs local video memory vs non-local video memory
1480 * The MSDN also mentions differences between texture memory and other
1481 * resources, but that's not important
1484 if( (!total) && (!free) )
1486 LeaveCriticalSection(&ddraw_cs);
1487 return DDERR_INVALIDPARAMS;
1490 if (free)
1491 *free = wined3d_device_get_available_texture_mem(This->wined3d_device);
1492 if (total)
1494 WINED3DADAPTER_IDENTIFIER desc = {0};
1496 hr = wined3d_get_adapter_identifier(This->wineD3D, WINED3DADAPTER_DEFAULT, 0, &desc);
1497 *total = desc.video_memory;
1500 LeaveCriticalSection(&ddraw_cs);
1501 return hr;
1504 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1505 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1507 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1509 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1511 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free);
1514 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1515 DDSCAPS *caps, DWORD *total, DWORD *free)
1517 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1518 DDSCAPS2 caps2;
1520 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1522 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1523 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1526 /*****************************************************************************
1527 * IDirectDraw7::Initialize
1529 * Initializes a DirectDraw interface.
1531 * Params:
1532 * GUID: Interface identifier. Well, don't know what this is really good
1533 * for
1535 * Returns
1536 * Returns DD_OK on the first call,
1537 * DDERR_ALREADYINITIALIZED on repeated calls
1539 *****************************************************************************/
1540 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1542 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1544 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1546 if (This->initialized)
1547 return DDERR_ALREADYINITIALIZED;
1549 /* FIXME: To properly take the GUID into account we should call
1550 * ddraw_init() here instead of in DDRAW_Create(). */
1551 if (guid)
1552 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1554 This->initialized = TRUE;
1555 return DD_OK;
1558 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1560 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1562 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1564 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1567 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1569 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1571 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1573 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1576 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1578 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1580 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1582 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1585 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1587 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1589 return DDERR_ALREADYINITIALIZED;
1592 /*****************************************************************************
1593 * IDirectDraw7::FlipToGDISurface
1595 * "Makes the surface that the GDI writes to the primary surface"
1596 * Looks like some windows specific thing we don't have to care about.
1597 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1598 * show error boxes ;)
1599 * Well, just return DD_OK.
1601 * Returns:
1602 * Always returns DD_OK
1604 *****************************************************************************/
1605 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1607 FIXME("iface %p stub!\n", iface);
1609 return DD_OK;
1612 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1614 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1616 TRACE("iface %p.\n", iface);
1618 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1621 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1623 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1625 TRACE("iface %p.\n", iface);
1627 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1630 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1632 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1634 TRACE("iface %p.\n", iface);
1636 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1639 /*****************************************************************************
1640 * IDirectDraw7::WaitForVerticalBlank
1642 * This method allows applications to get in sync with the vertical blank
1643 * interval.
1644 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1645 * redraw the screen, most likely because of this stub
1647 * Parameters:
1648 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1649 * or DDWAITVB_BLOCKEND
1650 * h: Not used, according to MSDN
1652 * Returns:
1653 * Always returns DD_OK
1655 *****************************************************************************/
1656 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1658 static BOOL hide;
1660 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1662 /* This function is called often, so print the fixme only once */
1663 if(!hide)
1665 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1666 hide = TRUE;
1669 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1670 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1671 return DDERR_UNSUPPORTED; /* unchecked */
1673 return DD_OK;
1676 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1678 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1680 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1682 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1685 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1687 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1689 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1691 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1694 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1696 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1698 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1700 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1703 /*****************************************************************************
1704 * IDirectDraw7::GetScanLine
1706 * Returns the scan line that is being drawn on the monitor
1708 * Parameters:
1709 * Scanline: Address to write the scan line value to
1711 * Returns:
1712 * Always returns DD_OK
1714 *****************************************************************************/
1715 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1717 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1718 static DWORD cur_scanline;
1719 static BOOL hide = FALSE;
1720 WINED3DDISPLAYMODE Mode;
1722 TRACE("iface %p, line %p.\n", iface, Scanline);
1724 /* This function is called often, so print the fixme only once */
1725 if(!hide)
1727 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1728 hide = TRUE;
1731 EnterCriticalSection(&ddraw_cs);
1732 wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
1733 LeaveCriticalSection(&ddraw_cs);
1735 /* Fake the line sweeping of the monitor */
1736 /* FIXME: We should synchronize with a source to keep the refresh rate */
1737 *Scanline = cur_scanline++;
1738 /* Assume 20 scan lines in the vertical blank */
1739 if (cur_scanline >= Mode.Height + 20)
1740 cur_scanline = 0;
1742 return DD_OK;
1745 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1747 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1749 TRACE("iface %p, line %p.\n", iface, line);
1751 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1754 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1756 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1758 TRACE("iface %p, line %p.\n", iface, line);
1760 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1763 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1765 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1767 TRACE("iface %p, line %p.\n", iface, line);
1769 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1772 /*****************************************************************************
1773 * IDirectDraw7::TestCooperativeLevel
1775 * Informs the application about the state of the video adapter, depending
1776 * on the cooperative level
1778 * Returns:
1779 * DD_OK if the device is in a sane state
1780 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1781 * if the state is not correct(See below)
1783 *****************************************************************************/
1784 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1786 TRACE("iface %p.\n", iface);
1788 return DD_OK;
1791 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1793 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1795 TRACE("iface %p.\n", iface);
1797 return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface);
1800 /*****************************************************************************
1801 * IDirectDraw7::GetGDISurface
1803 * Returns the surface that GDI is treating as the primary surface.
1804 * For Wine this is the front buffer
1806 * Params:
1807 * GDISurface: Address to write the surface pointer to
1809 * Returns:
1810 * DD_OK if the surface was found
1811 * DDERR_NOTFOUND if the GDI surface wasn't found
1813 *****************************************************************************/
1814 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1816 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1818 TRACE("iface %p, surface %p.\n", iface, GDISurface);
1820 EnterCriticalSection(&ddraw_cs);
1822 if (!(*GDISurface = &This->primary->IDirectDrawSurface7_iface))
1824 WARN("Primary not created yet.\n");
1825 LeaveCriticalSection(&ddraw_cs);
1826 return DDERR_NOTFOUND;
1828 IDirectDrawSurface7_AddRef(*GDISurface);
1830 LeaveCriticalSection(&ddraw_cs);
1831 return DD_OK;
1834 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
1836 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1837 IDirectDrawSurface7 *surface7;
1838 IDirectDrawSurfaceImpl *surface_impl;
1839 HRESULT hr;
1841 TRACE("iface %p, surface %p.\n", iface, surface);
1843 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
1844 if (FAILED(hr))
1846 *surface = NULL;
1847 return hr;
1849 surface_impl = impl_from_IDirectDrawSurface7(surface7);
1850 *surface = &surface_impl->IDirectDrawSurface4_iface;
1851 IDirectDrawSurface4_AddRef(*surface);
1852 IDirectDrawSurface7_Release(surface7);
1854 return hr;
1857 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
1859 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1860 IDirectDrawSurface7 *surface7;
1861 IDirectDrawSurfaceImpl *surface_impl;
1862 HRESULT hr;
1864 TRACE("iface %p, surface %p.\n", iface, surface);
1866 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
1867 if (FAILED(hr))
1869 *surface = NULL;
1870 return hr;
1872 surface_impl = impl_from_IDirectDrawSurface7(surface7);
1873 *surface = &surface_impl->IDirectDrawSurface_iface;
1874 IDirectDrawSurface_AddRef(*surface);
1875 IDirectDrawSurface7_Release(surface7);
1877 return hr;
1880 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
1882 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1883 IDirectDrawSurface7 *surface7;
1884 IDirectDrawSurfaceImpl *surface_impl;
1885 HRESULT hr;
1887 TRACE("iface %p, surface %p.\n", iface, surface);
1889 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
1890 if (FAILED(hr))
1892 *surface = NULL;
1893 return hr;
1895 surface_impl = impl_from_IDirectDrawSurface7(surface7);
1896 *surface = &surface_impl->IDirectDrawSurface_iface;
1897 IDirectDrawSurface_AddRef(*surface);
1898 IDirectDrawSurface7_Release(surface7);
1900 return hr;
1903 struct displaymodescallback_context
1905 LPDDENUMMODESCALLBACK func;
1906 void *context;
1909 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
1911 struct displaymodescallback_context *cbcontext = context;
1912 DDSURFACEDESC desc;
1914 DDSD2_to_DDSD(surface_desc, &desc);
1915 return cbcontext->func(&desc, cbcontext->context);
1918 /*****************************************************************************
1919 * IDirectDraw7::EnumDisplayModes
1921 * Enumerates the supported Display modes. The modes can be filtered with
1922 * the DDSD parameter.
1924 * Params:
1925 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
1926 * versions (3 and older?) this is reserved and must be 0.
1927 * DDSD: Surface description to filter the modes
1928 * Context: Pointer passed back to the callback function
1929 * cb: Application-provided callback function
1931 * Returns:
1932 * DD_OK on success
1933 * DDERR_INVALIDPARAMS if the callback wasn't set
1935 *****************************************************************************/
1936 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
1937 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
1939 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1940 unsigned int modenum, fmt;
1941 WINED3DDISPLAYMODE mode;
1942 DDSURFACEDESC2 callback_sd;
1943 WINED3DDISPLAYMODE *enum_modes = NULL;
1944 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1945 DDPIXELFORMAT pixelformat;
1947 static const enum wined3d_format_id checkFormatList[] =
1949 WINED3DFMT_B8G8R8X8_UNORM,
1950 WINED3DFMT_B5G6R5_UNORM,
1951 WINED3DFMT_P8_UINT,
1954 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
1955 iface, Flags, DDSD, Context, cb);
1957 EnterCriticalSection(&ddraw_cs);
1958 /* This looks sane */
1959 if(!cb)
1961 LeaveCriticalSection(&ddraw_cs);
1962 return DDERR_INVALIDPARAMS;
1965 if(!(Flags & DDEDM_REFRESHRATES))
1967 enum_mode_array_size = 16;
1968 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1969 if (!enum_modes)
1971 ERR("Out of memory\n");
1972 LeaveCriticalSection(&ddraw_cs);
1973 return DDERR_OUTOFMEMORY;
1977 pixelformat.dwSize = sizeof(pixelformat);
1978 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1980 modenum = 0;
1981 while (wined3d_enum_adapter_modes(This->wineD3D, WINED3DADAPTER_DEFAULT,
1982 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
1984 PixelFormat_WineD3DtoDD(&pixelformat, mode.Format);
1985 if(DDSD)
1987 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1988 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1989 if(DDSD->dwFlags & DDSD_REFRESHRATE && mode.RefreshRate != DDSD->u2.dwRefreshRate) continue;
1990 if (DDSD->dwFlags & DDSD_PIXELFORMAT &&
1991 pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount) continue;
1994 if(!(Flags & DDEDM_REFRESHRATES))
1996 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1997 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1998 * to be reduced to a single unique result in such case.
2000 BOOL found = FALSE;
2001 unsigned i;
2003 for (i = 0; i < enum_mode_count; i++)
2005 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
2006 enum_modes[i].Format == mode.Format)
2008 found = TRUE;
2009 break;
2013 if(found) continue;
2016 memset(&callback_sd, 0, sizeof(callback_sd));
2017 callback_sd.dwSize = sizeof(callback_sd);
2018 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2020 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2021 if(Flags & DDEDM_REFRESHRATES)
2023 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
2026 callback_sd.dwWidth = mode.Width;
2027 callback_sd.dwHeight = mode.Height;
2029 callback_sd.u4.ddpfPixelFormat=pixelformat;
2031 /* Calc pitch and DWORD align like MSDN says */
2032 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
2033 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2035 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2036 callback_sd.u2.dwRefreshRate);
2038 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2040 TRACE("Application asked to terminate the enumeration\n");
2041 HeapFree(GetProcessHeap(), 0, enum_modes);
2042 LeaveCriticalSection(&ddraw_cs);
2043 return DD_OK;
2046 if(!(Flags & DDEDM_REFRESHRATES))
2048 if (enum_mode_count == enum_mode_array_size)
2050 WINED3DDISPLAYMODE *new_enum_modes;
2052 enum_mode_array_size *= 2;
2053 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2055 if (!new_enum_modes)
2057 ERR("Out of memory\n");
2058 HeapFree(GetProcessHeap(), 0, enum_modes);
2059 LeaveCriticalSection(&ddraw_cs);
2060 return DDERR_OUTOFMEMORY;
2063 enum_modes = new_enum_modes;
2066 enum_modes[enum_mode_count++] = mode;
2071 TRACE("End of enumeration\n");
2072 HeapFree(GetProcessHeap(), 0, enum_modes);
2073 LeaveCriticalSection(&ddraw_cs);
2074 return DD_OK;
2077 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2078 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2080 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2082 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2083 iface, flags, surface_desc, context, callback);
2085 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback);
2088 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2089 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2091 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2092 struct displaymodescallback_context cbcontext;
2093 DDSURFACEDESC2 surface_desc2;
2095 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2096 iface, flags, surface_desc, context, callback);
2098 cbcontext.func = callback;
2099 cbcontext.context = context;
2101 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2102 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags,
2103 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2106 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2107 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2109 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2110 struct displaymodescallback_context cbcontext;
2111 DDSURFACEDESC2 surface_desc2;
2113 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2114 iface, flags, surface_desc, context, callback);
2116 cbcontext.func = callback;
2117 cbcontext.context = context;
2119 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2120 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags,
2121 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2124 /*****************************************************************************
2125 * IDirectDraw7::EvaluateMode
2127 * Used with IDirectDraw7::StartModeTest to test video modes.
2128 * EvaluateMode is used to pass or fail a mode, and continue with the next
2129 * mode
2131 * Params:
2132 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2133 * Timeout: Returns the amount of seconds left before the mode would have
2134 * been failed automatically
2136 * Returns:
2137 * This implementation always DD_OK, because it's a stub
2139 *****************************************************************************/
2140 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2142 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2144 /* When implementing this, implement it in WineD3D */
2146 return DD_OK;
2149 /*****************************************************************************
2150 * IDirectDraw7::GetDeviceIdentifier
2152 * Returns the device identifier, which gives information about the driver
2153 * Our device identifier is defined at the beginning of this file.
2155 * Params:
2156 * DDDI: Address for the returned structure
2157 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2159 * Returns:
2160 * On success it returns DD_OK
2161 * DDERR_INVALIDPARAMS if DDDI is NULL
2163 *****************************************************************************/
2164 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2165 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2167 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2169 if(!DDDI)
2170 return DDERR_INVALIDPARAMS;
2172 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2173 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2174 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2175 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2176 * bytes too long. So only copy the relevant part of the structure
2179 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2180 return DD_OK;
2183 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2184 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2186 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2187 DDDEVICEIDENTIFIER2 identifier2;
2188 HRESULT hr;
2190 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2192 hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags);
2193 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2195 return hr;
2198 /*****************************************************************************
2199 * IDirectDraw7::GetSurfaceFromDC
2201 * Returns the Surface for a GDI device context handle.
2202 * Is this related to IDirectDrawSurface::GetDC ???
2204 * Params:
2205 * hdc: hdc to return the surface for
2206 * Surface: Address to write the surface pointer to
2208 * Returns:
2209 * Always returns DD_OK because it's a stub
2211 *****************************************************************************/
2212 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2213 IDirectDrawSurface7 **Surface)
2215 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2216 struct wined3d_surface *wined3d_surface;
2217 HRESULT hr;
2219 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2221 if (!Surface) return E_INVALIDARG;
2223 hr = wined3d_device_get_surface_from_dc(This->wined3d_device, hdc, &wined3d_surface);
2224 if (FAILED(hr))
2226 TRACE("No surface found for dc %p.\n", hdc);
2227 *Surface = NULL;
2228 return DDERR_NOTFOUND;
2231 *Surface = wined3d_surface_get_parent(wined3d_surface);
2232 IDirectDrawSurface7_AddRef(*Surface);
2233 TRACE("Returning surface %p.\n", Surface);
2234 return DD_OK;
2237 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2238 IDirectDrawSurface4 **surface)
2240 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2241 IDirectDrawSurface7 *surface7;
2242 IDirectDrawSurfaceImpl *surface_impl;
2243 HRESULT hr;
2245 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2247 if (!surface) return E_INVALIDARG;
2249 hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2250 if (FAILED(hr))
2252 *surface = NULL;
2253 return hr;
2255 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2256 /* Tests say this is true */
2257 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2258 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2259 IDirectDrawSurface7_Release(surface7);
2261 return hr;
2264 /*****************************************************************************
2265 * IDirectDraw7::RestoreAllSurfaces
2267 * Calls the restore method of all surfaces
2269 * Params:
2271 * Returns:
2272 * Always returns DD_OK because it's a stub
2274 *****************************************************************************/
2275 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2277 FIXME("iface %p stub!\n", iface);
2279 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2280 * get their parent and call their restore method. Do not implement
2281 * it in WineD3D, as restoring a surface means re-creating the
2282 * WineD3DDSurface
2284 return DD_OK;
2287 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2289 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2291 TRACE("iface %p.\n", iface);
2293 return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface);
2296 /*****************************************************************************
2297 * IDirectDraw7::StartModeTest
2299 * Tests the specified video modes to update the system registry with
2300 * refresh rate information. StartModeTest starts the mode test,
2301 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2302 * isn't called within 15 seconds, the mode is failed automatically
2304 * As refresh rates are handled by the X server, I don't think this
2305 * Method is important
2307 * Params:
2308 * Modes: An array of mode specifications
2309 * NumModes: The number of modes in Modes
2310 * Flags: Some flags...
2312 * Returns:
2313 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2314 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2315 * otherwise DD_OK
2317 *****************************************************************************/
2318 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2320 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2321 iface, Modes, NumModes, Flags);
2323 /* This looks sane */
2324 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2326 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2327 * As it is not, DDERR_TESTFINISHED is returned
2328 * (hopefully that's correct
2330 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2331 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2334 return DD_OK;
2337 /*****************************************************************************
2338 * ddraw_create_surface
2340 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2341 * with the passed parameters.
2343 * Params:
2344 * DDSD: Description of the surface to create
2345 * Surf: Address to store the interface pointer at
2347 * Returns:
2348 * DD_OK on success
2350 *****************************************************************************/
2351 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2352 IDirectDrawSurfaceImpl **ppSurf, UINT level, UINT version)
2354 HRESULT hr;
2356 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2357 This, pDDSD, ppSurf, level);
2359 if (TRACE_ON(ddraw))
2361 TRACE(" (%p) Requesting surface desc :\n", This);
2362 DDRAW_dump_surface_desc(pDDSD);
2365 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != SURFACE_OPENGL)
2367 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2368 /* Do not fail surface creation, only fail 3D device creation. */
2371 /* Create the Surface object */
2372 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2373 if(!*ppSurf)
2375 ERR("(%p) Error allocating memory for a surface\n", This);
2376 return DDERR_OUTOFVIDEOMEMORY;
2379 hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, version);
2380 if (FAILED(hr))
2382 WARN("Failed to initialize surface, hr %#x.\n", hr);
2383 HeapFree(GetProcessHeap(), 0, *ppSurf);
2384 return hr;
2387 /* Increase the surface counter, and attach the surface */
2388 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2390 TRACE("Created surface %p.\n", *ppSurf);
2392 return DD_OK;
2394 /*****************************************************************************
2395 * CreateAdditionalSurfaces
2397 * Creates a new mipmap chain.
2399 * Params:
2400 * root: Root surface to attach the newly created chain to
2401 * count: number of surfaces to create
2402 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2403 * effects on the caller
2404 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2405 * creates an additional surface without the mipmapping flags
2407 *****************************************************************************/
2408 static HRESULT
2409 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2410 IDirectDrawSurfaceImpl *root,
2411 UINT count,
2412 DDSURFACEDESC2 DDSD,
2413 BOOL CubeFaceRoot, UINT version)
2415 UINT i, j, level = 0;
2416 HRESULT hr;
2417 IDirectDrawSurfaceImpl *last = root;
2419 for(i = 0; i < count; i++)
2421 IDirectDrawSurfaceImpl *object2 = NULL;
2423 /* increase the mipmap level, but only if a mipmap is created
2424 * In this case, also halve the size
2426 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2428 level++;
2429 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2430 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2431 /* Set the mipmap sublevel flag according to msdn */
2432 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2434 else
2436 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2438 CubeFaceRoot = FALSE;
2440 hr = ddraw_create_surface(This, &DDSD, &object2, level, version);
2441 if(hr != DD_OK)
2443 return hr;
2446 /* Add the new surface to the complex attachment array */
2447 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2449 if(last->complex_array[j]) continue;
2450 last->complex_array[j] = object2;
2451 break;
2453 last = object2;
2455 /* Remove the (possible) back buffer cap from the new surface description,
2456 * because only one surface in the flipping chain is a back buffer, one
2457 * is a front buffer, the others are just primary surfaces.
2459 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2461 return DD_OK;
2464 /*****************************************************************************
2465 * ddraw_attach_d3d_device
2467 * Initializes the D3D capabilities of WineD3D
2469 * Params:
2470 * primary: The primary surface for D3D
2472 * Returns
2473 * DD_OK on success,
2474 * DDERR_* otherwise
2476 *****************************************************************************/
2477 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary,
2478 WINED3DPRESENT_PARAMETERS *presentation_parameters)
2480 HWND window = presentation_parameters->hDeviceWindow;
2481 HRESULT hr;
2483 TRACE("ddraw %p, primary %p.\n", ddraw, primary);
2485 if (!window || window == GetDesktopWindow())
2487 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
2488 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
2489 NULL, NULL, NULL, NULL);
2490 if (!window)
2492 ERR("Failed to create window, last error %#x.\n", GetLastError());
2493 return E_FAIL;
2496 ShowWindow(window, SW_HIDE); /* Just to be sure */
2497 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
2499 presentation_parameters->hDeviceWindow = window;
2501 else
2503 TRACE("Using existing window %p for Direct3D rendering.\n", window);
2505 ddraw->d3d_window = window;
2507 /* Store the future Render Target surface */
2508 ddraw->d3d_target = primary;
2510 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2511 * recursive loop until ram or emulated video memory is full. */
2512 ddraw->d3d_initialized = TRUE;
2513 hr = wined3d_device_init_3d(ddraw->wined3d_device, presentation_parameters);
2514 if (FAILED(hr))
2516 ddraw->d3d_target = NULL;
2517 ddraw->d3d_initialized = FALSE;
2518 return hr;
2521 ddraw->declArraySize = 2;
2522 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
2523 if (!ddraw->decls)
2525 ERR("Error allocating an array for the converted vertex decls.\n");
2526 ddraw->declArraySize = 0;
2527 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
2528 return E_OUTOFMEMORY;
2531 TRACE("Successfully initialized 3D.\n");
2533 return DD_OK;
2536 static HRESULT ddraw_create_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *surface)
2538 WINED3DPRESENT_PARAMETERS presentation_parameters;
2539 IDirectDrawSurfaceImpl *target = surface;
2540 WINED3DDISPLAYMODE mode;
2541 HRESULT hr = WINED3D_OK;
2543 /* FIXME: wined3d_get_adapter_display_mode() would be more appropriate
2544 * here, since we don't actually have a swapchain yet, but
2545 * wined3d_device_get_display_mode() has some special handling for color
2546 * depth changes. */
2547 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
2548 if (FAILED(hr))
2550 ERR("Failed to get display mode.\n");
2551 return hr;
2554 if (ddraw->primary)
2556 TRACE("Using primary %p.\n", ddraw->primary);
2557 target = ddraw->primary;
2560 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2561 presentation_parameters.BackBufferWidth = mode.Width;
2562 presentation_parameters.BackBufferHeight = mode.Height;
2563 presentation_parameters.BackBufferFormat = mode.Format;
2564 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2565 presentation_parameters.hDeviceWindow = ddraw->dest_window;
2566 presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2568 /* If the implementation is OpenGL and there's no d3ddevice, attach a
2569 * d3ddevice. But attach the d3ddevice only if the currently created
2570 * surface was a primary surface (2D app in 3D mode) or a 3DDEVICE surface
2571 * (3D app). The only case I can think of where this doesn't apply is when
2572 * a 2D app was configured by the user to run with OpenGL and it didn't
2573 * create the render target as first surface. In this case the render
2574 * target creation will cause the 3D init. */
2575 if (DefaultSurfaceType == SURFACE_OPENGL)
2577 TRACE("Attaching a D3DDevice, rendertarget = %p.\n", target);
2578 hr = ddraw_attach_d3d_device(ddraw, target, &presentation_parameters);
2580 else if (surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2582 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &presentation_parameters);
2583 if (FAILED(hr))
2584 WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr);
2587 if (SUCCEEDED(hr))
2589 if (FAILED(hr = wined3d_device_get_swapchain(ddraw->wined3d_device, 0, &ddraw->wined3d_swapchain)))
2591 ERR("Failed to get swapchain, hr %#x.\n", hr);
2592 ddraw->wined3d_swapchain = NULL;
2596 return hr;
2599 /*****************************************************************************
2600 * IDirectDraw7::CreateSurface
2602 * Creates a new IDirectDrawSurface object and returns its interface.
2604 * The surface connections with wined3d are a bit tricky. Basically it works
2605 * like this:
2607 * |------------------------| |-----------------|
2608 * | DDraw surface | | WineD3DSurface |
2609 * | | | |
2610 * | WineD3DSurface |-------------->| |
2611 * | Child |<------------->| Parent |
2612 * |------------------------| |-----------------|
2614 * The DDraw surface is the parent of the wined3d surface, and it releases
2615 * the WineD3DSurface when the ddraw surface is destroyed.
2617 * However, for all surfaces which can be in a container in WineD3D,
2618 * we have to do this. These surfaces are usually complex surfaces,
2619 * so this concerns primary surfaces with a front and a back buffer,
2620 * and textures.
2622 * |------------------------| |-----------------|
2623 * | DDraw surface | | Container |
2624 * | | | |
2625 * | Child |<------------->| Parent |
2626 * | Texture |<------------->| |
2627 * | WineD3DSurface |<----| | Levels |<--|
2628 * | Complex connection | | | | |
2629 * |------------------------| | |-----------------| |
2630 * ^ | |
2631 * | | |
2632 * | | |
2633 * | |------------------| | |-----------------| |
2634 * | | IParent | |-------->| WineD3DSurface | |
2635 * | | | | | |
2636 * | | Child |<------------->| Parent | |
2637 * | | | | Container |<--|
2638 * | |------------------| |-----------------| |
2639 * | |
2640 * | |----------------------| |
2641 * | | DDraw surface 2 | |
2642 * | | | |
2643 * |<->| Complex root Child | |
2644 * | | Texture | |
2645 * | | WineD3DSurface |<----| |
2646 * | |----------------------| | |
2647 * | | |
2648 * | |---------------------| | |-----------------| |
2649 * | | IParent | |----->| WineD3DSurface | |
2650 * | | | | | |
2651 * | | Child |<---------->| Parent | |
2652 * | |---------------------| | Container |<--|
2653 * | |-----------------| |
2654 * | |
2655 * | ---More surfaces can follow--- |
2657 * The reason is that the IWineD3DSwapchain(render target container)
2658 * and the IWineD3DTexure(Texture container) release the parents
2659 * of their surface's children, but by releasing the complex root
2660 * the surfaces which are complexly attached to it are destroyed
2661 * too. See IDirectDrawSurface::Release for a more detailed
2662 * explanation.
2664 * Params:
2665 * DDSD: Description of the surface to create
2666 * Surf: Address to store the interface pointer at
2667 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2668 * aggregation, so it has to be NULL
2670 * Returns:
2671 * DD_OK on success
2672 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2673 * DDERR_* if an error occurs
2675 *****************************************************************************/
2676 static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
2677 IDirectDrawSurfaceImpl **Surf, IUnknown *UnkOuter, UINT version)
2679 IDirectDrawSurfaceImpl *object = NULL;
2680 HRESULT hr;
2681 LONG extra_surfaces = 0;
2682 DDSURFACEDESC2 desc2;
2683 WINED3DDISPLAYMODE Mode;
2684 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2686 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter);
2688 /* Some checks before we start */
2689 if (TRACE_ON(ddraw))
2691 TRACE(" (%p) Requesting surface desc :\n", ddraw);
2692 DDRAW_dump_surface_desc(DDSD);
2694 EnterCriticalSection(&ddraw_cs);
2696 if (UnkOuter != NULL)
2698 FIXME("(%p) : outer != NULL?\n", ddraw);
2699 LeaveCriticalSection(&ddraw_cs);
2700 return CLASS_E_NOAGGREGATION; /* unchecked */
2703 if (Surf == NULL)
2705 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2706 LeaveCriticalSection(&ddraw_cs);
2707 return E_POINTER; /* unchecked */
2710 if (!(DDSD->dwFlags & DDSD_CAPS))
2712 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2713 DDSD->dwFlags |= DDSD_CAPS;
2716 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2718 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2719 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2722 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2724 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2725 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2726 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2729 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2730 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2732 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2733 ddraw);
2734 *Surf = NULL;
2735 LeaveCriticalSection(&ddraw_cs);
2736 return DDERR_NOEXCLUSIVEMODE;
2739 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2741 WARN("Application wanted to create back buffer primary surface\n");
2742 LeaveCriticalSection(&ddraw_cs);
2743 return DDERR_INVALIDCAPS;
2746 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2748 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2749 WARN("Application tries to put the surface in both system and video memory\n");
2750 LeaveCriticalSection(&ddraw_cs);
2751 *Surf = NULL;
2752 return DDERR_INVALIDCAPS;
2755 /* Check cube maps but only if the size includes them */
2756 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2758 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2759 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2761 WARN("Cube map faces requested without cube map flag\n");
2762 LeaveCriticalSection(&ddraw_cs);
2763 return DDERR_INVALIDCAPS;
2765 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2766 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2768 WARN("Cube map without faces requested\n");
2769 LeaveCriticalSection(&ddraw_cs);
2770 return DDERR_INVALIDPARAMS;
2773 /* Quick tests confirm those can be created, but we don't do that yet */
2774 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2775 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2777 FIXME("Partial cube maps not supported yet\n");
2781 /* According to the msdn this flag is ignored by CreateSurface */
2782 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2783 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2785 /* Modify some flags */
2786 copy_to_surfacedesc2(&desc2, DDSD);
2787 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2789 /* Get the video mode from WineD3D - we will need it */
2790 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &Mode);
2791 if (FAILED(hr))
2793 ERR("Failed to read display mode from wined3d\n");
2794 switch(ddraw->orig_bpp)
2796 case 8:
2797 Mode.Format = WINED3DFMT_P8_UINT;
2798 break;
2800 case 15:
2801 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
2802 break;
2804 case 16:
2805 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
2806 break;
2808 case 24:
2809 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
2810 break;
2812 case 32:
2813 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
2814 break;
2816 Mode.Width = ddraw->orig_width;
2817 Mode.Height = ddraw->orig_height;
2820 /* No pixelformat given? Use the current screen format */
2821 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2823 desc2.dwFlags |= DDSD_PIXELFORMAT;
2824 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2826 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2829 /* No Width or no Height? Use the original screen size
2831 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2832 !(desc2.dwFlags & DDSD_HEIGHT) )
2834 /* Invalid for non-render targets */
2835 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2837 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2838 *Surf = NULL;
2839 LeaveCriticalSection(&ddraw_cs);
2840 return DDERR_INVALIDPARAMS;
2843 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2844 desc2.dwWidth = Mode.Width;
2845 desc2.dwHeight = Mode.Height;
2848 if (!desc2.dwWidth || !desc2.dwHeight)
2850 LeaveCriticalSection(&ddraw_cs);
2851 return DDERR_INVALIDPARAMS;
2854 /* Mipmap count fixes */
2855 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2857 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2859 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2861 /* Mipmap count is given, should not be 0 */
2862 if( desc2.u2.dwMipMapCount == 0 )
2864 LeaveCriticalSection(&ddraw_cs);
2865 return DDERR_INVALIDPARAMS;
2868 else
2870 /* Undocumented feature: Create sublevels until
2871 * either the width or the height is 1
2873 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2874 desc2.dwWidth : desc2.dwHeight;
2875 desc2.u2.dwMipMapCount = 0;
2876 while( min )
2878 desc2.u2.dwMipMapCount += 1;
2879 min >>= 1;
2883 else
2885 /* Not-complex mipmap -> Mipmapcount = 1 */
2886 desc2.u2.dwMipMapCount = 1;
2888 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2890 /* There's a mipmap count in the created surface in any case */
2891 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2893 /* If no mipmap is given, the texture has only one level */
2895 /* The first surface is a front buffer, the back buffer is created afterwards */
2896 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2898 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2901 /* The root surface in a cube map is positive x */
2902 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2904 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2905 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2908 /* Create the first surface */
2909 hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
2910 if (FAILED(hr))
2912 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
2913 LeaveCriticalSection(&ddraw_cs);
2914 return hr;
2916 object->is_complex_root = TRUE;
2918 *Surf = object;
2920 /* Create Additional surfaces if necessary
2921 * This applies to Primary surfaces which have a back buffer count
2922 * set, but not to mipmap textures. In case of Mipmap textures,
2923 * wineD3D takes care of the creation of additional surfaces
2925 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2927 extra_surfaces = DDSD->dwBackBufferCount;
2928 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2929 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2930 desc2.dwBackBufferCount = 0;
2933 hr = DD_OK;
2934 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2936 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2937 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
2938 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2939 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2940 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
2941 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2942 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2943 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
2944 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2945 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2946 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
2947 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2948 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2949 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
2950 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2951 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2952 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2955 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE, version);
2956 if(hr != DD_OK)
2958 /* This destroys and possibly created surfaces too */
2959 if (version == 7)
2961 IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
2963 else if (version == 4)
2965 IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
2967 else
2969 IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
2971 LeaveCriticalSection(&ddraw_cs);
2972 return hr;
2975 if (!ddraw->d3d_initialized && desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE))
2977 if (FAILED(hr = ddraw_create_swapchain(ddraw, object)))
2979 IDirectDrawSurfaceImpl *release_surf;
2980 ERR("Failed to create swapchain, hr %#x.\n", hr);
2981 *Surf = NULL;
2983 /* The earlier created surface structures are in an incomplete
2984 * state here. Wined3d holds the reference on the parents, and it
2985 * released them on the failure already. So the regular release
2986 * method implementation would fail on the attempt to destroy
2987 * either the parents or the swapchain. So free the surface here.
2988 * The surface structure here is a list, not a tree, because
2989 * onscreen targets cannot be cube textures. */
2990 while (object)
2992 release_surf = object;
2993 object = object->complex_array[0];
2994 ddraw_surface_destroy(release_surf);
2996 LeaveCriticalSection(&ddraw_cs);
2997 return hr;
3001 if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3002 ddraw->primary = object;
3004 /* Create a WineD3DTexture if a texture was requested */
3005 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3007 ddraw->tex_root = object;
3008 ddraw_surface_create_texture(object);
3009 ddraw->tex_root = NULL;
3012 LeaveCriticalSection(&ddraw_cs);
3013 return hr;
3016 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3017 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3019 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3020 IDirectDrawSurfaceImpl *impl;
3021 HRESULT hr;
3023 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3024 iface, surface_desc, surface, outer_unknown);
3026 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3028 WARN("Application supplied invalid surface descriptor\n");
3029 return DDERR_INVALIDPARAMS;
3032 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3034 if (TRACE_ON(ddraw))
3036 TRACE(" (%p) Requesting surface desc :\n", iface);
3037 DDRAW_dump_surface_desc(surface_desc);
3040 WARN("Application tried to create an explicit front or back buffer\n");
3041 return DDERR_INVALIDCAPS;
3044 hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 7);
3045 if (FAILED(hr))
3047 *surface = NULL;
3048 return hr;
3051 *surface = &impl->IDirectDrawSurface7_iface;
3052 IDirectDraw7_AddRef(iface);
3053 impl->ifaceToRelease = (IUnknown *)iface;
3055 return hr;
3058 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3059 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3061 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3062 IDirectDrawSurfaceImpl *impl;
3063 HRESULT hr;
3065 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3066 iface, surface_desc, surface, outer_unknown);
3068 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3070 WARN("Application supplied invalid surface descriptor\n");
3071 return DDERR_INVALIDPARAMS;
3074 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3076 if (TRACE_ON(ddraw))
3078 TRACE(" (%p) Requesting surface desc :\n", iface);
3079 DDRAW_dump_surface_desc(surface_desc);
3082 WARN("Application tried to create an explicit front or back buffer\n");
3083 return DDERR_INVALIDCAPS;
3086 hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 4);
3087 if (FAILED(hr))
3089 *surface = NULL;
3090 return hr;
3093 *surface = &impl->IDirectDrawSurface4_iface;
3094 IDirectDraw4_AddRef(iface);
3095 impl->ifaceToRelease = (IUnknown *)iface;
3097 return hr;
3100 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3101 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3103 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3104 IDirectDrawSurfaceImpl *impl;
3105 HRESULT hr;
3106 DDSURFACEDESC2 surface_desc2;
3108 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3109 iface, surface_desc, surface, outer_unknown);
3111 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3113 WARN("Application supplied invalid surface descriptor\n");
3114 return DDERR_INVALIDPARAMS;
3117 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3118 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3120 if (TRACE_ON(ddraw))
3122 TRACE(" (%p) Requesting surface desc :\n", iface);
3123 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3126 WARN("Application tried to create an explicit front or back buffer\n");
3127 return DDERR_INVALIDCAPS;
3130 hr = CreateSurface(This, &surface_desc2, &impl, outer_unknown, 2);
3131 if (FAILED(hr))
3133 *surface = NULL;
3134 return hr;
3137 *surface = &impl->IDirectDrawSurface_iface;
3138 impl->ifaceToRelease = NULL;
3140 return hr;
3143 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3144 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3146 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3147 IDirectDrawSurfaceImpl *impl;
3148 HRESULT hr;
3149 DDSURFACEDESC2 surface_desc2;
3151 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3152 iface, surface_desc, surface, outer_unknown);
3154 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3156 WARN("Application supplied invalid surface descriptor\n");
3157 return DDERR_INVALIDPARAMS;
3160 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3161 * primaries anyway. */
3162 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3163 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3164 hr = CreateSurface(This, &surface_desc2, &impl, outer_unknown, 1);
3165 if (FAILED(hr))
3167 *surface = NULL;
3168 return hr;
3171 *surface = &impl->IDirectDrawSurface_iface;
3172 impl->ifaceToRelease = NULL;
3174 return hr;
3177 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3178 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3180 static BOOL
3181 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3182 const DDPIXELFORMAT *provided)
3184 /* Some flags must be present in both or neither for a match. */
3185 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3186 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3187 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3189 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3190 return FALSE;
3192 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3193 return FALSE;
3195 if (requested->dwFlags & DDPF_FOURCC)
3196 if (requested->dwFourCC != provided->dwFourCC)
3197 return FALSE;
3199 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3200 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3201 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3202 return FALSE;
3204 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3205 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3206 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3207 return FALSE;
3209 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3210 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3211 return FALSE;
3213 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3214 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3215 |DDPF_BUMPDUDV))
3216 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3217 return FALSE;
3219 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3220 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3221 return FALSE;
3223 return TRUE;
3226 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3228 struct compare_info
3230 DWORD flag;
3231 ptrdiff_t offset;
3232 size_t size;
3235 #define CMP(FLAG, FIELD) \
3236 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3237 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3239 static const struct compare_info compare[] =
3241 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3242 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3243 CMP(CAPS, ddsCaps),
3244 CMP(CKDESTBLT, ddckCKDestBlt),
3245 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3246 CMP(CKSRCBLT, ddckCKSrcBlt),
3247 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3248 CMP(HEIGHT, dwHeight),
3249 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3250 CMP(LPSURFACE, lpSurface),
3251 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3252 CMP(PITCH, u1 /* lPitch */),
3253 /* PIXELFORMAT: manual */
3254 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3255 CMP(TEXTURESTAGE, dwTextureStage),
3256 CMP(WIDTH, dwWidth),
3257 /* ZBUFFERBITDEPTH: "obsolete" */
3260 #undef CMP
3262 unsigned int i;
3264 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3265 return FALSE;
3267 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3269 if (requested->dwFlags & compare[i].flag
3270 && memcmp((const char *)provided + compare[i].offset,
3271 (const char *)requested + compare[i].offset,
3272 compare[i].size) != 0)
3273 return FALSE;
3276 if (requested->dwFlags & DDSD_PIXELFORMAT)
3278 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3279 &provided->u4.ddpfPixelFormat))
3280 return FALSE;
3283 return TRUE;
3286 #undef DDENUMSURFACES_SEARCHTYPE
3287 #undef DDENUMSURFACES_MATCHTYPE
3289 struct surfacescallback2_context
3291 LPDDENUMSURFACESCALLBACK2 func;
3292 void *context;
3295 struct surfacescallback_context
3297 LPDDENUMSURFACESCALLBACK func;
3298 void *context;
3301 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3302 DDSURFACEDESC2 *surface_desc, void *context)
3304 IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3305 struct surfacescallback2_context *cbcontext = context;
3307 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3308 IDirectDrawSurface7_Release(surface);
3310 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3311 surface_desc, cbcontext->context);
3314 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3315 DDSURFACEDESC2 *surface_desc, void *context)
3317 IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3318 struct surfacescallback_context *cbcontext = context;
3320 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3321 IDirectDrawSurface7_Release(surface);
3323 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3324 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3327 /*****************************************************************************
3328 * IDirectDraw7::EnumSurfaces
3330 * Loops through all surfaces attached to this device and calls the
3331 * application callback. This can't be relayed to WineD3DDevice,
3332 * because some WineD3DSurfaces' parents are IParent objects
3334 * Params:
3335 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3336 * DDSD: Description to filter for
3337 * Context: Application-provided pointer, it's passed unmodified to the
3338 * Callback function
3339 * Callback: Address to call for each surface
3341 * Returns:
3342 * DDERR_INVALIDPARAMS if the callback is NULL
3343 * DD_OK on success
3345 *****************************************************************************/
3346 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3347 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3349 /* The surface enumeration is handled by WineDDraw,
3350 * because it keeps track of all surfaces attached to
3351 * it. The filtering is done by our callback function,
3352 * because WineDDraw doesn't handle ddraw-like surface
3353 * caps structures
3355 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3356 IDirectDrawSurfaceImpl *surf;
3357 BOOL all, nomatch;
3358 DDSURFACEDESC2 desc;
3359 struct list *entry, *entry2;
3361 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3362 iface, Flags, DDSD, Context, Callback);
3364 all = Flags & DDENUMSURFACES_ALL;
3365 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3367 EnterCriticalSection(&ddraw_cs);
3369 if(!Callback)
3371 LeaveCriticalSection(&ddraw_cs);
3372 return DDERR_INVALIDPARAMS;
3375 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3376 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3378 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3379 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3381 TRACE("Enumerating surface %p.\n", surf);
3382 desc = surf->surface_desc;
3383 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3384 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3386 LeaveCriticalSection(&ddraw_cs);
3387 return DD_OK;
3391 LeaveCriticalSection(&ddraw_cs);
3392 return DD_OK;
3395 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3396 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3398 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3399 struct surfacescallback2_context cbcontext;
3401 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3402 iface, flags, surface_desc, context, callback);
3404 cbcontext.func = callback;
3405 cbcontext.context = context;
3407 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc,
3408 &cbcontext, EnumSurfacesCallback2Thunk);
3411 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3412 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3414 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3415 struct surfacescallback_context cbcontext;
3416 DDSURFACEDESC2 surface_desc2;
3418 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3419 iface, flags, surface_desc, context, callback);
3421 cbcontext.func = callback;
3422 cbcontext.context = context;
3424 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3425 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags,
3426 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3429 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3430 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3432 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3433 struct surfacescallback_context cbcontext;
3434 DDSURFACEDESC2 surface_desc2;
3436 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3437 iface, flags, surface_desc, context, callback);
3439 cbcontext.func = callback;
3440 cbcontext.context = context;
3442 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3443 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags,
3444 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3447 /*****************************************************************************
3448 * DirectDrawCreateClipper (DDRAW.@)
3450 * Creates a new IDirectDrawClipper object.
3452 * Params:
3453 * Clipper: Address to write the interface pointer to
3454 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3455 * NULL
3457 * Returns:
3458 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3459 * E_OUTOFMEMORY if allocating the object failed
3461 *****************************************************************************/
3462 HRESULT WINAPI
3463 DirectDrawCreateClipper(DWORD Flags,
3464 LPDIRECTDRAWCLIPPER *Clipper,
3465 IUnknown *UnkOuter)
3467 IDirectDrawClipperImpl* object;
3468 HRESULT hr;
3470 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3471 Flags, Clipper, UnkOuter);
3473 EnterCriticalSection(&ddraw_cs);
3474 if (UnkOuter != NULL)
3476 LeaveCriticalSection(&ddraw_cs);
3477 return CLASS_E_NOAGGREGATION;
3480 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3481 sizeof(IDirectDrawClipperImpl));
3482 if (object == NULL)
3484 LeaveCriticalSection(&ddraw_cs);
3485 return E_OUTOFMEMORY;
3488 hr = ddraw_clipper_init(object);
3489 if (FAILED(hr))
3491 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3492 HeapFree(GetProcessHeap(), 0, object);
3493 LeaveCriticalSection(&ddraw_cs);
3494 return hr;
3497 TRACE("Created clipper %p.\n", object);
3498 *Clipper = &object->IDirectDrawClipper_iface;
3499 LeaveCriticalSection(&ddraw_cs);
3500 return DD_OK;
3503 /*****************************************************************************
3504 * IDirectDraw7::CreateClipper
3506 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3508 *****************************************************************************/
3509 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3510 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3512 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3513 iface, Flags, Clipper, UnkOuter);
3515 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3518 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3519 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3521 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3523 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3524 iface, flags, clipper, outer_unknown);
3526 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3529 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3530 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3532 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3534 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3535 iface, flags, clipper, outer_unknown);
3537 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3540 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3541 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3543 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3545 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3546 iface, flags, clipper, outer_unknown);
3548 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3551 /*****************************************************************************
3552 * IDirectDraw7::CreatePalette
3554 * Creates a new IDirectDrawPalette object
3556 * Params:
3557 * Flags: The flags for the new clipper
3558 * ColorTable: Color table to assign to the new clipper
3559 * Palette: Address to write the interface pointer to
3560 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3561 * NULL
3563 * Returns:
3564 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3565 * E_OUTOFMEMORY if allocating the object failed
3567 *****************************************************************************/
3568 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3569 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3571 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3572 IDirectDrawPaletteImpl *object;
3573 HRESULT hr;
3575 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3576 iface, Flags, ColorTable, Palette, pUnkOuter);
3578 EnterCriticalSection(&ddraw_cs);
3579 if(pUnkOuter != NULL)
3581 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3582 LeaveCriticalSection(&ddraw_cs);
3583 return CLASS_E_NOAGGREGATION;
3586 /* The refcount test shows that a cooplevel is required for this */
3587 if(!This->cooperative_level)
3589 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3590 LeaveCriticalSection(&ddraw_cs);
3591 return DDERR_NOCOOPERATIVELEVELSET;
3594 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3595 if(!object)
3597 ERR("Out of memory when allocating memory for a palette implementation\n");
3598 LeaveCriticalSection(&ddraw_cs);
3599 return E_OUTOFMEMORY;
3602 hr = ddraw_palette_init(object, This, Flags, ColorTable);
3603 if (FAILED(hr))
3605 WARN("Failed to initialize palette, hr %#x.\n", hr);
3606 HeapFree(GetProcessHeap(), 0, object);
3607 LeaveCriticalSection(&ddraw_cs);
3608 return hr;
3611 TRACE("Created palette %p.\n", object);
3612 *Palette = (IDirectDrawPalette *)object;
3613 LeaveCriticalSection(&ddraw_cs);
3614 return DD_OK;
3617 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3618 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3620 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3621 HRESULT hr;
3623 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3624 iface, flags, entries, palette, outer_unknown);
3626 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3627 if (SUCCEEDED(hr) && *palette)
3629 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
3630 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3631 IDirectDraw4_AddRef(iface);
3632 impl->ifaceToRelease = (IUnknown *)iface;
3634 return hr;
3637 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3638 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3640 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3641 HRESULT hr;
3643 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3644 iface, flags, entries, palette, outer_unknown);
3646 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3647 if (SUCCEEDED(hr) && *palette)
3649 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
3650 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3651 impl->ifaceToRelease = NULL;
3654 return hr;
3657 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3658 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3660 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3661 HRESULT hr;
3663 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3664 iface, flags, entries, palette, outer_unknown);
3666 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3667 if (SUCCEEDED(hr) && *palette)
3669 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
3670 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3671 impl->ifaceToRelease = NULL;
3674 return hr;
3677 /*****************************************************************************
3678 * IDirectDraw7::DuplicateSurface
3680 * Duplicates a surface. The surface memory points to the same memory as
3681 * the original surface, and it's released when the last surface referencing
3682 * it is released. I guess that's beyond Wine's surface management right now
3683 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3684 * test application to implement this)
3686 * Params:
3687 * Src: Address of the source surface
3688 * Dest: Address to write the new surface pointer to
3690 * Returns:
3691 * See IDirectDraw7::CreateSurface
3693 *****************************************************************************/
3694 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3695 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3697 IDirectDrawSurfaceImpl *Surf = unsafe_impl_from_IDirectDrawSurface7(Src);
3699 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3701 /* For now, simply create a new, independent surface */
3702 return IDirectDraw7_CreateSurface(iface,
3703 &Surf->surface_desc,
3704 Dest,
3705 NULL);
3708 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3709 IDirectDrawSurface4 **dst)
3711 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3712 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3713 IDirectDrawSurface7 *dst7;
3714 IDirectDrawSurfaceImpl *dst_impl;
3715 HRESULT hr;
3717 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3718 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3719 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3720 if (FAILED(hr))
3722 *dst = NULL;
3723 return hr;
3725 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3726 *dst = &dst_impl->IDirectDrawSurface4_iface;
3727 IDirectDrawSurface4_AddRef(*dst);
3728 IDirectDrawSurface7_Release(dst7);
3730 return hr;
3733 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3734 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3736 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3737 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3738 IDirectDrawSurface7 *dst7;
3739 IDirectDrawSurfaceImpl *dst_impl;
3740 HRESULT hr;
3742 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3743 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3744 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3745 if (FAILED(hr))
3746 return hr;
3747 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3748 *dst = &dst_impl->IDirectDrawSurface_iface;
3749 IDirectDrawSurface_AddRef(*dst);
3750 IDirectDrawSurface7_Release(dst7);
3752 return hr;
3755 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3756 IDirectDrawSurface **dst)
3758 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3759 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3760 IDirectDrawSurface7 *dst7;
3761 IDirectDrawSurfaceImpl *dst_impl;
3762 HRESULT hr;
3764 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3765 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3766 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3767 if (FAILED(hr))
3768 return hr;
3769 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3770 *dst = &dst_impl->IDirectDrawSurface_iface;
3771 IDirectDrawSurface_AddRef(*dst);
3772 IDirectDrawSurface7_Release(dst7);
3774 return hr;
3777 /*****************************************************************************
3778 * IDirect3D7::EnumDevices
3780 * The EnumDevices method for IDirect3D7. It enumerates all supported
3781 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3783 * Params:
3784 * callback: Function to call for each enumerated device
3785 * context: Pointer to pass back to the app
3787 * Returns:
3788 * D3D_OK, or the return value of the GetCaps call
3790 *****************************************************************************/
3791 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3793 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
3794 D3DDEVICEDESC7 device_desc7;
3795 D3DDEVICEDESC device_desc1;
3796 HRESULT hr;
3797 size_t i;
3799 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3801 if (!callback)
3802 return DDERR_INVALIDPARAMS;
3804 EnterCriticalSection(&ddraw_cs);
3806 hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
3807 if (hr != D3D_OK)
3809 LeaveCriticalSection(&ddraw_cs);
3810 return hr;
3813 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3815 HRESULT ret;
3817 device_desc7.deviceGUID = *device_list7[i].device_guid;
3818 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3819 if (ret != DDENUMRET_OK)
3821 TRACE("Application cancelled the enumeration.\n");
3822 LeaveCriticalSection(&ddraw_cs);
3823 return D3D_OK;
3827 TRACE("End of enumeration.\n");
3829 LeaveCriticalSection(&ddraw_cs);
3831 return D3D_OK;
3834 /*****************************************************************************
3835 * IDirect3D3::EnumDevices
3837 * Enumerates all supported Direct3DDevice interfaces. This is the
3838 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3840 * Version 1, 2 and 3
3842 * Params:
3843 * callback: Application-provided routine to call for each enumerated device
3844 * Context: Pointer to pass to the callback
3846 * Returns:
3847 * D3D_OK on success,
3848 * The result of IDirect3DImpl_GetCaps if it failed
3850 *****************************************************************************/
3851 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3853 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3855 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
3856 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3857 D3DDEVICEDESC7 device_desc7;
3858 HRESULT hr;
3860 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3861 * name string. Let's put the string in a sufficiently sized array in
3862 * writable memory. */
3863 char device_name[50];
3864 strcpy(device_name,"Direct3D HEL");
3866 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3868 if (!callback)
3869 return DDERR_INVALIDPARAMS;
3871 EnterCriticalSection(&ddraw_cs);
3873 hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
3874 if (hr != D3D_OK)
3876 LeaveCriticalSection(&ddraw_cs);
3877 return hr;
3880 /* Do I have to enumerate the reference id? Note from old d3d7:
3881 * "It seems that enumerating the reference IID on Direct3D 1 games
3882 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3884 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3885 * EnumReference which enables / disables enumerating the reference
3886 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3887 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3888 * demo directory suggest this.
3890 * Some games(GTA 2) seem to use the second enumerated device, so I have
3891 * to enumerate at least 2 devices. So enumerate the reference device to
3892 * have 2 devices.
3894 * Other games (Rollcage) tell emulation and hal device apart by certain
3895 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3896 * limitation flag), and it refuses all devices that have the perspective
3897 * flag set. This way it refuses the emulation device, and HAL devices
3898 * never have POW2 unset in d3d7 on windows. */
3899 if (This->d3dversion != 1)
3901 static CHAR reference_description[] = "RGB Direct3D emulation";
3903 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3904 hal_desc = device_desc1;
3905 hel_desc = device_desc1;
3906 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3907 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3908 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3909 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3910 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3911 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3912 device_name, &hal_desc, &hel_desc, context);
3913 if (hr != D3DENUMRET_OK)
3915 TRACE("Application cancelled the enumeration.\n");
3916 LeaveCriticalSection(&ddraw_cs);
3917 return D3D_OK;
3921 strcpy(device_name,"Direct3D HAL");
3923 TRACE("Enumerating HAL Direct3D device.\n");
3924 hal_desc = device_desc1;
3925 hel_desc = device_desc1;
3926 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3927 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3928 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3929 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3930 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3931 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3932 device_name, &hal_desc, &hel_desc, context);
3933 if (hr != D3DENUMRET_OK)
3935 TRACE("Application cancelled the enumeration.\n");
3936 LeaveCriticalSection(&ddraw_cs);
3937 return D3D_OK;
3940 TRACE("End of enumeration.\n");
3942 LeaveCriticalSection(&ddraw_cs);
3943 return D3D_OK;
3946 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3948 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
3950 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3952 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
3955 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3957 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
3959 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3961 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
3964 /*****************************************************************************
3965 * IDirect3D3::CreateLight
3967 * Creates an IDirect3DLight interface. This interface is used in
3968 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
3969 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
3970 * uses the IDirect3DDevice7 interface with D3D7 lights.
3972 * Version 1, 2 and 3
3974 * Params:
3975 * light: Address to store the new interface pointer
3976 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3977 * Must be NULL
3979 * Returns:
3980 * D3D_OK on success
3981 * DDERR_OUTOFMEMORY if memory allocation failed
3982 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3984 *****************************************************************************/
3985 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
3986 IUnknown *outer_unknown)
3988 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
3989 IDirect3DLightImpl *object;
3991 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3993 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3995 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3996 if (!object)
3998 ERR("Failed to allocate light memory.\n");
3999 return DDERR_OUTOFMEMORY;
4002 d3d_light_init(object, This);
4004 TRACE("Created light %p.\n", object);
4005 *light = &object->IDirect3DLight_iface;
4007 return D3D_OK;
4010 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4012 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4014 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4016 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4019 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4021 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4023 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4025 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4028 /*****************************************************************************
4029 * IDirect3D3::CreateMaterial
4031 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4032 * and older versions. The IDirect3DMaterial implementation wraps its
4033 * functionality to IDirect3DDevice7::SetMaterial and friends.
4035 * Version 1, 2 and 3
4037 * Params:
4038 * material: Address to store the new interface's pointer to
4039 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4040 * Must be NULL
4042 * Returns:
4043 * D3D_OK on success
4044 * DDERR_OUTOFMEMORY if memory allocation failed
4045 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4047 *****************************************************************************/
4048 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4049 IUnknown *outer_unknown)
4051 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4052 IDirect3DMaterialImpl *object;
4054 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4056 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4058 object = d3d_material_create(This);
4059 if (!object)
4061 ERR("Failed to allocate material memory.\n");
4062 return DDERR_OUTOFMEMORY;
4065 TRACE("Created material %p.\n", object);
4066 *material = &object->IDirect3DMaterial3_iface;
4068 return D3D_OK;
4071 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4072 IUnknown *outer_unknown)
4074 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4075 IDirect3DMaterialImpl *object;
4077 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4079 object = d3d_material_create(This);
4080 if (!object)
4082 ERR("Failed to allocate material memory.\n");
4083 return DDERR_OUTOFMEMORY;
4086 TRACE("Created material %p.\n", object);
4087 *material = &object->IDirect3DMaterial2_iface;
4089 return D3D_OK;
4092 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4093 IUnknown *outer_unknown)
4095 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4096 IDirect3DMaterialImpl *object;
4098 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4100 object = d3d_material_create(This);
4101 if (!object)
4103 ERR("Failed to allocate material memory.\n");
4104 return DDERR_OUTOFMEMORY;
4107 TRACE("Created material %p.\n", object);
4108 *material = &object->IDirect3DMaterial_iface;
4110 return D3D_OK;
4113 /*****************************************************************************
4114 * IDirect3D3::CreateViewport
4116 * Creates an IDirect3DViewport interface. This interface is used
4117 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4118 * it has been replaced by a viewport structure and
4119 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4120 * uses the IDirect3DDevice7 methods for its functionality
4122 * Params:
4123 * Viewport: Address to store the new interface pointer
4124 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4125 * Must be NULL
4127 * Returns:
4128 * D3D_OK on success
4129 * DDERR_OUTOFMEMORY if memory allocation failed
4130 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4132 *****************************************************************************/
4133 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4134 IUnknown *outer_unknown)
4136 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4137 IDirect3DViewportImpl *object;
4139 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4141 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4143 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4144 if (!object)
4146 ERR("Failed to allocate viewport memory.\n");
4147 return DDERR_OUTOFMEMORY;
4150 d3d_viewport_init(object, This);
4152 TRACE("Created viewport %p.\n", object);
4153 *viewport = (IDirect3DViewport3 *)object;
4155 return D3D_OK;
4158 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4160 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4162 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4164 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4165 outer_unknown);
4168 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4170 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4172 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4174 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4175 outer_unknown);
4178 /*****************************************************************************
4179 * IDirect3D3::FindDevice
4181 * This method finds a device with the requested properties and returns a
4182 * device description
4184 * Verion 1, 2 and 3
4185 * Params:
4186 * fds: Describes the requested device characteristics
4187 * fdr: Returns the device description
4189 * Returns:
4190 * D3D_OK on success
4191 * DDERR_INVALIDPARAMS if no device was found
4193 *****************************************************************************/
4194 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4196 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4197 D3DDEVICEDESC7 desc7;
4198 D3DDEVICEDESC desc1;
4199 HRESULT hr;
4201 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4203 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4205 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4206 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4207 return DDERR_INVALIDPARAMS;
4209 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4210 && fds->dcmColorModel != D3DCOLOR_RGB)
4212 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4213 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4216 if (fds->dwFlags & D3DFDS_GUID)
4218 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4219 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4220 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4221 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4223 WARN("No match for this GUID.\n");
4224 return DDERR_NOTFOUND;
4228 /* Get the caps */
4229 hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc1, &desc7);
4230 if (hr != D3D_OK) return hr;
4232 /* Now return our own GUID */
4233 fdr->guid = IID_D3DDEVICE_WineD3D;
4234 fdr->ddHwDesc = desc1;
4235 fdr->ddSwDesc = desc1;
4237 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4239 return D3D_OK;
4242 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4244 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4246 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4248 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4251 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4253 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4255 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4257 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4260 /*****************************************************************************
4261 * IDirect3D7::CreateDevice
4263 * Creates an IDirect3DDevice7 interface.
4265 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4266 * DirectDraw surfaces and are created with
4267 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4268 * create the device object and QueryInterfaces for IDirect3DDevice
4270 * Params:
4271 * refiid: IID of the device to create
4272 * Surface: Initial rendertarget
4273 * Device: Address to return the interface pointer
4275 * Returns:
4276 * D3D_OK on success
4277 * DDERR_OUTOFMEMORY if memory allocation failed
4278 * DDERR_INVALIDPARAMS if a device exists already
4280 *****************************************************************************/
4281 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4282 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4284 IDirectDrawSurfaceImpl *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4285 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4286 IDirect3DDeviceImpl *object;
4287 HRESULT hr;
4289 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4291 EnterCriticalSection(&ddraw_cs);
4292 *device = NULL;
4294 /* Fail device creation if non-opengl surfaces are used. */
4295 if (DefaultSurfaceType != SURFACE_OPENGL)
4297 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4298 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4300 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4301 * is caught in CreateSurface or QueryInterface. */
4302 LeaveCriticalSection(&ddraw_cs);
4303 return DDERR_NO3D;
4306 if (This->d3ddevice)
4308 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4309 LeaveCriticalSection(&ddraw_cs);
4310 return DDERR_INVALIDPARAMS;
4313 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4314 if (!object)
4316 ERR("Failed to allocate device memory.\n");
4317 LeaveCriticalSection(&ddraw_cs);
4318 return DDERR_OUTOFMEMORY;
4321 hr = d3d_device_init(object, This, target);
4322 if (FAILED(hr))
4324 WARN("Failed to initialize device, hr %#x.\n", hr);
4325 HeapFree(GetProcessHeap(), 0, object);
4326 LeaveCriticalSection(&ddraw_cs);
4327 return hr;
4330 TRACE("Created device %p.\n", object);
4331 *device = (IDirect3DDevice7 *)object;
4333 LeaveCriticalSection(&ddraw_cs);
4334 return D3D_OK;
4337 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4338 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4340 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4341 IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4342 HRESULT hr;
4344 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4345 iface, debugstr_guid(riid), surface, device, outer_unknown);
4347 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4349 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4350 surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL,
4351 (IDirect3DDevice7 **)device);
4352 if (*device) *device = (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice3_vtbl;
4354 return hr;
4357 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4358 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4360 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4361 IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4362 HRESULT hr;
4364 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4365 iface, debugstr_guid(riid), surface, device);
4367 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4368 surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL,
4369 (IDirect3DDevice7 **)device);
4370 if (*device) *device = (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice2_vtbl;
4372 return hr;
4375 /*****************************************************************************
4376 * IDirect3D7::CreateVertexBuffer
4378 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4379 * interface.
4381 * Version 3 and 7
4383 * Params:
4384 * desc: Requested Vertex buffer properties
4385 * vertex_buffer: Address to return the interface pointer at
4386 * flags: Some flags, should be 0
4388 * Returns
4389 * D3D_OK on success
4390 * DDERR_OUTOFMEMORY if memory allocation failed
4391 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4392 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4394 *****************************************************************************/
4395 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4396 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4398 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4399 IDirect3DVertexBufferImpl *object;
4400 HRESULT hr;
4402 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4403 iface, desc, vertex_buffer, flags);
4405 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4407 hr = d3d_vertex_buffer_create(&object, This, desc);
4408 if (hr == D3D_OK)
4410 TRACE("Created vertex buffer %p.\n", object);
4411 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4413 else
4414 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4416 return hr;
4419 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4420 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4422 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4423 IDirect3DVertexBufferImpl *object;
4424 HRESULT hr;
4426 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4427 iface, desc, vertex_buffer, flags, outer_unknown);
4429 if (outer_unknown)
4430 return CLASS_E_NOAGGREGATION;
4431 if (!vertex_buffer || !desc)
4432 return DDERR_INVALIDPARAMS;
4434 hr = d3d_vertex_buffer_create(&object, This, desc);
4435 if (hr == D3D_OK)
4437 TRACE("Created vertex buffer %p.\n", object);
4438 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4440 else
4441 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4443 return hr;
4446 /*****************************************************************************
4447 * IDirect3D7::EnumZBufferFormats
4449 * Enumerates all supported Z buffer pixel formats
4451 * Version 3 and 7
4453 * Params:
4454 * device_iid:
4455 * callback: callback to call for each pixel format
4456 * context: Pointer to pass back to the callback
4458 * Returns:
4459 * D3D_OK on success
4460 * DDERR_INVALIDPARAMS if callback is NULL
4461 * For details, see IWineD3DDevice::EnumZBufferFormats
4463 *****************************************************************************/
4464 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4465 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4467 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4468 WINED3DDISPLAYMODE d3ddm;
4469 WINED3DDEVTYPE type;
4470 unsigned int i;
4471 HRESULT hr;
4473 /* Order matters. Specifically, BattleZone II (full version) expects the
4474 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4475 static const enum wined3d_format_id formats[] =
4477 WINED3DFMT_S1_UINT_D15_UNORM,
4478 WINED3DFMT_D16_UNORM,
4479 WINED3DFMT_X8D24_UNORM,
4480 WINED3DFMT_S4X4_UINT_D24_UNORM,
4481 WINED3DFMT_D24_UNORM_S8_UINT,
4482 WINED3DFMT_D32_UNORM,
4485 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4486 iface, debugstr_guid(device_iid), callback, context);
4488 if (!callback) return DDERR_INVALIDPARAMS;
4490 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4491 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4492 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4494 TRACE("Asked for HAL device.\n");
4495 type = WINED3DDEVTYPE_HAL;
4497 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4498 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4500 TRACE("Asked for SW device.\n");
4501 type = WINED3DDEVTYPE_SW;
4503 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4505 TRACE("Asked for REF device.\n");
4506 type = WINED3DDEVTYPE_REF;
4508 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4510 TRACE("Asked for NULLREF device.\n");
4511 type = WINED3DDEVTYPE_NULLREF;
4513 else
4515 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4516 type = WINED3DDEVTYPE_HAL;
4519 EnterCriticalSection(&ddraw_cs);
4520 /* We need an adapter format from somewhere to please wined3d and WGL.
4521 * Use the current display mode. So far all cards offer the same depth
4522 * stencil format for all modes, but if some do not and applications do
4523 * not like that we'll have to find some workaround, like iterating over
4524 * all imaginable formats and collecting all the depth stencil formats we
4525 * can get. */
4526 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &d3ddm);
4528 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4530 hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
4531 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
4532 if (SUCCEEDED(hr))
4534 DDPIXELFORMAT pformat;
4536 memset(&pformat, 0, sizeof(pformat));
4537 pformat.dwSize = sizeof(pformat);
4538 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4540 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4541 hr = callback(&pformat, context);
4542 if (hr != DDENUMRET_OK)
4544 TRACE("Format enumeration cancelled by application.\n");
4545 LeaveCriticalSection(&ddraw_cs);
4546 return D3D_OK;
4551 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4552 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4553 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4554 * newer enumerate both versions, so we do the same(bug 22434) */
4555 hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
4556 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, SURFACE_OPENGL);
4557 if (SUCCEEDED(hr))
4559 DDPIXELFORMAT x8d24 =
4561 sizeof(x8d24), DDPF_ZBUFFER, 0,
4562 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4564 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4565 callback(&x8d24, context);
4568 TRACE("End of enumeration.\n");
4570 LeaveCriticalSection(&ddraw_cs);
4571 return D3D_OK;
4574 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4575 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4577 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4579 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4580 iface, debugstr_guid(device_iid), callback, context);
4582 return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context);
4585 /*****************************************************************************
4586 * IDirect3D7::EvictManagedTextures
4588 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4589 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4591 * Version 3 and 7
4593 * Returns:
4594 * D3D_OK, because it's a stub
4596 *****************************************************************************/
4597 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4599 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4601 TRACE("iface %p!\n", iface);
4603 EnterCriticalSection(&ddraw_cs);
4604 if (This->d3d_initialized)
4605 wined3d_device_evict_managed_resources(This->wined3d_device);
4606 LeaveCriticalSection(&ddraw_cs);
4608 return D3D_OK;
4611 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4613 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4615 TRACE("iface %p.\n", iface);
4617 return d3d7_EvictManagedTextures(&This->IDirect3D7_iface);
4620 /*****************************************************************************
4621 * IDirect3DImpl_GetCaps
4623 * This function retrieves the device caps from wined3d
4624 * and converts it into a D3D7 and D3D - D3D3 structure
4625 * This is a helper function called from various places in ddraw
4627 * Params:
4628 * wined3d: The interface to get the caps from
4629 * desc1: Old D3D <3 structure to fill (needed)
4630 * desc7: D3D7 device desc structure to fill (needed)
4632 * Returns
4633 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4635 *****************************************************************************/
4636 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4638 WINED3DCAPS wined3d_caps;
4639 HRESULT hr;
4641 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4643 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4645 EnterCriticalSection(&ddraw_cs);
4646 hr = wined3d_get_device_caps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
4647 LeaveCriticalSection(&ddraw_cs);
4648 if (FAILED(hr))
4650 WARN("Failed to get device caps, hr %#x.\n", hr);
4651 return hr;
4654 /* Copy the results into the d3d7 and d3d3 structures */
4655 desc7->dwDevCaps = wined3d_caps.DevCaps;
4656 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4657 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4658 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4659 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4660 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4661 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4662 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4663 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4664 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4665 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4667 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4668 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4670 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4671 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4672 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4673 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4675 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4676 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4677 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4678 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4680 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4681 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4683 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4684 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4686 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4687 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4689 /* Remove all non-d3d7 caps */
4690 desc7->dwDevCaps &= (
4691 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
4692 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
4693 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
4694 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
4695 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
4696 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
4697 D3DDEVCAPS_HWRASTERIZATION);
4699 desc7->dwStencilCaps &= (
4700 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
4701 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
4702 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
4704 /* FVF caps ?*/
4706 desc7->dwTextureOpCaps &= (
4707 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
4708 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
4709 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
4710 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
4711 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
4712 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4713 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
4714 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4716 desc7->dwVertexProcessingCaps &= (
4717 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
4718 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
4720 desc7->dpcLineCaps.dwMiscCaps &= (
4721 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
4722 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
4723 D3DPMISCCAPS_CULLCCW);
4725 desc7->dpcLineCaps.dwRasterCaps &= (
4726 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
4727 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
4728 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
4729 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4730 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
4731 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
4732 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
4733 D3DPRASTERCAPS_ZFOG);
4735 desc7->dpcLineCaps.dwZCmpCaps &= (
4736 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4737 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4738 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4740 desc7->dpcLineCaps.dwSrcBlendCaps &= (
4741 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4742 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4743 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4744 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4745 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4747 desc7->dpcLineCaps.dwDestBlendCaps &= (
4748 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4749 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4750 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4751 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4752 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4754 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4755 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4756 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4757 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4759 desc7->dpcLineCaps.dwShadeCaps &= (
4760 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
4761 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
4762 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
4763 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
4764 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
4765 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
4766 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
4768 desc7->dpcLineCaps.dwTextureCaps &= (
4769 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
4770 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
4771 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
4772 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
4774 desc7->dpcLineCaps.dwTextureFilterCaps &= (
4775 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
4776 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
4777 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
4778 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
4779 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
4780 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4782 desc7->dpcLineCaps.dwTextureBlendCaps &= (
4783 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
4784 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
4785 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
4787 desc7->dpcLineCaps.dwTextureAddressCaps &= (
4788 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
4789 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
4791 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4793 /* DirectX7 always has the np2 flag set, no matter what the card
4794 * supports. Some old games (Rollcage) check the caps incorrectly.
4795 * If wined3d supports nonpow2 textures it also has np2 conditional
4796 * support. */
4797 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4800 /* Fill the missing members, and do some fixup */
4801 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4802 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4803 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4804 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4805 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4806 desc7->dpcLineCaps.dwStippleWidth = 32;
4807 desc7->dpcLineCaps.dwStippleHeight = 32;
4808 /* Use the same for the TriCaps */
4809 desc7->dpcTriCaps = desc7->dpcLineCaps;
4811 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4812 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4813 desc7->dwMinTextureWidth = 1;
4814 desc7->dwMinTextureHeight = 1;
4816 /* Convert DWORDs safely to WORDs */
4817 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4818 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4819 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4820 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4822 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4823 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4824 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4825 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4827 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4829 desc7->dwReserved1 = 0;
4830 desc7->dwReserved2 = 0;
4831 desc7->dwReserved3 = 0;
4832 desc7->dwReserved4 = 0;
4834 /* Fill the old structure */
4835 memset(desc1, 0, sizeof(*desc1));
4836 desc1->dwSize = sizeof(D3DDEVICEDESC);
4837 desc1->dwFlags = D3DDD_COLORMODEL
4838 | D3DDD_DEVCAPS
4839 | D3DDD_TRANSFORMCAPS
4840 | D3DDD_BCLIPPING
4841 | D3DDD_LIGHTINGCAPS
4842 | D3DDD_LINECAPS
4843 | D3DDD_TRICAPS
4844 | D3DDD_DEVICERENDERBITDEPTH
4845 | D3DDD_DEVICEZBUFFERBITDEPTH
4846 | D3DDD_MAXBUFFERSIZE
4847 | D3DDD_MAXVERTEXCOUNT;
4849 desc1->dcmColorModel = D3DCOLOR_RGB;
4850 desc1->dwDevCaps = desc7->dwDevCaps;
4851 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
4852 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
4853 desc1->bClipping = TRUE;
4854 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
4855 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
4856 | D3DLIGHTCAPS_PARALLELPOINT
4857 | D3DLIGHTCAPS_POINT
4858 | D3DLIGHTCAPS_SPOT;
4860 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
4861 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
4863 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
4864 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
4865 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
4866 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
4867 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
4868 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
4869 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
4870 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
4871 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
4872 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
4873 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
4874 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
4875 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
4877 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
4878 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
4879 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
4880 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
4881 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
4882 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
4883 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
4884 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
4885 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
4886 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
4887 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
4888 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
4889 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
4891 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
4892 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
4893 desc1->dwMaxBufferSize = 0;
4894 desc1->dwMaxVertexCount = 65536;
4895 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
4896 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
4897 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
4898 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
4899 desc1->dwMinStippleWidth = 1;
4900 desc1->dwMinStippleHeight = 1;
4901 desc1->dwMaxStippleWidth = 32;
4902 desc1->dwMaxStippleHeight = 32;
4903 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
4904 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
4905 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
4906 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
4907 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
4908 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
4909 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
4910 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
4911 desc1->dwStencilCaps = desc7->dwStencilCaps;
4912 desc1->dwFVFCaps = desc7->dwFVFCaps;
4913 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
4914 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
4915 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
4917 return DD_OK;
4920 /*****************************************************************************
4921 * IDirectDraw7 VTable
4922 *****************************************************************************/
4923 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4925 /* IUnknown */
4926 ddraw7_QueryInterface,
4927 ddraw7_AddRef,
4928 ddraw7_Release,
4929 /* IDirectDraw */
4930 ddraw7_Compact,
4931 ddraw7_CreateClipper,
4932 ddraw7_CreatePalette,
4933 ddraw7_CreateSurface,
4934 ddraw7_DuplicateSurface,
4935 ddraw7_EnumDisplayModes,
4936 ddraw7_EnumSurfaces,
4937 ddraw7_FlipToGDISurface,
4938 ddraw7_GetCaps,
4939 ddraw7_GetDisplayMode,
4940 ddraw7_GetFourCCCodes,
4941 ddraw7_GetGDISurface,
4942 ddraw7_GetMonitorFrequency,
4943 ddraw7_GetScanLine,
4944 ddraw7_GetVerticalBlankStatus,
4945 ddraw7_Initialize,
4946 ddraw7_RestoreDisplayMode,
4947 ddraw7_SetCooperativeLevel,
4948 ddraw7_SetDisplayMode,
4949 ddraw7_WaitForVerticalBlank,
4950 /* IDirectDraw2 */
4951 ddraw7_GetAvailableVidMem,
4952 /* IDirectDraw3 */
4953 ddraw7_GetSurfaceFromDC,
4954 /* IDirectDraw4 */
4955 ddraw7_RestoreAllSurfaces,
4956 ddraw7_TestCooperativeLevel,
4957 ddraw7_GetDeviceIdentifier,
4958 /* IDirectDraw7 */
4959 ddraw7_StartModeTest,
4960 ddraw7_EvaluateMode
4963 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
4965 /* IUnknown */
4966 ddraw4_QueryInterface,
4967 ddraw4_AddRef,
4968 ddraw4_Release,
4969 /* IDirectDraw */
4970 ddraw4_Compact,
4971 ddraw4_CreateClipper,
4972 ddraw4_CreatePalette,
4973 ddraw4_CreateSurface,
4974 ddraw4_DuplicateSurface,
4975 ddraw4_EnumDisplayModes,
4976 ddraw4_EnumSurfaces,
4977 ddraw4_FlipToGDISurface,
4978 ddraw4_GetCaps,
4979 ddraw4_GetDisplayMode,
4980 ddraw4_GetFourCCCodes,
4981 ddraw4_GetGDISurface,
4982 ddraw4_GetMonitorFrequency,
4983 ddraw4_GetScanLine,
4984 ddraw4_GetVerticalBlankStatus,
4985 ddraw4_Initialize,
4986 ddraw4_RestoreDisplayMode,
4987 ddraw4_SetCooperativeLevel,
4988 ddraw4_SetDisplayMode,
4989 ddraw4_WaitForVerticalBlank,
4990 /* IDirectDraw2 */
4991 ddraw4_GetAvailableVidMem,
4992 /* IDirectDraw3 */
4993 ddraw4_GetSurfaceFromDC,
4994 /* IDirectDraw4 */
4995 ddraw4_RestoreAllSurfaces,
4996 ddraw4_TestCooperativeLevel,
4997 ddraw4_GetDeviceIdentifier,
5000 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5002 /* IUnknown */
5003 ddraw2_QueryInterface,
5004 ddraw2_AddRef,
5005 ddraw2_Release,
5006 /* IDirectDraw */
5007 ddraw2_Compact,
5008 ddraw2_CreateClipper,
5009 ddraw2_CreatePalette,
5010 ddraw2_CreateSurface,
5011 ddraw2_DuplicateSurface,
5012 ddraw2_EnumDisplayModes,
5013 ddraw2_EnumSurfaces,
5014 ddraw2_FlipToGDISurface,
5015 ddraw2_GetCaps,
5016 ddraw2_GetDisplayMode,
5017 ddraw2_GetFourCCCodes,
5018 ddraw2_GetGDISurface,
5019 ddraw2_GetMonitorFrequency,
5020 ddraw2_GetScanLine,
5021 ddraw2_GetVerticalBlankStatus,
5022 ddraw2_Initialize,
5023 ddraw2_RestoreDisplayMode,
5024 ddraw2_SetCooperativeLevel,
5025 ddraw2_SetDisplayMode,
5026 ddraw2_WaitForVerticalBlank,
5027 /* IDirectDraw2 */
5028 ddraw2_GetAvailableVidMem,
5031 static const struct IDirectDrawVtbl ddraw1_vtbl =
5033 /* IUnknown */
5034 ddraw1_QueryInterface,
5035 ddraw1_AddRef,
5036 ddraw1_Release,
5037 /* IDirectDraw */
5038 ddraw1_Compact,
5039 ddraw1_CreateClipper,
5040 ddraw1_CreatePalette,
5041 ddraw1_CreateSurface,
5042 ddraw1_DuplicateSurface,
5043 ddraw1_EnumDisplayModes,
5044 ddraw1_EnumSurfaces,
5045 ddraw1_FlipToGDISurface,
5046 ddraw1_GetCaps,
5047 ddraw1_GetDisplayMode,
5048 ddraw1_GetFourCCCodes,
5049 ddraw1_GetGDISurface,
5050 ddraw1_GetMonitorFrequency,
5051 ddraw1_GetScanLine,
5052 ddraw1_GetVerticalBlankStatus,
5053 ddraw1_Initialize,
5054 ddraw1_RestoreDisplayMode,
5055 ddraw1_SetCooperativeLevel,
5056 ddraw1_SetDisplayMode,
5057 ddraw1_WaitForVerticalBlank,
5060 static const struct IDirect3D7Vtbl d3d7_vtbl =
5062 /* IUnknown methods */
5063 d3d7_QueryInterface,
5064 d3d7_AddRef,
5065 d3d7_Release,
5066 /* IDirect3D7 methods */
5067 d3d7_EnumDevices,
5068 d3d7_CreateDevice,
5069 d3d7_CreateVertexBuffer,
5070 d3d7_EnumZBufferFormats,
5071 d3d7_EvictManagedTextures
5074 static const struct IDirect3D3Vtbl d3d3_vtbl =
5076 /* IUnknown methods */
5077 d3d3_QueryInterface,
5078 d3d3_AddRef,
5079 d3d3_Release,
5080 /* IDirect3D3 methods */
5081 d3d3_EnumDevices,
5082 d3d3_CreateLight,
5083 d3d3_CreateMaterial,
5084 d3d3_CreateViewport,
5085 d3d3_FindDevice,
5086 d3d3_CreateDevice,
5087 d3d3_CreateVertexBuffer,
5088 d3d3_EnumZBufferFormats,
5089 d3d3_EvictManagedTextures
5092 static const struct IDirect3D2Vtbl d3d2_vtbl =
5094 /* IUnknown methods */
5095 d3d2_QueryInterface,
5096 d3d2_AddRef,
5097 d3d2_Release,
5098 /* IDirect3D2 methods */
5099 d3d2_EnumDevices,
5100 d3d2_CreateLight,
5101 d3d2_CreateMaterial,
5102 d3d2_CreateViewport,
5103 d3d2_FindDevice,
5104 d3d2_CreateDevice
5107 static const struct IDirect3DVtbl d3d1_vtbl =
5109 /* IUnknown methods */
5110 d3d1_QueryInterface,
5111 d3d1_AddRef,
5112 d3d1_Release,
5113 /* IDirect3D methods */
5114 d3d1_Initialize,
5115 d3d1_EnumDevices,
5116 d3d1_CreateLight,
5117 d3d1_CreateMaterial,
5118 d3d1_CreateViewport,
5119 d3d1_FindDevice
5122 /*****************************************************************************
5123 * ddraw_find_decl
5125 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5126 * if none was found.
5128 * This function is in ddraw.c and the DDraw object space because D3D7
5129 * vertex buffers are created using the IDirect3D interface to the ddraw
5130 * object, so they can be valid across D3D devices(theoretically. The ddraw
5131 * object also owns the wined3d device
5133 * Parameters:
5134 * This: Device
5135 * fvf: Fvf to find the decl for
5137 * Returns:
5138 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5140 *****************************************************************************/
5141 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5143 struct wined3d_vertex_declaration *pDecl = NULL;
5144 HRESULT hr;
5145 int p, low, high; /* deliberately signed */
5146 struct FvfToDecl *convertedDecls = This->decls;
5148 TRACE("Searching for declaration for fvf %08x... ", fvf);
5150 low = 0;
5151 high = This->numConvertedDecls - 1;
5152 while(low <= high) {
5153 p = (low + high) >> 1;
5154 TRACE("%d ", p);
5155 if(convertedDecls[p].fvf == fvf) {
5156 TRACE("found %p\n", convertedDecls[p].decl);
5157 return convertedDecls[p].decl;
5158 } else if(convertedDecls[p].fvf < fvf) {
5159 low = p + 1;
5160 } else {
5161 high = p - 1;
5164 TRACE("not found. Creating and inserting at position %d.\n", low);
5166 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5167 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5168 if (hr != S_OK) return NULL;
5170 if(This->declArraySize == This->numConvertedDecls) {
5171 int grow = max(This->declArraySize / 2, 8);
5172 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5173 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5174 if (!convertedDecls)
5176 wined3d_vertex_declaration_decref(pDecl);
5177 return NULL;
5179 This->decls = convertedDecls;
5180 This->declArraySize += grow;
5183 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5184 convertedDecls[low].decl = pDecl;
5185 convertedDecls[low].fvf = fvf;
5186 This->numConvertedDecls++;
5188 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5189 return pDecl;
5192 static inline struct IDirectDrawImpl *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5194 return CONTAINING_RECORD(device_parent, struct IDirectDrawImpl, device_parent);
5197 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5198 struct wined3d_device *device)
5200 TRACE("device_parent %p, device %p.\n", device_parent, device);
5203 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
5204 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5205 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
5207 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5208 IDirectDrawSurfaceImpl *surf = NULL;
5209 UINT i = 0;
5210 DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps;
5212 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5213 "\tpool %#x, level %u, face %u, surface %p.\n",
5214 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5216 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5217 switch(face)
5219 case WINED3DCUBEMAP_FACE_POSITIVE_X:
5220 TRACE("Asked for positive x\n");
5221 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5223 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5225 surf = ddraw->tex_root; break;
5226 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5227 TRACE("Asked for negative x\n");
5228 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5229 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5230 TRACE("Asked for positive y\n");
5231 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5232 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5233 TRACE("Asked for negative y\n");
5234 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5235 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5236 TRACE("Asked for positive z\n");
5237 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5238 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5239 TRACE("Asked for negative z\n");
5240 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5241 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5244 if (!surf)
5246 IDirectDrawSurface7 *attached;
5247 IDirectDrawSurface7_GetAttachedSurface(&ddraw->tex_root->IDirectDrawSurface7_iface, &searchcaps, &attached);
5248 surf = unsafe_impl_from_IDirectDrawSurface7(attached);
5249 IDirectDrawSurface7_Release(attached);
5251 if (!surf) ERR("root search surface not found\n");
5253 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5254 while (i < level)
5256 IDirectDrawSurface7 *attached;
5257 IDirectDrawSurface7_GetAttachedSurface(&surf->IDirectDrawSurface7_iface, &searchcaps, &attached);
5258 if(!attached) ERR("Surface not found\n");
5259 surf = impl_from_IDirectDrawSurface7(attached);
5260 IDirectDrawSurface7_Release(attached);
5261 ++i;
5264 /* Return the surface */
5265 *surface = surf->wined3d_surface;
5266 wined3d_surface_incref(*surface);
5268 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5270 return D3D_OK;
5273 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5275 struct IDirectDrawImpl *ddraw = parent;
5276 ddraw->wined3d_frontbuffer = NULL;
5279 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5281 ddraw_frontbuffer_destroyed,
5284 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
5285 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5286 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
5287 struct wined3d_surface **surface)
5289 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5290 HRESULT hr;
5292 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5293 "\tmultisample_quality %u, lockable %u, surface %p.\n",
5294 device_parent, container_parent, width, height, format, multisample_type,
5295 multisample_quality, lockable, surface);
5297 if (ddraw->wined3d_frontbuffer)
5299 ERR("Frontbuffer already created.\n");
5300 return E_FAIL;
5303 hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format, lockable, FALSE, 0,
5304 WINED3DUSAGE_RENDERTARGET, WINED3DPOOL_DEFAULT, multisample_type, multisample_quality,
5305 DefaultSurfaceType, ddraw, &ddraw_frontbuffer_parent_ops, surface);
5306 if (SUCCEEDED(hr))
5307 ddraw->wined3d_frontbuffer = *surface;
5309 return hr;
5312 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
5313 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
5314 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
5316 ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n");
5317 return E_NOTIMPL;
5320 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5321 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5322 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
5324 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5325 "format %#x, pool %#x, usage %#x, volume %p.\n",
5326 device_parent, container_parent, width, height, depth,
5327 format, pool, usage, volume);
5329 ERR("Not implemented!\n");
5331 return E_NOTIMPL;
5334 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5335 WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
5337 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5338 HRESULT hr;
5340 TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent, present_parameters, swapchain);
5342 if (ddraw->wined3d_swapchain)
5344 ERR("Swapchain already created.\n");
5345 return E_FAIL;
5348 hr = wined3d_swapchain_create(ddraw->wined3d_device, present_parameters,
5349 DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5350 if (FAILED(hr))
5351 WARN("Failed to create swapchain, hr %#x.\n", hr);
5353 return hr;
5356 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5358 device_parent_wined3d_device_created,
5359 device_parent_create_surface,
5360 device_parent_create_rendertarget,
5361 device_parent_create_depth_stencil,
5362 device_parent_create_volume,
5363 device_parent_create_swapchain,
5366 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
5368 HRESULT hr;
5369 HDC hDC;
5371 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5372 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5373 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5374 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5375 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5376 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5377 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5378 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5379 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5380 ddraw->numIfaces = 1;
5381 ddraw->ref7 = 1;
5383 /* Get the current screen settings. */
5384 hDC = GetDC(0);
5385 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5386 ReleaseDC(0, hDC);
5387 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5388 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5390 ddraw->wineD3D = wined3d_create(7, WINED3D_PALETTE_PER_SURFACE | WINED3D_LEGACY_DEPTH_BIAS,
5391 &ddraw->IDirectDraw7_iface);
5392 if (!ddraw->wineD3D)
5394 WARN("Failed to create a wined3d object.\n");
5395 return E_OUTOFMEMORY;
5398 hr = wined3d_device_create(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type,
5399 NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5400 if (FAILED(hr))
5402 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5403 wined3d_decref(ddraw->wineD3D);
5404 return hr;
5407 list_init(&ddraw->surface_list);
5409 return DD_OK;