2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d9_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
26 static inline struct d3d9_texture
*impl_from_IDirect3DTexture9(IDirect3DTexture9
*iface
)
28 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
31 static inline struct d3d9_texture
*impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9
*iface
)
33 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
36 static inline struct d3d9_texture
*impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9
*iface
)
38 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
41 static HRESULT WINAPI
d3d9_texture_2d_QueryInterface(IDirect3DTexture9
*iface
, REFIID riid
, void **out
)
43 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
45 if (IsEqualGUID(riid
, &IID_IDirect3DTexture9
)
46 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
47 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
48 || IsEqualGUID(riid
, &IID_IUnknown
))
50 IDirect3DTexture9_AddRef(iface
);
55 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
61 static ULONG WINAPI
d3d9_texture_2d_AddRef(IDirect3DTexture9
*iface
)
63 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
64 ULONG ref
= InterlockedIncrement(&texture
->refcount
);
66 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
70 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
72 wined3d_texture_incref(texture
->wined3d_texture
);
73 wined3d_mutex_unlock();
79 static ULONG WINAPI
d3d9_texture_2d_Release(IDirect3DTexture9
*iface
)
81 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
82 ULONG ref
= InterlockedDecrement(&texture
->refcount
);
84 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
88 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
91 wined3d_texture_decref(texture
->wined3d_texture
);
92 wined3d_mutex_unlock();
94 /* Release the device last, as it may cause the device to be destroyed. */
95 IDirect3DDevice9Ex_Release(parent_device
);
100 static HRESULT WINAPI
d3d9_texture_2d_GetDevice(IDirect3DTexture9
*iface
, IDirect3DDevice9
**device
)
102 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
104 TRACE("iface %p, device %p.\n", iface
, device
);
106 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
107 IDirect3DDevice9_AddRef(*device
);
109 TRACE("Returning device %p.\n", *device
);
114 static HRESULT WINAPI
d3d9_texture_2d_SetPrivateData(IDirect3DTexture9
*iface
,
115 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
117 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
118 struct wined3d_resource
*resource
;
121 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
122 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
124 wined3d_mutex_lock();
125 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
126 hr
= wined3d_resource_set_private_data(resource
, guid
, data
, data_size
, flags
);
127 wined3d_mutex_unlock();
132 static HRESULT WINAPI
d3d9_texture_2d_GetPrivateData(IDirect3DTexture9
*iface
,
133 REFGUID guid
, void *data
, DWORD
*data_size
)
135 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
136 struct wined3d_resource
*resource
;
139 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
140 iface
, debugstr_guid(guid
), data
, data_size
);
142 wined3d_mutex_lock();
143 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
144 hr
= wined3d_resource_get_private_data(resource
, guid
, data
, data_size
);
145 wined3d_mutex_unlock();
150 static HRESULT WINAPI
d3d9_texture_2d_FreePrivateData(IDirect3DTexture9
*iface
, REFGUID guid
)
152 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
153 struct wined3d_resource
*resource
;
156 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
158 wined3d_mutex_lock();
159 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
160 hr
= wined3d_resource_free_private_data(resource
, guid
);
161 wined3d_mutex_unlock();
166 static DWORD WINAPI
d3d9_texture_2d_SetPriority(IDirect3DTexture9
*iface
, DWORD priority
)
168 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
171 TRACE("iface %p, priority %u.\n", iface
, priority
);
173 wined3d_mutex_lock();
174 ret
= wined3d_texture_set_priority(texture
->wined3d_texture
, priority
);
175 wined3d_mutex_unlock();
180 static DWORD WINAPI
d3d9_texture_2d_GetPriority(IDirect3DTexture9
*iface
)
182 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
185 TRACE("iface %p.\n", iface
);
187 wined3d_mutex_lock();
188 ret
= wined3d_texture_get_priority(texture
->wined3d_texture
);
189 wined3d_mutex_unlock();
194 static void WINAPI
d3d9_texture_2d_PreLoad(IDirect3DTexture9
*iface
)
196 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
198 TRACE("iface %p.\n", iface
);
200 wined3d_mutex_lock();
201 wined3d_texture_preload(texture
->wined3d_texture
);
202 wined3d_mutex_unlock();
205 static D3DRESOURCETYPE WINAPI
d3d9_texture_2d_GetType(IDirect3DTexture9
*iface
)
207 TRACE("iface %p.\n", iface
);
209 return D3DRTYPE_TEXTURE
;
212 static DWORD WINAPI
d3d9_texture_2d_SetLOD(IDirect3DTexture9
*iface
, DWORD lod
)
214 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
217 TRACE("iface %p, lod %u.\n", iface
, lod
);
219 wined3d_mutex_lock();
220 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
221 wined3d_mutex_unlock();
226 static DWORD WINAPI
d3d9_texture_2d_GetLOD(IDirect3DTexture9
*iface
)
228 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
231 TRACE("iface %p.\n", iface
);
233 wined3d_mutex_lock();
234 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
235 wined3d_mutex_unlock();
240 static DWORD WINAPI
d3d9_texture_2d_GetLevelCount(IDirect3DTexture9
*iface
)
242 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
245 TRACE("iface %p.\n", iface
);
247 wined3d_mutex_lock();
248 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
249 wined3d_mutex_unlock();
254 static HRESULT WINAPI
d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9
*iface
, D3DTEXTUREFILTERTYPE filter_type
)
256 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
259 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
261 wined3d_mutex_lock();
262 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
263 (enum wined3d_texture_filter_type
)filter_type
);
264 wined3d_mutex_unlock();
269 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9
*iface
)
271 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
272 D3DTEXTUREFILTERTYPE ret
;
274 TRACE("iface %p.\n", iface
);
276 wined3d_mutex_lock();
277 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
278 wined3d_mutex_unlock();
283 static void WINAPI
d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9
*iface
)
285 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
287 TRACE("iface %p.\n", iface
);
289 wined3d_mutex_lock();
290 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
291 wined3d_mutex_unlock();
294 static HRESULT WINAPI
d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
296 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
297 struct wined3d_resource
*sub_resource
;
300 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
302 wined3d_mutex_lock();
303 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
304 hr
= D3DERR_INVALIDCALL
;
307 struct wined3d_resource_desc wined3d_desc
;
309 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
310 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
311 desc
->Type
= wined3d_desc
.resource_type
;
312 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
313 desc
->Pool
= wined3d_desc
.pool
;
314 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
315 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
316 desc
->Width
= wined3d_desc
.width
;
317 desc
->Height
= wined3d_desc
.height
;
319 wined3d_mutex_unlock();
324 static HRESULT WINAPI
d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9
*iface
,
325 UINT level
, IDirect3DSurface9
**surface
)
327 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
328 struct wined3d_resource
*sub_resource
;
330 TRACE("iface %p, level %u, surface %p.\n", iface
, level
, surface
);
332 wined3d_mutex_lock();
333 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
335 wined3d_mutex_unlock();
336 return D3DERR_INVALIDCALL
;
339 *surface
= wined3d_resource_get_parent(sub_resource
);
340 IDirect3DSurface9_AddRef(*surface
);
341 wined3d_mutex_unlock();
346 static HRESULT WINAPI
d3d9_texture_2d_LockRect(IDirect3DTexture9
*iface
,
347 UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
349 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
350 struct wined3d_resource
*sub_resource
;
353 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
354 iface
, level
, locked_rect
, rect
, flags
);
356 wined3d_mutex_lock();
357 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
358 hr
= D3DERR_INVALIDCALL
;
360 hr
= IDirect3DSurface9_LockRect((IDirect3DSurface9
*)wined3d_resource_get_parent(sub_resource
),
361 locked_rect
, rect
, flags
);
362 wined3d_mutex_unlock();
367 static HRESULT WINAPI
d3d9_texture_2d_UnlockRect(IDirect3DTexture9
*iface
, UINT level
)
369 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
370 struct wined3d_resource
*sub_resource
;
373 TRACE("iface %p, level %u.\n", iface
, level
);
375 wined3d_mutex_lock();
376 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
377 hr
= D3DERR_INVALIDCALL
;
379 hr
= IDirect3DSurface9_UnlockRect((IDirect3DSurface9
*)wined3d_resource_get_parent(sub_resource
));
380 wined3d_mutex_unlock();
385 static HRESULT WINAPI
d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9
*iface
, const RECT
*dirty_rect
)
387 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
390 TRACE("iface %p, dirty_rect %s.\n",
391 iface
, wine_dbgstr_rect(dirty_rect
));
393 wined3d_mutex_lock();
395 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, NULL
);
398 struct wined3d_box dirty_region
;
400 dirty_region
.left
= dirty_rect
->left
;
401 dirty_region
.top
= dirty_rect
->top
;
402 dirty_region
.right
= dirty_rect
->right
;
403 dirty_region
.bottom
= dirty_rect
->bottom
;
404 dirty_region
.front
= 0;
405 dirty_region
.back
= 1;
406 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, &dirty_region
);
408 wined3d_mutex_unlock();
413 static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl
=
416 d3d9_texture_2d_QueryInterface
,
417 d3d9_texture_2d_AddRef
,
418 d3d9_texture_2d_Release
,
419 /* IDirect3DResource9 */
420 d3d9_texture_2d_GetDevice
,
421 d3d9_texture_2d_SetPrivateData
,
422 d3d9_texture_2d_GetPrivateData
,
423 d3d9_texture_2d_FreePrivateData
,
424 d3d9_texture_2d_SetPriority
,
425 d3d9_texture_2d_GetPriority
,
426 d3d9_texture_2d_PreLoad
,
427 d3d9_texture_2d_GetType
,
428 /* IDirect3dBaseTexture9 */
429 d3d9_texture_2d_SetLOD
,
430 d3d9_texture_2d_GetLOD
,
431 d3d9_texture_2d_GetLevelCount
,
432 d3d9_texture_2d_SetAutoGenFilterType
,
433 d3d9_texture_2d_GetAutoGenFilterType
,
434 d3d9_texture_2d_GenerateMipSubLevels
,
435 /* IDirect3DTexture9 */
436 d3d9_texture_2d_GetLevelDesc
,
437 d3d9_texture_2d_GetSurfaceLevel
,
438 d3d9_texture_2d_LockRect
,
439 d3d9_texture_2d_UnlockRect
,
440 d3d9_texture_2d_AddDirtyRect
,
443 static HRESULT WINAPI
d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9
*iface
, REFIID riid
, void **out
)
445 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
447 if (IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)
448 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
449 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
450 || IsEqualGUID(riid
, &IID_IUnknown
))
452 IDirect3DCubeTexture9_AddRef(iface
);
457 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
460 return E_NOINTERFACE
;
463 static ULONG WINAPI
d3d9_texture_cube_AddRef(IDirect3DCubeTexture9
*iface
)
465 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
466 ULONG ref
= InterlockedIncrement(&texture
->refcount
);
468 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
472 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
473 wined3d_mutex_lock();
474 wined3d_texture_incref(texture
->wined3d_texture
);
475 wined3d_mutex_unlock();
481 static ULONG WINAPI
d3d9_texture_cube_Release(IDirect3DCubeTexture9
*iface
)
483 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
484 ULONG ref
= InterlockedDecrement(&texture
->refcount
);
486 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
490 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
492 TRACE("Releasing child %p.\n", texture
->wined3d_texture
);
494 wined3d_mutex_lock();
495 wined3d_texture_decref(texture
->wined3d_texture
);
496 wined3d_mutex_unlock();
498 /* Release the device last, as it may cause the device to be destroyed. */
499 IDirect3DDevice9Ex_Release(parent_device
);
504 static HRESULT WINAPI
d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9
*iface
, IDirect3DDevice9
**device
)
506 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
508 TRACE("iface %p, device %p.\n", iface
, device
);
510 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
511 IDirect3DDevice9_AddRef(*device
);
513 TRACE("Returning device %p.\n", *device
);
518 static HRESULT WINAPI
d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9
*iface
,
519 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
521 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
522 struct wined3d_resource
*resource
;
525 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
526 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
528 wined3d_mutex_lock();
529 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
530 hr
= wined3d_resource_set_private_data(resource
, guid
, data
, data_size
, flags
);
531 wined3d_mutex_unlock();
536 static HRESULT WINAPI
d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9
*iface
,
537 REFGUID guid
, void *data
, DWORD
*data_size
)
539 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
540 struct wined3d_resource
*resource
;
543 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
544 iface
, debugstr_guid(guid
), data
, data_size
);
546 wined3d_mutex_lock();
547 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
548 hr
= wined3d_resource_get_private_data(resource
, guid
, data
, data_size
);
549 wined3d_mutex_unlock();
554 static HRESULT WINAPI
d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9
*iface
, REFGUID guid
)
556 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
557 struct wined3d_resource
*resource
;
560 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
562 wined3d_mutex_lock();
563 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
564 hr
= wined3d_resource_free_private_data(resource
, guid
);
565 wined3d_mutex_unlock();
570 static DWORD WINAPI
d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9
*iface
, DWORD priority
)
572 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
575 TRACE("iface %p, priority %u.\n", iface
, priority
);
577 wined3d_mutex_lock();
578 ret
= wined3d_texture_set_priority(texture
->wined3d_texture
, priority
);
579 wined3d_mutex_unlock();
584 static DWORD WINAPI
d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9
*iface
)
586 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
589 TRACE("iface %p.\n", iface
);
591 wined3d_mutex_lock();
592 ret
= wined3d_texture_get_priority(texture
->wined3d_texture
);
593 wined3d_mutex_unlock();
598 static void WINAPI
d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9
*iface
)
600 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
602 TRACE("iface %p.\n", iface
);
604 wined3d_mutex_lock();
605 wined3d_texture_preload(texture
->wined3d_texture
);
606 wined3d_mutex_unlock();
609 static D3DRESOURCETYPE WINAPI
d3d9_texture_cube_GetType(IDirect3DCubeTexture9
*iface
)
611 TRACE("iface %p.\n", iface
);
613 return D3DRTYPE_CUBETEXTURE
;
616 static DWORD WINAPI
d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9
*iface
, DWORD lod
)
618 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
621 TRACE("iface %p, lod %u.\n", iface
, lod
);
623 wined3d_mutex_lock();
624 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
625 wined3d_mutex_unlock();
630 static DWORD WINAPI
d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9
*iface
)
632 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
635 TRACE("iface %p.\n", iface
);
637 wined3d_mutex_lock();
638 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
639 wined3d_mutex_unlock();
644 static DWORD WINAPI
d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9
*iface
)
646 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
649 TRACE("iface %p.\n", iface
);
651 wined3d_mutex_lock();
652 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
653 wined3d_mutex_unlock();
658 static HRESULT WINAPI
d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9
*iface
,
659 D3DTEXTUREFILTERTYPE filter_type
)
661 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
664 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
666 wined3d_mutex_lock();
667 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
668 (enum wined3d_texture_filter_type
)filter_type
);
669 wined3d_mutex_unlock();
674 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9
*iface
)
676 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
677 D3DTEXTUREFILTERTYPE ret
;
679 TRACE("iface %p.\n", iface
);
681 wined3d_mutex_lock();
682 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
683 wined3d_mutex_unlock();
688 static void WINAPI
d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9
*iface
)
690 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
692 TRACE("iface %p.\n", iface
);
694 wined3d_mutex_lock();
695 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
696 wined3d_mutex_unlock();
699 static HRESULT WINAPI
d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
701 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
702 struct wined3d_resource
*sub_resource
;
705 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
707 wined3d_mutex_lock();
708 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
709 hr
= D3DERR_INVALIDCALL
;
712 struct wined3d_resource_desc wined3d_desc
;
714 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
715 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
716 desc
->Type
= wined3d_desc
.resource_type
;
717 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
718 desc
->Pool
= wined3d_desc
.pool
;
719 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
720 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
721 desc
->Width
= wined3d_desc
.width
;
722 desc
->Height
= wined3d_desc
.height
;
724 wined3d_mutex_unlock();
729 static HRESULT WINAPI
d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9
*iface
,
730 D3DCUBEMAP_FACES face
, UINT level
, IDirect3DSurface9
**surface
)
732 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
733 struct wined3d_resource
*sub_resource
;
734 UINT sub_resource_idx
;
736 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface
, face
, level
, surface
);
738 wined3d_mutex_lock();
739 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
740 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
742 wined3d_mutex_unlock();
743 return D3DERR_INVALIDCALL
;
746 *surface
= wined3d_resource_get_parent(sub_resource
);
747 IDirect3DSurface9_AddRef(*surface
);
748 wined3d_mutex_unlock();
753 static HRESULT WINAPI
d3d9_texture_cube_LockRect(IDirect3DCubeTexture9
*iface
,
754 D3DCUBEMAP_FACES face
, UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
,
757 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
758 struct wined3d_resource
*sub_resource
;
759 UINT sub_resource_idx
;
762 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
763 iface
, face
, level
, locked_rect
, rect
, flags
);
765 wined3d_mutex_lock();
766 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
767 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
768 hr
= D3DERR_INVALIDCALL
;
770 hr
= IDirect3DSurface9_LockRect((IDirect3DSurface9
*)wined3d_resource_get_parent(sub_resource
),
771 locked_rect
, rect
, flags
);
772 wined3d_mutex_unlock();
777 static HRESULT WINAPI
d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9
*iface
,
778 D3DCUBEMAP_FACES face
, UINT level
)
780 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
781 struct wined3d_resource
*sub_resource
;
782 UINT sub_resource_idx
;
785 TRACE("iface %p, face %#x, level %u.\n", iface
, face
, level
);
787 wined3d_mutex_lock();
788 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
789 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
790 hr
= D3DERR_INVALIDCALL
;
792 hr
= IDirect3DSurface9_UnlockRect((IDirect3DSurface9
*)wined3d_resource_get_parent(sub_resource
));
793 wined3d_mutex_unlock();
798 static HRESULT WINAPI
d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9
*iface
,
799 D3DCUBEMAP_FACES face
, const RECT
*dirty_rect
)
801 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
804 TRACE("iface %p, face %#x, dirty_rect %s.\n",
805 iface
, face
, wine_dbgstr_rect(dirty_rect
));
807 wined3d_mutex_lock();
809 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, NULL
);
812 struct wined3d_box dirty_region
;
814 dirty_region
.left
= dirty_rect
->left
;
815 dirty_region
.top
= dirty_rect
->top
;
816 dirty_region
.right
= dirty_rect
->right
;
817 dirty_region
.bottom
= dirty_rect
->bottom
;
818 dirty_region
.front
= 0;
819 dirty_region
.back
= 1;
820 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, &dirty_region
);
822 wined3d_mutex_unlock();
827 static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl
=
830 d3d9_texture_cube_QueryInterface
,
831 d3d9_texture_cube_AddRef
,
832 d3d9_texture_cube_Release
,
833 /* IDirect3DResource9 */
834 d3d9_texture_cube_GetDevice
,
835 d3d9_texture_cube_SetPrivateData
,
836 d3d9_texture_cube_GetPrivateData
,
837 d3d9_texture_cube_FreePrivateData
,
838 d3d9_texture_cube_SetPriority
,
839 d3d9_texture_cube_GetPriority
,
840 d3d9_texture_cube_PreLoad
,
841 d3d9_texture_cube_GetType
,
842 /* IDirect3DBaseTexture9 */
843 d3d9_texture_cube_SetLOD
,
844 d3d9_texture_cube_GetLOD
,
845 d3d9_texture_cube_GetLevelCount
,
846 d3d9_texture_cube_SetAutoGenFilterType
,
847 d3d9_texture_cube_GetAutoGenFilterType
,
848 d3d9_texture_cube_GenerateMipSubLevels
,
849 /* IDirect3DCubeTexture9 */
850 d3d9_texture_cube_GetLevelDesc
,
851 d3d9_texture_cube_GetCubeMapSurface
,
852 d3d9_texture_cube_LockRect
,
853 d3d9_texture_cube_UnlockRect
,
854 d3d9_texture_cube_AddDirtyRect
,
857 static HRESULT WINAPI
d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9
*iface
, REFIID riid
, void **out
)
859 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
861 if (IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture9
)
862 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
863 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
864 || IsEqualGUID(riid
, &IID_IUnknown
))
866 IDirect3DVolumeTexture9_AddRef(iface
);
871 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
874 return E_NOINTERFACE
;
877 static ULONG WINAPI
d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9
*iface
)
879 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
880 ULONG ref
= InterlockedIncrement(&texture
->refcount
);
882 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
886 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
887 wined3d_mutex_lock();
888 wined3d_texture_incref(texture
->wined3d_texture
);
889 wined3d_mutex_unlock();
895 static ULONG WINAPI
d3d9_texture_3d_Release(IDirect3DVolumeTexture9
*iface
)
897 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
898 ULONG ref
= InterlockedDecrement(&texture
->refcount
);
900 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
904 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
906 wined3d_mutex_lock();
907 wined3d_texture_decref(texture
->wined3d_texture
);
908 wined3d_mutex_unlock();
910 /* Release the device last, as it may cause the device to be destroyed. */
911 IDirect3DDevice9Ex_Release(parent_device
);
916 static HRESULT WINAPI
d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9
*iface
, IDirect3DDevice9
**device
)
918 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
920 TRACE("iface %p, device %p.\n", iface
, device
);
922 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
923 IDirect3DDevice9_AddRef(*device
);
925 TRACE("Returning device %p.\n", *device
);
930 static HRESULT WINAPI
d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9
*iface
,
931 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
933 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
934 struct wined3d_resource
*resource
;
937 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
938 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
940 wined3d_mutex_lock();
941 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
942 hr
= wined3d_resource_set_private_data(resource
, guid
, data
, data_size
, flags
);
943 wined3d_mutex_unlock();
948 static HRESULT WINAPI
d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9
*iface
,
949 REFGUID guid
, void *data
, DWORD
*data_size
)
951 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
952 struct wined3d_resource
*resource
;
955 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
956 iface
, debugstr_guid(guid
), data
, data_size
);
958 wined3d_mutex_lock();
959 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
960 hr
= wined3d_resource_get_private_data(resource
, guid
, data
, data_size
);
961 wined3d_mutex_unlock();
966 static HRESULT WINAPI
d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9
*iface
, REFGUID guid
)
968 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
969 struct wined3d_resource
*resource
;
972 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
974 wined3d_mutex_lock();
975 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
976 hr
= wined3d_resource_free_private_data(resource
, guid
);
977 wined3d_mutex_unlock();
982 static DWORD WINAPI
d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9
*iface
, DWORD priority
)
984 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
987 TRACE("iface %p, priority %u.\n", iface
, priority
);
989 wined3d_mutex_lock();
990 ret
= wined3d_texture_set_priority(texture
->wined3d_texture
, priority
);
991 wined3d_mutex_unlock();
996 static DWORD WINAPI
d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9
*iface
)
998 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1001 TRACE("iface %p.\n", iface
);
1003 wined3d_mutex_lock();
1004 ret
= wined3d_texture_get_priority(texture
->wined3d_texture
);
1005 wined3d_mutex_unlock();
1010 static void WINAPI
d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9
*iface
)
1012 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1014 TRACE("iface %p.\n", iface
);
1016 wined3d_mutex_lock();
1017 wined3d_texture_preload(texture
->wined3d_texture
);
1018 wined3d_mutex_unlock();
1021 static D3DRESOURCETYPE WINAPI
d3d9_texture_3d_GetType(IDirect3DVolumeTexture9
*iface
)
1023 TRACE("iface %p.\n", iface
);
1025 return D3DRTYPE_VOLUMETEXTURE
;
1028 static DWORD WINAPI
d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9
*iface
, DWORD lod
)
1030 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1033 TRACE("iface %p, lod %u.\n", iface
, lod
);
1035 wined3d_mutex_lock();
1036 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
1037 wined3d_mutex_unlock();
1042 static DWORD WINAPI
d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9
*iface
)
1044 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1047 TRACE("iface %p.\n", iface
);
1049 wined3d_mutex_lock();
1050 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
1051 wined3d_mutex_unlock();
1056 static DWORD WINAPI
d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9
*iface
)
1058 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1061 TRACE("iface %p.\n", iface
);
1063 wined3d_mutex_lock();
1064 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
1065 wined3d_mutex_unlock();
1070 static HRESULT WINAPI
d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
,
1071 D3DTEXTUREFILTERTYPE filter_type
)
1073 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1076 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
1078 wined3d_mutex_lock();
1079 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
1080 (enum wined3d_texture_filter_type
)filter_type
);
1081 wined3d_mutex_unlock();
1086 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
)
1088 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1089 D3DTEXTUREFILTERTYPE filter_type
;
1091 TRACE("iface %p.\n", iface
);
1093 wined3d_mutex_lock();
1094 filter_type
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
1095 wined3d_mutex_unlock();
1100 static void WINAPI
d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9
*iface
)
1102 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1104 TRACE("iface %p.\n", iface
);
1106 wined3d_mutex_lock();
1107 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
1108 wined3d_mutex_unlock();
1111 static HRESULT WINAPI
d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9
*iface
, UINT level
, D3DVOLUME_DESC
*desc
)
1113 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1114 struct wined3d_resource
*sub_resource
;
1115 HRESULT hr
= D3D_OK
;
1117 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
1119 wined3d_mutex_lock();
1120 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1121 hr
= D3DERR_INVALIDCALL
;
1124 struct wined3d_resource_desc wined3d_desc
;
1126 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
1127 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
1128 desc
->Type
= wined3d_desc
.resource_type
;
1129 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
1130 desc
->Pool
= wined3d_desc
.pool
;
1131 desc
->Width
= wined3d_desc
.width
;
1132 desc
->Height
= wined3d_desc
.height
;
1133 desc
->Depth
= wined3d_desc
.depth
;
1135 wined3d_mutex_unlock();
1140 static HRESULT WINAPI
d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9
*iface
,
1141 UINT level
, IDirect3DVolume9
**volume
)
1143 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1144 struct wined3d_resource
*sub_resource
;
1146 TRACE("iface %p, level %u, volume %p.\n", iface
, level
, volume
);
1148 wined3d_mutex_lock();
1149 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1151 wined3d_mutex_unlock();
1152 return D3DERR_INVALIDCALL
;
1155 *volume
= wined3d_resource_get_parent(sub_resource
);
1156 IDirect3DVolume9_AddRef(*volume
);
1157 wined3d_mutex_unlock();
1162 static HRESULT WINAPI
d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9
*iface
,
1163 UINT level
, D3DLOCKED_BOX
*locked_box
, const D3DBOX
*box
, DWORD flags
)
1165 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1166 struct wined3d_resource
*sub_resource
;
1169 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
1170 iface
, level
, locked_box
, box
, flags
);
1172 wined3d_mutex_lock();
1173 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1174 hr
= D3DERR_INVALIDCALL
;
1176 hr
= IDirect3DVolume9_LockBox((IDirect3DVolume9
*)wined3d_resource_get_parent(sub_resource
),
1177 locked_box
, box
, flags
);
1178 wined3d_mutex_unlock();
1183 static HRESULT WINAPI
d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9
*iface
, UINT level
)
1185 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1186 struct wined3d_resource
*sub_resource
;
1189 TRACE("iface %p, level %u.\n", iface
, level
);
1191 wined3d_mutex_lock();
1192 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1193 hr
= D3DERR_INVALIDCALL
;
1195 hr
= IDirect3DVolume9_UnlockBox((IDirect3DVolume9
*)wined3d_resource_get_parent(sub_resource
));
1196 wined3d_mutex_unlock();
1201 static HRESULT WINAPI
d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9
*iface
, const D3DBOX
*dirty_box
)
1203 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1206 TRACE("iface %p, dirty_box %p.\n", iface
, dirty_box
);
1208 wined3d_mutex_lock();
1209 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, (const struct wined3d_box
*)dirty_box
);
1210 wined3d_mutex_unlock();
1216 static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl
=
1219 d3d9_texture_3d_QueryInterface
,
1220 d3d9_texture_3d_AddRef
,
1221 d3d9_texture_3d_Release
,
1222 /* IDirect3DResource9 */
1223 d3d9_texture_3d_GetDevice
,
1224 d3d9_texture_3d_SetPrivateData
,
1225 d3d9_texture_3d_GetPrivateData
,
1226 d3d9_texture_3d_FreePrivateData
,
1227 d3d9_texture_3d_SetPriority
,
1228 d3d9_texture_3d_GetPriority
,
1229 d3d9_texture_3d_PreLoad
,
1230 d3d9_texture_3d_GetType
,
1231 /* IDirect3DBaseTexture9 */
1232 d3d9_texture_3d_SetLOD
,
1233 d3d9_texture_3d_GetLOD
,
1234 d3d9_texture_3d_GetLevelCount
,
1235 d3d9_texture_3d_SetAutoGenFilterType
,
1236 d3d9_texture_3d_GetAutoGenFilterType
,
1237 d3d9_texture_3d_GenerateMipSubLevels
,
1238 /* IDirect3DVolumeTexture9 */
1239 d3d9_texture_3d_GetLevelDesc
,
1240 d3d9_texture_3d_GetVolumeLevel
,
1241 d3d9_texture_3d_LockBox
,
1242 d3d9_texture_3d_UnlockBox
,
1243 d3d9_texture_3d_AddDirtyBox
,
1246 struct d3d9_texture
*unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9
*iface
)
1250 assert(iface
->lpVtbl
== (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
1251 || iface
->lpVtbl
== (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
1252 || iface
->lpVtbl
== (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
);
1253 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
1256 static void STDMETHODCALLTYPE
d3d9_texture_wined3d_object_destroyed(void *parent
)
1258 HeapFree(GetProcessHeap(), 0, parent
);
1261 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops
=
1263 d3d9_texture_wined3d_object_destroyed
,
1266 HRESULT
texture_init(struct d3d9_texture
*texture
, IDirect3DDevice9Impl
*device
,
1267 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1271 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
;
1272 texture
->refcount
= 1;
1274 wined3d_mutex_lock();
1275 hr
= wined3d_texture_create_2d(device
->wined3d_device
, width
, height
, levels
,
1276 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
,
1277 texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1278 wined3d_mutex_unlock();
1281 WARN("Failed to create wined3d texture, hr %#x.\n", hr
);
1285 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1286 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
1291 HRESULT
cubetexture_init(struct d3d9_texture
*texture
, IDirect3DDevice9Impl
*device
,
1292 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1296 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
;
1297 texture
->refcount
= 1;
1299 wined3d_mutex_lock();
1300 hr
= wined3d_texture_create_cube(device
->wined3d_device
, edge_length
,
1301 levels
, usage
, wined3dformat_from_d3dformat(format
), pool
, texture
,
1302 &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1303 wined3d_mutex_unlock();
1306 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr
);
1310 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1311 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
1316 HRESULT
volumetexture_init(struct d3d9_texture
*texture
, IDirect3DDevice9Impl
*device
,
1317 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1321 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
;
1322 texture
->refcount
= 1;
1324 wined3d_mutex_lock();
1325 hr
= wined3d_texture_create_3d(device
->wined3d_device
, width
, height
, depth
, levels
,
1326 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
, texture
,
1327 &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1328 wined3d_mutex_unlock();
1331 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr
);
1335 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1336 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);